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I'm impressed by the game balance of THE EVIL WITHIN

TEW is a lot harder than RE4 for sure. I loved how challenging it was. Nightmare is a lot harder too haha, I think I'm gonna die double the amount I did on survival (80) so I'll be looking at 160 deaths by the end of it. I think in RE4 I only died 20 or 30 times the first time through. I think RE4 has really well balanced difficulty too, but since it's more action based than survival like TEW it's not quite as punishing.
Yeah, there's really no question about it, The Evil Within smokes RE4 when it comes to difficulty. I replayed RE4 for the first time in 10 years just before TEW came out (so it was almost like playing for the first time), and I feel that TEW's difficulty is one of its greatest strengths.

When people say stuff like "The game doesn't balance ammo properly", I smile and laugh. I died less than 40 times and had plenty of ammo the entire game.

A lot of the difficulty is artificially inflated by imposing strict inventory counts at the beginning of the game, though. Really have to learn how to use stealth effectively throughout the entire game. That's where it's the most different from RE4.

I agree with you. resident evil 4 was amazing for it's time, not so much any more. TEW is the better game now, best survival horror game ever, just needs more polish, the aiming could use some refinement, something like resident evil 4 would be much better.

Having just played both of them within the last 6 months, RE4 was a 10 (even by today's standards, it's a better game than The Last of Us) and TEW was an 8, for me.
 
I think TEW is better than RE4.

RE4 just feels like a big dumb bro shooter at this point. Pacing and atmosphere in TEW is miles ahead of RE4.

I agree with you. resident evil 4 was amazing for it's time, not so much any more. TEW is the better game now, best survival horror game ever, just needs more polish, the aiming could use some refinement, something like resident evil 4 would be much better, other wise i feel like this is the true successor to resident evil 5. i'm in love with this game, just like i was when i first experienced resident evil 4 10 years ago.
 
Having just played both of them within the last 6 months, RE4 was a 10 (even by today's standards, it's a better game than The Last of Us) and TEW was an 8, for me.

I replayed the game about a year ago on 360 on normal, felt it was way too easy. i was destroying everything up with the shot gun, i was honestly pretty bored, and i haven't played the game for 8 years before that. resident evil 4 was the greatest game ever for it's time for me, but now it's pretty boring.
 
Ch14 boss? I came out of that fight with 50 pistol rounds in Akumu. Gave me some confidence going into chapter 15.
The Ch. 14 boss seemed borderline impossible at first, until I calmed down and realized it wasn't going to come out to get me during the phases where it was hiding. At that point I watched the slugs it sent out to determine where it was hiding, and then I kept a safe distance and farmed the slugs for ammo... Lots of ammo... Of course, my upgraded pistol topped out at like 20-30 bullets, and there are only two bullets in each box, lol.

The Ch. 14 boss is great, btw. I think it gets overlooked next to more well-promoted monsters like Laura and The Keeper. It's fast and can one-hit kill you, like Laura, and mixes in distraction tactics like the poison gas before resuming its chase. And then it goes into hide and seek, which can include a variety of camouflage. Those bits reminded me of Laughing Beauty in MGS4. Just a great fight all around.
 
I've died 400 times, but there's not too many games that get me all worked up like that. I think it's a pretty decent game. I'm still trying to get a good hold on it. The more I play, the more I realize using the traps to YOUR advantage is a great strategy. It's pretty awesome luring out a zombie(?) to a trip wire and watching it explode in half.
 
Huh? TEW is almost as much of a 'dumb shooter' as RE4. I really don't see how so many people could like one and hate the other when so many of their core design principles are so similar.

I'd say the pacing in RE4 is better (TEW is masterful in this regard as well, though) because it's story isn't nearly as intrusive. In RE4 you just have the occasional cutscene you can skip, in TEW on top of cutscenes are several 'slow-walking story segments', which although not that frequent or lengthy for the most part, do drag the pace down especially on replays. TEW is more varied though in what it has you doing in each chapter.

Atmosphere in both games is amazing. I think TEW has the better art direction (and the graphical effects like fog and amazing lighting add a lot), but I like how RE4's world feels connected which added a lot to the atmosphere for me because it felt more like a real place. I do like how TEW's approach allowed it to have so many amazing environments though.

