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IGN: What Zelda Can Learn From Skyrim.

SovanJedi said:
Bullshit, the game is gorgeous in spite of the graphical weakness of the Wii. That is definitely them scoring it in relation to PS3 and 360 games, which is simply wrong as it is a Wii review judging it by Wii games alone. You as a customer can compare to other games because you exist outside of the spectrum.

It's like lambasting PSP games because they're not up to "modern standards" of PS3 and 360 games.

A better example would be lambasting DS games because they're not up to the visual fidelity of PSP games. Get ready for all kinds of hyperbole from the media about 3DS once PSV comes out.

They are way too predictable.
 
I don't want any of Oblivion in Zelda. In fact, Zelda is great and Oblivion is fucking depressing from the art to the gamepay. No thank you.
 
Momo said:
A friend linked me to a particularly fascinating thread regarding glitched animations on the Monster Hunter Freedom United boards @GFAQ a few months ago. I honestly couldn't tell if they were having a serious conversation or engaging in a long played out troll and counter troll operation. If they were at all serious I don't want to live on this planet anymore.
Do you still have this link?
 
mentalfloss said:
A better example would be lambasting DS games because they're not up to the visual fidelity of PSP games. Get ready for all kinds of hyperbole from the media about 3DS once PSV comes out.

They are way too predictable.
Why is it not allowed for two consoles launched around the same time, vying for the same market, to not be compared directly regarding one of it's attributes that could potentially hinder (some) people's enjoyment of a game?
 
Momo said:
Why is it not allowed for two consoles launched around the same time, vying for the same market, to not be compared directly regarding one of it's attributes that could potentially hinder (some) people's enjoyment of a game?
So every PSP game should have been marked down for not having the option of touch screen controls for those who enjoy them?
 
Momo said:
Ahh I see what you are saying. They could also give the next Zelda game a new protagonist (wow what a shitstorm) but have Link in there as an NPC that does awesome Link like things. Perhaps the story of a young adventurer growing from a novice into someone just about able to hand onto Link's tunic? I'd be interested in that. I felt the silent protagonist worked for Chrono Trigger, havent really seen it play out well since.

Or we could go with your idea, and just keep Zelda games simple ;)

I really can't think of a way you could make a Zelda game with an actual protagonist with personality that talks and not have fans just shit all over it, which is why I suggested a new series in the same genre as Zelda. It seems like Nintendo wants it both ways with Zelda. It seems like they want to have this big, involving stories and yet they want to keep it simple like they have with Link.
 
StuBurns said:
I thought you meant realistic in it's art direction department, my mistake.
Everything should be more realistic. And I ain't even to blaim for wanting this. Nintendo should be forbidden to use Conan music for their trailers because one automatically expects something epic, violent and grown up - and Zelda provides neither.
 
This has to be part of the Skyrim advertising/hype push. Comparing Old Rolled Pieces Of Paper to Zelda is such a long shot. It offers nothing in the way of dungeon puzzles and outdoor exploration based on new gadgets, which is probably the one defining element of the Zelda series. Swords and shields alone do not make a Zelda game.

ORPOP itself has hardly evolved since 2002. This becomes clearer everytime another bit of ORPOP:S is shown. They're making the same game again with UI tweaks and the camera now shakes in a different way when you fight. This is neither a role-model for the category of games Zelda is in, nor a role-model for evolving and modernising long-running game franchises in general.

If IGN had multiple brain cells, they'd have switched this masterpiece essay over to a Darksiders comparison. Because that would have riled up the fans just as much, if not more. But more importantly, it would have been relevant.
 
Momo said:
Why is it not allowed for two consoles launched around the same time, vying for the same market, to not be compared directly regarding one of it's attributes that could potentially hinder (some) people's enjoyment of a game?

Should reviewers bash Vita games for the system's lack of 3D display?
 
TheExorzist said:
Everything should be more realistic. And I ain't even to blaim for wanting this. Nintendo should be forbidden to use Conan music for their trailers because one automatically expects something epic, violent and grown up - and Zelda provides neither.
I'm playing thru OoT right now, 'epic' is the first word that comes to mind ironically.
 
Goldmund said:
Do you still have this link?
Naah, it was some user called tw1g, and there were some really insane comments in there. The thread title had expose in it iirc.

The_Technomancer said:
So every PSP game should have been marked down for not having the option of touch screen controls for those who enjoy them?
Lord Ghirahim said:
Should reviewers bash Vita games for the system's lack of 3D display?

If the reviewer enjoys touch controls/3D why not? It's the opportunity cost associated with playing non touch/non 3D games for him/her and it's a valid concern that hinders their enjoyment of a game. Again a review is one persons opinion, not a magical objective analysis. You guys need to align the reviewers you follow to your own criteria.
 
I think I get where the writer of the article is coming from but I think the mistake he made was picking 1 game that Zelda could learn from. Fact is, Zelda could stand to learn from a lot of games...and Zelda isn't the only Nintendo franchise that could stand to learn a few things.

