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IGN First: No Man's Sky 21 Minute Gameplay Demo

No Man's Sky |OT| Digital Physics Writ Large

No Man's Sky |OT| It wasn't a miracle, we just decided to go.

No Man's Sky |OT| We go into space because whatever mankind must undertake, free men must fully share.

No Man's Sky |OT| We have done the impossible, and that makes us mighty.
 
The biggest question for me will be, how fun is it to explore the 17th planet?

A good question, but there's a fairly deep RPG skill tree, inventory system, and crafting system - high level mechanics like that can make longer-form experiences compelling regardless of the activities.

So even if you don't find the 17th planet exciting to explore it will still be compelling to mine, to talk to native alien life there, to catalogue lifeforms, to break into buildings - because you'll still be needing new ship parts, suit parts, ships and weapons on your increasingly difficult journey to the centre of the universe

No Man's Sky |OT| Journey to the Centre of the Universe
 
My wife who has negative 100 interest in games in general is hyped for that after showing her two videos. I'm glad she'll understand my lack of attention towards her this summer.

This game, Don't Starve Together and Don't Starve Shipwrecked coming to the PS4 soon alongside my studies, I am going to be fried mentally fried.

Question; has Hello Games discussed post launch support?
 
[Agent]ZeroNine;200787990 said:
Question; has Hello Games discussed post launch support?

Yes: Sean Murray is on record saying he believes NMS should follow the Minecraft model: Consistent, periodic, free updates to the game's base code introducing new features and content for the indefinite future (probably based on the game's success).

He didn't say it explicitly but he doesn't want paid expansions or sequels. In the same vein you wouldn't get Minecraft 2.
 
The backlash on this game will be glorious. Imagine Minecraft but without the extensive crafting. Especially now with this price tag, gonna be amazing.
 
The backlash on this game will be glorious. Imagine Minecraft but without the extensive crafting. Especially now with this price tag, gonna be amazing.

Have you watched this video or read a single thing about the game? Check out the press hands-on previews from last month.

You're ignoring the 10+ promising features the game has and simply citing the absence of a Minecraft-style crafting system.
 
The backlash on this game will be glorious. Imagine Minecraft but without the extensive crafting. Especially now with this price tag, gonna be amazing.

I agree with you about the backlash, I can see it coming. Not because of what the game will be, but because of how that will contrast with what people expect it to be. Anyone expecting Minecraft is simply not informed. I do think that some form of base building or some other creative activity would have done this game some good however.
 
Not even almost true.

Mercury has an astoundingly hot day side, a shudderingly cold night side, and rather chilly poles. There are icy areas and evidence of volcanic activity.

Pluto has heavily cratered areas, shockingly flat plains, and some of the weirdest mountain ranges in the solar system. There are glaciers, cryovolcanos, and enough out-gassing to sustain an atmosphere thicker than that found on Mars.

I'm not arguing for realism (although I would be vastly more interested in this game if it was attempting realism), but you can't use realism as an argument against diverse biomes, even for "dead" worlds.

A Biome is a community of plants and animals that occupy a distinct region. On earth for example we have rainforests, grasslands, tundra, deserts, etc. Not variety in terrain.

We already know that in planets with both land and water there's at least 2 distinct biomes, probably caves too. So I think you're reading too much into this. A planet is not just one flat plain repeated forever. It's just not going to have a random desert with desert life in the middle of a lush forest continent or completely different plants and animals on each different continent or anything.

There is a day and night cycle, terrain differences, and etc.in the game.
 
I agree with you about the backlash, I can see it coming. Not because of what the game will be, but because of how that will contrast with what people expect it to be. Anyone expecting Minecraft is simply not informed. I do think that some form of base building or some other creative activity would have done this game some good however.

I don't think it would. This is a game about exploring, and moving from planet to planet as you try to reach the center.

Stopping to build bases or 'live' on a planet for a lengthy period of time just isn't what it's about.
 
The backlash on this game will be glorious. Imagine Minecraft but without the extensive crafting. Especially now with this price tag, gonna be amazing.

I've been getting strong whiffs of Spore from this for a while, but I won't write it off until people get some real, extended time with it. I think "what do you do?" has been answered more or less, but I'm not convinced it will be fun for more than a few hours.
 
