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IGN: 15 Most Heartbreaking Game Cancellations

The cancellation of This is Vegas really showed how Midway had completely lost it. They spent 40-50m on that game and then had to can it. It's another one of those games that just blows you away when you hear how much it actually cost to develop.

I believe the game was only actually officially cancelled with Midway's bankruptcy, yes? So yeah, the cancellation WAS a sign that Midway had completely lost it, literally.

But yeah, they spent way too much money on that game over far too many years. Midway did a lot of things wrong after leaving the arcade business in 2001, unfortunately, but This Is Vegas has to be one of their biggest financial disasters of that money-losing era. Wasn't John Woo's Stranglehold a financial disaster as well? That one actually released, but was expensive to make and didn't sell, as far as I can remember.
 
Anyone remember the game The LOST?

The_Lost_Coverart.png


the one where you fight as a woman through the circles of hell a la Dante's Inferno? (The book, not the EA game).

It was by Irrational at the time.
That would be in my list. Really like what I heard about it.
 
I believe the game was only actually officially cancelled with Midway's bankruptcy, yes? So yeah, the cancellation WAS a sign that Midway had completely lost it, literally.

But yeah, they spent way too much money on that game over far too many years. Midway did a lot of things wrong after leaving the arcade business in 2001, unfortunately, but This Is Vegas has to be one of their biggest financial disasters of that money-losing era. Wasn't John Woo's Stranglehold a financial disaster as well? That one actually released, but was expensive to make and didn't sell, as far as I can remember.

And Strangehold reportedly cost 30m to make. They went from being known for making high quality arcade experiences to blowing everything on doing the complete opposite of that.
 
especially when FF7 ended up releasing and being better than any of the Nintendo final fantasies and basically bringing JRPGs mainstream.

Sorry, but this is wrong.

While not a terrible game on its own, it was mediocre at best, and sent the series down the path that led to it falling apart, Square trying to make a movie, bleeding money all over the place, being acquired by Enix, and severely damaged the RPG genre as a whole.

It brought the genre "mainstream," sure, but at a horrible cost.
 
I listed a bunch of games earlier, but a couple people have mentioned that I absolutely agree should have been finished, most obviously Sonic Xtreme. It's quite sad that game never released, Sega badly needed it. I could also have mentioned Propeller Arena (DC), but I didn't think of it, in part probably because the full game did eventually leak...

And Strangehold reportedly cost 30m to make.
$30 million... yeah, they lost a lot on that game for sure. Too bad.

They went from being known for making high quality arcade experiences to blowing everything on doing the complete opposite of that.
Yeah, I agree. Midway and Atari Games (Midway Games West), who they had purchased in '96, were great arcade developers, but never managed to adjust to home consoles quite as well. Midway's decline across the '00s was sad to watch, they used to be a pretty good publisher and even in the later years had a few good games here and there. But they just couldn't adjust. Midway went from being one of the larger third parties, which it was in the late '90s, to a lower-midtier one in the mid '00s; a catastrophic collapse! And then of course they went from there to out of business a few years later.

I don't know if keeping the arcade division could have helped, because arcade games were, of course, fading badly at that point everywhere other than Japan, but what they did try didn't work often enough. (I like some of Midway's 6th gen games and hate some others, but either way, they weren't nearly the company they had been before.) They just couldn't adjust and lost popularity and sales, and then the cost increases last generation destroyed them when their bets didn't pay off, This is Vegas and Stranglehold probably worst of all. Too bad. Maybe they should have continued to focus on making games as they had before, with that arcade style? I don't know if the market wanted that, though. They were definitely in a tough spot, being the biggest remaining American arcade game developer at a time when arcades in the US were dying out.

Yeah, I think that's the best take away, actually. It was likely a combination of things that lead to the ultimate split. I still think the CD-Rom part is a bit of chicken and the egg in terms of how it affected FFVII's design, however.

The main take away, however, should be that FF64 never was seriously considered.
And you know this how? Do we have interviews or quotes from Square proving that they never considered supporting the N64? I don't remember there being any. Square turned on Nintendo in 1996, when they released their first PS1 game (Tobal No. 1), announced FFVII would be PS1-exclusive, and encouraged other Japanese third parties to support Sony as well. But the N64 project didn't start in 1996, it started years earlier. FFVII started out in '94 as a SNES game, but I'm sure they considered it as an N64 game, before deciding to go with Sony instead. The choice of SGI for that techdemo can't be a coincidence, and even if it was a troubled relationship, Square had almost exclusively supported Nintendo up to that point.

I do agree that other reasons were key to why Square broke with Nintendo -- it wasn't only the CD issue, but also some stuff about Mario RPG maybe, personality clashes, etc -- but it was one of the major reasons. Maybe Square would still have left even if the N64 used CDs, though, it is entirely possible with how bad the Square-Nintendo relationship was getting... but who knows, that one's hard to guess at.

