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Ikaruga mind-rape (or: how gamers still dazzle me to this day)

This game just wrecks my mind. I can play most shooters but this just works against how my brain works. Still can't get beyond the second Boss.
 
Gomu Gomu said:
Azar said:
Double play is, indeed, most impressive.

http://www.youtube.com/watch?v=ToBdzV7w5Pc
This and the Tetris crazy hand guy are the most insane videos I've ever seen.

Between these two videos, I very nearly lost my mind when watching them for the first time.

Invisible. Tetris. At those impossibly fast speeds? Just thinking about what it takes to remember where every piece falls while you're counting 3-4 moves ahead, storing blocks at the correct time, and dropping everything in (almost) exactly the right place is completely ridiculous

The ultra fast block speeds near the end of his run are impressive enough, but the fact that by the credits he can't even see what he's doing and the fact that he's still winning is fucking crazy.
 
If you put the number of hours into some form of TGM that one might put into a JRPG or something, you'd be shocked at what you'd be capable of. I mean, you wouldn't be near that, but it's still pretty crazy how skilled you become when you play games that push you.

MvmntInGrn said:
Is it memorization or recognizing patterns? Some of the videos I have seen have been pretty insane.

This has to be somewhat memorization or knowing patterns, some of it seems to be moving way to fast for someone to actually have enough time to register it visually and react.

Maybe I am underestimating how fast people can react, wish I could do that :lol

There's a big mix of both. You learn a vocabulary of mini-patterns and you react. In fact, a lot of Pop'n and IIDX players play with the Random modifier on, which shuffles the note columns. Again, same thing here as with Tetris: it's crazy how good you can get when the games demand it.
 
I read an interview with the Ketsui world record holder and he said the game was like 80% memorization and 20% dodging "on the fly". But this comes from a player who wants to score high, so he tries to follow the optimal path through the game. If you play for survival I'd say it's about 60/40.
BTW, he also said that it took him a year to master the game (both loops) and 3 more months for the final boss (Doom). Practice makes perfect.

edit:

permutated said:
Can I get some good SNES bullet hell recommendations?

The genre more or less begun in the arcades with Batsugun and Donpachi, and the ports came out on 32-bit consoles. I can't think of any SNES game that could be considered a "bullet hell".
 
danmaku said:
I read an interview with the Ketsui world record holder and he said the game was like 80% memorization and 20% dodging "on the fly". But this comes from a player who wants to score high, so he tries to follow the optimal path through the game. If you play for survival I'd say it's about 60/40.
BTW, he also said that it took him a year to master the game (both loops) and 3 more months for the final boss (Doom). Practice makes perfect.

The last time I put that much dediation into an arcade game was the original Rygar by Tecmo way back in 1988 (game was released in 1986). The first time I played it I think I could barely make it to the 3/25 stage. I would play one credit per day. By the time I mastered the game was roughly 6-8 months and I could finish it without losing a man if I chose too, or I could farm points on a few stages and lose a life when that monster appeared too fast to jump (the one that appears when the time ran out).

Man I wish that would come to XBLA.
 
danmaku said:
The genre more or less begun in the arcades with Batsugun and Donpachi, and the ports came out on 32-bit consoles. I can't think of any SNES game that could be considered a "bullet hell".
I've never had the pleasure of playing Recca, but isn't it a 1992 bullet hell game for the Famicom?
 
_dementia said:
I've never had the pleasure of playing Recca, but isn't it a 1992 bullet hell game for the Famicom?

Recca's more based around enemy patterns than bullet patterns, but there was a hidden mode unnacessable in the original called Zankai mode (which can be played using a Rom patch) that is more like a bullet hell shmup as the enemies release bullets when destroyed;

http://www.youtube.com/watch?v=f6Ip7TmSMr4

Personally i'd always figured the first proper bullet hell was Batsugun.
 
Hojaho said:
The point in Ikaruga is to perfect chains through levels, not to simply dodge bullets.
Eh, you can choose to play for score or survival in both Ikaruga and Cave games.
Radiant Silvergun is the game that almost requires the player to chain perfectly, since weapons won't be powerful enough to take down bosses within their time limits otherwise.
 
Yep, right, but I just felt that the point of those comparisons (Ikaruga vs Maniac shooters) was the flood of bullets on screen.
 
Bootaaay said:
'simply' :lol

Also, you do realise that most bullet hell shooters have complex chaining systems too?

Eh, but much of the other ones I've seen just looks like a giant mess. A big part of Ikaruga's appeal imho has always been its incredible presentation, how the binary weapon/defense system is fed by and regurgitates back into the environment and how it shapes the overall feel of the game. I mean, sure, I love a game of Imperishable Night like anyone else, but to me it's almost like comparing apples to oranges.