Is there a penalty for dying? Doesn't seem like it, at least from watching the video.

You lose everything since your last save. Supposedly at one point you would also lose your ship if you died while in space, but as of the last preview, that doesn't seem to be the case. Though that may have been due to it being a demo build of the game for journalists to play.
 
I don't think it would. This is a game about exploring, and moving from planet to planet as you try to reach the center.

Stopping to build bases or 'live' on a planet for a lengthy period of time just isn't what it's about.

Good point and you may be right, but I just wonder if simply exploring for the sake of exploration will be enough to give the game legs.
 
The single biome thing is disappointing, but note this info (from my post right above yours):

The closer you get to the center of the galaxy, the more NMS's procedural generation algorithm loses its mind. The laws of physics - e.g. landmasses, gravity and weather systems - begin to break. You'll get planets that are increasingly unsettling and surreal. Weird landscapes, floating islands, potentially inside-out places or oddly shaped planets.

As an aside, the same goes for animal life. Closer to the center of the galaxy = more fucked up, bizarre animal and plant life. Their example was like an elephant-sized creature getting melded with the animation model of a dog or a cat. In theory that can go all the way to worms, birds, etc.

The lead artist said things get pretty disturbing near the center of the galaxy.

Can you link to where you're getting this info. You are the only person i've ever heard say these things.
 
Is there a penalty for dying? Doesn't seem like it, at least from watching the video.

You have to save your game at bases and space stations.

If you die before you save your game, you lose all the creatures and places you catalogued - a lucrative source of money. Might be you lose resources/money too. Idk.
 
You have to save your game at bases and space stations.

If you die before you save your game, you lose all the creatures and places you catalogued - a lucrative source of money. Might be you lose resources/money too. Idk.

IIRC, if you're on the ground and die, you lose everything you were carrying (but not your actual gear), and if you die in space, you lose your ship, spawning at the nearest space station with a shitty starter ship.
 
Say what things? That the closer to the center you get, the weirder and more difficult things get? That's been stated repeatedly by Sean.

Im talking about these specific examples. I've listened a lot of his interviews and have never heard anything like floating islands, elephant sized creatures with cat animations, etc.

I've never heard Sean say that their algorithms lose their minds as you get closer to the middle.
 
The backlash on this game will be glorious. Imagine Minecraft but without the extensive crafting. Especially now with this price tag, gonna be amazing.

Man, that seems like some grade A trolling. Zero contribution to thread with a nice shitpost. There is a ton of info on the game for people that are interested.
 
You lose everything since your last save. Supposedly at one point you would also lose your ship if you died while in space, but as of the last preview, that doesn't seem to be the case. Though that may have been due to it being a demo build of the game for journalists to play.

You have to save your game at bases and space stations.

If you die before you save your game, you lose all the creatures and places you catalogued - a lucrative source of money. Might be you lose resources/money too. Idk.

IIRC, if you're on the ground and die, you lose everything you were carrying (but not your actual gear), and if you die in space, you lose your ship, spawning at the nearest space station with a shitty starter ship.
Ahh ok. This all sounds good. I was worried you would just be inconvenienced by spawning a little far from wherever you were when you died, which wouldn't be much of a punishment.
 
IIRC, if you're on the ground and die, you lose everything you were carrying (but not your actual gear), and if you die in space, you lose your ship, spawning at the nearest space station with a shitty starter ship.

Yes, baby!

The logs thing must be if you fail to upload at an Atlus point.
 
Im talking about these specific examples. I've listened a lot of his interviews and have never heard anything like floating islands, elephant sized creatures with cat animations, etc.

I've never heard Sean say that their algorithms lose their minds as you get closer to the middle.

Well we've already SEEN floating islands. We know they are in the game. I'm not sure where, in the probably hundreds of interviews Sean Murray has given that he mentions specifically elephant sized cats, but I don't doubt its possible. In fact, that seems like something you should just kind of take for granted is in the game. We've seen 100 foot long sandworms and flying jellyfish. A big cat is what's blowing your mind? lol

Soleth%2BPrime.JPG

New%2BArion.JPG
 
The backlash on this game will be glorious. Imagine Minecraft but without the extensive crafting. Especially now with this price tag, gonna be amazing.

