The Last Wizard
Member
Hermen has been one of my fav people in the industry since Killzone 2. Great interview too, Sony has got some great personal.
To be honest he shouldn't have answered you at all. If that's what he considered the dream it should've been fine. He said nothing about any other console or pc.That's a pretty selfish and single-minded point of view. If it wasn't for PC many third party games would be stuck at 30fps, like this game most likely will.
How so? It was kinda self congratulatory towards Kojima but all three of them have achieved amazing things in their field/development teams so...
With good source control software and methods it becomes pretty easy, if not trivial. But it does require some discipline.Shared/Merged engine code sounds absolutely insane to me
To be honest he shouldn't have answered you at all. If that's what he considered the dream it should've been fine. He said nothing about any other console or pc.
oh so its not Sucker Punch's engine?
Interesting.
Shared/Merged engine code sounds absolutely insane to me
With good source control software and methods it becomes pretty easy, if not trivial. But it does require some discipline.
Answering this question with an answer to your answer of his answer of courseIf he shouldn't have answered my post at all, what are you doing commenting on my answer to his answer to my question of his post?
I wonder if this means its now longer then a 1 game deal now..
They had a part in there where Cerny was talking about the advantages of developing for a single platform and being able to push a magic button for polygons or whatever.
Doesn't bode well for a PC release.
If they renege after saying that this will come to PC as well, getting MANY people hyped and excited about that, I will freaking rage.
Yeah, see, the whole point of good source control is it mostly prevents such things from happening and makes them easily trackable. Don't believe Kojipro and Guerilla are the first two teams to share a codebase. Methodologies have been created and refined for years to deal with that kind of problem.It can be a double-edged sword: in the interview, Mark Cerny said if a programmer from any of the companies makes an error in the merged source code, both games will be affected.
If they renege after saying that this will come to PC as well, getting MANY people hyped and excited about that, I will freaking rage.
Given that a PC version has literally been mentioned once, in a Q&A that no longer exists, why would be get their hopes up for that version?
What? Seriously? The first thing tons of people did was ask if this was coming to PC and the answers that people have been giving since the game was flipping shown was yes. There is absolutely no way that Kojima didn't see that this is what was being said as it has been asked and answered the same pretty much everywhere.
I and many others, believe it or not, do not own, nor intend to own whether due to finances and other preferences, every console or gaming platform. I, as I imagine others do as well, try my hardest not to get excited about or follow a game that I don't know is coming to a platform that I have that I can play it on.
So why would I be excited that I can play a game that I think looks neat after being told that it's going to be coming to a platform that I can play it on therefore letting my guard down and investing my time and emotions in all the info that I could about the game? I don't flipping know man. You tell me.
The IP belongs to Sony and since Kojima sees Death Stranding as the IP that will define his studio, this should a long partnership between both of them(if the game is doing good, which i have no doubts about)
I see this as a partnership like Sony + Insomniac Games
Hey solid has there even been a game made with a 1st party engine that is ported to PC?Because again, it has only been mentioned once when it was initially announced. Kojima himself has never mentioned a PC version of the game. He's only spoke about as it as PS4 title. Could that Q&A have been accurate? I suppose so. But given that it has been deleted and no such mentions of a PC version have been made since, i'd think it'd probably be a good idea to not expect that version.
Because again, it has only been mentioned once when it was initially announced. Kojima himself has never mentioned a PC version of the game. He's only spoke about as it as PS4 title. Could that Q&A have been accurate? I suppose so. But given that it has been deleted and no such mentions of a PC version have been made since, i'd think it'd probably be a good idea to not expect that version.
Given that a PC version has literally been mentioned once, in a Q&A that no longer exists, why would be get their hopes up for that version?
Not familiar with game development. So the engine is on a server and all the coders are connected to it at the same time? They said if someone changes something it affects the other team's game.
Wasn't Arkham Knight's engine being focused on console streaming or whatever the reason teh PC version was borked?There is always hope until they specifically shoot it down.
Any engine can be ported over, and I imagine their engine still supports PC as a build target, same as it did 3 years ago. Sony owning the IP certainly makes it less likely, but not impossible.
