Witcher 3
Code:[IMG]https://i.ytimg.com/vi/HiApH-znl74/maxresdefault.jpg[/IMG]
What the fuck are you doing CDPR. Subtitles in general are absolutely dreadful in video games, to be honest. They're tiny and don't have proper, thoughtful line breaking. So you end up with this kind of garbage which is pretty much unusable at an average viewing distance.
So many devs/pubs just don't give a fuck about allocating the necessary resources for something that I honestly consider to be very important in text/dialogue heavy games.
This was going to be my pick too.![]()
Etrian Odyssey 1 for DS had a weird font.
It was a really ugly choice, and I'm glad the sequels didn't use it.
It just seems like such a weird choice - the letters aren't even clear.
Tales of Symphonia's original NA font. Oddly enough I found the image from NeoGAFs last font thread.
![]()
Much better in the remaster, some sort of serif font now. Too bad about the 30 fps huh.
![]()
The awful shit they did to Tales of Symphonia's font in the Chronicles re-release.
The old Final Fantasy logos:
![]()
![]()
The old Final Fantasy logos:
![]()
![]()
This was going to be my pick too.
![]()
Admittedly not the best screenshot, but FreeSpace 2's font is hell to read at higher resolutions:
This shit angers me to no end! Subtitles are meant to be an ACCESSIBILITY feature. I understand that the artist who came up with font size was sitting just 30cm away from his 32" high-end PC monitor, but when you're playing this on any regular TV from your comfy couch(tm), it's totally fucking useless!
Compare to how big subtitles are in TV shows and movies:
![]()
This is how it should be!
Can't you change the text shadow or something?How about the PS4 dashboard with almost every theme:
That's what I was thinking. My TV is a little large but I sit a little further away so it averages out and I had to squint constantly playing it.I couldn't comfortably play Xenoblade Chronicles X due to the small font size.
Ultima 7 is probably the classic example.
wtf were they thinking with that shit? Literally every bit of dialogue is displayed in that unreadable faux-Gothic script. It's a black mark against a great game.
Luckily, there is a mod to change the font:
Now that's better.
post more.
Seriously? I have no issue reading that, but then yutes today can't read cursive so I guess it makes sense. EDIT: I'm focusing on the illegible part, I agree that it's ugly but your comments indicate illegibility was an issue so the point remains.Pool of Radiance is pretty dreadful too, though slightly more readable than Ultima 7.
![]()
Literally so small it's illegible if you sit more than a meter away.
![]()
How about this shit font that would sometimes show up in several paragraphs of text you would need to read in this shitty game.
Pool of Radiance is pretty dreadful too, though slightly more readable than Ultima 7.
![]()
In Diablo II, it's almost impossible to read a 5 as a 5 unless you see a 6 next to it.
![]()
Daamascus Gear, while not as bad as other examples here, can sometimes be difficult to read due to poor kerning.
![]()
Ah, yes, my favourite game series, Banal Lantasy.
Daamascus Gear, while not as bad as other examples here, can sometimes be difficult to read due to poor kerning.
![]()
![]()
Someone here had to tell me what this said. I wasn't even sure it was in English.
The first two Wild Arms games used an ugly font (which I remember being installed on the Mac Performa my family had when I was a kid).
![]()
Dino Crisis has this weird, stretched out typeface for the inventory menus. It really bugs me.
I can't find a picture for it but the fonts available for you to customize signs with in Planet Coaster are unbelievably awful. There are 6 or 7 of them and only one looks remotely normal, as there's a pirate themed font, a wild west font, a space font, etc. No plain sans serif or anything. It's extremely frustrating given that the game is supposed to be all about customization. At least they recently patched in the ability to use any picture as a billboard, but getting proper fonts for signs should be a super easy fix.
![]()
Someone here had to tell me what this said. I wasn't even sure it was in English.
Have you ever played Monster Hunter 3 Ultimate on Wii U off-TV?
This also reminds me of how it took me around 20 years to finally see that the first letter in the Disney logo was in fact a D. It always looked like a backward 6 with a small line through it, or some inbred combo of music clefs.
Dino Crisis has this weird, stretched out typeface for the inventory menus. It really bugs me.
What I came to post. Recently beat Wild Arms 2, it took me 10 hours to discern the b's d's and h's among other letters. Completely ridiculous font.
Yeah, this always bothered me too. I always felt the resolution was out of whack in the menus for it.
Special mention to Dragon's Crown title, cool looking until you try to read it.
The first two Wild Arms games used an ugly font (which I remember being installed on the Mac Performa my family had when I was a kid).
![]()
This also reminds me of how it took me around 20 years to finally see that the first letter in the Disney logo was in fact a D. It always looked like a backward 6 with a small line through it, or some inbred combo of music clefs.
![]()
How about this shit font that would sometimes show up in several paragraphs of text you would need to read in this shitty game.
This shit angers me to no end! Subtitles are meant to be an ACCESSIBILITY feature. I understand that the artist who came up with font size was sitting just 30cm away from his 32" high-end PC monitor, but when you're playing this on any regular TV from your comfy couch(tm), it's totally fucking useless!
Compare to how big subtitles are in TV shows and movies:
![]()
This is how it should be!
Most Monster Hunter games.
![]()
Hated Mario 64's font. But I love the big mario block letters.