Just thinking about this, the colour saturation and "in your face"-ness of the majority of games are why they're so memorable and why it's easy to completely gloss over the technical aspects of the games. There's definitely a correlation between colour usage and arcades... how many arcade games are there that use muted colours and have subdued, realistic effects? Even the newer games released by Raw Thrills (there's a motorcross one, several other racers IIRC) have bombastic colour schemes and usage to draw the player in. The "DC aesthetic" adheres to that fairly solidly across almost all it's titles (particularly first-party), and the games are all the more memorable for it.
I found Le Mans 24hr aged quite well considering it went for the more realistic route. You'd be nuts to think
this isn't a good example of something that has held up.