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IGN Insider Head to Head: Resident Evil 4 PS2 Vs GC

I love how they used these tiny screens for the GC version and used larger screens for the PS2.
 
beermonkey@tehbias said:
Fewer pixels to fill = avoids slowdown.
Although capcom DID claim it was an aesthetic decision and not something that they technically couldn't pull off on the GC.

Then again, Ps2 does have more bandwidth than GC and Xbox, easily, and Mikami also said he'd cut his own head off if RE4 ever went to the Ps2, so who knows? :lol
 
This is kind of duh.

GC is better hardware so the game looks better on GC. The 'extras' are necessitated by the fact that the port is inferior in every other respect in addition to arriving much later. Still it's a great thing for people who didn't have a GC and wanted to play RE4.
 
MutFox said:
I hope they release a "Director's Cut" for the GCN or next gen consoles.
Just to have the ULTIMATE version.

Yeah, I really want that to. I don't have a PS2, but I wanna play the extras.
 
It's a shame there is no perfect version of this game...

An XBOX port would have solved everything, me thinks. The GC version clearly stomps the PS2 version visually, but the GC version still has a lot of its own flaws.

It's still interesting to see how it turned out. I do think they did a pretty good job overall. RE4 was a pretty high end game on the GC, so the fact that they got THIS close is impressive. I didn't expect the audio issues, though, but I understand why they exist (using FMV cutscenes requires a *LOT* of space -as a demo of the game proved- and probably didn't leave much for the audio).

It should still do well for Capcom. The downgrades are obvious, but I don't think the casual audience will even be able to see a difference...
 
Sho Nuff said:
I am constantly amazed how people who are paid to write do not know the difference between "it's" and "its."
I refused to eat at a resteraunt the last night because they had "pizza's" and "pasta's" as category titles. I'm truly amazed at how poorly educated (or lazy) people have become.
 
Amir0x said:
...

holy


fuck

I just would've liked to see them capture both games identically. Not one in widescreen and another letterboxed. I'd like to see each comparison shot as identical as possible.
 
AlphaSnake said:
I just would've liked to see them capture both games identically. Not one in widescreen and another letterboxed. I'd like to see each comparison shot as identical as possible.

It's supposed to capture PS2 in its top form vs. Gamecube in its top form. For PS2, that happens to be widescreen. For GC, it only has the letterboxed. It's by far the most apt comparrison.
 
lmao at Amir0x's avatar! :lol

Amir0x said:
It's supposed to capture PS2 in its top form vs. Gamecube in its top form. For PS2, that happens to be widescreen. For GC, it only has the letterboxed. It's by far the most apt comparrison.

Yep, that sounds right to me. Their alternatives were to:

Blow up the GC shots to the same res. as the PS2 shots; which would make the GC look blurry.

Scale down the PS2 shots, making them lose details that are available from a higher resolution texture.

By showing both at native res, the PS2 shots have an advantage but that's because anamorphic widescreen is a big benefit over non-anamorphic, so it's only fair to compare like for like.
 
Jive Turkey said:
I refused to eat at a resteraunt the last night because they had "pizza's" and "pasta's" as category titles. I'm truly amazed at how poorly educated (or lazy) people have become.

Surely then, that must've been the worst restaurant ever! Thank goodness such food did not even touch your gramatically-correct speaking mouth!!!
 
IGN said:
If you prefer to play games in 4:3 (full screen) than the 16:9 PS2 setting can be turned off, unlike the unchangeable letterbox viewing format on the GCN.

Takuan said:
IGN's got you covered on the latter, too! Don't they have an editor to go through every article before it's posted online? If they do, that person should be fired.

Wow, that's even worse. I meant using "then" when you should use "than", which is pretty common (and annoying). Someone who does the opposite must've dropped out of school even earlier!
 
AlphaSnake said:
I just would've liked to see them capture both games identically. Not one in widescreen and another letterboxed. I'd like to see each comparison shot as identical as possible.
Link

PS2
9677_5.jpg


GCN
10586_2.jpg


Amir0x said:
It's supposed to capture PS2 in its top form vs. Gamecube in its top form. For PS2, that happens to be widescreen. For GC, it only has the letterboxed. It's by far the most apt comparrison.
Don't some/most widescreen TVs give you the option to "zoom" things?

