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I'm disappointed with the MGSV news.

It is odd to say the least. This is a very popular and highly regarded formula within the series.

What was the motivation to change it so drastically?

Yup, as you guys have said, absolutely no hype for this title anymore. I'll see how it is when actually released, but at this moment in time I could care less about MGSV

Kojima's getting more and more obsessed with western games, the problem is he's looking at the wrong ones to motivate his game design. Western stealth series like Thief, Hitman and Splinter Cell have always had better and deeper stealth than MGS until this gen but it seems like he's looking at those recent games in those franchises as well as weird non-stealth games like GTA and TLoU for inspiration.

I was excited when he said he wanted to make an open world stealth game because it hasn't really been done before, and even an open world stealth game with MGS' traditional mechanics would have been intriguing at the very least. But this...this may as well be assassin's creed with modern guns. I hope their future showings are much improved.

pixlexic said:
Change is good.

What is....statements that did not apply to the vast majority of games and older franchises in this generation?
 
Sounds awesome! MGS gameplay always sucked big sweaty balls, I'm glad it's finally got to a point where it resembles a modern video game. I can't be more excited about the game now.
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Play it on European Extreme and you'll have nothing of all that crap.
There's still the lack of Hayter though...

Sounds awesome! MGS gameplay always sucked big sweaty balls, I'm glad it's finally got to a point where it resembles a modern video game. I can't be more excited about the game now.

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From the videos it's clear that the game is having a huge identity crisis, it look like a bad mishmash of so many games and genres, there is no vision or focus behind it, I'm not surprised really since Kojima clearly lost his touch after MGS3 because MGS4 and MGS:PW were very awful.

It's amazing that you were able to extrapolate all of this from a 12-minute tutorial.

Sorry I'm expressing my opinion about the game, how dare i.

fyi, genocide is a crime against humanity.
 
Yeah, so fine, that to shoot you need to hold three buttons and you can't even move.

it's a wonder how they even made MGO with how completely broken the controls are.

or are you implying that because you didn't get "it", no one else should, and anyone that did is just a glutton for punishment.

also you know right analog moves the camera...right? because I would argue that resembles a "modern video game".
 
Yup, as you guys have said, absolutely no hype for this title anymore. I'll see how it is when actually released, but at this moment in time I could care less about MGSV

Same way I feel - and I'm a Metal Gear SUPER fan.

In addition, when is this even coming out? 2014 - 2015?!?
 
Gameplay videos tells you a lot about the game even when the game is not complete yet and some stuff will not just go away, for an example when people saw Hitman Absolution and Splinter Cell Blacklist first long gameplay videos it was clear that the games have serious problems, many people said you can't judge it based on that demo but the final game confirmed the issues, it's the same here.

Did you actually play Blacklist? Because turns out that the final game isn't like the demo you saw. It's actually a rather fun stealth game, to everyone's shock and surprise. Your post is a great counter argument to the very argument you were trying to make.
 
Yeah, for me Kiefer Sutherland is a huge problem for an MGS game. He's going to be so distracting. Hayter is Snake in my mind. Kojima just couldn't help himself. That star power means so much to him.

That along with these changes make this game very unappealing to me.

Yeah, kinda makes me think IF I buy it unless the rest of the old cast is back
This might be the first MGS I play in Japanese.

The story stuff from the E3 trailer is pretty the only thing that got me hyped at all so far.

I actually don't care about gameplay much MG2SS as basic as it was is still my favorite.
 
The story needs to be reigned in desperately before it threatens to overburden the franchise. Open world is an absolute must and Kiefer is a boss. I like the new setting.
 
Same way I feel - and I'm a Metal Gear SUPER fan.

In addition, when is this even coming out? 2014 - 2015?!?

Ground Zeroes will probably be out in the next few months. Phantom Pain is targeted for fiscal year 2015, so Holiday 2014 is probably the most likely option.
 
It really hangs on one thing: Can we turn all that bullshit off?

If Kojima knows what's good for him, he'd let us turn it off. I've been playing Metal Gear Solid since I was 8! I don't need to see through walls and kill dudes in slow mo!

I was stung, right in the childhood, when they dropped Hayter, but if that "casual" bullshit is impossible to turn off, I might actually cry. I just want Metal Gear Solid. Don't alienate your true fans Kojima!
 
In mgs 2 you had to like access panels to get the radar iirc. In both 1and 2 there were areas where you were jammed. So in both cases as I hope will be the case in V the tagging will be limited or outright blocked for whatever reason at certain points just to mix things up.
 
The tags above the enemies are there because he "tagged" them with is binoculars i thought?

Also i figure most of that stuff will be gone at higher difficulties.
 
Still waiting for a return to MGS2-style gameplay.

"Modernizing" (read: Westernizing) the gameplay was never something I was particularly fond of.
 
Was hoping we'd see more of the MGS4 direction. Stealth in open warfare had so much more potential in terms of A.I manipulation, having to make morally wrong choices in order to make stealth easier, hiding in plain sight, etc.

This footage here is SC:Blacklist thumbed down. I'll give Kojima the benefit of the doubt and will wait for more videos, but if the gameplay vids keep trending in this direction then people would be better served by just playing SC:Blacklist.
 
Just saw the gameplay from TGS (http://www.youtube.com/watch?v=9imLig0GrQA), I am disappointed because it looks like the game abandons what MGS used to be and tries to be a Splinter Cell clone instead.
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Watched the video, and yeah, that's Metal Gear alright. It has plenty of sneaking and moving bodies. It looks absolutely nothing like the new Splinter Cell. The slow-mo is the only offensive thing in there.

The dumbed down stealth does not annoy me as much as the very generic feeling I have from this video...