I'm still pissed off about Bomberman 3DS.

Fuck Konami.
Yeah. And on the note of Hudson, I'm sure the game wouldn't have been that great, but it IS kind of sad that Bonk: Brink of Extinction went down with the closure as well.
 
Can't believe people were sad about Star Wars 1313. It looked like the most generic of generic 3rd person shooters, and it was by the Force Unleashed team so it probably would've been too
 
They skipped MML3 because that game was never officially confirmed. It was a project that developers were trying to get greenlit, and Capcom told them no. It was never in official developement.

No. Half-Life 3 is an example of a game thats eagerly expected but not once has it been officially confirmed. Not once has Valve ever come out and say that the game exists. For all we know they'll make a Half Life-2 Episode 3 (unlikely but the hell if I know).

Megaman Legends 3 was publicly unveiled and made official that it was being made. Call it a project, call it a prototype but Capcom acknowledged it existed. Period.
 
Sorry, but this is wrong.

While not a terrible game on its own, it was mediocre at best, and sent the series down the path that led to it falling apart, Square trying to make a movie, bleeding money all over the place, being acquired by Enix, and severely damaged the RPG genre as a whole.

It brought the genre "mainstream," sure, but at a horrible cost.

FFVII was "mediocre" at best? It damaged the whole RPG genre? Square was acquired by Enix?
Holy crap, dude. What a record breaking spewing of nonsense in such a short post.
 
Thrill Kill. Had a lot of fun playing that game but it didn’t have end cut scenes for all the characters. My favourite characters/costumes were the guy in the hospital gown with his arms amputated and the midget on stilts in a devil costume.

What are the chances of a HD remake for PS4?
 
Personally I would have really liked to see how Dream would have looked on SNES.
Also Hybrid Technology port of Elite for SNES.

Garou Mark of the Wolves sequel cancellation was a crime.

Oh and Jest for N64 looked like an interesting 3D platformer.

And you know this how? Do we have interviews or quotes from Square proving that they never considered supporting the N64? I don't remember there being any. Square turned on Nintendo in 1996, when they released their first PS1 game (Tobal No. 1), announced FFVII would be PS1-exclusive, and encouraged other Japanese third parties to support Sony as well. But the N64 project didn't start in 1996, it started years earlier. FFVII started out in '94 as a SNES game, but I'm sure they considered it as an N64 game, before deciding to go with Sony instead. The choice of SGI for that techdemo can't be a coincidence, and even if it was a troubled relationship, Square had almost exclusively supported Nintendo up to that point.

I do agree that other reasons were key to why Square broke with Nintendo -- it wasn't only the CD issue, but also some stuff about Mario RPG maybe, personality clashes, etc -- but it was one of the major reasons. Maybe Square would still have left even if the N64 used CDs, though, it is entirely possible with how bad the Square-Nintendo relationship was getting... but who knows, that one's hard to guess at.
Final Fantasy VII planning went roughly as follow:
1) After finishing FFVI, the team started work on a fully 2D (but with prerendered graphics) sequel for Super Famicom (1994)
2) Team interrupted the work to help release Chrono Trigger. (1994)
3) Team resumed the work after the release of CT. (1995)
4) Briefly considered the Ultra 64 (N64) as potential system to host the game. (around 1995)
5) Final switch to PS1. (late 1995)

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http://www.assemblergames.com/forums/showthread.php?45976-Final-Fantasy-VII-Super-Famicom-SNES
 
Final Fantasy VII planning went roughly as follow:
1) After finishing FFVI, the team started work on a fully 2D (but with prerendered graphics) sequel for Super Famicom (1994)
2) Team interrupted the work to help release Chrono Trigger. (1994)
3) Team resumed the work after the release of CT. (1995)
4) Briefly considered the Ultra 64 (N64) as potential system to host the game. (around 1995)
5) Final switch to PS1. (late 1995)

Ironically, the reason Chrono Trigger was made in the first place was because Nintendo's cancellation of the Super CD-ROM led to the cancellation of the Square/Akira Toriyama collaboration project that was in development for it (and which was recycled into Secret of Mana).

So basically, Nintendo had two chances to get FFVII on one of their consoles, and they fucked up twice.
 
especially when FF7 ended up releasing and being better than any of the Nintendo final fantasies and basically bringing JRPGs mainstream.

I dunno FFV and FFVI are still pretty damn awesome. Though FFVII did bring JRPGs in general to a broader, more mainstream, audience.

All I remember about "Final Fantasy 64" is that it was a tech demo that featured FFVI characters. Can't really say it's cancelled I suppose.
 
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