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IGN First: Creating The Story of Destiny 2

Because a good story adds so much more to a game? A good story also reviews a lot better. I like Destiny a ton but I definitely prefer story based games so this is exactly what I wanted. The world is interesting enough that they could hopefully create something good out of it.
Except here a linear cutscene-driven story is at complete odds with the game's theoretical intended gameplay loop.
After that one playthrough you're going to be re-experiencing that story out of order, over and over again. The story quickly becomes a repetitive nuisance which only slows you down.
 
Could you please stop doing this in every single new Destiny thread?

Whether you're joking and actually excited for the game or not, it's annoying. Stop.

Considering there's several more weeks of D2 stuff coming out of IGN, I actually don't think I can keep up it for much longer. It was becoming more of a hassle to get into the mindset that so many other people have in these threads. I actually have 100s of hours logged into Destiny and I'm genuinely excited for Destiny 2.
 
Bungie mentioning Destiny 1's "story" at all in PR for the sequel

mOmP9Ef.jpg

We didn't expect this in destiny 1.

Years earlier leading up to release

"We want our story to rival that of star wars, loTR or harry potter"

Could you please stop doing this in every single new Destiny thread?

Whether you're joking and actually excited for the game or not, it's annoying. Stop.
Are people not allowed to share opinions on this game that might be negative? Just ignore them if they bother you that much.
 
We didn't expect this in destiny 1.

Years earlier leading up to release

"We want our story to rival that of star wars, loTR or harry potter"


Are people not allowed to share opinions on this game that might be negative? Just ignore them if they bother you that much.

We just can't comprehend how great destiny 1's story was.
 
Because a good story adds so much more to a game? A good story also reviews a lot better. I like Destiny a ton but I definitely prefer story based games so this is exactly what I wanted. The world is interesting enough that they could hopefully create something good out of it.

Story is good, cut scenes are not. I'm hoping they implement more of the Dark Souls side of story telling which I believe they wanted to do in the first.

Look towards The Witcher too on how to connect stories and keep players engaged for the long run.
 
"Instead of 10 mins of cut scenes we now have 20 mins!", is my fear......

Seems like you're afraid of a lot of things. Can you stop shitposting Destiny threads for like 5 minutes?

Looks like a pretty sweet expansion, how much does it cost?

Because there are no new classes
No new races or characters (that could change)
Same artsyle
Same UI

Well considering that the last beta was half the game they shipped with at launch, that might be a reasonable decision (assuming of course that they wouldn't do that again right?)

Or are they holding back because yet again, the game might not have that much content to begin with?
And patrols sounded awesome on paper, until we discovered what spinmetal was.
 
Except here a linear cutscene-driven story is at complete odds with the game's theoretical intended gameplay loop.
After that one playthrough you're going to be re-experiencing that story out of order, over and over again. The story quickly becomes a repetitive nuisance which only slows you down.

well I hope there is a skip button for afterwards or if it's any of the daily/weekly stuff it just cuts it out. It's not that hard of a solution.

Story is good, cut scenes are not. I'm hoping they implement more of the Dark Souls side of story telling which I believe they wanted to do in the first.

Look towards The Witcher too on how to connect stories and keep players engaged for the long run.

I honestly dislike how Dark Souls does story. I know some people love it but I don't think it's worthy digging in to just to figure out what occurred in a world. Destiny one's storytelling was bad and lore drops the grimoire cards had were also pretty bad way to tell the story.
 
I honestly dislike how Dark Souls does story. I know some people love it but I don't think it's worthy digging in to just to figure out what occurred in a world. Destiny one's storytelling was bad and lore drops the grimoire cards had were also pretty bad way to tell the story.

Some of the best storytelling in D1 was in the Taken King which made effective use of cutscenes.
 
I'll be playing through this for the story at some point, I just don't want to get sucked up in the Destiny grind again.
 