The real question is, what kind of contract Kojima made with Sony and has it been amended after. And we just don't know.
UE4 has great workflow and portability, but how it performs in AAA open-world is uncertain.This is a very good point. It also doesn't bode well for licensing out the engine for generic game development. The engine is made specifically to show off the hardware of the PlayStation. Unless you are making a PlayStation exclusive game, you'd have little use for the engine over something more generic like UE4.
Given that a PC version has literally been mentioned once, in a Q&A that no longer exists, why would be get their hopes up for that version?
There is always hope until they specifically shoot it down.
Any engine can be ported over, and I imagine their engine still supports PC as a build target, same as it did 3 years ago. Sony owning the IP certainly makes it less likely, but not impossible.
The real question is, what kind of contract Kojima made with Sony and has it been amended after. And we just don't know.
Wasn't Arkham Knight's engine being focused on console streaming or whatever the reason teh PC version was borked?
UE4 has great workflow and portability, but how it performs in AAA open-world is uncertain.
Even a smaller scale game like SFV ran like crap on it.
So Death Strandnig confirmed as a Open Wolrd game then?
UE4 has great workflow and portability, but how it performs in AAA open-world is uncertain.
Even a smaller scale game like SFV ran like crap on it.
So your dream is for this and any future Kojima games to be stuck within the world of console limitations? Surely hope that's not what you're implying. The dream for me would be for all games to also get a PC version and be able to be ran at higher detail and framerate.
Given the context it was mentioned in, I disagree.PC target doesn't mean it's production ready. Most likely mean only for development use, ie. very high-end PCs without optimizing.
Great. I like how they work together to get the most out of one platform.
When was there an answer given of a yes to the question, "will last stranding come to PC"? The game was announced at E3 2016.What? Seriously? The first thing tons of people did was ask if this was coming to PC and the answers that people have been giving since the game was flipping shown was yes, because that is what was said. There is absolutely no way that Kojima didn't see that this is what was being said and the demand and excitement for it as it has been asked and answered the same pretty much everywhere.
I and many others, believe it or not, do not own, nor intend to own whether due to finances and other preferences, every console or gaming platform. I, as I imagine others do as well, try my hardest not to get excited about or follow a game that I don't know is coming to a platform that I have that I can play it on.
So why would I be excited that I can play a game that I think looks neat after being told that it's going to be coming to a platform that I can play it on therefore letting my guard down and investing my time and emotions in all the info that I could about the game? I don't flipping know man. You tell me.
UE4 has great workflow and portability, but how it performs in AAA open-world is uncertain.
Even a smaller scale game like SFV ran like crap on it.
What? So it basically doesn't confirm anything then? What?Unfortunately engine choice confirms PC version is likely dead.
Likely those enhanced realtime cutscene shenanigans, cool stuffWill watch this later. I thought their panel at PSX was fantastic, and Herman in particular seems like a great guy.
Are we sure it wasn't just CGI?
Some engines have visual traits like lighting or texture style, but most of the time a game's visual style is purely down to the artists who worked on if. That's why Death Stranding shares a lot of visual traits with MGSV, despite obviously running on totally different middleware.
Jett loves coming to console threads just to downplay or talk shit dont mind himYou almost reek of master race crap.
if you honestly think Sony will bring a game to PC using one of their in house engines you got another thing coming, this game will be exclusive to play station platform"s", PC game is pretty much deadWhat? So it basically doesn't confirm anything then? What?
Kojima is the last major Japanese developer who is going for high fidelity technologically groundbreaking games. I thought MGS5 was the last.
Has Kojima talked about how he feels Japanese home console gaming dying?
It feels like Japanese cultural exports; Gaming, Anime, Manga, and now also their movie and music industries are being preplexed by Korea.
Death Stranding looks unreal. It looks incredible!
It wasn't called decima yet at that time right? I remember them calling it a modified shadowfall engineSometimes I forget that the Decima engine was also used for Until Dawn.
Gives me hope that it will look as good as the trailer that was shown at PS Experience.