Maybe we watched different footage. This game looks very interesting. I hope the crafting is deep enough to sustain a long playthrough.
 
I just still can't get behind this game yet. I don't know, having just watched the demo and still feeling a big amount of apathy. I mean, it's *technically* impressive, for sure. It's an incredible engine to be able to generate all that onscreen on the fly. But...watching that new demo, the planets continue to all look like they'll just be different variations of the same thing.

The plant life, the animals and aliens will just look a little different on each subsequent planet, you repeatedly collect resources, name animals and plant life, "learn new languages" etc, but for what exact purpose? I personally like games with goals. I know the goal is to reach the center of the universe, but that gameplay loop of 'find planet, land, scan stuff, kill a few aliens, trade, off you go again' looks like it'll get boring to me personally real fast. Though that speaks to me personally more I suppose. That's why Mass Effect is the perfect blend for my tastes. It's nowhere close to the *amount* shown in No Man's Sky, but you still explore, you discover things, you customize, all while there's also a strong narrative, a goal, a story, character interaction.

I'm not at all saying it's a bad game by any means, but being so procedurally generated...nothing's hand crafted, and that's just not something I'm into I guess. I'm very happy for anyone excited for it. I think it deserves to be enjoyed by millions who want to enjoy it. More games, the merrier.
 
I agree with you about the backlash, I can see it coming. Not because of what the game will be, but because of how that will contrast with what people expect it to be. Anyone expecting Minecraft is simply not informed. I do think that some form of base building or some other creative activity would have done this game some good however.

FWIW Sean has said that they didn't include permanent bases because they want to encourage players to keep moving and explore, not put down roots.
 
Even moreso when you look down – that dot in the center of the image is the size of the demo area. It's insane. In fact, let's figure out how insane.

Let's say the world is roughly about 1300 pixels in diameter in this image. So assuming my math is right, the surface area of the world (A = 4 π r^2) would be 5,309,292 pixels. If we say the reticle dot that represents the land demo has an area of about 6 pixels, then the demo area we saw is only about 0.00011% of this world's surface.

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I agree with you about the backlash, I can see it coming. Not because of what the game will be, but because of how that will contrast with what people expect it to be.

I think as we move closer to June, the more fleshed out No Man's Sky will be in the public consciousness. You will still have a lot of people whose exposure to NMS will come solely from marketing soundbites and a launch trailer, and I could see those people having unrealistic expectations that'll leave them feeling dissatisfied, but a lot of the talk I see around NMS on forums in settling into a more tempered tone; with each new video or interview, the answer to "what do you do?" continues to firm up and spread out. I see a lot more comments now along the lines of "oh, so that's what this is? Cool. It's probably not for me then." which I think is a totally reasonable reaction that will bode well for NMS in the long run.

Can you imagine the backlash though if they had released the game last June? Given how little they had shown and how purposefully cagey they had been at that point in discussing the game in more detail, I can definitely imagine a ton of people picking it up thinking it was one thing and getting upset that it was another. But now? Given how much more time they've spent explaining the moment-to-moment with more granularity, I think the chance of major backlash due to unchecked expectations diminishes greatly and gets smaller the closer we get to launch.


OT Title suggestion in honor of 65 Days of Static:

No Man's Sky |OT|: We were exploding anyway

Hah. I like this.
 
Im talking about these specific examples. I've listened a lot of his interviews and have never heard anything like floating islands, elephant sized creatures with cat animations, etc.

I've never heard Sean say that their algorithms lose their minds as you get closer to the middle.

All this stuff is said by the lead artist in the same room as Sean in Edge's current written preview. Actually, it mught be Game Informer's.

Also there's an early trailer showing floating islands.
 
I just still can't get behind this game yet. I don't know, having just watched the demo and still feeling a big amount of apathy. I mean, it's *technically* impressive, for sure. It's an incredible engine to be able to generate all that onscreen on the fly. But...watching that new demo, the planets continue to all look like they'll just be different variations of the same thing.