It's not an opinion. It's a shitpost and people love to dump them in Destiny threads.
Shrug, people being skeptical of bungie hyping up their story doesn't strike me as a shit post considering what happened with destiny 1. I agree tho if you're going to be critical make it thoughtful.
 
well I hope there is a skip button for afterwards or if it's any of the daily/weekly stuff it just cuts it out. It's not that hard of a solution.
That's not even close to true unless you want the story to take place entirely outside of missions. That kind of storytelling requires scripted setpieces, exposition, downtime which always gets in the way of replayability.
 
In what way was it effective?

They told a slightly more coherent story and many of the non-playable characters that we interacted with on a daily basis because more than just lifeless husks. They were given personality and motive. Was it perfect? No, it was far from it, but it was a step in the right direction and stark contrast to what we had previously.
 
In what way was it effective?
I phrased that badly, I should have said TTK's use of cutscenes was more effective than Vanilla D1. It wasn't perfect and there was certainly a great deal of room for improvement but it was the first step in the right direction.

It connected story missions together, filled in some backstory and generally made the plot of TTK more coherent. Contrasting this with Vanilla D1 the story was almost non-existent and there wasn't an overarching plot that made sense.
 
^The posters above, I'm not arguing about having no story, my initial post was sketchy. Adding a bigger role for Nathan Fillian gave D1 a much needed personality. They told a smaller story and it worked. What I don't remember is the cg cutscenes. Have the story play out in the game. If you have to have cg cutscenes keep them for big moments you can't produce, few and far between.
 
I actually don't think I can keep up it for much longer.

Excellent news because it's boring the shit out of everyone else.

Destiny isn't for everyone no, and there's a discussion to be had about its faults that I think everyone enjoys having - but oh my days are the serial whingers (with zero interest in actual conversations) getting seriously dull.
 
I know for me. I played 700 hours worth of Destiny just replaying the story. Never even did one, ONE, end game activity with friends, or loot. Just the story. Its of such high critical importance. It might be the most important aspect...the most important story told in our lifetimes!

Does story really matter all that much in Destiny? Most of the hardcore will have blown through it by the weekend anyway, and the grind will begin. Don't get me wrong, Id like a good story... (and more importantly lore and world building...which Bungie DID do in Destiny 1), but come on....the story is not what brings all guardians to the yard
 
I know for me. I played 700 hours worth of Destiny just replaying the story. Never even did one, ONE, end game activity with friends, or loot. Just the story. Its of such high critical importance. It might be the most important aspect...the most important story told in our lifetimes!

Does story really matter all that much in Destiny? Most of the hardcore will have blown through it by the weekend anyway, and the grind will begin. Don't get me wrong, Id like a good story... (and more importantly lore and world building...which Bungie DID do in Destiny 1), but come on....the story is not what brings all guardians to the yard

In my opinion, having a good campaign, with an engaging story, means the rest of the content is more enjoyable.

You need to do a strike and the end boss is that bad guy they mentioned in mission 5 cutscenes, you do an exotic quest and it continues that thing they talked about in the third mission, and so on. You get more involved, invested and engrossed in the world. You want to hear more and essentially want to play more and then buy more.
 
I'd be fine with next to no story if they added more loot and expanded the exploration.

Destiny was deeply flawed but I really enjoyed the time I put into it.
 
In my opinion, having a good campaign, with an engaging story, means the rest of the content is more enjoyable.

You need to do a strike and the end boss is that bad guy they mentioned in mission 5 cutscenes, you do an exotic quest and it continues that thing they talked about in the third mission, and so on. You get more involved, invested and engrossed in the world. You want to hear more and essentially want to play more and then buy more.

For sure. I'm not arguing one bit. I would say that those exotics and such are more of the lore part...but thats all semantics. I agree...Id like a better story, but (1) Im not going to hold my breath; and (2) Its not mission critical for me that it be shakespear.
 
I know for me. I played 700 hours worth of Destiny just replaying the story. Never even did one, ONE, end game activity with friends, or loot. Just the story. Its of such high critical importance. It might be the most important aspect...the most important story told in our lifetimes!

