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IGN asks why Dead Rising 3 is 720p, 30 fps

bored at work with some downtime. heres another. :P

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Dead Rising 1 ran at 60 on the 360, if I recall, at native 720. Which means this game is running worse than it the original, 3 prequels ago, despite a generation gap.

lol it did? crazy!

must be confusing with something else lol. I recall DR1 didn't really look hot either, but a bunch of zombies!


They really should dial down the 1000s of zombies to a few hundred, unless you are dynasty warrioring it in this game O.o
 
God I can't wait until these consoles launch so we can stop obsessing over this stuff. Game looks awesome. DR has never been a graphical beast in terms of IQ or framerate. It's about the number of zombies, etc.
We are at the beginning of next gen and people were still comparing which version of gtav was better. This will continue until the end of next gen.
 
Consistently? No, certainly not, it would dip whenever you did some dirt to a group of zombies. But in the normal process of running around the mall with said zombies? It was usually around 50-60.

I think that's being generous but I'm not going to split hairs. My memory of the first Dead Rising was that things deteriorated pretty quick when it came to frame rate and responsiveness with any semblance of a large group on screen.

I think DR3 looks great and the framerate lock will do more for my enjoyment of the game than 1080p and wild swings in framerate. "Resolution gate" is exhausting.
 
Dead Rising 1 ran at 60 on the 360, if I recall, at native 720. Which means this game is running worse than it the original, 3 prequels ago, despite a generation gap.

In my opinion this is a wrong way of thinking. The game has much more going on then the previous games. Lighting wise, Amount of 'AI', Polycount (Zombies all have innards) etc etc. Just because it is a new generation doesn't mean that the game stays the same but you simply up the resolution and framerate. Studios rather add all the stuff they want and 60fps is in my opinion not a must for these kind of games.

This doesn't mean that I don't believe this game could be more optimized, but it is still a launch game which is all about madness and fun.

People nowadays really worry more about technical aspects than whether a game is fun or not, and that is what this game (and all others) should be about. Getting quite annoyed by reading the same things over and over again (it's like people are stuck in a loop). It's time to move on and start discussing games again for what they are; games.
 
First gen game. I'm sure in the next 2 - 3 years we will have 1080p native @60 fps games give or take a frame dip or two.

Honestly, I don't believe any developer is even inclined to take native resolution and frame rate into account anyway since their mass audience doesn't care. I guess it's more fodder for Gaf right?
 
Isn't the Powerstars Golf game 720p too?

I tell ya, Turn 10 must be employing wizards.

Forza is using a lighting system which is prebaked which allows for 1080p 60 fps. Shift to dynamic next gen lighting rendering and it will stutter at 1080p. Notice the constant harsh shadow under a forza 5 car nomatter what the lighting or angle of sun or cloudiness
 
I guess this clears up how IGN feels on the issue.

"Mitch Dyer is an associate editor at IGN who thinks Xbox One games look great in 720p."

Why do you even include the second part of that sentence? All you need is who wrote the article. Be professional and unbiased.

I appreciate a games journalist who lets us know that he's fully committed to his job as PR for Microsoft.
 
We are at the beginning of next gen and people were still comparing which version of gtav was better. This will continue until the end of next gen.

Maybe the obvious disparity in power will end that conversation a lot earlier than 6-7 years into the generation.

I will keep dreaming.
 
I think that's being generous but I'm not going to split hairs. My memory of the first Dead Rising was that things deteriorated pretty quick when it came to frame rate and responsiveness with any semblance of a large group on screen.

I think DR3 looks great and the framerate lock will do more for my enjoyment of the game than 1080p and wild swings in framerate. "Resolution gate" is exhausting.

Sure, but I'll be waiting around for the inevitable PC or possibly even PS4 version that'll likely run much better.

That being said, I disagree that Resolution Gate is exhausting. It's the most fascinating technical and ethical event to happen to the games business in years, and it's happening alongside a new generation! It's invigorating! It's exciting!

DR1 ran at 60fps?

What?

I'm having enough people question me here that I'm starting to doubt. Off to test it myself and see if I'm crazy!
 
"locked at 30" has nothing to do with whether or not a game will dip below that number. It just means that it will never go higher than 30 as far as output to your TV.

I'm 98.2% sure you're wrong. Locked means, hey, guess what, it's LOCKED. No higher, no lower.

Capped at 30 would be different...
 
Because that guy is obviously not a professional.

It's not that I'm saying the guy isn't a professional. I'm saying adding that is unprofessional. How about if CNN started signing their articles like this:

Anderson Cooper is an editor at CNN who thinks Obama is doing a great job
 
When i first heard of dead rising 1, it was my main reason to pickup a 360.

it was great, it was new, the setting, the zombies, it was great, despite its flaws. (unreadable text on SD screens) , hell it was so great, i pickup up a fullHD tv shortly after.

7 years later i still wont be playing a DR in fullHD 1080p without framerate problems. (though i did with dr2 on pc)

well i wont be playing it at all. 720p/30'ish is unacceptable for a 500$ machine. great game or not.
 
