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IGN Strikes Again: What Nintendo Can Learn From Catherine.

-Pyromaniac- said:
new-super-mario-bros-wii-20110920105358123-000.jpg


was worth it for this

edit: not sure why it would be bannable to post this pic, someone can edit it out if it is but it looooks fine to me.

That is the stuff of nightmares.

Give me sheep and spike blocks any night but god not that.
 
Stumpokapow said:
One sentence summary of article's main suggestions:

Catherine shows that you can innovate while keeping classic gaming design in mind, and also be successful despite releasing a very challenging product.

Your summary is totally accurate, but does anyone really think Nintendo has a desire to release "a very challenging product"? I don't see how people can confuse Nintendo with avant garde.
 
-Pyromaniac- said:
http://wiimedia.ign.com/wii/image/article/119/1195673/new-super-mario-bros-wii-20110920105358123-000.jpg

was worth it for this.

Should have been first reply. Was exactly what I was gonna say. Even better since Catherine is blond like Peach.
 
LOL at IGN telling Nintendo to "learn" from Atlus as if Nintendo had a problem selling software many times more than Atlus.
 
theBishop said:
Your summary is totally accurate, but does anyone really think Nintendo has a desire to release "a very challenging product"? I don't see how people can confuse Nintendo with avant garde.

What is the criteria for "a very challenging product"?

Boobs?
 
Cerebral Assassin said:
Would Catherine be seen as a success if it was published by Nintendo?

Based on its sales for what it is? No, not really.

Based on its sales compared to Mario's sales? hahahahahahahahahahahahaha
 
demonturkey said:
What is the criteria for "a very challenging product"?

Boobs?

I'd imagine it's more the hard as hell block pushing puzzles.

The article never once says Nintendo should make 'mature' games or anything like that.
 
But Wario's Woods already has a deep storyline and complex morality system. It is just not a puzzle game, but an allegory of life.
 
Nintendo can only blame themselves for this. IGN only exists because Nintendo released the Nintendo 64. If it wasn't for that there wouldn't have been N64.com from which IGN was born. So the N64 can be blamed for both this and Sony's success with the PSX. Nintendo got their own back on Sony in 2006 with the Wii and it seems the long terms effects are also causing IGN to also rot from the inside.

IGN really should have prayed to their Nintendo shrine harder. Their lack of honour and respect for Nintendo could have easily been avoided. I for one will not miss them.
 
I don't really see why anyone has gone to IGN after they started doing the Review Preview and "Where's X Review?!" articles. Amazing how a man who started fake rumors about dark games for Wii was holding them together and his departure would make them even worse, but it happened.
 
Stumpokapow said:
One sentence summary of article's main suggestions:

Catherine shows that you can innovate while keeping classic gaming design in mind, and also be successful despite releasing a very challenging product.
1. Nintendo innovates
2. Catherine isn't successful by Nintendo standards, at all

so I don't see how Nintendo can learn anything from Catherine that is suggested by this summary.



I'd imagine it's more the hard as hell block pushing puzzles.
I couldn't beat a single level of doctor mario on easy until like my 20th game. It is a myth that Nintendo games are all easy, just because Epic Yarn is easy, doesn't mean getting all stars in SMG is easy too.
A very more puzzle like comparison, though, could be Minis March, and that game can get hard if you want to get gold medals.
 
Leonsito said:
edit c:\windows\ststem32\drivers\etc\hosts

Add this line:

127.0.0.1 www.ign.com

:D

I'm not even clicking the link to that article. Like their other one about what Skyward Sword could learn from Skyrim (or whatever it was), I'm not giving them the satisfaction.
 
Catherine is probably the wrong game to do this with since it was fairly unique.

But its something I've always wondered about IGN, gaming press and even fans, is this notion that Nintendo should follow the trends. I mean as it stands, they pretty much are the only ones who really serve the market they serve, and throwing your hat in an every expanding pool of games just seems like bad business sense.

Its like telling Disney/Pixar that they need to focus on doing a 250 dollar superhero blockbuster film that's live action. Sure there's a market for it, but there's also a market for what they do, and no where near as much competition.
 
I'm very thankful that there is at least one company out there that is not following the trends and forging their own path... especially since modern-day gaming trends are just so repulsive to me.
 
The only thing anybody could learn from Catherine would be how to make a game feel like torture.
 
What nintendo can learn from gears of War.

"Gears' puzzling yet bloody trip through the male subconscious is in many ways the furthest thing from a Nintendo game possible. Heavy on plot and stacked with modern gaming sensibilities, it could easily be seen as the very antithesis to the Big N's 2010 retro throwback Mario Galaxy 2. But is it really all that different? Or is there a correlation between the modern, analog-centric gameplay of both that's worth investigating?

IGN Nintendo wagers that just because he's a little mature for Mario, that doesn't mean Markus can't teach the stout plumber a thing or two in the one area he needs help the most. No, not how to score with Peach (get your mind out of the gutter). We're talking about wooing a different sort -- jaded gamers who have already been there and done that, and now want something more.

With the Wii U set to lead the company into the modern era of gaming, it's time Nintendo nabbed a few pearls of wisdom from quite the unlikely source. Below are some simple strategies that helped Epic to essentially repackage old-school FPS concepts into a successful modern game. Listen up, Nintendo -- we're talking to you."

Replace respective words with new ones and this article could essentially be about any game.
 
Cerebral Assassin said:
Would Catherine be seen as a success if it was published by Nintendo?

Would Nintendo even consider publishing a game like Catherine?

Why does Nintendo need to change? All they have to do is add one or two things and otherwise release the same game and people buy 20 million copies. Why bother changing when most people clearly don't even want it?
 
I wonder what Nintendo could learn from Nintendo. I mean, if they don't want to go third party they may want to take a look at the success of Nintendo.
 
Catherine has jumping, Mario has jumping. Listen up, Bulletstorm!

I can do this! I can be a writer for IGN!
 
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