JareBear: Remastered
Banned
IGN First - added 5 minute gameplay footage
This was one of the highlights of the XsX stream a couple weeks back. Looks pretty fun to me
Xbox Series X's The Ascent Looks Like Diablo Meets Judge Dredd – IGN First - IGN
Cyberpunk worlds are all the rage right now, but The Ascent aims to set itself apart from that crowd.
www.ign.com
The quick pitch for it is essentially “twin-stick Diablo meets Judge Dredd,” and the hour-long live demo I saw earlier this month made me more than excited to dive headfirst into its dark but impressively detailed world.
While the gameplay we’ve shown so far as part of this month’s IGN First looks cool enough, there’s a lot to The Ascent’s combat that I missed.....most notably, while it may look like a regular twin-stick shooter on the surface, you can actually choose to fire high or low with your primary weapon.
That might let you shoot over a crowd of weaker enemies to hit one farther away, or duck down behind cover and shoot over it from relative safety.
A sense of height isn’t limited to combat either, as the story takes place in what’s called an arcology – a towering building built by a megacorportation called The Ascent Group that has grown into a self-sustaining megacity. There are layers and layers of environments to rise and fight your way through here
While I still have some reservations about how much these areas might begin to blend together over time, their sense of depth is seriously impressive. Despite being trapped in a single (albeit very large) building, The Ascent’s levels only come off as compact or claustrophobic when they actually want to.
The graphical fidelity here is higher than you might expect from an ARPG, with sparks and smoke in particular looking fairly stunning. Rooms will subtly fill up with smoke as you fire guns and cause mayhem, and a notable highlight of the demo was one room that started fairly clear, but quickly filled with so much smoke that the light rays streaming through an opening started to become visible.
None of The Ascent’s level layouts are randomly generated either, only the enemy placements within them to keep fights unpredictable. This arcology is a large, handcrafted space that I’m told has essentially no load screens.
This was one of the highlights of the XsX stream a couple weeks back. Looks pretty fun to me
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