What? The stealth there looked the same as MGS4, sans octocamo: guards on patrol, using tranq gun to knock them out, moving bodies, etc.
 
Just saw the gameplay from TGS (http://www.youtube.com/watch?v=9imLig0GrQA), I am disappointed because it looks like the game abandons what MGS used to be and tries to be a Splinter Cell clone instead.

I gave Kojima the benefit of the doubt when he said MGS would have a new direction,it would the series something new and fresh... but should have set the alarm bells ringing as my worst fears seem to come true.

  • Slow mo exeuctions
  • Regenerating health
  • Tags above enemies
  • Freeze time to avoid alerts
  • Splinter Cel Conviction feel

and more changes. I lost my interest in this game today, I'll still get it on release because I'm a fan of the series and would love to be proven wrong(I like DmC), but as it stands right now my hype went to 0.
Love the bold.

I welcome changes. It's 2013, you have to evolve to reach the broader audience and it sounds awesome.
 
You still have a radar who also shows all the tagged enemies...

sry, i meant like in the earlier games. that doesn't exist, right?

also i recognise that my post sounded like a defence, didn't mean to, the TGS demo doesn't look very good to me at all

4 had it so right. maybe a teensy bit too easy, but so many systems to play with in a sandboxy, but designed environment. removal of octo camo seems like a regression to me
 
Well if we're looking it at that way then 5 has a great chance of being a good game.

Icecold Derrick, icecold

I really just hope everything they've shown so far is available with "Very Easy" difficulty only - I mean that slow motion shot can take up to several seconds, way too much and besides it doesn't look impressive
 
Ground Zeroes will probably be out in the next few months. Phantom Pain is targeted for fiscal year 2015, so Holiday 2014 is probably the most likely option.

That's about as lame as it gets.

By the time "The Phantom Pain" comes out - I will have long since been done with/lost interest in "Ground Zeroes" and my enthusiasm to play TPP will have nearly diminished after over a year of waiting.

Not a good move, Kojima Productions.
 
It's amazing that you were able to extrapolate all of this from a 12-minute tutorial.
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These long gameplay videos give you a clear idea about were the game is going and what the focus (or lack of focus) people saw the same thing in the first demo of Hitman Absolution and Splinter Cell Blacklist and it wasn't changed later, it's same situation here, from trailers and videos it look like it's many things in a blender just to be that modern western cinematic game and far and away from MG/MGS original vision.

Did you actually play Blacklist? Because turns out that the final game isn't like the demo you saw. It's actually a rather fun stealth game, to everyone's shock and surprise. Your post is a great counter argument to the very argument you were trying to make.

yeah and it wasn't good, not even in the same galaxy as Chaos Theory, super dumped down.
 
Love the bold.

I welcome changes. It's 2013, you have to evolve to reach the broader audience and it sounds awesome.

Evolution is not always a good thing, and newer things are not always better than older things.

I tire of this notion that things are better by virtue of being newer.
 
MGS4 already went 3rd person by default and worked towards bringing the controls up to snuff. Having full stamina/hunger in MGS3 regenerated health.

Strident moves in that direction are a good thing for me. Slow mo sounds fine. In MGS3 you could literally run right up to guards without sneaking, and CQC them to the ground into instant dizzy status, without them ever knowing you were there. A second or two of slow motion on top of that fundamental exploit is like a special effect and visual feedback.

Having a lifebar is inconsequential and eating "rations" to restore it is no great loss. Replaying the game for perfect stealth/zero alert no healing etc ranks, always made the lifebar a meaningless screen presence. Cool down for health probably greatly benefits an open-world design and the much larger scope and scale of "bases" - it probably also greatly enhances actually being able to just enjoy a stealth playground and dick around with guards, experiment etc... which has always been one of, if not the most enjoyable elements of the series for me.

Lack of any of these listed features aren't what made MGS to begin with, and I'm sure you'll get a difficulty setting that lets you turn off things like binocular tagging, limit regeneration etc

I'm a massive fan of this series, and I'm not feeling the same way some of you guys are.
 
This is still far, far from Splinter Cell Conviction. The only thing that really feels out of place is the slow-mo when getting discovered.

The actual thing that disappointed me a bit were some of those janky animations.
 
The dumbed down stealth does not annoy me as much as the very generic feeling I have from this video...

You're likely getting that feeling because of the dumbed down stealth. Think of the many AAA shooters (or just AAA games in general) that have lazy tacked on stealth mechanics. You can usually knock guys out silently or blend into the environment in some way but the core game is still a shooter/action game. That's what the footage they showed is like, that's why it doesn't differentiate itself from the rest of those games. It's the homogenization of the stealth genre in the AAA space.

It's the same way with these games adding RPG elements. They never do them anywhere near as well as real RPGs do them but it still homogenizes the genre when they succeed in sales.
 
With the exception of tagging the enemies, this didn't remind me of Splinter Cell. I've always wanted Snake to be more agile. It was always frustrating that Snake couldn't climb atop a 7-foot ledge. They certainly improved on that front.

The slow-mo feature isn't much of an issue for me either. It gives you a sense of what a professional badass is capable of when placed in a life or death situation. Time slows down -- and a badass like Snake thinks quickly and with more precision than his opponents.

I was hoping to see Snake snatch the rifle from one of the NPC's hands as we saw in the E3 trailer.
 
DerZuhälter;82723945 said:
How can u be disappointed with MGS V when it better driving than GTA V?

The driving in GTA V is fantastic, you guys just need to learn how to drive that is all.
 
Surprisingly when my brother and I was watching the conference we were both complaining about the same thing. glad we're not the only one who notice the dumb down mechanics.

sad really.
 
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