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IGN Editorial: Why Wii U Must Succeed

IGN said:
Imagine a sliding scale, with GameCube at the extreme left (lifetime sales: 20 million) and Wii at the extreme right (sales to date: around 100 million). Now, place your marker where you believe Wii U’s sales achievements will sit in five years time. Is your prediction closer to GameCube or to Wii?

Nintendo strategists clearly believe the company’s new machine, due to arrive in the U.S. on November 18, will perform well enough to place it in the right half of the scale, because anything to the left will surely be seen as a failure and this would be a seriously unwelcome prospect for the likes of Nintendo of America boss Reggie Fils-Aime and Nintendo supremo Satoru Iwata.

And yet, there are plenty of ways Wii U can fail. The handheld GamePad screen is based on Nintendo’s characteristic understanding of human behavior - we all touch small screens, even when confronted by a large screen - and yet it is a gamble, something with unknown appeal, its possibilities are still to be fully revealed to us.

Nintendo may focus too heavily on the mass-market which served so well during the Wii years, but this is a fickle audience, and Wii U has way less instant ‘OMG’ appeal than its predecessor.

TVii and Miiverse, as pointed out a recent editorial by IGN’s Richard George, have come to the fore as peculiarly Nintendo-esque innovations. But it remains to be seen if they will persuade folk to part with $300-$350 in the big-box outlets of the United States.

Exclusive launch games like ZombiU, Nintendo Land and New Super Mario Bros. U will keep the faithful happy, and have yielded strong pre-orders for the machine, but day one sell-outs do not make for a successful console. Just ask SEGA.

Then there are external factors like the economy and competitive activity from rivals, likely to be cutting prices on established and still-desirable consoles like PlayStation 3 and Xbox 360. Not to mention new console launches from those same companies.

But like Messrs Iwata and Fils-Aime, those of us who care about Nintendo and who care about the future of gaming as a whole, must hold fast to the view that Wii U will be a commercial success. Because even with a second-string business in the handheld market, Nintendo simply cannot afford to mess this one up. And gaming without a strong, powerful Nintendo is much the poorer.



Many IGN readers will have powerful feelings for Nintendo based on decades of amazing gaming experiences through formative years. We call for old franchises to be reborn. We share stories about long-ago boxes, unwrapped on Christmas Day, frantically cabled to TV sets, satisfied relatives in the background, slightly baffled. These emotional ties last forever. But Nintendo is really not about the past, it’s about the future. Nintendo has no interest in hanging around as a relic of a bygone golden age. It must remain at the center of ‘play’ and ‘home entertainment’ in the years to come.

Why? Because no-one does it better. No-one has ever done it better. Nintendo makes mistakes, few companies in gaming have made more dumb-moves than Nintendo, but it also innovates stronger, harder and faster than any other hardware manufacturer.

Take a look at the last six years. Since Wii was revealed, Microsoft and Sony have spent the entire time, with various degrees of success, trying to catch up on the notion of controller-less play. And now they are vaguely seeking to figure out the handheld-screen-to-TV nexus, something which Nintendo will be bringing to fruition as a mass market consumer product in a matter of weeks.


Sensing, perhaps, that the GamePad might not be enough, Nintendo has focused on Miiverse, an in-game social network that looks like nothing we have seen before. It’s not even clear if Nintendo understands what it’s doing, but at least it’s seeking a way to progress online gaming away from combat zones and leaderboards, to connect ‘Game’ with “Self’ with ‘Brand’ with ‘Friends’. It’s not an easy trick.

Pulling together TV with games consoles and a handheld screen, Nintendo is offering up TVii, an alternative to the samey app-grid iterations of rivals and ‘smart’ TV manufacturers.

Sony and Microsoft do innovate, they contribute new ideas. But they do so at a slower pace and without the sharp daring of Nintendo. They are the trundling tank corps in gaming’s victories over other forms of entertainment, but Nintendo is the screaming dive-bomber.