IMO, they should've compared apples to apples, for people with standard TVs (illustrating plainly how the GameCube has the advantage), and then compared oranges to oranges, for people with widescreen (illustrating how the PS2 has the advantage), rather than being half-assed, comparing apples to oranges, and just expecting people to accept their word on which one is better.
 
ruby_onix said:
Don't some/most widescreen TVs give you the option to "zoom" things?

That would not have fixed the comparrison. In fact, it's possible that would have made it worse. Not that it matters, because RE4's letterbox was a "cinematic" effect.

ruby_obix said:
IMO, they should've compared apples to apples, for people with standard TVs (illustrating plainly how the GameCube has the advantage), and then compared oranges to oranges, for people with widescreen (illustrating how the PS2 has the advantage), rather than being half-assed, comparing apples to oranges, and just expecting people to accept their word on which one is better.

That doesn't make any sense. The whole point of this comparrison was to compare PS2 at top form vs. Gamecube at top form, period. It's not to slag off people with shitty TVs, it's to show accurately what the merits are of both titles at their absolute best.

And so they did it. It's by far the most apt comparrison, and any other way would have just been asinine.
 
Although I think it sucks that the they have to be compared like that, you can CLEARLY see atmospheric effects (lighting) is MUCH better with the Gamecube.

So..in the end

Visuals=Gamecube
Content=PS2

I'm still torn :(
 
10586_2.jpg

This shot also gives you a small taste of the evil dithering problems that plague the GC version. >_<

I really wish they had created a version of this game for XBOX or something...
 
dark10x said:
10586_2.jpg

This shot also gives you a small taste of the evil dithering problems that plague the GC version. >_<

I really wish they had created a version of this game for XBOX or something...

I think a warp from hell consuming all people with console wars would have come to fruition. Comparing all three version would have been cool though and I would have liked to see how the Xbox would have stood up to the Gamecube version.
 
BlueTsunami said:
Although I think it sucks that the they have to be compared like that, you can CLEARLY see atmospheric effects (lighting) is MUCH better with the Gamecube.

So..in the end

Visuals=Gamecube
Content=PS2

I'm still torn :(


If you have a Gamecube, do yourself a favor and get that version. The further I get in the PS2 version, the more I'm saying "ew".
 
BlueTsunami said:
I think a warp from hell consuming all people with console wars would have come to fruition. Comparing all three version would have been cool though and I would have liked to see how the Xbox would have stood up to the Gamecube version.

It would have a bump mapping and custom soundtracks. =P
 
I'd expect the models to look better on the Xbox, but the different special effects to look better on GC.
 
CVXFREAK said:
This is Capcom, no way on the latter. =D

lol =P ...was just joking around. It would sort of take away from the overall atmosphere if it had a custom soundtrack imo. Can you imagine me rocking those Zombies in the village to:


"YOU'RE AS COLD AS ICE...WILLING TO SACRIFICE OUUUR LOOOOOVE" :lol
 
Leatherface said:
lol =P ...was just joking around. It would sort of take away from the overall atmosphere if it had a custom soundtrack imo. Can you imagine me rocking those Zombies in the village to:


"YOU'RE AS COLD AS ICE...WILLING TO SACRIFICE OUUUR LOOOOOVE" :lol
Well, on XBOX360, EVERY game will support custom soundtracks...
 
ruby_onix said:
IMO, they should've compared apples to apples, for people with standard TVs (illustrating plainly how the GameCube has the advantage), and then compared oranges to oranges, for people with widescreen (illustrating how the PS2 has the advantage), rather than being half-assed, comparing apples to oranges, and just expecting people to accept their word on which one is better.


yeah. i hope they do this for next gen games cause i dont have an hdtv and frankly, i dont need to knwo which one looks/plays best at HD res.
 
quadriplegicjon said:
yeah. i hope they do this for next gen games cause i dont have an hdtv and frankly, i dont need to knwo which one looks/plays best at HD res.

don't hold your breath! No one is going to make illogical comparrisons for the lowest common denominator.
 
