Prime crotch
Banned
Need a new PC, Ground Control was really fun and this looks amazing.
MirageDwarf said:This year's "Company of Heroes"...
Metalmurphy said:Ever since i played the first closed beta, even though it was just one map, it was easy to tell this was gonna be huge.
It'll become the Counter-Strike of RTSs.
Opus Angelorum said:I played the beta on my X800XL and quite frankly it looked awful, can someone confirm what we see in the screenshots is what a DX10 card can produce?
Xater said:Gmae looks like on the screens on my PC (DX10 card, Geforce 8800 GTX)
Opus Angelorum said:I played the beta on my X800XL and quite frankly it looked awful, can someone confirm what we see in the screenshots is what a DX10 card can produce?
Opus Angelorum said:Thanks, framerate?
Proc said:ebgames says its 03/01/08 but you have to think it'll hit sooner than that but who knows.
Opus Angelorum said:I played the beta on my X800XL and quite frankly it looked awful, can someone confirm what we see in the screenshots is what a DX10 card can produce?
Teknopathetic said:"1. Is this just like Ground Control, where you make a drop zone and drop in units? No resource collection of any kind?"
Yes, although the drop zone is already made for you.
"2. Is there any "cover" for ground units besides buildings?"
Infantry can use forests as well. Also, line of sight has an effect as well.
"3. How do you "control" territory? Capturing those red circle points and getting machine guns up?"
You just need to capture the points by having at least one unit in each of the connect zones, setting up AA/Machine guns, etc. are optional and will build if you keep a unit in that zone long enough.
"4. Can you place buildings or structures of any kind?"
Nope
"5. How many sides are playable and how different are they?"
I don't think there's much difference between any of the sides. This isn't a game where having unique units and different play styles matters too much, since each of the 4 roles are different enough already.
"6. How does the drop in, drop out multiplayer work?"
Like a multiplayer FPS. The game starts on the server, people can join and leave at will, the game won't end until one of the teams wins.
Personally, I think the Ground Control design is 90000% better than anything using the basic peon-micromanagement of gathering resources, etc. *That* is archaic.
Teknopathetic said:Personally, I think the Ground Control design is 90000% better than anything using the basic peon-micromanagement of gathering resources, etc. *That* is archaic.
KTallguy said:Thank you for your answers!
Yea, I agree that the micromanagement of resource gathering is getting old, although I'm sure I'll still love SCII. Still, COH did a great job by making players capture and hold command points for resources. It was an excellent balance.
I enjoyed Ground Control's design but I felt like it was very simple. Just position your units well and you win. I felt like your options were pretty limited in terms of different strategies. Units also didn't vary up too much (this is all from fuzzy memory though...).
I'll give this demo some more time, but I'm just curious as to what (other than graphics) makes it so good? The accessibility?
Also, how do you gain resources, and how do you get bigger and better units? Is everything available from the start?
What kind of tactics are available for units other than: Long range units hang back, tanks in the front? COH had an awesome flanking system with suppression fire and cover, is there anything like that in this? Or is it a bit of a throwback?