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IGN: Canceled Factor 5 Rogue Leaders Wii game footage surfaces!

great? You realize that wii is 480p right?

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Xenoblade @ 1080p via Dolphin Emulator


Even most well made PS2 games look amazingly good when boosting the resolution they are displayed at + internal resolution.
 
I wish we could kickstart an HD rerelease on ps4 for the Rogue games. I loved them so much, and unlocking all the different ships was like a precursor to achievement hunting for me. Damn you Lair!

the rich suits at Disney and EA can fork over some bills, not kickstarting a thing! lol
 
To expand on what I said earlier, since we now have media to go with Factor 5's claim that the game was complete it would be great if a game journalist would ask around some former LucasArts staff and find out the state that the game was/is in and why it was shelved.

**please please please**
 
To expand on what I said earlier, since we now have media to go with Factor 5's claim that the game was complete it would be great if a game journalist would ask around some former LucasArts staff and find out the state that the game was/is in and why it was shelved.

**please please please**

All of that was covered in the Nintendo Voice Chat interview with Julian Eggebrecht. It's plenty possible that Eggebrecht was a little overzealous when he called the game a "finished product", but he was candid and informative with his discussion of the legal fallout that doomed the project so do go ahead and listen to the show if you want to know what happened and why.

It's basically something similar to The Producers, the legal maneuvering available to the company to make nothing (and denying salaries against a bankruptcy and turning down contracts that would have made promises) was likely to offset the profit they would have made if they had actually shipped the game.

61-oMyUTjrL._UX736_UY414_.jpg
 
To expand on what I said earlier, since we now have media to go with Factor 5's claim that the game was complete it would be great if a game journalist would ask around some former LucasArts staff and find out the state that the game was/is in and why it was shelved.

**please please please**

All of that was covered in the Nintendo Voice Chat interview with Julian Eggebrecht.

Yea all the work has already been done, if you had this many questions, why didn'T you just listen to the podcast or at least read the OP of the thread you participated in? It was all there the whole time.
 
just get over it. Wii games does not really look good in todays market. And factor 5 blew it with lair. They're not what they used to be.

Wind Waker HD.

Nintendo have conversion software. They did Wind Waker HD from start to finish in 6 months using it. If it works for GameCube games I assume that it will also work with Wii games too. And it will look fantastic with high res textures.

Considering that the game is complete it could be done in 6 months for peanuts. Just a real pain in the arse that EA, of all publishers, own the exclusive rights to Star Wars games. You couldn't make it up. >:o(
 
Yea all the work has already been done, if you had this many questions, why didn'T you just listen to the podcast or at least read the OP of the thread you participated in? It was all there the whole time.

I listened to that when it was posted in the first thread. Factor 5 said the game was done but LucasArts would not help in 2008, then in 2010 LucasArts used a lien to get the game outright. Then they did nothing with it. I am curious as to what LucasArts says about the state of the game and why they did nothing with it after they acquired it.
 
This thread is really making me nostalgic for the Gamecube launch.

Seeing games like Rogue Leader back then was legitimately exciting. The graphics were so good. The game ran so smoothly. It was drool-worthy and solidified the launch day purchase.
 
Ok, the first thread was hard, but this video, man, I'm just in tears, it was the star wars game every wii owners was waiting for....


WHYYYYYYYYYYYYYYY ??
/dead
 
You realize EA's involvement in having exclusive rights atm is key here, right?

EA is not tyrannical with its franchise rights if there's sub-licensing money to be made (remember the Konami Simpsons Arcade release, also some of the TV Games stuff by Jakks Pacific.) Their interest seems to be in making the "future" of Star Wars products, and if there's an alternative line to made, they're up for discussion (especially in this quiet period where they have nothing to put out themselves.)

That being said, if this game was ever going to ship, it would have by now. The Wii has come and gone, the Wii U is a nonstarter. The team behind it has been dissolved, and the coders who could prepare it for shipment on new platforms are out on the winds. The legal issues have been reviewed and shelved. The franchise is about to start a brand new product line. It is a dead project.

Get what you can from the "what if" of the situation, but as with any unreleased game, don't get hung up on the game you lost out on, simply enjoy the history lesson and the presentation of the surviving artistic/technical achievement that you did get. Sometimes game history/preservation is painful for what is lost (as it is in any other artform) but do what you can to be a person who enjoys a leak/reveal for what it is rather than what it is not.

Factor 5 said the game was done but LucasArts would not help in 2008, then in 2010 LucasArts used a lien to get the game outright. Then they did nothing with it. I am curious as to what LucasArts says about the state of the game and why they did nothing with it after they acquired it.

Well, there kind of is no more "LucasArts" (some producers may still be around on the EA and Disney end of Marketing but turnover/downsizing was already in heavy effect before the buyout, so even those who work under that umbrella now are working for a different company and different kind of company that the LucasArts that this was made for.) So you'd have to find somebody at a high level (because there wouldn't be many down below who would have had relations with their 2nd party studio) to answer a question about a company that closed that they have no involvement/investment/interest in anymore, and also somebody who's smart enough to avoid the legal trappings (or dumb enough to talk without knowing they were there) that led to the project's shelving and the bankruptcy of Factor 5 and the denial of all those salaries.

