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[IGN] Death Stranding Engine (Hideo Kojima, Mark Cerny & Herman Hulst)

They had a part in there where Cerny was talking about the advantages of developing for a single platform and being able to push a magic button for polygons or whatever.

Doesn't bode well for a PC release.
 
Judging by their panel at PSX, I think the relationship has greatly changed since KojiPro's first game was signed as an exclusive. It sounds like Sony is a lot more involved than either side initially thought. Kojima also sounds like he wants the relationship with GG to continue beyond Death Stranding. KojiPro even has a little studio built at GG headquarters in Amsterdam. KojiPro could become a second party studio for Sony, akin to what Insomniac was or even Quantic Dream is now. Completely independent of Sony but partnering and making exclusive games for Sony.
 
I can't wait for the first gameplay footage. If Guerilla can pull Horizon off, I can't wait to see what Kojima can do with those tools.
 
It is fascinating to see Kojima, Hulst and Cerny together and telling the young story so far.
And you can see or I hallucinate it, Hermen looks proud after a decade with Killzone and getting great response to Horizon Zero Dawn (but it still have to come out and deliver with the promise so far).
Followed with the collaboration with Kojima.

Seems to be a great time for GG, KP and brought together by Cerny. Am I goimg to far to say Sony should praise the man to end of time? :D
 
I wonder if this means its now longer then a 1 game deal now.

Embedding a part of Kojima Productions inside GG and co developing a engine seems like a bit of a commitment for 1 game.


And I hope to get clarification on the PC version sooner or later. The Medium post people are latching onto which came from Sony Europe Community Management being deleted he day it was posted should be telling enough maybe it wasn't accurate but it will just take 1 interview with Shu to find out. People kept banging on and on (and on) about Bloodborne PC until he finally shot that pipe dream down.
 
It's always a concern when using the same engine as another studio. And the concern stems from if it is modular enough to handle another way of rendering without impacting the other team(s).
It's extremely cool that GG would be willing to collaborate like this. Does Sony have a monetary stake in Kojima Productions? (Nice of Cerny to help out too.)

I don't think Sony has any stake in the actual studio, besides having presumably handed over a wad of cash to get Kojima to make a game for them. As I understand it they own the Death Stranding IP, but I expect he has a ton of free reign on what he can and can't do.

hmmm...could Sony one day license this engine out to 3rd party like an alternative to Unreal?

I sincerely doubt it. It may go out to other first party devs or independent partners like Supermassive with Until Dawn, but I can't see Sony licensing some of their best tech outside of their fold.

So is Guerrilla Games co-developing this game with Kojima Prod?

No, Guerrilla has nothing to do with the game's actual development. They're just providing the tech which KojiPro will iterate on and Guerrilla will reap the benefits.

I wonder if this means its now longer then a 1 game deal now.

Embedding a part of Kojima Productions inside GG and co developing a engine seems like a bit of a commitment for 1 game.

I would be surprised if in the contract Sony didn't at least write in the option for a sequel (or probably two) or the right of first refusal on their next project.
 
It seems like Sony is footing the bill for Death Stranding, and they are heavily involved in the production. Who else would be paying for it? It's basically a Bloodborne situation. That's why it doesn't seem like the game is coming to PC.
 
Judging by their panel at PSX, I think the relationship has greatly changed since KojiPro's first game was signed as an exclusive. It sounds like Sony is a lot more involved than either side initially thought. Kojima also sounds like he wants the relationship with GG to continue beyond Death Stranding. KojiPro even has a little studio built at GG headquarters in Amsterdam. KojiPro could become a second party studio for Sony, akin to what Insomniac was or even Quantic Dream is now. Completely independent of Sony but partnering and making exclusive games for Sony.

Sometimes, being in the position of second party is better than first party, depending on the situation. For instance, look at Insomniac. I have no proof of this, but I believe Insomniac approached Sony about Overstrike (before it was called Fuse) & Sunset Overdrive, but they turned it down because Sony wanted to control the IP & Insomniac wasn't having it. But now they're developing Spider-Man with Sony publishing, which probably wouldn't happen if they didn't come to some understanding after missing out on two AAA games from them.

Then there's Ready at Dawn, who's studio probably would have been shut down after the Order bombed if they were under Sony's headcount. Instead, they refocused & are making a smaller game for GameStop.

Then there's Supermassive, who, after the success of Until Dawn, decided to go in a different direction rather than make a sequel, whatever their reasoning may be. If they were under Sony, I'm sure they would demand a sequel, even though Supermassive probably wasn't as committed as everyone else.
 
Can someone gif the last part of the vid where Hermen Hulst is shaking Hideos hand, and subtitle it "Fuck Konami".
 