I don't hate RE4, it's an awesome game but it's is relatively simple once you realize it's just crowd control. It's just wave after wave of enemies who really aren't that difficult to kill/avoid and that's where it gets stale for me. It's almost impossible to run out of ammo if you know what you're doing and Leon is just miserable in it IMO, I really dislike how over-the-top the characters became starting with RE4 (and I guess CVX). Trust me though, I DO really enjoy RE4 but I've grown to realize that it's best the first time around and subsequent playthroughs don't really achieve anything for me in terms of fun or tension. TEW definitely has it's faults but I honestly believe it's a better game overall than RE4.

On a side note, Jack Burton would totally wipe the floor with Leon in a 1-on-1. ;)
 
Agree with Neiteio on pretty much all accounts. Difficulty was spot on for me. Died around 58 times on my first run, mostly to bosses. But the balance truly is phenomenal. I never felt like I had too much or not enough ammo, it was always just the right amount to scrape by, which is great especially since I try to stealth kill whenever possible. Makes me wonder how my ammo count would've fared if I went into every encounter gung ho guns ablaze. Speaking of that, next time I'm going through this game it's gonna be on new game plus,aka the IT'S TIME FOR PAYBACK MOTHERFUCKERS!! mode.
 
Remember the end of Ch. 10, where there's a
huge monster looking for you in the parking garage
? I really like how the item balance worked there. I didn't have a lot of ammo at the start, and you need plenty of firepower to bring down that boss. So what ended up happening was I'd hide in the utility closets and behind cars, wait for the beast to lumber by and scan the area before leaving, and then I'd run out into the open and grab a box or two of ammo before hiding again. The place is littered with ammo boxes -- it's just a matter of grabbing a couple at a time, since the boss isn't gone for long. I kept amassing my stockpile for what must have been 5-10 minutes before finally walking up behind the boss, firing a freeze bolt in its rear, and lobbing grenades at it, haha. Such amazing buildup before all hell breaks loose!

Side note about that boss:
I like how the controller rumbles with each step it takes, making you appreciate how absolutely massive it is, like the T-Rex in Jurassic Park. And I like how it looks for you with its searchlight eye -- reminds me of that one sequence in "War of the Worlds" with Tom Cruise. I also love when it realizes you're in the utility closet, and it reaches inside and paws around for you. And if it manages to get a hold of you, it fucking drags you through the wall, haha.
 
It took a while for me to get into the game but I started enjoying it about 3 hours into it. Still, some issues constantly bugged me.

Didn't like the sloppy camera control, constantly wonky collision detection when walking/sprinting through environments, bosses that rarely react to weapons, the finnicky way notifications appear to interact/pick up items, and maybe most of all -- the incredibly limited view with the black bars, aggravated by the incredibly dark environments. The weapons felt gimped from the start, and I felt like the game was making me upgrade them in order to get them to feel normal instead of making them more powerful; and the weapons never felt very punchy, aside from the agony crossbow. The bullet starving felt more ridiculous early game, where I could pump every bullet into the virtually unflinching first boss and it would still run after me, leaving me with literally no other option but to let myself get killed and start over, hopefully with more collected bullets next time.

The sub-20 frame rate drops just serve to make all the problems I listed feel 10 times worse.
 
It took a while for me to get into the game but I started enjoying it about 3 hours into it. Still, some issues constantly bugged me.

Didn't like the sloppy camera control, constantly wonky collision detection when walking/sprinting through environments, bosses that rarely react to weapons, the finnicky way notifications appear to interact/pick up items, and maybe most of all -- the incredibly limited view with the black bars, aggravated by the incredibly dark environments. The weapons felt gimped from the start, and I felt like the game was making me upgrade them in order to get them to feel normal instead of making them more powerful; and the weapons never felt very punchy, aside from the agony crossbow. The bullet starving felt more ridiculous early game, where I could pump every bullet into the virtually unflinching first boss and it would still run after me, leaving me with literally no other option but to let myself get killed and start over, hopefully with more collected bullets next time.

The sub-20 frame rate drops just serve to make all the problems I listed feel 10 times worse.
I didn't find any of those things to be an issue (including the patched framerate on PS4, which seemed 30 fps more often than not -- it never dropped below 20 for me).

