But do they really ship to Sweden?ymmv said:Amazon.co.uk has it in stock. You can probably get free shipping, too.
But do they really ship to Sweden?ymmv said:Amazon.co.uk has it in stock. You can probably get free shipping, too.
Man, this constant idea that because "it looks like Ico" it is supposed to fit into that mold is really starting to get on my nerves.whatevermort said:I found it really quite boring, unfortunately, and the (very derivative) art wasn't enough to carry me forward. Compared to other art-platformers of recent times - because that's the genre it fits in, it's nothing like Ico or SotC to play - it really suffers.
zigg said:Man, this constant idea that because "it looks like Ico" it is supposed to fit into that mold is really starting to get on my nerves.
I am not challenging your opinion on how entertaining it is in the end--that's yours to hold and I likely have yet to play as much of the game as you have--but the creator and director said the overexposed look was about the bright sun shining while kids were playing shadow tag. Ico never entered the picture.
whatevermort said:Bought this. Played it for a good long while, and then (gasp) gave up. I found it really quite boring, unfortunately, and the (very derivative) art wasn't enough to carry me forward. Compared to other art-platformers of recent times - because that's the genre it fits in, it's nothing like Ico or SotC to play - it really suffers. Limbo is a much better game, and far prettier. Shame: the Wii is my de facto platformer machine, and I would have liked this to be astonishing. Roll on Donkey Kong, Kirby and Epic Mickey...
Mechar said:But do they really ship to Sweden?
Can you explain WHY you found it boring? I mean you can go into a thread for ANY game and say "this game sucks it's boring", but if you don't expand on why you feel that way it reads more like a troll post than something that was meant to add to the discussion.whatevermort said:They can say that all they like, but that's bull. I mean, everything about it reeks of Ico - not just the art-style, not just the washed-out, overly bright use of light, but the tone as well, the sound, the atmosphere, the entire damn colour palette. There's a bit near the start where you find an abandoned mine cart on a track across a huge gap in a castle, and you ride the cart across, and the camera pans back and the whole thing reeks of Ico. That's not why it was boring - it was boring because it was boring, frankly - and I loved Ico, and would love more games with that atmosphere. It wouldn't even have been a criticism if the game had been amazing, but it isn't.
Also, FWIW, I do agree - it's frustrating that people have assumed it plays like Ico because it looks like Ico. Although, that's what I expected, more than a completely straight 2d-plane platformer, so I'm not sure that Hudson are doing a great job of challenging that expectation.
nincompoop said:Can you explain WHY you found it boring? I mean you can go into a thread for ANY game and say "this game sucks it's boring", but if you don't expand on why you feel that way it reads more like a troll post than something that was meant to add to the discussion.
PS if you don't want your copy I'll buy it from you, since thehut are being dicks and won't send me my copy for whatever reason.
it looks like super paper mario or metroid other m ishFoxhoundNL said:It's kinda hard to not get a Wii at this point. I really like old school 2D platforming games... The games the Wii's getting in this genre lately is astounding. I wonder how the controls in these games work though, are you using the Wiimote like a regular controller with d-pad and stuff? Or point shit?
You're missing gimmick 4, where you actuallywhatevermort said:So: here's a 2d platformer with three major gimmicks.
Nunchuk is required. Analogue stick controls your character, Wiimote pointing is used to manipulate structures and light sources in the world.FoxhoundNL said:It's kinda hard to not get a Wii at this point. I really like old school 2D platforming games... The games the Wii's getting in this genre lately is astounding. I wonder how the controls in these games work though, are you using the Wiimote like a regular controller with d-pad and stuff? Or point shit?
nope.farnham said:it looks like super paper mario or metroid other m ish
play nes style and utilizing the pointer at some point
Well those mechanics sound pretty interesting to me, so I guess I'll have to wait until I get a chance to play it for myself to see if they're as dull as you claim. I wasn't trying to accuse you of trolling btw, I just don't think it's very productive to call a game boring without explaining your reasoning since it's such a shallow and generic complaint.whatevermort said:Yeah, sure. It's boring because the mechanics are dull. Remove the notion of being a shadow as being something exciting - because it's just a visual/narrative nicety, rather than actually affecting anything in a major way.
So: here's a 2d platformer with three major gimmicks. Gimmick 1 is that you can occasionally find objects in the world that you can change the light source on, altering the shadow. This amounts to latching onto something with the wii remote and wiggling around until it moves into place for your character to progress. It's a basic lever puzzle dressed up in fancy clothes. Gimmick 2 is that, occasionally sliders appear on the screen, and you can change the entire light source on the level. Sounds cool, but in reality, it's just moving some sliders - increasingly intricate sliders, but that just means more of them - to get some platforms to match up. It's boring and pointless and not nearly as inventive as it thinks it is. Gimmick 3 is when you walk through some funny portals - not even in the main levels themselves! - and get the chance to rotate the level a tiny bit, much like that Fez game that's been hyped for the last few years and still hasn't appeared. It was done a few years ago in the Paper Mario Wii game, and done better, because it didn't have insta-kill annoyances if you pressed the wrong direction (which was easily done, because you can only tell what's going to happen when you rotate the level via trial and error). In between this all there's some fine if basic platforming, which has a pretty decent sense of weight, but not much more to it than that - it feels a bit 2d Prince Of Persia-ish, almost, actually, but more responsive.
I can assure you, my post wasn't motivated by a desire to troll (because, please, give me some credit); it was motivated by being disappointed when I played a super-hyped game that turned out to be very bland indeed. Compared to Limbo, Braid, And Yet It Moves, or any other of the recent thoughtfully atmospheric puzzle-platformers, it doesn't come close to matching up - in my humble opinion, of course.
(Oh, and I've already passed my copy on, I'm afraid.)
I usually don't do this, but yes, I agree.Foliorum Viridum said:Just played this for an hour or so after FINALLY getting around to reaching for it off my shelf. :lol Only up to floor 12 so far but I'm liking it. Really neat concept.
I have to be honest, my initial impression was how beautiful the game could be... if it wasn't so ugly. Wii hardware really holds it back. Jaggy jaggy jaggy. If this was an XBLA/PSN/Steam title it would blow me away.
Gameplay-wise it seems to be introducing new ways of manipulating shadows fairly regularly which I hope it continues. The combat is simple enough for me to not mind it, but I'd much prefer less enemies already. The fun in this game is going to be solving the puzzles and finding the keys, that much is obvious.
I'll probably plough through it this weekend.
zigg said:Reading the last few posts, I have a question--
The press demo and the ready-to-go levels they had at E3 had no backtracking at all. Now that you have(right?) you now go back to use it? Do you have to remember where to go to use it? Is the backtracking tedious at all?materialization
Haunted said:I admit that I still haven't finished it. It was longer than I thought and I got caught up in a glut of other titles somewhere along the way. I feel kinda bad about it, but I get the feeling that I've really seen all the game has to offer.
Lost in Shadow comes together to form a unique package and is often inspired in its complex play of light and shadow. Its a fun game that sometimes frustrates, but also really works your brains capacity for spatial awareness. It has moments of brilliance and excitement, but most of the time simmers at fun and doesnt boil over into superb. If the premise has had you intrigued since it was introduced, we doubt youll be disappointed in the result.