• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

[IGN] Death Stranding Engine (Hideo Kojima, Mark Cerny & Herman Hulst)

That's a pretty selfish and single-minded point of view. If it wasn't for PC many third party games would be stuck at 30fps, like this game most likely will.
To be honest he shouldn't have answered you at all. If that's what he considered the dream it should've been fine. He said nothing about any other console or pc.
 
How so? It was kinda self congratulatory towards Kojima but all three of them have achieved amazing things in their field/development teams so...

It just seemed kinda staged and....I don't wanna say not genuine but a bit cheesy.

Like I said it was interesting it just gave me a cringey vibe.
 
YongYea rebacks himself after Kojima said the E3 used another engine (he was the one to tell about using Sucker Punch engine at that time) : https://www.youtube.com/watch?v=9mb5a0Ry24E

I can see why he had two contenders as engines: Sucker Punch engine and Guerilla Decima engine since both are suited for open-world gameplay and both are optimised for PS4 systems.
 
To be honest he shouldn't have answered you at all. If that's what he considered the dream it should've been fine. He said nothing about any other console or pc.

If he shouldn't have answered my post at all, what are you doing commenting on my answer to his answer to my question of his post?
 
oh so its not Sucker Punch's engine?

Interesting.

Shared/Merged engine code sounds absolutely insane to me

With good source control software and methods it becomes pretty easy, if not trivial. But it does require some discipline.

It can be a double-edged sword: in the interview, Mark Cerny said if a programmer from any of the companies makes an error in the merged source code, both games will be affected. But I don't think this will happen, both Guerilla Games and Kojima Productions have very skilled programmers. On the contrary, both companies will benefit from each otehrs' expertise.
 
I wonder if this means its now longer then a 1 game deal now..

The IP belongs to Sony and since Kojima sees Death Stranding as the IP that will define his studio, this should a long partnership between both of them(if the game is doing good, which i have no doubts about)


I see this as a partnership like Sony + Insomniac Games
 
They had a part in there where Cerny was talking about the advantages of developing for a single platform and being able to push a magic button for polygons or whatever.

Doesn't bode well for a PC release.

This is a very good point. It also doesn't bode well for licensing out the engine for generic game development. The engine is made specifically to show off the hardware of the PlayStation. Unless you are making a PlayStation exclusive game, you'd have little use for the engine over something more generic like UE4.
 
It can be a double-edged sword: in the interview, Mark Cerny said if a programmer from any of the companies makes an error in the merged source code, both games will be affected.
Yeah, see, the whole point of good source control is it mostly prevents such things from happening and makes them easily trackable. Don't believe Kojipro and Guerilla are the first two teams to share a codebase. Methodologies have been created and refined for years to deal with that kind of problem.
 
i would never doubt kojima again if he stated was in real time.. i had been skeptical of mgs 5 that it can run on a ps3 before...
 
Given that a PC version has literally been mentioned once, in a Q&A that no longer exists, why would be get their hopes up for that version?

What? Seriously? The first thing tons of people did was ask if this was coming to PC and the answers that people have been giving since the game was flipping shown was yes, because that is what was said. There is absolutely no way that Kojima didn't see that this is what was being said and the demand and excitement for it as it has been asked and answered the same pretty much everywhere.

I and many others, believe it or not, do not own, nor intend to own whether due to finances and other preferences, every console or gaming platform. I, as I imagine others do as well, try my hardest not to get excited about or follow a game that I don't know is coming to a platform that I have that I can play it on.

So why would I be excited that I can play a game that I think looks neat after being told that it's going to be coming to a platform that I can play it on therefore letting my guard down and investing my time and emotions in all the info that I could about the game? I don't flipping know man. You tell me.
 
What? Seriously? The first thing tons of people did was ask if this was coming to PC and the answers that people have been giving since the game was flipping shown was yes. There is absolutely no way that Kojima didn't see that this is what was being said as it has been asked and answered the same pretty much everywhere.

I and many others, believe it or not, do not own, nor intend to own whether due to finances and other preferences, every console or gaming platform. I, as I imagine others do as well, try my hardest not to get excited about or follow a game that I don't know is coming to a platform that I have that I can play it on.

So why would I be excited that I can play a game that I think looks neat after being told that it's going to be coming to a platform that I can play it on therefore letting my guard down and investing my time and emotions in all the info that I could about the game? I don't flipping know man. You tell me.

Because again, it has only been mentioned once when it was initially announced. Kojima himself has never mentioned a PC version of the game. He's only spoke about as it as PS4 title. Could that Q&A have been accurate? I suppose so. But given that it has been deleted and no such mentions of a PC version have been made since, i'd think it'd probably be a good idea to not expect that version.
 
The IP belongs to Sony and since Kojima sees Death Stranding as the IP that will define his studio, this should a long partnership between both of them(if the game is doing good, which i have no doubts about)


I see this as a partnership like Sony + Insomniac Games

If all goes well I'm sure KP will eventually grow enough to have a 2nd team. But until then I imagine Death Stranding 1, 2 and 3 will keep Kojima busy for the next 8 years.
 