About the first boss, though -- I take it you mean
the Sadist
in Ch. 3, right? I killed him with five explosive bolts, which are a cinch to make with all of the trap parts lying around. I placed one in front of his pen, another at the entrance to his barn, a third at the entrance to the two-story house with the two bedrooms upstairs, a fourth at the first staircase landing, and a fifth at the top of the stairs. Once he was on the loose, I ran straight for the second floor of the house and hid inside the bedroom closet. I could hear the booms from my traps going off, one by one. The fifth trap at the top of the stairs killed him while I was still hiding in the closet. Didn't have to fire a single shot.

If you were out of ammo completely, you could still lead him through one of the two houses next to the barn. The burning building has switches you can flip to shoot darts out of the walls. The other building has switches you can flip to make spikes pop out of the hallways. There's a loop running through each house, so you could repeatedly lure the boss through the trap rooms and skewer him with arrows/spikes. :-)
 
I didn't find any of those things to be an issue (including the patched framerate on PS4, which seemed 30 fps more often than not -- it never dropped below 20 for me).

About the first boss, though -- I take it you mean
the Sadist
in Ch. 3, right? I killed him with five explosive bolts, which are a cinch to make with all of the trap parts lying around. I placed one in front of his pen, another at the entrance to his barn, a third at the entrance to the two-story house with the two bedrooms upstairs, a fourth at the first staircase landing, and a fifth at the top of the stairs. Once he was on the loose, I ran straight for the second floor of the house and hid inside the bedroom closet. I could hear the booms from my traps going off, one by one. The fifth trap at the top of the stairs killed him while I was still hiding in the closet. Didn't have to fire a single shot.

If you were out of ammo completely, you could still lead him through one of the two houses next to the barn. The burning building has switches you can flip to shoot darts out of the walls. The other building has switches you can flip to make spikes pop out of the hallways. There's a loop running through each house, so you could repeatedly lure the boss through the trap rooms and skewer him with arrows/spikes. :-)

For
The Sadist I just flashed/knifed him 3 times and used an explosive bolt on his posse
 
Yes, you have to do that for every flashed enemy.
I don't usually go for achievements, but I might try that one. Sounds fun. Although it's also a blast (pun intended) letting him walk over five explosive traps while you hide in a closet, haha.
 
I don't think the game is balanced at all when you have people dying 50+ times even on the easiest difficulty. Its Dark Souls for all the wrong reasons.

-Always out of ammo and forced to use crappy melee and stealth? Too bad.
-This enemy is invincible but you don't know it? Too bad.
-An enemy saw you but you can't see where from due to crappy camera angles in stealth? Too bad.

You can be a really skilled player and still die for all the wrong reasons.
 
I don't think the game is balanced at all when you have people dying 50+ times even on the easiest difficulty. Its Dark Souls for all the wrong reasons.

-Always out of ammo and forced to use crappy melee and stealth? Too bad.
-This enemy is invincible but you don't know it? Too bad.
-An enemy saw you but you can't see where from due to crappy camera angles in stealth? Too bad.

You can be a really skilled player and still die for all the wrong reasons.

No that actually means you are not a really skilled player.

If you were one you would:

-not waste all your ammo
-realize that melee actually never works
-listen for enemies and actively turn the camera to notice them
 
I don't think the game is balanced at all when you have people dying 50+ times even on the easiest difficulty. Its Dark Souls for all the wrong reasons.

-Always out of ammo and forced to use crappy melee and stealth? Too bad.
-This enemy is invincible but you don't know it? Too bad.
-An enemy saw you but you can't see where from due to crappy camera angles in stealth? Too bad.

You can be a really skilled player and still die for all the wrong reasons.
Stealth works fine. You're not forced to use melee. It just helps you squeeze out of tight spots. And if you scour the environment, you can often find enough ammo. Some bosses even drop ammo during certain phases. But yes, it does seem possible to be screwed if you run out of ammo. The solution? Get good, and don't waste bullets! It's part of the game. This isn't a power trip like nearly every other title.

As for enemy invincibility, which enemy do you mean? I can only think of one instance where this cost me a bullet or two, and that's the i-frames when
The Keeper
is respawning. I quickly learned to not shoot at him until he was coming at me.