Does story really matter all that much in Destiny? Most of the hardcore will have blown through it by the weekend anyway, and the grind will begin. Don't get me wrong, Id like a good story... (and more importantly lore and world building...which Bungie DID do in Destiny 1), but come on....the story is not what brings all guardians to the yard
To be honest no. I said it before but there's a difference between having a decent story and one that's so bad it's destiny 1 level of bad. They only need a competent story as I imagine most people come to destiny for the gameplay. If I were to organize a list of improvements to the formula, story would probably be dead last. That doesn't mean ship a destiny 1 story however and I feel like they're not understanding the difference.
 
Personally, I want more/better story. That's some of the most interesting stuff in Destiny when you burrow down and dig in to what's actually going on (because it's told so badly in game). I like the context for why I'm doing whatever I'm doing at least the first time around. Does that mean more cutscenes? Maybe not, but that sure as hell doesn't inversely mean "Go look for it in the grimoire Dark Souls style if you want it". I hope they can find a good in between.
 
Never played any of the expansions and the biggest reason was the crap story, followed closely that at the time it really served no purpose to be in a clan since almost everything had to be setup outside the game. The core game play was fun as hell with great controls and solid loot hooks, even with or maybe somewhat because of the crap rng. I am really looking forward to destiny 2.
 
Those opening statements about Destiny 1, good grief. Is it that hard to admit that Destiny 1 was a fuckup in this regard?
 
Enjoying that theme they start this video off with. I really enjoyed some of the songs in Destiny 1 and it's one of the few soundtracks I don't mind having in my car playing on drives, so I'm looking forward to what tracks D2 offers.
 
I guess I never thought the stories present in all of D1 were that bad. Original campaign? Ok, that wasn't all that great; everyone agrees on that. Dark Below and House of Wolves: story was fine. Short, but were fine. TTK was awesome. Rise of Iron was good too; short was my only complaint. The lore in all the grimoire is incredible; wish it was in game. So hoping that'll be the case for D2.
 
For sure. I'm not arguing one bit. I would say that those exotics and such are more of the lore part...but thats all semantics. I agree...Id like a better story, but (1) Im not going to hold my breath; and (2) Its not mission critical for me that it be shakespear.

Yeah I feel the same. I played a lot of destiny, but it wasn't for the story. Totally not mission critical, as you say. I enjoyed what I read of the grimoire, especially the stuff for the exotics, and hope they do what they say and bring that into the game. If they do pull off an engaging story though, it's going to add so much more to a game that I already love.
 
I like Bungie but their stories have always been bad.

Ironically, they've gotten worse at telling them, the more money they have to play with.
 
Currently replaying Destiny and I'd say the story is still it's weakest link. It's almost indisputable, really. The main players you meet and interact with, like the Exo Stranger and Reef Awoken, just feel like pointless nothing characters and it all comes across a bit flat. It's dry, and tries to be serious without really earning that kind of tone. It doesn't have a lot of fun with the player either, to balance things out, until TTK anyway, when someone at Bungie obviously just turned to Nathan Fillion and said, "Help us out here dude?".

It is good that Bungie are openly stating they have taken the criticisms on board, definitely. I'll be interested to find out how they've structured part 2's main story. I don't think it needs loads more cutscenes thrown at it though, to be honest. I just think it needs some more fleshed out character beats, both serious and lighthearted, and a bit of dramatic tension that's actually immediate and a straightforward impetus for the player to push on with.

What we've seen so far looks to be heading in the right direction.
 
Enjoying that theme they start this video off with. I really enjoyed some of the songs in Destiny 1 and it's one of the few soundtracks I don't mind having in my car playing on drives, so I'm looking forward to what tracks D2 offers.

Yeah that opening track was hype. Michael Salvatori will do a great job with the OST I have no doubt!
 
Sounds great, I played very little Destiny but I did finish the campaign which was OK I guess, nothing memorable though. A good story hooks you in, it makes you care about the characters and world and gives you an additional reason to play.
 
Just have a straight forward story with a beginning, middle, and end that makes sense and it will be miles better than D1. TK and roi at least did that though they aren't great stories either.
 
In my opinion, having a good campaign, with an engaging story, means the rest of the content is more enjoyable.

You need to do a strike and the end boss is that bad guy they mentioned in mission 5 cutscenes, you do an exotic quest and it continues that thing they talked about in the third mission, and so on. You get more involved, invested and engrossed in the world. You want to hear more and essentially want to play more and then buy more.