For years, perhaps your entire lifetime, Nintendo’s whole focus has been on putting game-boxes in living spaces and connecting people through games. It does not manufacture television sets or market PC operating systems. This is Nintendo’s entire reason to exist.

Now we have arrived at a time when the games console as a concept is being threatened by new technologies and new behaviors. Does this mean that Nintendo is about to become obsolete? It means exactly the opposite. Whatever the future looks like, it needs Nintendo to be there, innovating, gambling, making mistakes, understanding the fundamentals of human play, being a leader.

It isn’t enough for Nintendo to become merely another provider of software, feeding games-IP and cute characters into the roaring mill of some console-less future. It is impossible to disconnect Nintendo games with Nintendo consoles, impossible to imagine the NES separate from Super Mario Bros or the Wii divorced from Wii Sports. In the future, Nintendo needs to be doing more than merely making games.

The success of Wii U allows Nintendo to play a big role in the future and to shape gaming as it enters an age of great uncertainty. Anything less is unthinkable.
http://uk.ign.com/articles/2012/10/05/why-wii-u-must-succeed?abthid=506f0bd2dd566568250000fe
 
Imagine a sliding scale, with GameCube at the extreme left (lifetime sales: 20 million) and Wii at the extreme right (sales to date: around 100 million). Now, place your marker where you believe Wii U’s sales achievements will sit in five years time. Is your prediction closer to GameCube or to Wii?

7.8
 
Imagine a sliding scale, with GameCube at the extreme left (lifetime sales: 20 million) and Wii at the extreme right (sales to date: around 100 million). Now, place your marker where you believe Wii U’s sales achievements will sit in five years time. Is your prediction closer to GameCube or to Wii?

5.0
 
This is almost as bad as the Sony winning my heart garbage from Gamescom

fxXub.gif
 
Imagine a sliding scale, with GameCube at the extreme left (lifetime sales: 20 million) and Wii at the extreme right (sales to date: around 100 million). Now, place your marker where you believe Wii U’s sales achievements will sit in five years time. Is your prediction closer to GameCube or to Wii?

Easy. Much closer to GameCube.
 
IGN: Wii U must succeed because we're scared of change.

pretty much. or 'Wii U must succeed because when I was a kid I got a Nintendo something or other for christmas'.

Wii U selling closer to GameCube than Wii wouldn't bring down Nintendo anyways, so the whole article is based on a false premise.
 
I wonder if IGN posts one of these articles for every hardware manufacturer so they can point to it when they want an exclusive interview/preview.
 
I really doubt that. There are many more people buying games worldwide these days and they'll hold on to some of the casual crowd from the Wii.

Lots of the casual crowd already moved on to facebook and mobiles.

The rest will probably see no reason to upgrade from their Wii
 
Videogame journalism keeps surprising me with its shittiness each time I happen to glance at something like this.

NeoGAF only 4life.
 
In a way I think the Wii U's biggest threat is how the media will declare it a failure if sales don't match the Wii's pacing. Would selling 50 million Wii U be a failure? No, but you know websites or Pacther will say it failed compared to Wii.

I also think every console manufacturer should expect decreases over current generation sales. Sony, MS, and Nintendo will not each have machines sell in the 70 million range.
 
In a way I think the Wii U's biggest threat is how the media will declare it a failure if sales don't match the Wii's pacing. Would selling 50 million Wii U be a failure? No, but you know websites or Pacther will say it failed compared to Wii.

how much did it hurt the PS3 to branded a failure when compared to the PS2? i don't think it hurt it at all.
 
In a way I think the Wii U's biggest threat is how the media will declare it a failure if sales don't match the Wii's pacing. Would selling 50 million Wii U be a failure? No, but you know websites or Pacther will say it failed compared to Wii.

I also think every console manufacturer should expect decreases over current generation sales. Sony, MS, and Nintendo will not all have machines sell in the 70 million range.

In a direct comparison to the Wii, 50 million would be a failure.
 
