Sho_Nuff82 said:The game looks like shit, how is that graphics score unfair? The game's look would've been slammed on Xbox.
Not enough Light Bloom for you?
Sho_Nuff82 said:The game looks like shit, how is that graphics score unfair? The game's look would've been slammed on Xbox.
IGN Review said:Here's the big test of patience: If one of your characters falls in battle and isn't revived before the end of the fight, he or she is gone forever. Make a mistake or get caught unaware when the game tosses surprise reinforcements at you and that guy you just spent 20 hours leveling up is gone to be replaced by a generic character at level one. There's only one guy that can revive other characters on the battlefield...and he can die and be wiped out forever. There are no items that revive fallen comrades either, only an auto-restoration skill that will use health items (of which only a limited number can be carried) automatically when your health runs low.
drakesfortune said:Sounds absolutely dreadful.
oh snap!pilonv1 said:Sounds like GTA IV to me.
Yaweee said:Permadeath can be done well... but it just hasn't. The over reliance on surprise reinforcements seem to be the deal killer in this game, but there are a plethora of reasons why the systems have sucked in other games.
-Fire Emblem, King of One-hit kills.
-Tactics Ogre, Land of the Most Tedious Leveling System Imaginable.
-Hoshigami, Ruining the Blue Earth With Horrifically Long and Slow Battles. (Stella Deus, which is like a sequel without permadeath, is still boring as sin.)
-Warsong, Save and Reload after every single turn.
FFT kind of did it well, actually, but 99% of the time it is more time efficient to just reload.
First of all, just about every SRPG seems a generation behind. Why isn't this criticism lobbed at Fire Emblem on Gamecube and Wii?
Sho_Nuff82 said:The game looks like shit, how is that graphics score unfair? The game's look would've been slammed on Xbox.
Characters permadie (I like it as a verb!) if you don't revive them in 3 turns.Volcynika said:Does Valkyria have permadeath? I remember reading somewhere that it does, but I'm not sure.
duckroll said:I found the Japanese version pretty much unplayable too, so I agree with the review mostly. It's really shitty effort on what is otherwise a really interesting concept. I don't think we should be making excuses for "small developers" and "low budgets" and "at least it's a strategy game" because that's just having shitty ass low standards. There are lots of small developers and low budget SRPGs that don't have retarded technical issues. It's not too much to ask for decent standards, and this game totally falls short. Should've stayed a PS2 game instead of biting off more than they can chew on the 360. Blame the developer for making stupid decisions, and no one else.
wait till the inevitable $10 Gamestop clearance if you mustEvander said:So, is $45 a good deal, or no?
Hey, welcome to the club of three of us now who are actually playing this game on gaf.Aselith said:I bought the game and I've had a lot of fun with it so far. I really like that most weapon acquisition is done on the field as you pick the Nazis clean after killing them. The auto recovery system is a godsend for keeping important characters up. I've kept on every character and very rarely do I even have a dude fall and need revived. Story is pretty decent although I wish you could turn off the voice acting which is fucking horrendous.
I wish the demo had been set up better. They picked probably the worst level in the game to make a demo because of all the buildings in the area which exacerbates the camera issues. Most levels are open areas with trees and wrecked vehicles to cover behind so the camera is less of an issue (though still not good.)
Oh shit, sorry.KillJade said:The game sucks and looks like shit. Get over it.
KillJade said:The game sucks and looks like shit. Get over it.
let me bump this cause u guys seem to be jumping down ign's throat when OXM gave it a 2. Its a low budget poorlyAlphahawk said:Just so you know this game has been getting horrid reviews all over.
Have you played it?jrricky said:let me bump this cause u guys seem to be jumping down ign's throat when OXM gave it a 2. Its a low budget poorlyexecuted game so get over it.extremely
vireland said:The crazy part is that the game's budget was supposed to be north of (pinky to mouth) 2 million dollars. Not that tiny of a budget, and it seems like they would have dedicated another 10% to fix the SUPER BAD camera issues that are the most responsible for making the game a chore rather than a joy.
BlazingDarkness said:any review with the header 'epic fail' isn't worth reading
pilonv1 said:Sounds like GTA IV to me.
vireland said:The crazy part is that the game's budget was supposed to be north of (pinky to mouth) 2 million dollars. Not that tiny of a budget, and it seems like they would have dedicated another 10% to fix the SUPER BAD camera issues that are the most responsible for making the game a chore rather than a joy.
ixix said:So did anybody else actually finish this game? The actual strategy largely boils down to launching an all-out assault and hoping the enemy dies before you run out of healing items, the camera is execrable, and the graphics range from bad to abysmal. But the sheer absurdity of the premise, and the way it just kept ratcheting the absurdity up another notch from time to time actually got me to play all the way to the end.
The game really should've ended after you. That was the ludicrous apex of the whole premise, and everything after it just felt pretty pointless by comparison.kill Hitler
Hunahan said:That final Chimera fight was awesome!
Hunahan said:you're dropping gigantic fists out of the sky
Hunahan said:and calling in air raids to defeat 60 foot tall dinosaurs.
Hunahan said:Yeah, I finished it.