...So, I'd take Julian's word for what it's worth as the closest we're going to get to an answer. From what he said on the podcast, it actually made sense to me, I guess I've been close to some of those hard-choice situations where the "good" thing and the "right" thing to do is not necessarily the best option for you, hopefully some of those who don't understand it all haven't been sucked into those kinds of situations.
 
I think with NeoGAF, Reddit, /V and Miiverse it should be really easy to get the word out there and more people interested in putting something together to let who ever needs to be told that this game should be released. I'll even take a pressed disc in a jewel case just to play this game. Hell just wrap it in a napkin and send it via Pony Express.
 
The graphics look impressive for what they were able to pull out of the Wii. I noticed the smoothness before I even read that it was 60fps.

Could have been a big game for the Wii.
 
rogue leader had the highest polygon count of the entire generation, so i think it's possible

One of the best lighting engines for any of the consoles, one of the few games to max out how many textures were used at once and ran at 60fps though not all the time.
 
How did you get this running on Dolphin without the skybox bug?

There was a build that made some progress on that issue, but it hasn't been worked on in a while.

https://dolphin-emu.org/download/list/zfreeze/1/

None of the stability improvements of recent Dolphin builds. Rebel Strike doesn't even start. Lots of crashing/hanging and low fps for Rogue Leader, so those screens don't really represent anything "playable", plus there are some other visual issues. But it makes pretty pictures!

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One day this will be emulated well T_T
 
I am really surprised this was cancelled as most of my mates and myself would have bought it and we are a pretty good indication of what other hardcore Nintendo players like.
 
Nintendo should have stepped up to the plate and made this happen. This is the type of game you fight for to give to your fans.
Nintendo was generally too busy shitting on their core fans while chasing fickle casuals in the Wii era. It's come back to bite them in the ass today though.

Similarly today's Nintendo is the one I could see greenlighting a project like this, on either 3DS or Wii U. Unfortunately there's the EA cockblock today now.
 
sörine;134188883 said:
Nintendo was generally too busy shitting on their core fans while chasing fickle casuals in the Wii era. It's come back to bite them in the ass today though.

Similarly today's Nintendo is the one I could see greenlighting a project like this, on either 3DS or Wii U. Unfortunately there's the EA cockblock today now.

I really would hate to see this show up on the 3DS of all Nintendo consoles if given the choice of either one. Factor 5 seem like a dev studio at their best on the big screen.
 
This thread is really making me nostalgic for the Gamecube launch.

Seeing games like Rogue Leader back then was legitimately exciting. The graphics were so good. The game ran so smoothly. It was drool-worthy and solidified the launch day purchase.

Rogue Leader was jaw dropping for a launch game, I was awestruck by how detailed the in-game ship models looked. The only Game Cube game that could top it on a visual level was Rebel Strike, which was released near the end of the Game Cubes life.

Rogue Leaders looks like the type of game that I would have bought a Wii for. This looks like it could have been the lightsaber game on the Wii that people have been dreaming about.
 
God, what a drag that factor 5 had to die for the ps3's launch sins.

game looks awesome, i hate on the wii but I definitely would have bought this game.
 
I really would hate to see this show up on the 3DS of all Nintendo consoles if given the choice of either one. Factor 5 seem like a dev studio at their best on the big screen.

Factor 5 is dead. The remnants went to TouchFactor which is a mobile game developer.
 
This thread is really making me nostalgic for the Gamecube launch.

Seeing games like Rogue Leader back then was legitimately exciting. The graphics were so good. The game ran so smoothly. It was drool-worthy and solidified the launch day purchase.

Yeah. Nintendo previewed this at their 'Cube Club' events before the system even launched. I went to it at Mall of America (the year they showed this and the following year).

It was a huge hype builder for me.
 
Rogue Leader was jaw dropping for a launch game, I was awestruck by how detailed the in-game ship models looked. The only Game Cube game that could top it on a visual level was Rebel Strike, which was released near the end of the Game Cubes life.

what's really insane is the fact that factor 5 managed to run rogue leader twice at the same time in rebel strike's multiplayer.
the gamecube was a hell of a potent console. especially for it's size
 
Some of the character animation (Wii Remote tracking aside) looked a little rough.

But yeah, the Wii U could probably even use this game now.
 
Rogue Leader was jaw dropping for a launch game, I was awestruck by how detailed the in-game ship models looked. The only Game Cube game that could top it on a visual level was Rebel Strike, which was released near the end of the Game Cubes life.

Rebel strike came out 2003, cube came out in 2001 and 360 came out in 2005.
 
Factor 5 is dead. The remnants went to TouchFactor which is a mobile game developer.

They're an app developer more than anything. They did all the Netlifx and Hulu apps for consoles and basically just made a mobile game because they wanted to.
 
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