Haha what. That review (I don't know if I would call it that, but whatever) is one of the most interesting and accurate things written about that game yet. The NYT games reviews are great.
I do agree that they should be reviewed differently, but the way most outlets do it now, is not the right way.
Lately I have felt "done" with game reviews. I used to read a lot, but haven't bothered lately. I still listen to the Gamspot and Giant Bomb podcast, I love to hear what they think. But the way reviews a written tells me nothing.
I looked around for some "Remember Me " reviews back when it came out. But was so turned off, that I just said fuck it, and closed my PC.
I hate the way EVERY review seems to be structured now (And have been for the last 30 years).
- Story layout
- Good things about the mechanics
- Bad things about the mechanics
- Reviewers opinion
I don't fucking care about specifics, I don't fucking care about story line details, like names, places, or motivations. I don't fucking care about minor technical issues. I don't care about the specific guns, or cars. I play the game to explore these aspects.
No, in a review, I care about how it feels, how the systems and mechanics interplay. What it draws form design wise. If the story works or not.
Jonathan Blow wrote some interesting words on this recently:
Reading reviews of The Swapper, I feel that the mindset of review-a-game-as-a-consumer-product feels increasingly inappropriate.The general language of reviews just feels like the reviewers don't expect games to be particularly important or interesting.(Which of course games usually aren't, but on occasions that they are, even a little bit, the review language/approach feels ill-fitting). If I read a New York Times book review, it feels very different from reading a game review (even the reviews that don't assign scores).And before 10,000 people say "isn't there room for both?", of course there is; the problem is we don't even have both.The core question answered by a game review is something like, "How much does this game please me?" Whereas the core question answered by a book review is more like, "How interesting or important is this book?" The tone and core assumptions behind these two approaches are very different. P.S. I'm not talking about "serious criticism" or academic-style analysis; rather, the basic attitude with which a work is approached. As to the question "When will society respect games," well, we must respect them first, and we really don't. If we truly respected games, the language around them would not be what it is.
What the fuck, so we can't talk about games because some might get surprised by a obvious late game twist? If we want to be taken serious, if we want to talk about games in any meaningful way, we should stop this spoiler scare. PS. I read that review before I played the game, it didn't ruin anything for me. It was still a great game, with a great story. (Even if it could have been better)
It's like that old saying. The art is in HOW you do it, not WHAT you do.