Because again, it has only been mentioned once when it was initially announced. Kojima himself has never mentioned a PC version of the game. He's only spoke about as it as PS4 title. Could that Q&A have been accurate? I suppose so. But given that it has been deleted and no such mentions of a PC version have been made since, i'd think it'd probably be a good idea to not expect that version.
Hey solid has there even been a game made with a 1st party engine that is ported to PC?
 
Because again, it has only been mentioned once when it was initially announced. Kojima himself has never mentioned a PC version of the game. He's only spoke about as it as PS4 title. Could that Q&A have been accurate? I suppose so. But given that it has been deleted and no such mentions of a PC version have been made since, i'd think it'd probably be a good idea to not expect that version.

My point is, that they have to know that a PC version is being talked about... Because they said it, whether they deleted it or not, videos get taken down all the time for various reasons and they didn't tell us why they deleted it. Thing is that since that time people have been answering the question of whether or not it will be on PC with a yes. This is literally the only place that I have ever seen where that has even been questioned. Though I haven't been following it so closely because of Skyrim. If so many people are excited about a PC version and that is obviously visible to Kojima, then why on earth would they let people hang for this long?

Kojima isn't an idiot. What platforms your highly anticipated game is going to be available on is a HUGE deal to MANY people. If this isn't actually coming to PC like they knew people where excited about, because that's what they told them and that's OBVIOUSLY what people where and are saying and they didn't clarify asap then that is a huge no no in my book no matter the circumstances or how base Kojima is.

Gosh darnit! I can't freaking take this right now. I need to chill. I've been having heart issues lately and if my wife sees me irate she is going to make me lie down.
 
Given that a PC version has literally been mentioned once, in a Q&A that no longer exists, why would be get their hopes up for that version?

There is always hope until they specifically shoot it down.
Any engine can be ported over, and I imagine their engine still supports PC as a build target, same as it did 3 years ago. Sony owning the IP certainly makes it less likely, but not impossible.

The real question is, what kind of contract Kojima made with Sony and has it been amended after. And we just don't know.
 
Not familiar with game development. So the engine is on a server and all the coders are connected to it at the same time? They said if someone changes something it affects the other team's game.
 
Not familiar with game development. So the engine is on a server and all the coders are connected to it at the same time? They said if someone changes something it affects the other team's game.

The coders work on local copies of the engine on their pc, but they synchronize periodically with a central repository so that their specific changes will become part of the overall product. This is called software version control and is practiced in all forms of software development. Helps in collaborative development and version management. Seems both teams work off the same central repository, so changes made by one will affect both.
 
There is always hope until they specifically shoot it down.
Any engine can be ported over, and I imagine their engine still supports PC as a build target, same as it did 3 years ago. Sony owning the IP certainly makes it less likely, but not impossible.

The real question is, what kind of contract Kojima made with Sony and has it been amended after. And we just don't know.
Wasn't Arkham Knight's engine being focused on console streaming or whatever the reason teh PC version was borked?
 
Kojima is building his Outer Heaven with the new KojiPro.

In a decade we will look back at the origins of a game development behemoth.
 
This is a very good point. It also doesn't bode well for licensing out the engine for generic game development. The engine is made specifically to show off the hardware of the PlayStation. Unless you are making a PlayStation exclusive game, you'd have little use for the engine over something more generic like UE4.
UE4 has great workflow and portability, but how it performs in AAA open-world is uncertain.

Even a smaller scale game like SFV ran like crap on it.
 
Unfortunately engine choice confirms PC version is likely dead.

There is always hope until they specifically shoot it down.
Any engine can be ported over, and I imagine their engine still supports PC as a build target, same as it did 3 years ago. Sony owning the IP certainly makes it less likely, but not impossible.

The real question is, what kind of contract Kojima made with Sony and has it been amended after. And we just don't know.

PC target doesn't mean it's production ready. Most likely mean only for development use, ie. very high-end PCs without optimizing.

Wasn't Arkham Knight's engine being focused on console streaming or whatever the reason teh PC version was borked?

Nope. It was part of it, but not main reason.
 
UE4 has great workflow and portability, but how it performs in AAA open-world is uncertain.

Even a smaller scale game like SFV ran like crap on it.

Gears 4 runs like a dream on my PC at least. I think a lot of this stuff ultimately comes down to the developer, optimization is always gonna need a hands on approach.
 
UE4 has great workflow and portability, but how it performs in AAA open-world is uncertain.

Even a smaller scale game like SFV ran like crap on it.

The point is not that UE4 would be the perfect engine for an open world game. It is that an engine designed to work with Windows is going to be far better than an engine with a focus solely on PS4 development. If UE4 doesn't work with you then substitute and engine designed work with Windows that you want.

Making an engine modular enough to support multiple platforms requires more work, increases complexity, and can even have a performance impact. Sony has little to no incentive to modify their engine, which is used to showcase the PS4, to work on the PC. I suppose since GG gave the source to Kojima he could fork the code and do the modifications himself, but why bother when he can keep sharing the codebase with GG, reap the rewards GG do to improve the code, and work on Death Stranding 2. That's a lot to give up just to do a PC port. That is especially true since Kojima and GG are making such a big deal about working on the exact same engine.
 