So any more info on who actually works at new Kojima Productions?

Any other notable ex Konami KP people other then what we knew about when they announced the studio?
Herman mentions "Sakamoto-san" on Kojima's coding team, presumably Akio Sakamoto.
 
Judging by their panel at PSX, I think the relationship has greatly changed since KojiPro's first game was signed as an exclusive. It sounds like Sony is a lot more involved than either side initially thought. Kojima also sounds like he wants the relationship with GG to continue beyond Death Stranding. KojiPro even has a little studio built at GG headquarters in Amsterdam. KojiPro could become a second party studio for Sony, akin to what Insomniac was or even Quantic Dream is now. Completely independent of Sony but partnering and making exclusive games for Sony.

This is the dream!
 
hmmm...could Sony one day license this engine out to 3rd party like an alternative to Unreal?

Doubtful - aside from taking the technology outside of WWS you don't just licence an engine, you have to provide dev tools, support & so on. It would essentially be starting a new business.

Or you do what GG did and give someone a silver USB drive with your source code on it for free the first time you meet them ;)
 
I hope Death Stranding comes to PC if for no other reason than the game selling as much as possible would be a good thing for Koji-Pro and the shrinking Japanese AAA space. That said it is curious how they've been quiet on that front since Sony's actual level of involvement, which seems greater than initially implied, has been nailed down. Guess we'll see.
 
It's very cool that GG is getting more and more directly involved with tech work for Sony partnerships. They've always been very open about their tech work, I've learned most of what I know through their presentations.

Partnering like this for Until Dawn and now Death Stranding probably goes a long way to helping their dev cycle reasonable and keeps costs down.

It's also quite impressive that by the time DS ships, that willmake four shipped games on this engine. Quite far ahead of Sony's other engines so it should be very mature and fully featured.
 
Love the vibe between them

I WANT MORE OF THE ENGINE BROS

giphy.gif
 
Judging by their panel at PSX, I think the relationship has greatly changed since KojiPro's first game was signed as an exclusive. It sounds like Sony is a lot more involved than either side initially thought. Kojima also sounds like he wants the relationship with GG to continue beyond Death Stranding. KojiPro even has a little studio built at GG headquarters in Amsterdam. KojiPro could become a second party studio for Sony, akin to what Insomniac was or even Quantic Dream is now. Completely independent of Sony but partnering and making exclusive games for Sony.

It's good for Sony, it's good for the developer.
 
I wonder exactly how many (and who) former Konami employees are working with Kojima.

It's funny how outright worried Kojima seems to be of making a game that looks like Horizon. He repeats that muItiple times throughout the video. It's almost as if he's distressed by the fact that he isn't using a bespoke engine made specifically for DS lol.

This is the dream!

So your dream is for this and any future Kojima games to be stuck within the world of console limitations? Surely hope that's not what you're implying. The dream for me would be for all games to also get a PC version and be able to be ran at higher detail and framerate.
 
Very cool video. I have got to say, what Kojima's team have already produced with the Decima engine is super impressive. The Death Stranding video looked incredible.
 
I wonder exactly how many (and who) former Konami employees are working with Kojima.

When Edge visited KojiPro earlier this year they noted that other employees asked to not be photographed because they didn't want their previous employers to find out. Take that as you will.
 
When Edge visited KojiPro earlier this year they noted that other employees asked to not be photographed because they didn't want their previous employers to find out. Take that as you will.

Knowing what I know about Japanese game development conditions, I'm honestly not surprised. It's a shame it has to come to them requesting not to be recognized though ..
 
Honestly? I love everything about this. The result(s) of this collaboration and more importantly trust is going to be truly special. I can feel it and I know it. When you have really talented humans working collaboratively on the same wavelength with mutual respect for each other and their craft, miracles become a reality. I really love everything about this.
 
At this point it would not be at all surprising if this thing became a PlayStation platform exclusive without how many resources Sony is investing (and how little they care about PC).
 
http://www.redbull.com/en/games/stories/1331833663341/death-stranding-hideo-kojima-interview

Del Toro deeply involved with the project.

We worked on a different project together [the cancelled Silent Hill reboot] and he was pretty sad that it ended. So I asked him whether he want to come on board, and now we’re actually collaborating on a deep level because we’re developing his character together and talk a ton about ideas and inspirations, camera angles and storytelling. It went the same way with Mads [Mikkelsen, who plays Galen Erso in Star Wars: Rogue One], who plays the main villain in Death Stranding.

Also :

What Kojima wants to talk about though is tech. "Decima is a groundbreaking rendering engine, but if we would create the same worlds there's no point to that. Horizon: Zero Dawn has this fantastic artistic vision, but we're more aiming for a very photorealistic style. I'm a big fan of physical based lighting, and we've created something which we call 'Glass Room', which is literally just a meeting room, where we can check the quality of reflections and accuracy of lighting on every single object, like tanks or the baby doll."

