• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

IGN First: No Man's Sky 21 Minute Gameplay Demo

When he zoomed out to the star map
jesus christ
 
Wait so how does sleeping work exactly? Does it literally speed up the whole rotation of the planets in the star system? What if someone else is in the same star system with you?
 
First time I've ever been sold on this game. Looks super fun to play. I'm still going to wait for impressions of people who have the game but this could definitely get bumped up to day one status.
 
stop_penis_erect_archer.gif


When he zoomed out to the star map
jesus christ

The sense of scale is really on another level.
 
"I flew away from the planet, and if I go back everything will be regenerated" - so any changes you make to planets, anything you kill, mine, etc. is impermanent. Expected, but still a bummer.

No thats not accurate - he is referring to the technical rendering of the assets, but anything big you do will always be reflected on the planet - essentially it changes the equation/data for the planet.

He was just referring to the fact that there are no load times and everything is rendered on the fly - it still exists in data/equations otherwise though.
 
Oh wow nice video they showed a lot of things never seen before like in the station and interaction aliens .

Hype +100
 
No thats not accurate - he is referring to the technical rendering of the assets, but anything big you do will always be reflected on the planet - essentially it changes the equation/data for the planet.

He was just referring to the fact that there are no load times and everything is rendered on the fly - it still exists in data/equations otherwise though.

I'm not sure if that's feasible. That would mean that they would have to save every change made to every planet somewhere on a server, and that's just not feasible given the sheer amount of data it would require.
 
Wait so how does sleeping work exactly? Does it literally speed up the whole rotation of the planets in the star system? What if someone else is in the same star system with you?

It won't affect them, because there is no real-time MP, as expected. Probably. They haven't really confirmed either way, but this seems to confirm it if true (haven't watched the video yet). Wouldn't really make any sense otherwise.
 
Looks great. My only gripe is that from everything I've seen or heard it seems like there isn't much variation within single planets. In other words you get the ice planet, grass planet, etc., but not those different regions on a single planet. It would be cool to walk for hours in snow and eventually end up in a jungle on the other side of the planet
 
I liked having to find underground tunnels to warm up and recharge the thermal protection. Guessing there are similar ways to have to deal with toxic or hot environments as well. And they still haven't touched much on underwater exploration.

Unsaid but he had a jetpack equipped, which made navigating around easier. The little glimpses into the UI (clearly Destiny-inspired) make it pretty clear there's a lot to the customization. I like the suit/ship/tool focus, so long as there's a lot off depth to them, and there seems to be.

Weapon feedback, explosions etc. have improved from the last time I watched a video that showed them. It's looking a lot more polished. (Aside from the two flying creatures in sync to a badly looped animation cycle; assuming that's the kind of stuff they're polishing right now.)

I probably won't watch more footage beyond this. I'm sold several times over already.
 
I'm not sure if that's feasible. That would mean that they would have to save every change made to every planet somewhere on a server, and that's just not feasible given the sheer amount of data it would require.

My impression has always been that small changes (digging a tunnel through a hill, mining everything in a small area, etc) will only be saved locally for you, and only really significant ones (blowing up a system's main space station, etc) will be synced to everyone. If it's just stuff like "this big thing isn't there anymore" it wouldn't require all that much data.
 
I'm not sure if that's feasible. That would mean that they would have to save every change made to every planet somewhere on a server, and that's just not feasible given the sheer amount of data it would require.
Afaik it refers to -really- significant changes, like completely devastating a population of X on any given planet (genocide), or completely harvesting a resource down to 0 (or destroying that planet's trading space station).
We're basically talking about a binary situation with "still some" (1) vs "nothing left" (0) to store.
We also know that some data will be stored on a server somewhere, as planet/ species naming (when updating at a beacon) will be applied to everyone playing connected.
 
It won't affect them, because there is no real-time MP, as expected. Probably. They haven't really confirmed either way, but this seems to confirm it if true (haven't watched the video yet). Wouldn't really make any sense otherwise.

Not really "as expected", it'd be contradictory to what was said in the past about being able to come across players if you are in the same place... Or would it?
yeah it probably would

Definitely confirms that player won't be on the same universal "clock"
 
Wait this game is 60fps? o_O

Probably playing the PC version. Controller is plugged in.

PS4 is supposed to be 60 as well, I'm pretty sure. Don't know if they've gotten it there yet, but I believe that's the plan. It doesn't look THAT demanding on the GPU side. I don't know if the terrain generation is being done on the CPU or using GPU compute, but either way they'll simply tweak it to what the PS4 can handle. Meaning more pop-in (especially when going fast) than on a powerful PC.
 
My impression has always been that small changes (digging a tunnel through a hill, mining everything in a small area, etc) will only be saved locally for you, and only really significant ones (blowing up a system's main space station, etc) will be synced to everyone. If it's just stuff like "this big thing isn't there anymore" it wouldn't require all that much data.
Don't know about the minor stuff like digging a tunnel, but yeah, they've said multiple times that big stuff (like driving any wildlife to extinction or destroying big cargo ships or whatever) would be permanent things that affect everyone.
 
My fear going in is that this would be a somewhat boring time-sink, even if many things about it seem fucking GREAT.

This video didn't really allay my fear. Looks really good, but I'm afraid I'd have to pour 120 hours into it to really make it worth while, and that's something I just don't have time to do with ANY game these days.
 
Hopefully, when you get closer to the center of the galaxy, the tech of NPCs progressively gets better. Else it would be kind of boring if it's the same kind of RNG NPCs everywhere in the galaxy
 
This will be great. Also seems like a chill game to play with remote play on my Macbook while listening to some youtube videos in the background.
 
Day one PC. I'll bet this will be a game that runs extremely well on most configurations. Is the PS4 not 60fps? I'd be very surprised if this one wasn't. I hope we see some expanded options for PC since I imagine it would likely only take a 750ti or so to get 60 here.
 
Fantastic game! Everything looks beautiful and the passion shown by Sean in every interview shows you how much this game means to him. However, by watching this small segment of gameplay I realized this game isn't for me despite how fantastic the universe is. I'll get bored eventually with it I know myself but I'll get the game somewhere down the line, twitch streaming should be very varied.
 
Top Bottom