Why worry? A quick google on how "bad" Nintendo's financial situation is told me this:

Buried in reams of financial data is the revelation that Nintendo have 812.8 billion Yen (£6.7/$10.5 billion) in the bank - enough for it to take a 20 billion Yen loss (£163/$257 million) every year until 2052. Then there's almost 469 billion Yen (£3.8/$6.0 billion) held in premises, equipment and investments. When that runs out - we're in the year 2075 by this point - they've got some of the most valuable intellectual property in gaming to sell off before the company goes out of business.
 
I think I agree with the vague premise.

"If Nintendo wishes to remain relevant, they need to keep innovating like they've done for decades."
 
I would wait at least the first 6 months before even taking a guess on where these cards might fall.
Even then Nintendo may try to save it like they did with the 3DS with a major let's sell it at a loss price cut.
 
One thing is for sure; we're probably set up for the following hypocrisy to break out:

1. For years it was popular to say Wii's huge sale were only boosted by it being a fad for casuals. Therefore, its huge installed userbase didn't really matter to gaming and wasn't the accomplishment Nintendo tended to spin it as.

2. When Wii U does not sell as fast, for as long, to a near total, as the Wii, get ready for "Nintendo is truly lost, they can't even replicate the success of the Wii. Wii U is a humiliating failure."
 
"The success of Dreamcast allows Sega to play a big role in the future and to shape gaming as it enters an age of great uncertainty. Anything less is unthinkable."
 
One thing is for sure; we're probably set up for the following hypocrisy to break out:

1. For years it was popular to say Wii's huge sale were only boosted by it being a fad for casuals. Therefore, its huge installed userbase didn't really matter to gaming and wasn't the accomplishment Nintendo tended to spin it as.

2. When Wii U does not sell as fast, for as long, to a near total, as the Wii, get ready for "Nintendo is truly lost, they can't even replicate the success of the Wii. Wii U is a humiliating failure."

what you are not even going to cover what they will say if Wii U sells just as well?
Touch >>> Waggle
 
In a way I think the Wii U's biggest threat is how the media will declare it a failure if sales don't match the Wii's pacing. Would selling 50 million Wii U be a failure? No, but you know websites or Pacther will say it failed compared to Wii.

I also think every console manufacturer should expect decreases over current generation sales. Sony, MS, and Nintendo will not each have machines sell in the 70 million range.
When all is said and done, Sony and MS will both have machines that sell around 70 million, as will Nintendo. Console gaming isn't shrinking that fast, current consoles have just overstayed their welcome.
 
Lots of the casual crowd already moved on to facebook and mobiles.

The rest will probably see no reason to upgrade from their Wii

Casuals will go to whatever is getting a lot of hype at that particular moment. That's why the Wii took off and why Kinect initially got off to such a fast start. You can pretty much bet that Nintendo is going to try to get Ellen to feature the Wii U on her show to help push it to families this holiday. That may or may not work, but it's a fast way to cracking into a certain section of casual gaming.
 
Someone needs to update the IGeNerator

"Why Zynga must succeed"

"Why booth babes must succeed"

"Why on-disc DLC must succeed"

Do it!
 
I have no doubt that the WiiU will be a financial success for Nintendo, but if it sells just poorly enough to keep Microsoft/Sony from changing their strategy mid-game, I'll be happy.
 
Nintendo will win in Japan if they could keep locking big IPs like Monster Hunter and Dragon Quest to their home console. The only thing left in Japan is a mainline Final Fantasy. I can see them getting it too.

On the other hand, SONY has no PS2 halo this time around for PS4 since SCEJ did nothing for PS3 on both 1st and 3rd party games. Given Kaz's "one SONY" strategy, they certainly don't have enough resources to throw out any form of money hatting shenanigans. So chances are they would lose in their homeland if they continue this trend...
 
Why worry? A quick google on how "bad" Nintendo's financial situation is told me this:

I agree that Nintendo isn't doomed. However, in that scenario, they would go third party long before 2052. Who cares what their IP's are worth if no one buys their hardware.
 
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