Haven't posted this on the NCSoft assets page yet?End of the video said this
Altho I am expecting (or rather hoping) it does come with some restrictions (as in: no trading post, no map chat) to keep everything enjoyable.
Raids without the trinity sound... rough. Not really sure how they'll handle it, if it's just dungeons with more players then NOPE.
Raids without the trinity sound... rough. Not really sure how they'll handle it, if it's just dungeons with more players then NOPE.
This guy who data-mines the GW2 client all the time caught this about a month ago.
More than likely the "Free" accounts are the trial account
Here's hoping raids are actually interesting and not random crapfest dungeons are
Haven't posted this on the NCSoft assets page yet?
What's this Trinity you guys keep going on about and how does it affect gameplay by not having it? I was considering jumping in on GW2 recently...
What's this Trinity you guys keep going on about and how does it affect gameplay by not having it? I was considering jumping in on GW2 recently...
Call me when they make a sequel to Guild Wars.
Call me when they make a sequel to Guild Wars.
There are three roles in classic MMO design: Tank, Healer, and DPS.
Tanks have abilities to keep other players from taking damage, and staying alive.
Healers are self-explanatory.
DPS focus on damaging opponents.
This high-level set of roles provides a basic set of interesting mechanics that can be built on. Even in the most basic kind of encounter, everyone has their role to play.
If there are no roles, then it becomes much more difficult to design. How do you make an enemy strong enough to threaten one player but not wipe the party?
People should play it for sure.
It's a shame my Mac doesn't run the game at an acceptable level (even if they say it does, the mac port isn't good) or I would've played it for longer for sure.
Yea pass on that, fucking GW2 dungeons suck ass without the trinity. I can't imagine doing raids without it.
I'm afraid it will just be like the large outdoor boss fights (read: zergs) like The Shatterer and Tequatl.Raids without the trinity sound... rough. Not really sure how they'll handle it, if it's just dungeons with more players then NOPE.
Leveling in Guild Wars 2 was AMAZING, mostly because of the jump puzzles and world events.... The end game, not so much.
If these "raids" change that, I will definitely return.
Trinity
Dedicated Tank, Dedicated DPS, Dedicated Healer
There are three roles in classic MMO design: Tank, Healer, and DPS.
Tanks have abilities to keep other players from taking damage, and staying alive.
Healers are self-explanatory.
DPS focus on damaging opponents.
This high-level set of roles provides a basic set of interesting mechanics that can be built on. Even in the most basic kind of encounter, everyone has their role to play.
If there are no roles, then it becomes much more difficult to design. How do you make an enemy strong enough to threaten one player but not wipe the party?
Leveling in Guild Wars 2 was AMAZING, mostly because of the jump puzzles and world events.... The end game, not so much.
If these "raids" change that, I will definitely return.
No, I don't think anyone has accomplished breaking the holy trinity of MMOs. Even not-fantasy ones sometimes stick with the trinity if they are RPG-based.Interesting, apparently I need to read a lot more about this game. Sounds like they haven't really found a compelling alternative? I'm all for developers trying to break the mold, I think I'll give it a shot regardless, but I'd hope they're actively looking for new ways to play because it's sounding like, at least in here, they haven't accomplished that yet.
Didn't they come out recently and kinda hint that they wouldn't be completely against re-adding some of the more trinity-like combat mechanics back to the game in some form?
I feel like I read that recently.
Interesting, apparently I need to read a lot more about this game. Sounds like they haven't really found a compelling alternative? I'm all for developers trying to break the mold, I think I'll give it a shot regardless, but I'd hope they're actively looking for new ways to play because it's sounding like, at least in here, they haven't accomplished that yet.
Didn't they come out recently and kinda hint that they wouldn't be completely against re-adding some of the more trinity-like combat mechanics back to the game in some form?
I feel like I read that recently.
That's not really a problem created by a 'lack' of trinity but rather by the way encounters are designed, and the rather poor AI used in those fights, some of the creatures in the last living story Season and in the Beta already show signs that going full DPS might not be the best Idea anymore, let's just hope whatever Raids end up being or whatever else they have in store when 'challenging content' is concerned follows the same path.The lack of a trinity has led to the meta being that players build their characters towards maximum DPS, buffing each other for maximum DPS and dealing with enemy conditions. Players heal themselves (or revive downed teammates) and instead of a tank, players take care of themselves by dodging.
On one hand, I had to deal with the grief of putting together raid groups back in WoW or guilds falling apart when key members up and left, and raided for 3 or so years but frankly I just see a soft trinity (at best) really underwhelming.The lack of a trinity has led to the meta being that players build their characters towards maximum DPS, buffing each other for maximum DPS and dealing with enemy conditions. Players heal themselves (or revive downed teammates) and instead of a tank, players take care of themselves by dodging.
I think it's more fun that way. But they're adding taunt skills into the game so it makes me think that at the least there will be tanking after the expansion is introduced. By the way, as of now, some of the better players who know the content breeze through dungeons like it's nothing. I'm not sure how having the trinity could make it any easier. The focus on DPS means things die fast.
We kick cuz of inactivity and the 500 player limit. We welcome anyone who was kicked for that reason back, just reply in the Cummings thread with your account name.Yes I like the multiple way to level, I miss GW1 focus on skills though. Level Cap was 20, then everything was skill based.
I actually started playing GW2 again this week and noticed the GAF guild kicked me
No, I don't think anyone has accomplished breaking the holy trinity of MMOs. Even not-fantasy ones sometimes stick with the trinity if they are RPG-based.
The lack of a trinity has led to the meta being that players build their characters towards maximum DPS, buffing each other for maximum DPS and dealing with enemy conditions. Players heal themselves (or revive downed teammates) and instead of a tank, players take care of themselves by dodging.
I think it's more fun that way. But they're adding taunt skills into the game so it makes me think that at the least there will be tanking after the expansion is introduced. By the way, as of now, some of the better players who know the content breeze through dungeons like it's nothing. I'm not sure how having the trinity could make it any easier. The focus on DPS means things die fast.
On one hand, I had to deal with the grief of putting together raid groups back in WoW or guilds falling apart when key members up and left, and raided for 3 or so years but frankly I just see a soft trinity (at best) really underwhelming.