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IGN: 13 Things you should know about Resident Evil 7

The teaser left me conflicted.
It was doing fine, until
the enemy revealed itself to be some sort of absolutely non-threatening hillbilly caricature.
At least the ghost woman looks more scary.

Also, of course the inevitable comparison with PT doesn't help, because i was never scared playing this, while i was actively nervous just turning the corner, in PT.

It's exclusive to people unwilling to accept change.

This notion that not liking a specific new direction, means you "can't accept change" needs to go away, it's ridiculous.
As say this as someone at least intrugued by the new direction.
There are many different ways "change" can ,manifest, and not all are equal, and not all are good, not for everyone.
 
I like what they're doing with it looking back at the reveal, but first person is still such a lame switch up for the series, I dunno... I don't want whatever player character we'll be playing as to be a shell to just put our shoes in and remain silent for a majority of the game.

Just thinking about the fanservice and deliberate cheese coming together in the Revelations 2 finale and how great it was, playing 1st person random-guy is the biggest letdown.

Also, even without zombies, these better aren't just normal rednecks. They need to be Lisa Trevor-level enemies or like Mendez under their costumes.
 
Well these answers help with some of my concerns, at least it appears that way anyway. I'm not overly fond of the FPS view or the artstyle though. More of an issue with the latter than the former I suppose. Super realistic is kind of dull, hopefully the art and monster designs get more interesting than what we've seen so far. I maintain that this is coming due to development issues with Panta Rhei.
 
The teaser left me conflicted.
It was doing fine, until
the enemy revealed itself to be some sort of absolutely non-threatening hillbilly caricature.
At least the ghost woman looks more scary.

Also, of course the inevitable comparison with PT doesn't help, because i was never scared playing this, while i was actively nervous just turning the corner, in PT.



This notion that not liking a specific new direction, means you "can't accept change" needs to go away, it's ridiculous.
As say this as someone at least intrugued by the new direction.
There are many different ways "change" can ,manifest, and not all are equal, and not all are good, not for everyone.

Great. I didn't say that they'd be great for everyone. There will always be people who don't jive with the new direction. Point is they can't accept the new direction, not that they have to appreciate it, at least not right now.

You can hate it all you want, but accept the vision for now and see if it pans out for you. I was also primarily referring to people upset by the first person view, which, as a complaint, I think is stupid.
 
First Person RE isn't that weird for me. Maybe as a mainline numbered game, but you had Survivor, Umbrella Chronicles and Dead Aim, to varying degrees of quality. RE Revlations also had a 1st person mode, seems like they might've been thinking ahead a little there.
 
What about being a fan of the whole franchise and still being disappointed with the Resident Evil 7 reveal? It being in first person is a massive negative for me.

The disappointment isn't exclusive to 4, 5 and 6 fans.

When you change things drastically it's obvious that you can't make everyone happy.
This game is neither an action game like RE5 and RE6 ( and that's not a bad thing because those games in my opinion were the definition of mediocrity) nor is a classic Biohazard game so it's obvious that people who wanted an action game or a classic Biohazard game feel left out and are complaining. But that has nothing to do with the quality of the game.
Personally I'm really happy with the fact they're experimenting with actual horror with RE7, while still making a classic Biohazard with the RE2 remake.
 
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It's sounding like a great direction for the series. I'm really looking forward to this.
Haha. I can't read words like intimate with out hearing it Huber's voice.
 
It's weird to me because you get herbs in 4, 5 and 6. It's always something that's been there.

People thought this was going to be like one of those games where all you do is run and hide. In those games you usually die immediately if you come into contact with any enemy, so health items would be pointless.
 
I must be dreaming. So far this is about everything I could have possibly hoped for in Resident Evil 7. I would not mind if they didn't show so much as a single screenshot of the main game until after it releases. I'm not expecting it to be perfect.. but since they're going back to their roots, I'll give them that respect.
 
Great. I didn't say that they'd be great for everyone. There will always be people who don't jive with the new direction. Point is they can't accept the new direction, not that they have to appreciate it, at least not right now.

You can hate it all you want, but accept the vision for now and see if it pans out for you. I was also primarily referring to people upset by the first person view, which, as a complaint, I think is stupid.

What does "accept" entail here? If Bayonetta 3 was a pinball game, should people accept it and wait for judgment?

There are many fundamental shifts, both in design and tone, that this game is making from old RE games, these alone are more than enough to turn off a fan legitimately, without meaning they're impervious to change necessarily.

And complaining about FP is a fair complaint, i know because i rarely like it, myself.

It actually ends up being less immersive for some people (works like this for me, for example) and maybe even more importantly, if you're prone to motion sickness, there's a good chance you won't be able to play more than an hour without having to go lay down (also something that has happened to me several times).

Different strokes for different folks.
 
You know, it sorta makes sense now why they are re-releasing these games in reverse order now on the new systems. Almost as if going back in time and reverting to the roots of horror....

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You know, it sorta makes sense now why they are re-releasing these games in reverse order now on the new systems. Almost as if going back in time and reverting to the roots of horror....

rfFWukr.gif

Nah it 6 first then 5. 6+5=11 then 4. 11-4=7. 4 is the last before 7 is released.
 
After finishing it all I could think about was the Condemned games. If they nail half of the atmosphere of those then it'll be cool. I quited like the demo to be honest. I wish it wasn't first person but I can get past it if it's a good game.
 
What does "accept" entail here? If Bayonetta 3 was a pinball game, should people accept it and wait for judgment?

There are many fundamental shifts, both in design and tone, that this game is making from old RE games, these alone are more than enough to turn off a fan legitimately, without meaning they're impervious to change necessarily.