Regardless of the res/frame rate, I hope this game does well to remind developers that people want open world zombie games.

I'm still waiting for a polished open world online zombie game where you can go into nearly every building/room including a school (like HOTD!) and zombies with good AI. I'm hoping Dayz Standalone gets really close to that.
 
Dead Rising 3 looks like a load of fun, but there is no way in hell this game should be running at 720p at 30fps and be called a next gen title. I still maintain that this game was originally supposed to be a current gen title but was ported late in its development cycle to next gen hardware.

Based on how it looks it should be 720p and 60fps or 1080p and 30fps.
 
...That really doesn't explain anything about the power of the system.O_o

You can't really expect them to undermine the system/company that's bank rolling their project. It's understandable that they try to pussyfoot around the question entirely, really.
 
It's not that I'm saying the guy isn't a professional. I'm saying adding that is unprofessional. How about if CNN started signing their articles like this:

Anderson Cooper is an editor at CNN who thinks Obama is doing a great job

LOL I didn't even notice that signature.
It's like they're all doing their patriotic duty by showing their unconditional support.
 
I'm 98.2% sure you're wrong. Locked means, hey, guess what, it's LOCKED. No higher, no lower.

Capped at 30 would be different...

And how do you lock a game to be one framerate that never goes higher or lower? You would have to basically have the game running on the hardware at 10-20fps higher than your target. So for DR3 to truly be "locked" at 30, they would have to have it running at like 45 fps with dips that never drop below 30, then they can "lock" everything to 30 so that you don't get any tearing.

But how often does that ever happen? Seriously, what games are truly "locked" to 30 or "locked" to 60 on consoles?
 
I don't get why this question is so important... Of course the answer is performance... Why they didn't have the performance to go higher (whether that's something inherent to the system, or just a state of current tools) is what people should be asking...

Dead Rising 1 ran at 60 on the 360, if I recall, at native 720. Which means this game is running worse than it the original, 3 prequels ago, despite a generation gap.

Lol, no. DR 1 came no where near close to being a 60fps game. It was generally smooth, but weapons that cause dismemberments can make the game chug quite a bit, plus there are some occasional almost slide show moments...
 
The topic title should read IGN asks its first tough question this gen of Xbone Developer ......accepts softball PR answer.
 
Maybe my memory of Dead Rising 1 is foggy, but no way in hell that game ran consistently at 60fps.

Just the idea that someone is equating DR3 with the previous ones on some technical level because of they have similar or the same resolution is pretty laughable, but DR3 smokes the others in terms of performance and image quality on top of multiplying every facet of every offering the previous DR games could barely manage in small zones separated by long loading intermissions. And, no, DR1 and 2 run at 30fps half of the time when they're not chugging from having to display, maybe, a hundred or more of the same fifteen zombies. DR1 had really nice per object motion blur that made it sometimes feel like 60fps, though.
 
They should go as low a resolution as possible, because the xbone has an amazing upscaler built in. Go like 240p and then you can have crazy high fps.

You're welcome.

Throw in a sharpening filter, crush the blacks and you'll get people saying they actually prefer 240p because it "pops".
 
The topic title should read IGN asks its first tough question this gen of Xbone Developer ......accepts softball PR answer.

What did you expect from a guy who closes his article with "Mitch Dyer is an associate editor at IGN who thinks Xbox One games look great in 720p."

This actually boggles the mind: could you think of a music reviewer writing he/she likes bad mastered CDs, or a Blu-Ray reviewer saying there's nothing wrong with DNR? Next gen comes with extremely low expectations ...
 
I don't get why this question is so important... Of course the answer is performance... Why they didn't have the performance to go higher (whether that's something inherent to the system, or just a state of current tools) is what people should be asking...



Lol, no. DR 1 came no where near close to being a 60fps game. It was generally smooth, but weapons that cause dismemberments can make the game chug quite a bit, plus there are some occasional almost slide show moments...

So I just loaded it up, and yeah, snappy animations, a good camera sensitivity and some decent motion blur totally tricked my memories. Jeez. Im 100% completely wrong on this.
 
I'm honestly not sure what kind of answer you were expecting.

What did you expect from a guy who closes his article with "Mitch Dyer is an associate editor at IGN who thinks Xbox One games look great in 720p."

This actually boggles the mind: could you think of a music reviewer writing he/she likes bad mastered CDs, or a Blu-Ray reviewer saying there's nothing wrong with DNR? Next gen comes with extremely low expectations ...
I know it's just just so frustrating that they assume that gamers are so obtuse as to accept that pathetic excuse of a answer.
 
I'm honestly not sure what kind of answer you were expecting.



Yeah, this is laughable. Anything below 4k automatically looks like shit. Wait, what's the current "It cannot look great" hyperbole? Oh yeah, anything below 1080p.

I get why people consider it important, but surely games can look great at lower resolution to certain people. Whether they suit your standard or can look "great" to you is obviously up to you.

That's not the point dude. If it looks great at 720p fine. But as a journalist you sign your article like that? Get out.
 
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