Oldschoolgamer said:Seems fair. They should have made the game actually play worth a damn, on the wiimote, since...you know, thats what everyone that bought a wii has. There really isn't a comparison to be made here, especially not one to Smash Bros. Nintendo is making sure that the game is playable on all controls. They have worked with various people, to make sure that it doesn't suck to play, and, has customizable controls, for all forms of controller. Wiimote, Wavebird, and CC, are all going to play like they should, and not like some half-assed attempt, with tag a long motion controls, for the hell of it.
Samba didn't require the maracas, but pad control wasn't broken, either.ethelred said:This is not the case, for what it's worth, with games like Samba de Amigo for Dreamcast or Guitar Hero for PS2 -- games that are, firstly, not ports; and secondly, do not have broken and unplayable modes involved but are in fact strictly designed for those extra controllers.
There's no reason Smash should map as horribly to the wiimote/nunchuk as this game does.Vard said:This is what I was thinking. Assuming the best way to play Brawl will be still with the GC controller (which of course comes separately), are they going to rate the game lower because you have to pay extra for the best control scheme? Probably not.
Segata Sanshiro said:Joust, there's going to be a thread like this for every moderately hyped game on any system that gets a low score.
The best option there.Mr. Pointy said:So it plays well with the CC then?
Well that's alright then.MisterHero said:The best option there.![]()
spwolf said:i told you, N needs to packin CC controller in the future... its the truth.
I wonder if that will come next year.
dfyb said:as a fairly long time guilty gear fan (got into it in ggxx original), it's pretty annoying seeing these wii-only people being all like "i'm a hardcore wii owner, and to PROVE my wii-hardcore-edness, THIS game will be a game i buy and enjoy and PROVE that wii is for hardcore gamers!" when it's pretty obvious these people weren't really into guilty gear before this (otherwise it makes sense to me that they would just get it for ps2 and use their stick just like with all the guilty gear games they've been playing). i have a wii, but i've been playing ggxx:ac import on ps2 and have no reason to get it for wii.
I thought both supported widescreen and 480p... Which is right?Shin Johnpv said:I own every version of a GG game released so far (including the DC one and that bullshit crap that was a DS game) and I started with the series back on the PS. I still bought the game for Wii because 1. It supports widescreen which the PS2 version doesn't, 2. I own both an Arcade stick that works on PS2, GC, and Xbox and there for works on the wii, and a CC.
The system comes with a nunchuk.Glass Joe said:Zelda Wii? Zero out of 10. It's unplayable without an add on controller (the $20 nunchuck).
Outside the waggle control options, the Wii version offers a few other (small) additions...The Abominable Snowman said:with the only addition being something that sets the game back a little.
Gunloc said:You wouldn't judge other games that often use various specialty controllers like that, so why this one? Because Aksys didn't bundle a controller with the game? That's not very feasible for a small upcoming company, especially when there is already two highly accessible options already on the market.
And once again, IGN didn't hold games like House of the Dead II, Sega Superstars, Dino Stalker or Steel Batallion: Line of Contact to this standard... so why hold the Wii release of GGXAC to it?Kintaro said:Tough shit. It's the Wii. The default control scheme of the system is the Wiimote + Nunchuck. If your game does NOT play well with that, it should be docked. If it comes with it's own controller, the game is judged by that. Period. You cannot score it based on an additional purchase you have to make outside of the game. That's all there is to it.
jarrod said:And once again, IGN didn't hold games like House of the Dead II, Sega Superstars, Dino Stalker or Steel Batallion: Line of Contact to this standard... so why hold the Wii release of GGXAC to it?
Steel Batallion no, but LOC was it's (semi)sequel... and it was only sold sans crazy $200 controller iirc.jmdajr said:( I don't think you could buy steel battalion without the controller.)
jarrod said:Steel Batallion no, but LOC was it's (semi)sequel... and it was only sold sans crazy $200 controller iirc.
You cannot score it based on an additional purchase you have to make outside of the game.
Well, agreed there... I actually prefer the DS2 d-pad to the CC, even if it's slightly smaller.jmdajr said:ahhh, I see.
well who knows.
Overall, I say guilty gear works far better with the ps2 controller anway.
I cant see the wavebird being good for this type of game. The layout just
doesn't work very well.
random:
how MS approved that d-pad on the 360 controller is beyond me.
jarrod said:And once again, IGN didn't hold games like House of the Dead II, Sega Superstars, Dino Stalker or Steel Batallion: Line of Contact to this standard... so why hold the Wii release of GGXAC to it?
Talamius said:I wonder if eventually Nintendo will tell the hardcore gaming media to piss off. They're highly successful even with the consistently crappy review scores, so why should Big N cater to them at all? Which would you rather be getting publicity from: bad pub from IGN/Gamespot or great pub from USA Today/CNN?
LoC required the controller because it was an online add-on, not a sequel. The IGN review even specifically states that you have to own SB, and says the total cost is $250 as a result.jarrod said:Steel Batallion no, but LOC was it's (semi)sequel... and it was only sold sans crazy $200 controller iirc.
lolSovanJedi said:You gave the score away! Why did you spoiler it then?
Actually I heard Guilty Gear's controls for the Wii were really goddamn awful. It doesn't really matter if you have a Classic Controller, but there are some poor souls out there who can only go at it via the Wiimote, so I guess the review is just for them. Maybe they should've put the disclaimer "Add three points if you own a Classic Controller" or somesuch thing.