And complaining about FP is a fair complaint, i know because i rarely like it, myself.

It actually ends up being less immersive for some people (works like this for me, for example) and maybe even more importantly, if you're prone to motion sickness, there's a good chance you won't be able to play more than an hour without having to go lay down (also something that has happened to me several times).

Different strokes for different folks.

Fair enough.
 
After finishing it all I could think about was the Condemned games. If they nail half of the atmosphere of those then it'll be cool. I quited like the demo to be honest. I wish it wasn't first person but I can get past it if it's a good game.

I got the same Condemned vibe. Was sure it was Condemned until the demoer picked up the VHS tape and then I immediately knew it was RE. New Condemned would be awesome as long as it acted like booze dohvakin from 2nd game didnt happen
 
Reading the answer to question 5 made me the happiest oddly enough. I keep telling myself to keep the hype down, but god damn. I'm so on board, don't even care anymore.

Edit: Reading more of this thread makes me glad the FPS view isn't a turn off for me. I understand it, and I am SO glad that it doesn't bother me.
 
As someone who enjoys horror movies and was able to make it through P.T. (relatively) unscathed, VR horror is just way too fucking much. Come on.
 
I'm really conflicted about this game. I like the tone of the demo a lot, and the interaction with the environment. But I feel like there is a thematical shift about the game where the horror feels more supernatural than viral, where physically impossible things are happening in the game.

And before people tell me about boulders, explosions, etc from previous games, I am mostly talking about how some of these scares seem supernatural, instead of the goofy outlandish moments from the previous games.

I also miss the third person view, first person is kinda a negative for me.

I feel like I need to see more about where this game is going, because the teaser left me wanting.
 
RE7 sounds promising, that's for sure.

Maaaaan, the last time since RE was actually scary, it's been a long time. :D
 
I could see this being good if it's basically just a first person Resident Evil 1. I know it sounds like it will be that, but they really have to nail the level/encounter design. If it's just wandering around a house solving obtuse puzzles while super scripted jump scares occassionally happen then it'll suck, but if you have to really plan your routes around things like enemies and supplies and open shortcuts and feel pressure to either save your progress or press on then it will be good. I'm hoping the enemies won't just be scripted "jump out and chase you" and be done with it enemies, and be a more pervasive threat that will challenge both your resource management and route planning.

I dig the atmosphere from the demo a lot though. It's a lot like REmake and (even more so) like the village from RE4 except it wears it's Texas Chainsaw Massacre influence even more on its shoulder. And that's great because that film has amazing atmosphere. The problem is I didn't think the demo was very scary at all. The campy writing and ghost lady and goofy hillbilly man made for pretty non-threatening payoffs, same with the other lazy jump scares. There's a bit of spooky sound design that makes exploring a bit tense, but it feels too scripted. It doesn't hold a candle to PT which it is very obviously ripping off.

Still definitely not sold on the main game, but I could see them pulling it off if it's like I hope.
 
So, this is being directed by the same guy that directed on the first Revelations and Mercenaries ... yeah, next to my already low expectations this is the guy directing the game

I hope the Revelations 2 director gets 8
 
Well lets not act like PT was the first either. Doesnt make them any less great.

This release structure totally riffs on PT. The playable teaser that sets the tone for the main game that is confined to a tiny environment you backtrack through for scripted scares while solving Uber cryptic puzzles that are designed to be crowdsourced. Even the waking up on the floor of some dirty room is the same.
 
He said everything right in that interview. Good on them for completely switching things up. Yes, you can be cynical and say they only did it to appeal to the YouTube market, and I'm sure that did have a hand in the decision, but if they execute it well and make a good game... well, I'm not about to complain.
 
Posted this in the other thread:

Here are some things that I want to know about RE7:

1). If you play in VR, will the graphics be dumbed-down from the TV/console version? Will the PS4 version look lesser than other versions due to it being designed for VR?

2). Is the soundtrack being composed by the guy who composed the score to the "Resident Evil REmake"? If it's not, then they need to get him - that soundtrack was fucking amazing!!

3). Will there be firearms in this game and also zombies and boss creatures?

4). Will there be large open spaces; like a forest, a grassy field, or hopefully a graveyard?
 
Posted this in the other thread:

Here are some things that I want to know about RE7:

1). If you play in VR, will the graphics be dumbed-down from the TV/console version? Will the PS4 version look lesser than other versions due to it being designed for VR?

It's unknown what concessions may be made. On the CapcomUnity channel they made it sound that VR and regular play were two different modes. Same game, and saves/progression works between them, but the (translated) wording was interesting. It's possible that the PS VR mode may lack in some of the sparkle that the base mode will.

2). Is the soundtrack being composed by the guy who composed the score to the "Resident Evil REmake"? If it's not, then they need to get him - that soundtrack was fucking amazing!!

Agreed, but I don't think that information is out. Currently we only know of two producers, a director, and a former dev from PT. There's an old rumor on the writer, but hopefully it turns out false.

3). Will there be firearms in this game and also zombies and boss creatures?

Yes, it seems firearms are in. There are also some zombie/base-enemy creatures seen in some of the mini-screens in the trailer. Dusk Golem did a brief but insightful analysis of them. Bosses are unknown, though it wouldn't be surprising if a stalker type boss appeared at some point.

4). Will there be large open spaces; like a forest, a grassy field, or hopefully a graveyard?

The greater grounds of the plantation will be explored, which does include some wooded and swampy areas if the trailer is any indication.

I'm awaiting mod approval for a rather large thread that has all the information out there (including from back before RE7 was announced in 2012, 2015...), so some of this will be covered. Just in case though I answered what I could.
 
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