Agreed.
 
Those opening statements about Destiny 1, good grief. Is it that hard to admit that Destiny 1 was a fuckup in this regard?

Bungie admit they fucked up? Never!

I'm still not convinced they have any idea what made Destiny 1 so attractive to people or what people actually liked.
 
"We like to tell big stories and we want people to put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter or Star Wars," 

http://www.escapistmagazine.com/for...nts-Destiny-to-Have-Star-Wars-Cultural-Impact

I'm so sorry I paraphrased, I know I was off by a lot there.
Just in case you're being sarcastic, you actually were. He's specifically speaking about universe building. Bungie and Microsoft were pretty successful in building an expanded universe around Halo.
 
I think the real take away is that they'd dare suggesting there might be "too much" story this time around.

These threads are predictable as fuck, though. Yes, we get it, they screwed up the first time. Too much was in Grimoire cards.

The user research team at Bungie must be really tired of compiling variations of the same comments for three years.
 
Just in case you're being sarcastic, you actually were. He's specifically speaking about universe building. Bungie and Microsoft were pretty successful in building an expanded universe around Halo.

Stop it. He literally mentioned story telling in the very sentence he discussed Destiny being compared to those series. Don't be disingenuous, everyone knew what he was saying there. Even if he wasn't discussing their desire to "tell a big story" (Lol he was), how do you build a universe? Through storytelling.
 
In my opinion, having a good campaign, with an engaging story, means the rest of the content is more enjoyable.

You need to do a strike and the end boss is that bad guy they mentioned in mission 5 cutscenes, you do an exotic quest and it continues that thing they talked about in the third mission, and so on. You get more involved, invested and engrossed in the world. You want to hear more and essentially want to play more and then buy more.

Yep. I remember being very disappointed at launch when VoG first game out and there was no cutscenes or anything to link it into the main story. You just logged in after it launched and flew down to the marker and started the raid, no explanation why and nothing after you beat Atheon.
 
Yep. I remember being very disappointed at launch when VoG first game out and there was no cutscenes or anything to link it into the main story. You just logged in after it launched and flew down to the marker and started the raid, no explanation why and nothing after you beat Atheon.

VoG has a lot of great lore behind it but unfortunately it was all in the grimoire
 
Just in case you're being sarcastic, you actually were. He's specifically speaking about universe building. Bungie and Microsoft were pretty successful in building an expanded universe around Halo.

As much as I love Destiny, no, you're wrong.

They literally stood on a stage, with cameras, and said they wanted their STORY to rival that of Star Wars etc.

Regardless, having a compitant story is a big part of building a living, breathing universe that people care about. They fell flat on their face with the sorry aspect in vanilla destiny.

Yep. I remember being very disappointed at launch when VoG first game out and there was no cutscenes or anything to link it into the main story. You just logged in after it launched and flew down to the marker and started the raid, no explanation why and nothing after you beat Atheon.

Yep.

As much as VoG is by far the best raid, anyone who says otherwise doesn't have a clue, it felt shoehorned in.

There was little to none "in game" tie in to why we should even be there in the first place.

A raid should be the point where a story arc comes to its conclusion or to a main event. They seemed to understand this a bit with CE and TTK. HoW not so much.

As much as I'm happy they're putting more story into the game, I wish they would add in some sort of logbook or the grimoire cards themselves.

It would even be cool if it was done in such a way that the logbook was more of a database stored within your ghost kinda thing.
 
D1 had a story, it just seemed to start threads, then abandon them.
Starts off with the fallen on earth, and then moves suddenly to hiveinvasion of earth, then drops that for vex stuff. Vex issue lasted the rest of the game.

CE's picked up a bit on the hive stuff, but TTK is where that really took off.

HoW added some to the Reef/Fallen. Rise of Iron as well, though, the two stories were not seemingly connected that much.

Cabal were basically just "there'. No major story about them all though the game.

That and so many of the interesting tidbits about the world being pocked to the codexes and such outside the game. D2 really needs a way to access all that in game.
 
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