CVXFREAK said:
:lol

I'd do a detailed comparison if I had a screen capture device. =/

It just doesn't make sense, ya know. Next-gen is the "HD Era." So they're going to do a comparrison for people who don't have HDTV?

You wanna show the games at their best, nothing more nothing less.
 
I pretty much hate my gamecube and refuse to buy any more games for it, but having recently finished the PS2 version of RE4 I can safely say to get the GC edition, I think. Obvious graphical differences, crap FMV, muffled sound, long load times. If you care about the extras, still, get it on the GC, beat the game, then wait for RE4 PS2 to go budget priced.
 
EviLore said:
I pretty much hate my gamecube and refuse to buy any more games for it, but having recently finished the PS2 version of RE4 I can safely say to get the GC edition, I think. Obvious graphical differences, crap FMV, long load times.

I will take your advice and act on it. I've decided to go with the Gamecube version...I just can't get over all those hangups for the PS2 version.
 
Amir0x said:
That would not have fixed the comparrison.
That's debatable. An anamorphic signal has to be stretched or squeezed to get the right aspect ratio. With that in mind I think it would be perfectly reasonable to use scaled images from the Cube version as a comparison.
 
cybamerc said:
That's debatable. An anamorphic signal has to be stretched or squeezed to get the right aspect ratio. With that in mind I think it would be perfectly reasonable to use scaled images from the Cube version as a comparison.

Why would any alterations need to be made to an already accurate comparrison? It's perfect the way it is, because it compares both versions at top form.
 
Well, I can now safely say that the PS2 version fixes the problems I had with the GC version...but obviously (as we all know) damages so many other things. The image quality received a huge boost on PS2. It's quite a bit cleaner looking and the 24-bit color depth prevents dithering of any sort (which was a serious problem on the GC).

However, I see no reason to go for the PS2 version as so many other things have been downgraded. It seems that lighting and textures suffered the most. I'll stick to the GC version...
 
BlueTsunami said:
I will take your advice and act on it. I've decided to go with the Gamecube version...I just can't get over all those hangups for the PS2 version.

Having played both versions, I second everything Evilore said (well... except I don't hate my GameCube :)). Basically, if you own both consoles, get the GC version. I like how IGN makes the point that it's slightly more 'immersive', because that's a good way of stating it. The differences aren't huge -- if you only have a PS2, there's no need to rush out and buy a Cube or anything. :) But if you have the choice, go with GC.

I agree, by the way, that the more important point is: get the game!
 
dark10x said:
Well, I can now safely say that the PS2 version fixes the problems I had with the GC version...but obviously (as we all know) damages so many other things. The image quality received a huge boost on PS2. It's quite a bit cleaner looking and the 24-bit color depth prevents dithering of any sort (which was a serious problem on the GC).

You might want to mention that the issues with the GC version aren't very noticable on a small TV... I think you talked about that in another thread before?
 
Naked Snake said:
You might want to mention that the issues with the GC version aren't very noticable on a small TV... I think you talked about that in another thread before?
Oh yeah, small, non-HD sets won't really reveal any of these problems.

Honestly, image quality generally doesn't bother me too much, but artifacts as a result of low color depth do annoy me greatly. RE4, PoP2 (returned it for another version as a result of dithering), PN03, Twin Snakes, and loads more. GC's 16-bit color output is shit (looks like something you'd see from an old nVidia TNT).
 
dark10x said:
Oh yeah, small, non-HD sets won't really reveal any of these problems.

That's how I played it, on a 20" WEGA, and dithering or whatever never bothered me, the game looked great. it does have anamorphic squeeze though, so I'm looking forward to seeing how the PS2 version compares on the same TV but with the anamorphic squeeze now, hopefully in a few days I'll get it.

On the other hand, color dithering bothered me A LOT in Twin Snakes, it was very noticable... Just wondering, what color depth does Metroid Prime run at?
 
Amir0x said:
Why would any alterations need to be made to an already accurate comparrison?
Because it's not accurate. The screens have been downsized (and amazingly the PS2 screens still look quite blurry). This has been done to get the right aspect ratio on the PS2 screens (vertical compression). The Cube screens have been downscaled accordingly.

So what you're seeing is not 100% of the PS2 version nor 100% of the Cube version. In fact it's more like 75% and 50%.
 
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