What do you mean by "everything" after? You mean theHitler? I thought those were fun.Eagle's Nest
Or do you mean the final chapter? That finalfight was awesome! You didn't like that?Chimera
Monroeski said:No matter how many bad things I hear about Alone In The Dark, there are the lines about it trying new things and having flashes of brilliance that still make me want to play it.
Ditto for this game and the knowledge that there are Dinosaur air raids. There is only one thing better than calling in planes to attack dinosaurs, and that's -
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AgreedPimpbaa said:The demo was all sorts of fail.
Monroeski said:No matter how many bad things I hear about Alone In The Dark, there are the lines about it trying new things and having flashes of brilliance that still make me want to play it.
Really? I found the cover system gets more useful as the game goes along.ixix said:I don't think I'd go so far as to claim that Operation Darkness has flashes of brilliance, but it has a unique premise that it exploits to occasionally hilarious effect. The actual gameplay is pretty weak, but the game is plenty playable as long as you can get past the camera, which I found annoying but functional enough on the largely barren battlefields that make up the bulk of the missions. It actually has some neat ideas with the Cover system, but that becomes less and less useful as the game goes on, reaching near uselessness around the halfway point before experiencing a bit of a resurgence towards the end as some new skills become available. With the auto-healing the game devolves into a slugging match between you and the enemy wherein you spam special attacks, the enemy spams special attacks, and by god you see which one of you runs out of healing items/soldiers first. Without the auto-healing the game is close to impossible. One-hit kills are downright common in the latter parts of the game, and there's no way in hell your sole reviver would be able to handle the workload if your guys didn't use a healing item automatically every time they took a tank shell to the face.
As an amusing aside, one of the later healing items is morphine. A typical battle may well see most of your characters going through a half dozen or more doses of the stuff. So not only are you commanding a squad of werewolves, pyromaniacs, and murderers, you're commanding a squad of morphine-addicted werewolves, pyromaniacs, and murderers.
Fair enough. Sounds like we got different types of enjoyment out of the game. I skipped over a lot of the story bits, like I usually do in SRPGs. If you're really interested in the story, or it's craziness, then I can understand why the after-ixix said:Thedid pretty much nothing for me. What kept me playing were the crazy bits where the game throws subtlety (and frequently good taste) to the wind and goes allEagle's Nestor"Hey guys, I'm Frankenstein's monster!"or"World War II is nothing but an elaborate plot to resurrect Dracula!"orHey guys, Jack the Ripper is here to help us! Pay no heed to the fact that the Whitechapel Murders were nearly 60 years ago!"Suffice it to say that I wasn't too keen on going through a bunch of challenge missions without the promise of 72 kinds of crazy as a reward. I really had to force myself through most of the Armed Recon missions as it was."I am Hitler! And if you think you're tough enough to handle me, well, how do you like this goddamn dragon!?"
The final chapter is terrible. It'sfollowed bya big, empty field with the stragglers from the fight with Hitlercapped off withAlexander Vlado for the fiftieth time accompanied by -- hooray! -- more damn dragonsThe game should've just ended afteran out-of-nowhere last boss accompanied by a synth choir who's all alone and too slow to do much of anything before he gets stabbed, clawed, and burned to death.That was easily the high point of the game, and one of the only times where I thought it was actually, genuinely, legitimately kinda good.the four consecutive battles in Berlin.
Awesome. With all the spoiler tags this post looks like a declassified CIA document.
Hunahan said:Yeah, I finished it.
What do you mean by"everything" after Hitler? You mean the Eagle's Nest? I thought those were fun.
Or do you mean the final chapter? That final Chimera fight was awesome! You didn't like that?
I actually really enjoyed it despite it's flaws. It's certainly not a "must play" or anything like that, and there are quite a few things that it really should have done better, but there's also quite a bit of fun, and I thought it really ended up feeling pretty satisfying by the time you're dropping gigantic fists out of the sky and calling in air raids to defeat 60 foot tall dinosaurs.
I mean, it ain't perfect, but calling it the worst game on the 360 (as IGN did) is still ridiculous to me. But oh well.
Started up Spectral Force 3 the other day. Seems pretty straight forward for the genre so far, but it's solid enough to entertain.
Still, I kind of appreciate the fact that Operation Darkness at least tried to do something different. The SRPG genre as a whole really needs more people to take some risks, imo.
Hunahan said:Really? I found the cover system gets more useful as the game goes along.
Once you get the anti-tank rifle, and particularly once you get Max to carry it, cover ambush with Cynthia + Cover attack with Max will eliminate 50% of the troops on the field for you. Not to mention, drive tanks down to frequent one-turn kills.
Cover attack>Dragon Slayer absolutely brutalizes the dragons until you get stomped on.
Hunahan said:was optional at best, more of a "completionist's finale" than anything. You can't expect that kind of content in a RPG to really be stuffed with new things, imo. Most people who play the game will probably never even find it. If you really found it boring, you could always just skip it imo.Eagle's nest
Hunahan said:As for gameplay.....I guess I figured that in an Operation Darkness thread of all places we'd be safe to go ahead with spoilers. Someone correct me if I'm wrong.
Quixzlizx said:Well, I was thinking about this game, but since you spoiled the plot I think I'll just link everyone who asks me about it to the IGN review instead.