IMO, a lot of Nintendo's games still feel like they were designed in 1997. They still haven't moved out of that mindset if you will. The vast majority of Nintendo's franchises just feel stale to me at this point. What was great in 1997 became good in 2000, pretty-good in 2003, ok in 2006, and just stale now... and graphics have nothing to do with it.

Personally, I'd like them to do more things like what they did w/ Metroid and the Prime games. They should do that with more of their series...put a whole new spin on them. Not every Mario game or Zelda game or Pokemon game needs to use the same formula as its predecessor.
 
TheExorzist said:
Nintendo should be forbidden to use Conan music for their trailers because one automatically expects something epic, violent and grown up - and Zelda provides neither.
Oh, you meant MATOOR!
 
Mortrialus said:
I really can't think of a way you could make a Zelda game with an actual protagonist with personality that talks and not have fans just shit all over it, which is why I suggested a new series in the same genre as Zelda. It seems like Nintendo wants it both ways with Zelda. It seems like they want to have this big, involving stories and yet they want to keep it simple like they have with Link.
Oh I agree it would be a shitstorm of note, even if masterfully executed. The problem is if they make it a new series, it would do less for them financially in the short term. But long term it would be better if they do make a new IP. As they can have existing Link/Zelda and a new character/IP positioned as their storyteller that they can build up over a few games. It would surely reap them financial and critical rewards :)
 
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TheExorzist said:
Everything should be more realistic. And I ain't even to blaim for wanting this. Nintendo should be forbidden to use Conan music for their trailers because one automatically expects something epic, violent and grown up - and Zelda provides neither.
You should be forbidden from using five-letter words that you don't know how to spell.
 
Baron Aloha said:
Fact is, Zelda could stand to learn from a lot of games.

I´m willing to agree with that, BUT: You then have to take into account what an enormous project a Zelda-game is. All the various different gameplay mechanics, all the content, all the polish. The Zelda-games really are unlike anything else out there, probably the reason why "Zelda-like games" are that rare. So, when you say "Zelda could do that like Skyrim" or "Zelda could do that like Dark Souls", you have to realize that Zelda *is* doing stuff that a lot of other games do...but combined into one game.
 
BurntPork said:
You should be forbidden from using five-letter words that you don't know how to spell.
Oh, excuse me. English isn't my first language and in fact I speak three languages every day. How much do you?

Why are Zelda-fans always that butthurt when someone when someone asks for some substantional changes in series? I don't get it.
 
Baron Aloha said:
Personally, I'd like them to do more things like what they did w/ Metroid and the Prime games. They should do that with more of their series...put a whole new spin on them. Not every Mario game or Zelda game or Pokemon game needs to use the same formula as its predecessor.

Nintendo was more willing to completely experiment with Metroid because it's not one of their main revenue franchises. Zelda is one of their breadwinners. They're going to experiment with Zelda (Majora, Wind Waker) but are going to be much more sensitive to backlash than they are with a franchise they don't really care if a release bombs or not.
 
Both are great series, and fuck IGN for comparing two beloved gaming franchises from different genres, countries, and consoles.

They're just setting up more west vs. east, Nintendo vs. PC, and action-adventure vs. rpg.
 
TheExorzist said:
Oh, excuse me. English isn't my first language and in fact I speak three languages every day. How much do you?

Why are Zelda-fans always that butthurt when someone when someone asks for some substantional changes in series? I don't get it.

Why don't just ask for a new IP if you want substantial changes in the series?
 
TheExorzist said:
Oh, excuse me. English isn't my first language and in fact I speak three languages every day. How much do you?

Why are Zelda-fans always that butthurt when someone when someone asks for some substantional changes in series? I don't get it.
Because in most cases, the people asking for those changes are basically asking for a whole new game, which is stupid. If you want a new IP, ask for a new IP.

What's your favorite series?
 
Shepard said:
Why don't just ask for a new IP if you want substantial changes in the series?
Because I see some great potential in the Zelda series. And reading through IGNs article I see I'm not the only one.
 
TheExorzist said:
Everything should be more realistic. And I ain't even to blaim for wanting this. Nintendo should be forbidden to use Conan music for their trailers because one automatically expects something epic, violent and grown up - and Zelda provides neither.
Why does "violence" or "realism" mean something is grown up?
 
BurntPork said:
Because in most cases, the people asking for those changes are basically asking for a whole new game, which is stupid. If you want a new IP, ask for a new IP.

What's your favorite series?
You're not gonna like the answer... ;)
My favourite series is in fact Resident Evil. And, believe it or not, I like the old style RE as much as I like RE4 (RE 5 never happend).
 
TheExorzist said:
Everything should be more realistic. And I ain't even to blaim for wanting this. Nintendo should be forbidden to use Conan music for their trailers because one automatically expects something epic, violent and grown up - and Zelda provides neither.


i kind of agree with this, Zelda trailers should feature their own music otherwise people would expect its games to be similar to highly inferior ones


also, this music trounces every trite reuse of Conan theme in trailers in existence
 
Ithil said:
Why does "violence" or "realism" mean something is grown up?
Not necessarily. But seeing that you fight with a sword in Zelda most of the time it's gonna be very difficult to do it without a certain amount of violence if you take the more realistic road.
 