I also can't remember any enemies ambushing me due to the camera angle. There was the
second hook-man
in Ch. 10, but I just didn't see him because
I was fixated on the other hook-man as I ran for the crank.
:-P

How's the ps4 version post-patch???
Felt solid to me. More like a slight framerate "wavering," here and there, but consistently around 30 fps, for the most part. Only time I saw a drastic drop was for like two seconds during an in-engine cutscene in Ch. 6.
 
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Frikkin hilarious.

I like to think Sebastion's posture in the pic is one of soul crushing disappointment.
 
Frikkin hilarious.

I like to think Sebastion's posture in the pic is one of soul crushing disappointment.
Haha, it's actually two bullets per cartridge, not two bullets for the entire pile. Still, that's not much ammo overall, especially when my upgraded Seb could only carry like 20 bullets.
 
The story was fucking weird as shit but I got the gist of it good enough, reminded me of the film The Cell.

The game play was seriously on point and very fun, I just wish it didn't turn into a full on third person shooter at so many moments in the game and with the difficult spikes going up too rapidly. The part where you had to kill two keeps right at the end of the game was crazy but maybe I didn't upgrade my weapons in the right way, I guess I should have maxed out everything bow related.
 
Just finished the game, I Liked it a lot. Wasn't very scary but the tension made up for it.The frame rate and texture pop was really bad. Also not a fan of the black bars.(ps4 version)
 
The story was fucking weird as shit but I got the gist of it good enough, reminded me of the film The Cell.

The game play was seriously on point and very fun, I just wish it didn't turn into a full on third person shooter at so many moments in the game and with the difficult spikes going up too rapidly. The part where you had to kill
two keeps
right at the end of the game was crazy but maybe I didn't upgrade my weapons in the right way, I guess I should have maxed out everything bow related.
You should spoiler-tag (as I did in the quote).

About that battle, though -- if you scour the entire arena beforehand (the two rooms and the connecting hallway), you'll find sufficient trap parts to make a couple explosive bolts, IIRC. You'll also find shotgun ammo, pistol ammo, I think even sniper ammo. Basically everything you need to beat them. I put an explosive trap in the middle of the room where they appear, and again at the entrance to the first room. I then unloaded on them as they approached. You can use the switch to open and close the gate, temporarily splitting them up so you can focus on one at a time. I also recommend moving from the first room straight into the hallway, to avoid the blade traps, and later, to stay out of the water.

Amazing fight. In retrospect, I wonder if you could damage them by flipping the switch right as they walk over the threshold, since the gate is made of spikes.

Just finished the game, I Liked it a lot. Wasn't very scary but the tension made up for it.The frame rate and texture pop was really bad. Also not a fan of the black bars.(ps4 version)
Where did you see texture pop-in? I only saw texture pop-in the instant Seb would wake up in his cell at the hospital (the save area). And it didn't seem out of place since that was a dreamy transition in the first place. I was playing on PS4 post-patch, btw.
 
I don't think the game is balanced at all when you have people dying 50+ times even on the easiest difficulty. Its Dark Souls for all the wrong reasons.

-Always out of ammo and forced to use crappy melee and stealth? Too bad.
-This enemy is invincible but you don't know it? Too bad.
-An enemy saw you but you can't see where from due to crappy camera angles in stealth? Too bad.

You can be a really skilled player and still die for all the wrong reasons.

I've really shit on this game but OUT of ammo? I think I found myself ONCE on survivor with low ammo (but still tons of mechanical parts for bolts). If anyone found themselves that low for a good portion of the game then they are pretty bad. The invincible thing I get, but there is a cheap way around it and thats using the xbox and looking at the arc, if the arc stops you know you're targeting them. And good thing its only a VERY small portion of the game. Stealth was shit, yes.
 
I don't think the game is balanced at all when you have people dying 50+ times even on the easiest difficulty. Its Dark Souls for all the wrong reasons.

-Always out of ammo and forced to use crappy melee and stealth? Too bad.
-This enemy is invincible but you don't know it? Too bad.
-An enemy saw you but you can't see where from due to crappy camera angles in stealth? Too bad.

- I've never been out of ammo on any difficulty.

- What enemy is invincible? Ruvik? Pretty obvious when you shoot him and he teleports closer to you rather than die.

-Fumbling with the camera controls would be understandable if this was your first video game.

The invincible thing I get, but there is a cheap way around it and thats using the xbox and looking at the arc, if the arc stops you know you're targeting them. And good thing its only a VERY small portion of the game. Stealth was shit, yes.