What this weird baby doll with needles in its head represents remains Kojima's secret for now. But the gameplay we’ve seen so far really is gameplay. "Yes, it was rendered in real-time on a PS4 Pro. And it will look much better when the game comes out," enthuses Kojima
 
With them using a Sony engine and collaboration directly with Guerrilla I also think any idea of a PC version is dead, sadly.

Shuyo Murata was basically Kojima's right hand man at the old KojiPro and his Twitter account has been completely dead since last December. The last activity on his account is a retweet of some book that Kojima posted about.

Are they scared of retaliation? >_> <_< I once read that Konami was involved with the Yakuza or some shit haha.
 
Speaking of ex Kojima KP people. I was curious and after a quick googl it seemse Sean Eyestone (that guy who did just about every MGSV demo) is now at DICE.

Good for him.


Are they scared of retaliation? >_> <_< I once read that Konami was involved with the Yakuza or some shit haha.

Yeah... that sure is a running joke I wouldn't be shocked if it had a little bit of merit.
 
Yeah, Kojima Productions being a second party is totally locked.

I doubt it's coming to PC and I doubt he'll do anything for Xbox in the future. I think he said he's 53 or 54 now...Kojima will not want to start all over again and hurl himself back into a turbulent situation without any assurances he won't run into another Konami like situation at 56 when he already has cart blanche (unlimited budget, unlimited support, complete creative control) with Sony.
 
Being that he's on a serious mech bent I have a suspicion this is going to end up being somewhere between Zone of Enders and Resident Evil. Which will be freaking COOL!
 
So your dream is for this and any future Kojima games to be stuck within the world of console limitations? Surely hope that's not what you're implying. The dream for me would be for all games to also get a PC version and be able to be ran at higher detail and framerate.

Yes! I don't have a PC so that doesn't bother me. I've played plenty of games that are only released on the PS4 and you can clearly see how the extra attention it gets helps.
 
Fox Engine already had good weather and cloud system and Horizon has one of the best (if not the best) weather and especially cloud system and with Kojima Productions' experience, this can only end up well for the final game in that area.
 
God that was cringe. Very interesting, but cringe.

How so? It was kinda self congratulatory towards Kojima but all three of them have achieved amazing things in their field/development teams so...

With them using a Sony engine and collaboration directly with Guerrilla I also think any idea of a PC version is dead, sadly.



Are they scared of retaliation? >_> <_< I once read that Konami was involved with the Yakuza or some shit haha.

Well, Konami seem to be pretty petty and vindictive so I think they'd try to character assassinate the developers and just make life difficult.

Potentially, very specific real-time to the point where it may as well be CGi.
That's largely why tech demos are nearly impossible to trust because the only thing they typically operate on is the GPU.

True, but remember the Decima Engine wasn't designed to really go above 30fps (unless I'm remembering it) so unless that was purely a choice for Horizon or some engine-level thing the game will be built from the ground up for PS4/PRO and it won't have to worry about 60fps. Then again I seem to remember Kojima saying he wasn't sure he could go back after 1080p/60fps on Phantom Pain.

It's curious that parts of the trailer looked very reminiscent of some stuff they did in Phantom Pain to me, KojiPro's staff certainly have their trademarks.
 
Shuyo Murata was basically Kojima's right hand man at the old KojiPro and his Twitter account has been completely dead since last December. The last activity on his account is a retweet of some book that Kojima posted about.

Been wondering about him since Kojima announced the new studio, but i see now that it's clear he decided non to join him , unlike Shinkawa and Imaizumi.
 
Yes! I don't have a PC so that doesn't bother me. I've played plenty of games that are only released on the PS4 and you can clearly see how the extra attention it gets helps.

That's a pretty selfish and single-minded point of view. If it wasn't for PC many third party games would be stuck at 30fps, like this game most likely will.
 
So your dream is for this and any future Kojima games to be stuck within the world of console limitations? Surely hope that's not what you're implying. The dream for me would be for all games to also get a PC version and be able to be ran at higher detail and framerate.

That's a pretty selfish and single-minded point of view. If it wasn't for PC many third party games would be stuck at 30fps, like this game most likely will.

You almost reek of master race crap.
 
It's so nice to see Kojima out from under Konami's boot, and have a new start with fresh ideas and the ability to collaborate with others, instead of just being forced to be the "Metal Gear guy".

And Sony is really impressing me with their strategic initiatives here to create a fantastic middleware solution and a stable of creatives. Surely this engine will find its way to other developers who are working on exclusive PS titles.
 
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