It's always a concern when using the same engine as another studio. And the concern stems from if it is modular enough to handle another way of rendering without impacting the other team(s).
It's extremely cool that GG would be willing to collaborate like this. Does Sony have a monetary stake in Kojima Productions? (Nice of Cerny to help out too.)
hmmm...could Sony one day license this engine out to 3rd party like an alternative to Unreal?
So is Guerrilla Games co-developing this game with Kojima Prod?
I wonder if this means its now longer then a 1 game deal now.
Embedding a part of Kojima Productions inside GG and co developing a engine seems like a bit of a commitment for 1 game.
KojiPro became second party confirmed.I wonder if this means its now longer then a 1 game deal now.
Judging by their panel at PSX, I think the relationship has greatly changed since KojiPro's first game was signed as an exclusive. It sounds like Sony is a lot more involved than either side initially thought. Kojima also sounds like he wants the relationship with GG to continue beyond Death Stranding. KojiPro even has a little studio built at GG headquarters in Amsterdam. KojiPro could become a second party studio for Sony, akin to what Insomniac was or even Quantic Dream is now. Completely independent of Sony but partnering and making exclusive games for Sony.
Herman mentions "Sakamoto-san" on Kojima's coding team, presumably Akio Sakamoto.So any more info on who actually works at new Kojima Productions?
Any other notable ex Konami KP people other then what we knew about when they announced the studio?
Judging by their panel at PSX, I think the relationship has greatly changed since KojiPro's first game was signed as an exclusive. It sounds like Sony is a lot more involved than either side initially thought. Kojima also sounds like he wants the relationship with GG to continue beyond Death Stranding. KojiPro even has a little studio built at GG headquarters in Amsterdam. KojiPro could become a second party studio for Sony, akin to what Insomniac was or even Quantic Dream is now. Completely independent of Sony but partnering and making exclusive games for Sony.
hmmm...could Sony one day license this engine out to 3rd party like an alternative to Unreal?
Judging by their panel at PSX, I think the relationship has greatly changed since KojiPro's first game was signed as an exclusive. It sounds like Sony is a lot more involved than either side initially thought. Kojima also sounds like he wants the relationship with GG to continue beyond Death Stranding. KojiPro even has a little studio built at GG headquarters in Amsterdam. KojiPro could become a second party studio for Sony, akin to what Insomniac was or even Quantic Dream is now. Completely independent of Sony but partnering and making exclusive games for Sony.
oh so its not Sucker Punch's engine?
Interesting.
Shared/Merged engine code sounds absolutely insane to me
This is the dream!
I wonder exactly how many (and who) former Konami employees are working with Kojima.
When Edge visited KojiPro earlier this year they noted that other employees asked to not be photographed because they didn't want their previous employers to find out. Take that as you will.
When Edge visited KojiPro earlier this year they noted that other employees asked to not be photographed because they didn't want their previous employers to find out. Take that as you will.
How strange.
As soon as people stop calling Gamescom Gamescon.Someday people will spell Hermen's name correctly.
We worked on a different project together [the cancelled Silent Hill reboot] and he was pretty sad that it ended. So I asked him whether he want to come on board, and now we’re actually collaborating on a deep level because we’re developing his character together and talk a ton about ideas and inspirations, camera angles and storytelling. It went the same way with Mads [Mikkelsen, who plays Galen Erso in Star Wars: Rogue One], who plays the main villain in Death Stranding.
What Kojima wants to talk about though is tech. "Decima is a groundbreaking rendering engine, but if we would create the same worlds there's no point to that. Horizon: Zero Dawn has this fantastic artistic vision, but we're more aiming for a very photorealistic style. I'm a big fan of physical based lighting, and we've created something which we call 'Glass Room', which is literally just a meeting room, where we can check the quality of reflections and accuracy of lighting on every single object, like tanks or the baby doll."
What this weird baby doll with needles in its head represents remains Kojima's secret for now. But the gameplay we’ve seen so far really is gameplay. "Yes, it was rendered in real-time on a PS4 Pro. And it will look much better when the game comes out," enthuses Kojima
Shuyo Murata was basically Kojima's right hand man at the old KojiPro and his Twitter account has been completely dead since last December. The last activity on his account is a retweet of some book that Kojima posted about.
Are they scared of retaliation? >_> <_< I once read that Konami was involved with the Yakuza or some shit haha.
Kojima said it was real-time on stage.
So your dream is for this and any future Kojima games to be stuck within the world of console limitations? Surely hope that's not what you're implying. The dream for me would be for all games to also get a PC version and be able to be ran at higher detail and framerate.
God that was cringe. Very interesting, but cringe.
God that was cringe. Very interesting, but cringe.
With them using a Sony engine and collaboration directly with Guerrilla I also think any idea of a PC version is dead, sadly.
Are they scared of retaliation? >_> <_< I once read that Konami was involved with the Yakuza or some shit haha.
Potentially, very specific real-time to the point where it may as well be CGi.
That's largely why tech demos are nearly impossible to trust because the only thing they typically operate on is the GPU.
Shuyo Murata was basically Kojima's right hand man at the old KojiPro and his Twitter account has been completely dead since last December. The last activity on his account is a retweet of some book that Kojima posted about.
Yes! I don't have a PC so that doesn't bother me. I've played plenty of games that are only released on the PS4 and you can clearly see how the extra attention it gets helps.
So your dream is for this and any future Kojima games to be stuck within the world of console limitations? Surely hope that's not what you're implying. The dream for me would be for all games to also get a PC version and be able to be ran at higher detail and framerate.
That's a pretty selfish and single-minded point of view. If it wasn't for PC many third party games would be stuck at 30fps, like this game most likely will.