Invincible or invisible? The invisible guys are in 1 tiny portion of the game and can be pulled completely out of stealth and blinded by just shooting a flash bolt at the ground.
 
Speaking of that boss (Ch. 10
Laura
), I think it might be the scariest 1v1 confrontation I've ever experienced in a game. I literally hopped out of my seat and yelped on several occasions. Way too intense.

It's definitely either that or the
meat room fight with the keeper in chapter 13 for me
. The setting and lighting in that level took it to another level for me.
Honestly there are not that many action games out there with the quantity and quality of boss fights that this game has. It's one of my favorite aspects of this game since I love good boss fights.


On a side note, Jack Burton would totally wipe the floor with Leon in a 1-on-1. ;)
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- I've never been out of ammo on any difficulty.

- What enemy is invincible? Ruvik? Pretty obvious when you shoot him and he teleports closer to you rather than die.

-Fumbling with the camera controls would be understandable if this was your first video game.



Invincible or invisible? The invisible guys are in 1 tiny portion of the game and can be pulled completely out of stealth and blinded by just shooting a flash bolt at the ground.

Sorry I'm drunk. I messed up quite a bit there. First I meant Xbow, then I meant invisible.
 
This game is awesome and challenging. My first play through (survivor), I died 241 times when I finished the game. Most of the dead are from trial and error fight against the boss.
Taking on the chainsaw guy without slowing him down ---dead
Try to kill Laura instead of running --- dead
Shooting fire and explosive arrow at Keepers when they run at you ----dead
Running into Spider turned invisible--- dead
ETC...
Lots of dead are from trying to disable traps and simply not knows what to do or where to run and unprepared. The game can be frustrating at time but still maintain alot of fun. Looking forward to the next Shinji Mikami installment.

Also my second play through (nightmare). This time I only died 113 times (LOL) because I'm more prepared and expect whats to come. I'll take a hiatus and try to play this game in Akumu mode in the future.
 
The Ch. 14 boss seemed borderline impossible at first, until I calmed down and realized it wasn't going to come out to get me during the phases where it was hiding. At that point I watched the slugs it sent out to determine where it was hiding, and then I kept a safe distance and farmed the slugs for ammo... Lots of ammo... Of course, my upgraded pistol topped out at like 20-30 bullets, and there are only two bullets in each box, lol.

The Ch. 14 boss is great, btw. I think it gets overlooked next to more well-promoted monsters like Laura and The Keeper. It's fast and can one-hit kill you, like Laura, and mixes in distraction tactics like the poison gas before resuming its chase. And then it goes into hide and seek, which can include a variety of camouflage. Those bits reminded me of Laughing Beauty in MGS4. Just a great fight all around.

Cosigned as well. Really really fun fight, although I didn't find him to be one of the harder bosses. Tougher than Sadist, the
spider, and the twins
, but not nearly as tough as
both Laura fights, the first and last keeper encounters, or the chapter 10 final boss
 
The
bullshit encounter that had you running at the camera dodging bear traps
pissed me off beyond belief and I chalk up about 18 out of my 52 survival deaths to that section alone. I'm sure there's the defense force excuse that 'you just need to be aware of your surroundings like the souls games!', but I would be genuinely surprised if anyone could prove they one shotted that part. I'm primarily a twitch gamer too.

that was easily the 2nd worst scenario I played in 2014. The first also being from the evil within
the tram cart section
. Incredibly easy, but one of the most unimaginative action based sequences that I despise in shooters. It pulled me straight out of the evil within world that I was desperately trying to sink myself into. That was also one of the sections where they have
guys hurling molotov cocktails at you... which I'm curious on how they have the audacity to whip those up in the first place... unless they stumble upon it randomly and for some reason decide to save it for later

If the entire game was similar to chapter 15 (nearly had an anxiety attack), I wouldn't have been so disappointed. But I do agree that the resource management system was very well done.
 
Haha, found this on Google Images:

rySrWd9.jpg


Also, I just ordered "The Art of The Evil Within." I watched a preview video of it on Amazon -- looks amazing!
 
The
bullshit encounter that had you running at the camera dodging bear traps
pissed me off beyond belief and I chalk up about 18 out of my 52 survival deaths to that section alone. I'm sure there's the defense force excuse that 'you just need to be aware of your surroundings like the souls games!', but I would be genuinely surprised if anyone could prove they one shotted that part. I'm primarily a twitch gamer too.