Huge amount of hype for Skyrim, I already saw this when Oblivion was about to came out and it turned out to be one of the worst designed games of the generation.
 
TheExorzist said:
You're not gonna like the answer... ;)
My favourite series is in fact Resident Evil. And, believe it or not, I like the old style RE as much as I like RE4 (RE 5 never happend).
/your argument

RE4 was just like the older games in the series. The only thing that really changed was the perspective. The gameplay remained the same, and even the controls weren't changed much. It still had the elements of an RE game.

What do I win?
 
TheExorzist said:
Because I see some great potential in the Zelda series. And reading through IGNs article I see I'm not the only one.
That's like wanting your girlfriend to change her behavior after you start dating her :\
Enjoy the games for what they are, they're pretty good games. There are a lot of different experiences in the same genre if you want something simmilar to Zelda.
 
BurntPork said:
/your argument

RE4 was just like the older games in the series. The only thing that really changed was the perspective. The gameplay remained the same, and even the controls weren't changed much. It still had the elements of an RE game.

What do I win?

Eh? This is like saying Call of Duty is just like Deus Ex because they both employ dual analogue setups. Resi 4's design focus was massively different to it's predecessors, just because you tend to press the same buttons to do similar things doesn't make it 'just like' the others.
 
Baron Aloha said:
I think I get where the writer of the article is coming from but I think the mistake he made was picking 1 game that Zelda could learn from. Fact is, Zelda could stand to learn from a lot of games...and Zelda isn't the only Nintendo franchise that could stand to learn a few things.

IMO, a lot of Nintendo's games still feel like they were designed in 1997. They still haven't moved out of that mindset if you will. The vast majority of Nintendo's franchises just feel stale to me at this point. What was great in 1997 became good in 2000, pretty-good in 2003, ok in 2006, and just stale now... and graphics have nothing to do with it.

Personally, I'd like them to do more things like what they did w/ Metroid and the Prime games. They should do that with more of their series...put a whole new spin on them. Not every Mario game or Zelda game or Pokemon game needs to use the same formula as its predecessor.
Mario: 64 - Sunshine - SMG - Paper Mario - Mario RPGs - MK7
Kirby: Epic Yarn - Mass Attack - Canvas Curse
Zelda: Wind Waker - Phantom HG - Spirit Tracks - Skyward Sword

So many games from 1997... Just because they still make NSMB and DKCR and Pokemon and they just happen to be their best sellers, doesn't mean they are stuck in 97, they still sell and have a lot of fans, they should just shit in their cups and stop making them?
 
BurntPork said:
/your argument

RE4 was just like the older games in the series. The only thing that really changed was the perspective. The gameplay remained the same, and even the controls weren't changed much. It still had the elements of an RE game.

What do I win?
Utter bollocks.

However, no series has dated more poorly than Resident Evil. It says so much that OoT still feels so fresh to me so long after, RE1 is practically unplayable at this point to me.
 
PairOfFilthySocks said:
Eh? This is like saying Call of Duty is just like Deus Ex because they both employ dual analogue setups. Resi 4's design focus was massively different to it's predecessors, just because you tend to press the same buttons to do similar things doesn't make it 'just like' the others.
That's an illusion. It looked a lot different from the other games, but it still felt like RE. There wasn't really a change in genre and the atmosphere was largely the same. It was still Resident Evil, just with the clunkier aspects fixed.
 
walking fiend said:
Mario: 64 - Sunshine - SMG - Paper Mario - Mario RPGs - MK7
Kirby: Epic Yarn - Mass Attack - Canvas Curse
Zelda: Wind Waker - Phantom HG - Spirit Tracks - Skyward Sword

So many games from 1997... Just because they still make NSMB and DKCR and Pokemon and they just happen to be their best sellers, doesn't mean they are stuck in 97, they still sell and have a lot of fans, they should just shit in their cups and stop making them?

The point
------------
Your head

Where did I say they should stop making any of those games? I suggested that they should widen the scope a bit and shake things up every once in a while. That's it.
 
BurntPork said:
That's an illusion. It looked a lot different from the other games, but it still felt like RE. There wasn't really a change in genre and the atmosphere was largely the same. It was still Resident Evil, just with the clunkier aspects fixed.

Would you say Metroid Prime is just like Super Metroid as well?
 
BurntPork said:
Fine, "just like" was the wrong word to use. However, it's still clearly the same series at its core.

So then you would agree that a series can evolve to something else while retaining familiar elements that allow fans recognise and appreciate the new direction for the series?
 
BurntPork said:
Actually, here's what's going to happen.

SS will get a 9.5 or a 10

Skyrim will get a 9.5 or a 10

Bioshock Infinite will get a 10

Gears of War 3 will get a 10

MW3 will get a 9.0

BSI will win GoTY, SS will not be a GoTY nominee at all, and MW3 will be the runner-up.

BioShock Infinite doesn't even come out in the same year as those other games.
 
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