Nitpick all you like, doesn't change the fact this is the first time IGN's docked points for a control scheme that necessitates an additional hardware purchase. They're holding this game to a different standard than any other game they've ever reviewed, even those with similar circumstances... if anything's embarrassing, it's your vast diversity of grasping excuses here.Of All Trades said:LoC required the controller because it was an online add-on, not a sequel. The IGN review even specifically states that you have to own SB, and says the total cost is $250 as a result.
The IGN review of HotD2 specifically states that the game is shit without the gun, and it's not like dc.ign was a particularly balanced website. But hey, if I go back 8-9 years for reviews from people who I don't think even work at IGN any more, I'm sure I can find examples of shoddy reviews.
The IGN review of Dino Stalker has a score of 4.0; I'm not even sure if the game can be played without the guncon. But yeah, IGN sure was giving Dino Stalker a pass with that 4.0, and I'm sure if they docked it two more points it would have made all the difference in the world.
The IGN review of Sega Superstars is a "glowing" 7.0, and the game requires the eyetoy and even says so on the box.
Any other examples you'd like to share, or do you need to be further embarassed?
What accessory is missing for Halo 3? Hell, it even comes with a 48-hour XBL gold trial card.Alcibiades said:I wonder Halo 3's scores would look like if they judged it based on what is packed with the 360:
System + 1 controller + XBox Live Silver
Since multiplayer requires you to buy an extra accessory not packed in with the system (and you shouldn't assume people have bought something extra that would enhance the titles they play) and online play requires you to spend additional money on a subscription, I'd say IGN should reconsider their score.
Well, except all the ones I've been listing. :lolOf All Trades said:Seriously, you fools need to realize that all your "counter-examples" are products that have at least one SKU which includes the accessory required for the score given.
jarrod said:Nitpick all you like, doesn't change the fact this is the first time IGN's docked points for a control scheme that necessitates an additional hardware purchase. They're holding this game to a different standard than any other game they've ever reviewed, even those with similar circumstances... if anything's embarrassing, it's your vast diversity of grasping excuses here.
Also, Line of Contact was adding all new content, it's not simply an online append disc.
Bullshit. Ignoring the fact that you're acting like a fucking baby over a number (rather than review text), every example you've provided is specifically designed to work with hardware that is packaged in at least one SKU, with HotD being the only exception and, again, it's a fucking dc.ign (masters of impartiality that they were) review from over eight fucking years ago.jarrod said:Nitpick all you like, doesn't change the fact this is the first time IGN's docked points for a control scheme that necessitates an additional hardware purchase. They're holding this game to a different standard than any other game they've ever reviewed, even those with similar circumstances... if anything's embarrassing, it's your vast diversity of grasping excuses here.
All new content for online play. There was no single player content for LoC.Also, Line of Contact was adding all new content, not simply an online append disc.
Do you really think games that require an accessory to be played at all should be docked for standalone versions?jarrod said:Well, except all the ones I've been listing. :lol
You mean the HotD3 IGN review where they specifically state that playing with the controller is just as good as the light gun?And if HOTD2 is a bit too old for you... well, I guess we could use HotD3 as a more recent counter-example.
Of All Trades said:Bullshit. Ignoring the fact that you're acting like a fucking baby over a number (rather than review text), every example you've provided is specifically designed to work with hardware that is packaged in at least one SKU, with HotD being the only exception and, again, it's a fucking dc.ign (masters of impartiality that they were) review from over eight fucking years ago.
Again... there's also HotD3, which came packaged all by it's lonesome and didn't even see a SEGA released accessory in the states. Or Sega Superstars (no EyeToy SKU), Dino Stalker/RE Dead Aim (no Guncon SKU), PSO (no Keyboard SKU on any platform)... the only real bullshit here is your ineffectual, inaccurate whining to the contrary.Of All Trades said:Bullshit. Ignoring the fact that you're acting like a fucking baby over a number (rather than review text), every example you've provided is specifically designed to work with hardware that is packaged in at least one SKU, with HotD being the only exception and, again, it's a fucking dc.ign (masters of impartiality that they were) review from over eight fucking years ago.
Regardless, it never came bundled with that needed controller. You also didn't need to orginal SB to play it, so at worst it was an upgraded rerelease (a la SF2T or something) rather than any sort of append or upgrade disc.Of All Trades said:All new content for online play. There was no single player content for LoC.
lol. Hell, I'm pretty sure IGN staff apologized for dc.ign reviews after the DC died.Segata Sanshiro said:Someone's got a chip on his shoulder about DC IGN. Turn you down for a job or something?
Unison said:Plenty of Virtual Console games require an additional controller purchase that isn't bundled with the game (obviously), but the games aren't docked in any way.
Why should Guilty Gear be judged differently than those?
The VC tells you what controllers you need before you buy the game.0Unison said:Plenty of Virtual Console games require an additional controller purchase that isn't bundled with the game (obviously), but the games aren't docked in any way.
Why should Guilty Gear be judged differently than those?
So you're saying that games which can be turned on but not played in any way because they require an accessory should be docked, even if the box says "requires <accessory>?Again... there's also HotD3, which came packaged all by it's lonesome and didn't even see a SEGA released accessory in the states. Or Sega Superstars (no EyeToy SKU), Dino Stalker/RE Dead Aim (no Guncon SKU), PSO (no Keyboard SKU on any platform)... the only real bullshit here is your ineffectual, inaccurate whining to the contrary.
So you're saying that I can play LoC (actual gameplay) without the SB controller? Really?Regardless, it never came bundled with that needed controller. You also didn't need to orginal SB to play it, so at worst it was an upgraded rerelease (a la SF2T or something) rather than any sort of append or upgrade disc.