*shrug* thought the part was dumb but I never died from it lol
 
*shrug* thought the part was dumb but I never died from it lol

Idgi and I almost don't believe you cause it's the only part I was genuinely stuck on. I just memorized the layout to get through it since you couldn't see
the traps
until a split second before it was too late.

I was prepped to record my attempts after a dozen or so... thats how much it pissed me off.
 
Idgi and I almost don't believe you cause it's the only part I was genuinely stuck on. I just memorized the layout to get through it since you couldn't see
the traps
until a split second before it was too late.
I did that part on the first try. And I say this as someone who died 20+ times during nearly every boss encounter.
 
I did that part on the first try. And I say this as someone who died 20+ times during nearly every boss encounter.

Welp, hats off to ya.

Even if it is possible, still one of my least favorite gaming segments of 2014 right after that crappy fixed cart section.
 
Welp, hats off to ya.

Even if it is possible, still one of my least favorite gaming segments of 2014 right after that crappy fixed cart section.
I kind of ran sideways every time I saw a trap. The enemy chasing you (it was an enemy, right?) doesn't catch up right away, so it's OK to zigzag sideways, and pick your way around the traps.
 
I kind of ran sideways every time I saw a trap. The enemy chasing you (it was an enemy, right?) doesn't catch up right away, so it's OK to zigzag sideways, and pick your way around the traps.
it was the ceiling which was rapidly smashing the ground. The camera was fixed so that you couldn't see in front of you - you had to run at the camera and couldn't see the layout of the traps... only the trap directly in front of you. On survival if you got caught by a single trap (out of the few dozen), there wasnt enough time to escape the trap and continue... the ceiling would smash you before you had a chance.
 
it was the ceiling which was rapidly smashing the ground. The camera was fixed so that you couldn't see in front of you - you had to run at the camera and couldn't see the layout of the traps... only the trap directly in front of you. On survival if you got caught by a single trap (out of the few dozen), there wasnt enough time to escape the trap and continue... the ceiling would smash you before you had a chance.
Ah, OK. I was playing on Survival, but I guess I had my game on since I managed to get through that sequence without setting off any traps. The way I remember it, you still have a few moments where you see the trap before you'd actually step on them, so I didn't find it too hard to zigzag around them. But everyone's different. I bet there were parts I found hard that you found relatively easy.
 
I'm sure of it. Prob just a brain fart for me. It would make more sense (to me) if you weren't playing fixed fov, but you mentioned in the OP that you played it on ps4... so that sorta ruled out my theory.

I still can't fathom one shotting it after my experience.
 
I'm sure of it. Prob just a brain fart for me. It would make more sense (to me) if you weren't playing fixed fov, but you mentioned in the OP that you played it on ps4... so that sorta ruled out my theory.

I still can't fathom one shotting it after my experience.
I can assure you I did, and I'm not being elitist or condescending, either. I just honestly had no trouble with that part. But different people handle different things differently. It's fine. :-)

That segment was just a blip on the radar for me. The sections that gave me the most trouble were both in Ch. 10:
the room with the two hook-men
, and
the return of Laura
.

That chapter ended up being my favorite, perhaps because of how satisfying it was to finally beat those encounters. Each took me countless tries.
 
It's all about dat chp 15 intro. I had to turn it off after that. Too intense haha.

2nd hardest part for me had to be
the two keepers at once... but that took about 4 tries due to a lack of ammo haha :(
 
It's all about dat chp 15 intro. I had to turn it off after that. Too intense haha.

2nd hardest part for me had to be
the two keepers at once... but that took about 4 tries due to a lack of ammo haha :(
The Ch. 15 intro is the
eyeball arena
, right? If so, I beat
the Sadist
with literally the last scrap of ammo in the entire place -- a single harpoon bolt sticking out of the wall. I felt like a bullfighter. Way too intense.

Sounds like you did better on the
dual Keeper
battle than I did. I think that one took me five or six tries. There's a decent amount of ammo in that room, if you carefully explore it beforehand (being careful not to approach them and trigger the fight, of course). But so much can go wrong depending on how they chase you. Once those blade traps are whirling around, and the water starts rising, things get dicey!

Fun fight overall, though.
 
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