The plant life, the animals and aliens will just look a little different on each subsequent planet, you repeatedly collect resources, name animals and plant life, "learn new languages" etc, but for what exact purpose? I personally like games with goals. I know the goal is to reach the center of the universe, but that gameplay loop of 'find planet, land, scan stuff, kill a few aliens, trade, off you go again' looks like it'll get boring to me personally real fast. Though that speaks to me personally more I suppose. That's why Mass Effect is the perfect blend for my tastes. It's nowhere close to the *amount* shown in No Man's Sky, but you still explore, you discover things, you customize, all while there's also a strong narrative, a goal, a story, character interaction.

I'm not at all saying it's a bad game by any means, but being so procedurally generated...nothing's hand crafted, and that's just not something I'm into I guess. I'm very happy for anyone excited for it. I think it deserves to be enjoyed by millions who want to enjoy it. More games, the merrier.

It really can go either way. Those with rose colored glasses will hope for the best naturally. It's hard to build agency and purpose on top of procedurally generated content. As Frontier Developments. Whether Hello Games has done it or not remains to be seen. It's easy to make a game look good in 10 minute bites, but it's what you've played it for 10 hours that you start to notice issues with depth.

Whether NMS is another procedurally generated game that is a mile wide and an inch deep remains to be seen. Though mile wide, inch deep games can be good for hundreds of hours of fun too. Even if they never reach the hoped potential.
 
Wait no co-op? Does that mean I and my friend won't be able to see each other in the game world.

Basically correct. You may be able to see each other IF you happen to be the lucky 0.001% that can get close enough to be on the same planet at the same time, but even then you won't be able to interact in any way. If your main interest in NMS has anything to do with multiplayer, you will probably be disappointed. Supposedly they may explore more MP avenues in the future, but this will still be, essentially, a single-player game.
 
But you're missing my point. Having the planet all be one thing makes the planets boring and less interesting to go see. It's not even that I am complaining there aren't different biomes and I want to explore different biomes. I realize you change planets to do that. But I want to visit interesting planets and I just think a planet that is just one biome is bland. It's not even that I want to go visit all the biomes in the planet. I'd probably just visit a few areas. But when it's all the same thing it just makes for a boring planet.

Oh I get your point mate, I was just trying to explain that it is different biomes on a grander scale, if you get me. Rather than travelling around a planet to explore different biomes, they've made it so you have to jump planets to explore different biomes. If you think of it in a Minecraft context, all of that is in one world, but to push the spacetravel aspect, they've just put it up a few steps onto a planetary scale.

I get exactly what you're saying though, it would have been interesting to land on a snowy pole rather than a desert equator. But it's just in this instance they've upped it so the different biomes are from exploring, say a solar system rather than a singular map.

Mind, I do wonder if when (if?) the bring in basebuilding, they might choose to include different planet biomes.

It's all exciting anyway. ;)
 
Wait no co-op? Does that mean I and my friend won't be able to see each other in the game world?

Everybody who gets the game will spawn at the edge of the galaxy. If there is million players on day 1, each of them will spawn with dozens of thousands star systems between them and their neighbour. Space is fucking huge.

Apparently UI will show you where your friends are, but they will be so freaking far away that only serious effort [or blind luck] will enable people to meet.

Think of NMS as a survival/exploration game with RPG/action elements, where if you CAN meet other people but only if you are lucky. And if you do meet someone, you will probably feel great.... or afraid. :)
 
Everybody who gets the game will spawn at the edge of the galaxy. If there is million players on day 1, each of them will spawn with dozens of thousands star systems between them and their neighbour. Space is fucking huge.

Apparently UI will show you where your friends are, but they will be so freaking far away that only serious effort [or blind luck] will enable people to meet.

Nevermind space, I think Sean said that even if you managed to be on the same planet you'd have a job. :D
 
It's on PC as well if you have a capable machine? Rather than buy a console for 1 game.

Or get a PC!

I have both platforms, but definitely going PC on this to push the draw distance etc.

Yeah, you right, but i prefer consoles because i don't like to configure and upgrade a PC. I don't understand nothing of pc configuration.
I know that is better, but i prefer consoles.
Furthermore I would also like to buy Ratchet and Clank.
Whatever I haven't enough money, and buy a console for two games is crazy for me.
I will wait this game for XboxOne...
 
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