It took watching this video to realise how beautiful Horizon looks. The best looking open-world game, released this generation imo. I anticipate it will be anyway, that title still belongs to The Witcher 3...

Edit: Does anyone know if Death Stranding is first- or third-person?
 
So your dream is for this and any future Kojima games to be stuck within the world of console limitations? Surely hope that's not what you're implying. The dream for me would be for all games to also get a PC version and be able to be ran at higher detail and framerate.

Since Sony provides the funding and game engine, it's a moot point. The game wouldn't be the same in some other publisher's hands, with a different engine and possibly more limitations on what Kojima can do. The PC players want all games on their platform, but refuse to acknowledge that many of these games wouldn't exist without the console companies creating a library for their platform. If you want to play the games, you buy the system. None of us is entitled to play everything on the platform we've chosen. Personally, I'd love to be able to play Wii U's Fatal Frame on the PS4, but it's not possible since it was funded by Nintendo.
 
Great. I like how they work together to get the most out of one platform.

Yeah, if the engine developments end up helping other studios get the most out of the tech, that's excellent too.

The only downside I can think of is that all games on this engine might end up looking the same, like how everything on Unreal Engine 3 looked the same in the last gen.
 
What? Seriously? The first thing tons of people did was ask if this was coming to PC and the answers that people have been giving since the game was flipping shown was yes, because that is what was said. There is absolutely no way that Kojima didn't see that this is what was being said and the demand and excitement for it as it has been asked and answered the same pretty much everywhere.

I and many others, believe it or not, do not own, nor intend to own whether due to finances and other preferences, every console or gaming platform. I, as I imagine others do as well, try my hardest not to get excited about or follow a game that I don't know is coming to a platform that I have that I can play it on.

So why would I be excited that I can play a game that I think looks neat after being told that it's going to be coming to a platform that I can play it on therefore letting my guard down and investing my time and emotions in all the info that I could about the game? I don't flipping know man. You tell me.
When was there an answer given of a yes to the question, "will last stranding come to PC"? The game was announced at E3 2016.
 
I think the most juicy bit of info, and also the only really new juicy detail for Death Stranding, is that Kojima announced Kojima Productions will start with full production at the beginning of next year.

That they managed to get the entire (or at least most) of the pre production done in not even a year (and that is despite having to set up offices, move people and everything else) is extremely impressive. Either that or they are finishing the rest of the pre-production (particularly character/level design) on the fly while full production is already running, which is still impressive.

I think that Kojima and Del Toro managed to pen the story really fast (probably also because Kojima was using a lot of ideas/research from MGS5 and Silent Hills, such as his Omaha Beach/Normandy visit a few years ago [see US D-Day WWII stuff in the trailer]) is really shocking, especially considering how convoluted and lengthy it is going to be judging from the trailers and Kojima's previous games.
 
UE4 has great workflow and portability, but how it performs in AAA open-world is uncertain.

Even a smaller scale game like SFV ran like crap on it.

I'm starting to believe UE4 is kind of shit to be honest. Getting poor performance on Abzu on my PC, and I see no reason why.
 
Kojima is the last major Japanese developer who is going for high fidelity technologically groundbreaking games. I thought MGS5 was the last.
Has Kojima talked about how he feels Japanese home console gaming dying?

It feels like Japanese cultural exports; Gaming, Anime, Manga, and now also their movie and music industries are being preplexed by Korea.



Death Stranding looks unreal. It looks incredible!
 
Will watch this later. I thought their panel at PSX was fantastic, and Herman in particular seems like a great guy.



Are we sure it wasn't just CGI?



Some engines have visual traits like lighting or texture style, but most of the time a game's visual style is purely down to the artists who worked on if. That's why Death Stranding shares a lot of visual traits with MGSV, despite obviously running on totally different middleware.
Likely those enhanced realtime cutscene shenanigans, cool stuff
You almost reek of master race crap.
Jett loves coming to console threads just to downplay or talk shit dont mind him
 
What? So it basically doesn't confirm anything then? What?
if you honestly think Sony will bring a game to PC using one of their in house engines you got another thing coming, this game will be exclusive to play station platform"s", PC game is pretty much dead
 
Sometimes I forget that the Decima engine was also used for Until Dawn.

Gives me hope that it will look as good as the trailer that was shown at PS Experience.
 
Kojima is the last major Japanese developer who is going for high fidelity technologically groundbreaking games. I thought MGS5 was the last.
Has Kojima talked about how he feels Japanese home console gaming dying?

It feels like Japanese cultural exports; Gaming, Anime, Manga, and now also their movie and music industries are being preplexed by Korea.



Death Stranding looks unreal. It looks incredible!

I would add Capcom with RE7 and FFXV to that list. FFXV especially. Also, I would say Gravity Rush 2 and NNK 2 look pretty damn spectacular. So there are a few.
 
Top Bottom