No Man's Sky OT: It's Nothing Like Spore. Really.
Sometimes I feel like I'm one of the few people who understood completely what this game was about back when it was first announced. It seemed pretty straight forward, and all of the new interviews and gameplay videos releasing now just confirms that, yes, their stated design aims are working out for them. There was a never a question mark in my mind about "what you do," in this game. Sean always seemed to explain it clearly and bluntly. There wasn't a mystery box to be solved with this game for me, personally.
I knew it wasn't Minecraft. I knew it wasn't Spore. It was a procedurally generated universe, where you explore planets and collect resources so you can get to the center of the universe. Over the past few years, they've just been adding more layers to that basic premise.
Sometimes I feel like I'm one of the few people who understood completely what this game was about back when it was first announced. It seemed pretty straight forward, and all of the new interviews and gameplay videos releasing now just confirms that, yes, their stated design aims are working out for them. There was a never a question mark in my mind about "what you do," in this game. Sean always seemed to explain it clearly and bluntly. There wasn't a mystery box to be solved with this game for me, personally.
I knew it wasn't Minecraft. I knew it wasn't Spore. It was a procedurally generated universe, where you explore planets and collect resources so you can get to the center of the universe. Over the past few years, they've just been adding more layers to that basic premise.