I see why bullet hell fanatics would discount Ikaruga based on sheer difficulty considerations, but that would be missing the point of why it's so beloved in the first place.
 
Shining Sunshine said:
Ikaruga's a joke compared to other REAL bullet hells. 8P

I would say it is the most global and mainstream "bullet-hell" shooter, even if it isn't the most indicative of the genre. Nonetheless, an amazing game.

Radiant Silvergun XBLA please =(
 
Heh, until I can actually freaking 1cc Ikaruga, it doesn't really matter that other shmups are harder. I never bother with chaining, either, since I just focus on trying to survive. I just love the dual polarity mechanic. Just awesome design.
 
Llyranor said:
Heh, until I can actually freaking 1cc Ikaruga, it doesn't really matter that other shmups are harder. I never bother with chaining, either, since I just focus on trying to survive. I just love the dual polarity mechanic. Just awesome design.

People going on about Ikaruga being a pushover compared to "real bullet hells" are delusional or something. I've 1CCed Dodonpachi Daioujou, Mushi Futari Maniac, Daifukkatsu and more. Ikaruga is a hard fucking game. I know that if I liked the game more I could get further in it but I just hit a wall at the third boss and moved on to other games. Still, respect is due.
 
The big question is whether or not Treasure will ever make another game as good as Ikaruga.

People going on about Ikaruga being a pushover compared to "real bullet hells" are delusional or something. I've 1CCed Dodonpachi Daioujou, Mushi Futari Maniac, Daifukkatsu and more. Ikaruga is a hard fucking game. I know that if I liked the game more I could get further in it but I just hit a wall at the third boss and moved on to other games. Still, respect is due.

Absolutely. Ikaruga's a difficult game. I don't like how a lot of people love to call it the hardest game ever, but comments in this thread are getting a little crazy.

Actually, I really don't like how people exaggerate the difficulty of shooters/music games/Tetris the Grand Master/any other arcade games you can think of. They're hard, and that's a huge part of the appeal, but I think that shouting "holy shit look at this impossible youtube link" all the time discourages people from realizing that these games are playable or beatable by humans.
 
Tain said:
Actually, I really don't like how people exaggerate the difficulty of shooters/music games/Tetris the Grand Master/any other arcade games you can think of. They're hard, and that's a huge part of the appeal, but I think that shouting "holy shit look at this impossible youtube link" all the time discourages people from realizing that these games are playable or beatable by humans.

This is why I hate superplay DVDs that come with STG games. :(
 
I imagine if more people played games that actually pushed themselves and demanded that they take on real challenges to make any amount of progress we wouldn't be force-fed so much garbage every generation.

It doesn't matter if it's 2D shooters, Tetris, or any other arcade game you can imagine. There's plenty of titles in almost every genre that are not your typical grindfests where if you put in enough time you're guaranteed to complete it.

This gen is the worst for this sort of thing though. So much money is getting thrown around in development that everyone feels obligated to make sure you see the entire game and the ending no matter your skill level.
 
Tain said:
Actually, I really don't like how people exaggerate the difficulty of shooters/music games/Tetris the Grand Master/any other arcade games you can think of. They're hard, and that's a huge part of the appeal, but I think that shouting "holy shit look at this impossible youtube link" all the time discourages people from realizing that these games are playable or beatable by humans.
I think it's impressive. I don't watch a lot of Ikaruga videos, but that top guy sure knows how to play (well duh he's #1). The way he dodge everything while keeping the chain on is... astonishing, to say the least. It's really, really fascinating when you see someone play like that.
 
There's no doubt that watching a skilled player is a cool thing to see. It'd just be great if it didn't often have the side effect of making people assume that the games are impossible. This is less of a problem with Ikaruga than the other games in this thread, where a lot of people are only exposed to them through ridiculous videos.
 
Sick, sick game. I would love to buy this offa XBLA, but I know my money would be wasted. I could BARELY make it past the first boss on the demo. Still loved playing it tho.
 
kazuo said:
No you don't. It was terribly overrated then and is still overrated today.

Fanboy hype at its finest.
It certainly isn't worth the amount that people charge for these days, but I found it to be a very cool and fun game. It has a nice story, too.
I got the game for $45.00 when it first came out.

Ikaruga has a nice story as well.
 
permutated said:
Can I get some good SNES bullet hell recommendations?

That was a bit before the whole bullet-hell subgenre... but I will heartily recommend Space Megaforce, one of the best shmups on the system.
 
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