SolidSnakex
Member
Following Prey 2s impressive showing at E3 2011, Bethesda, pleased with the teams work, promised Human Head a development extension of six months to one year all the time it needed to populate the mostly complete game world with missions, polish what rough edges remained, and ship Prey 2 in 2012 as planned. Thats when Bethesda decided to play hardball and buy the studio, said one source familiar with the situation. Another person close to Bethesda and Human Head shared a similar story.
In the following months, a source claimed, "Bethesda denied further funding of the project, and started failing milestones, asking for changes and fixes without following through on its previous promise to give the team more time. The promise, however, was not inked on the contract, so Bethesda had no legal obligation to fulfill it. In addition, a source said, Bethesda was likely concerned with the "dated planning, tools, and techniques" Human Head was using. Meanwhile, the contract didnt give the creative team any leverage: Prey 2 was the only game Human Head was legally allowed to develop on its own until the agreement expired -- to fill time and keep the lights on, the studio supported the development BioShock Infinite and Defiance. If it were to ever release, the team needed more cash and time to meet the rising demands to adjust Prey 2, which "needed a lot of work" and was "lackluster" from the publisher's perspective.
Conflict erupted Human Head asked Bethesda to provide additional time and money, while Bethesda asked Human Head to meet the criteria agreed upon by their existing agreement. At this point, Bethesda "thought they could bully [Human Head] into a corner, a source said, and the publisher made a move to buy Human Head. It was one of few studios that could work with and improve id Technology. They wanted to buy us at a sweet price, but the developer denied the buyout[/b]. Human Head didn't want to permanently marry itself to a publisher that was "bleeding Human Head dry." This would limit the studio's ability to work on its own creative endeavors down the line, potentially with other publishers.
In November 2011, in a play to keep Bethesda from purchasing Human Head, and as a result of the contract dispute, development stopped. One source called it a strike. In the following months, Bethesda and Human Head communicated sporadically, but the conversation was very one sided. The studio made reasonable offers, but nothing came to fruition. Nothing moved in 2012.
Bethesda appeared to wait out Human Head. The contractual agreement between the two eventually came to term, Bethesda got its game back without spending any more money, and Human Head went on its way the team is currently working with a new publisher on another open-world game.
http://www.ign.com/articles/2013/06...-heads-prey-2?abthid=51af79d92aabedda5500000c