YianGaruga
Banned
Resonance of Fate is the most ambitious JRPG this gen (unless you include Demon's/Dark Souls).
It has a unique battle system but aside from that, it's pretty shallow
and bad.
Resonance of Fate is the most ambitious JRPG this gen (unless you include Demon's/Dark Souls).
I agree with this one, too. It's a mix of Demon's/Dark Souls and a roguelike, but not as punishing.Tokyo Jungle
Think of The Lost World Jurassic Park on PS1.. except it's good.
It has a unique battle system but aside from that, it's pretty shallowDefinitely not what OP is looking for.and bad.
It has a unique battle system but aside from that, it's pretty shallowDefinitely not what OP is looking for.and bad.
DocSeuss said:Isn't God Hand just a game about punching people?
Nope, it's great.
I'd recommend Vagrant Story. And Just Cause 2.
Or maybe I'll take my recommendations elsewhere.
Watch this.
Get excited.
dishonored?
Isn't God Hand just a game about punching people?
Why? Everything I've seen of Naughty Dog's current output has been scripted as hell. If anything, I feel like it's anti-game, because they keep trying to make movies instead of, y'know, video games. From what I've seen of The Last of Us, it's just another linear scriptfest, but now it's an escort mission and you have an inventory.
Why? Everything I've seen of Naughty Dog's current output has been scripted as hell. If anything, I feel like it's anti-game, because they keep trying to make movies instead of, y'know, video games. From what I've seen of The Last of Us, it's just another linear scriptfest, but now it's an escort mission and you have an inventory.
I don't mean to sound down on it or anything, because for all I know, it could be a good game, but after three Uncharted titles (bad characterization/plotting, very subpar gunplay, boring puzzles, frequent loss of camera control and excessive cutscenes), I have little faith that Naughty Dog can create a good game, much less an extremely ambitious one.
Honestly, I think Gears of War: Judgement looks more ambitious, because they're going to randomize details of the levels, so the experience is different every time. And, apparently, they're also having unlockable levels so you can go through and play things the way they "really" happened.
That's not particularly ambitious--Left 4 Dead and Payday have already done similar things--but it's more of a step in the right direction, I think, than The Last of Us.
It's a PC game, first and foremost, heavily grounded in the design of games like Thief. The PC version is currently scoring the highest on Metacritic. I have the PC version. I am looking for ambitious console games, because I am very familiar with kickass ambitious PC games.
Please watch the clip from the 6th minute.
but The Last of Us isn't scripted?
Why? Everything I've seen of Naughty Dog's current output has been scripted as hell. If anything, I feel like it's anti-game, because they keep trying to make movies instead of, y'know, video games. From what I've seen of The Last of Us, it's just another linear scriptfest, but now it's an escort mission and you have an inventory.
but The Last of Us isn't scripted?
I do not understand Vanquish recommendations, in either the context of this thread (it's a shooter with a go fast button), or in the context of being a good game
...
Isn't God Hand just a game about punching people?
That gameplay from E3 looks scripted, specially the last few seconds were the guy is on the ground pleading for his life. Yeah.. that wasnt set up at all.... What if he didnt shoot? what would have happened then?
I'm starting to get a feel for your particular need, and some of the suggestions are way off the mark. For the most part the consoles aren't the place for the games you're looking for.
Have you played Far Cry 2? New Vegas on Hardcore? I am Alive? Those are PC games also though. On console I still stand by Heavy Rain, but if you're interested in systems and consequences, Dark Souls, as others have said.
Thread title (and original post) are misleading.
Every game with innovative and ambitious gameplay is shot down by the OP while games like Witcher 2 (with its shitty combat engine) are praised. OP doesn't explain what he means by "ambitious", but it appears the qualifying factors are:
1. open-world,
2. fantasy/medieval/scifi, and
3. encounter options (sneak, kill, talk).
The emphasis, perhaps, is on the third option. OP needs to re-examine what he is really looking for.
What kinda games do you like OP?
And Last of US is "wide linear" whatever that means.
Ico+ Shadow of Colossus and you can try Yakuza 3, myself i am about to start Yakuza 4
I literally don't know anything about God Hand. If possible, I'd appreciate a better explanation, because literally all I know about the game is that it is a game about punching people. My hope was that, with my comment, you would say something like "well, actually, God Hand is..." and explain stuff.
Seriously, though, how would anyone say "yes, Vanquish is totally an ambitious game." It is a run of the mill, low-quality third-person shooter with a jetpack.
Well, I think you'll find that the way in which console games are 'ambitious' tends to differ from the PC lineage, meaning they're less about simulation and openness and more about drilling as far as possible into one concept, like, say, 'punching dudes'. But maybe this is a thinly veiled East/West distinction.
hahahaohwow.jpg, now I want to know what does this man think of fighting games, especially of cerebral ones like Street Fighter or Virtua Fighter, games that have been called "Chess of fighting games" more than once.
hahahaohwow.jpg, now I want to know what does this man think of fighting games, especially of cerebral ones like Street Fighter or Virtua Fighter.
Virtua Fighter is now considered cerebral
hahahaohwow.jpg
I remember them saying at E3 that it wasn't scripted and it was all AI. Maybe they're lying, I don't know.
LittleBigPlanet 1 & 2. I can't think of a much more ambitious effort in gaming recently than those two games. The kind of stuff people have created with them is completely insane and far outmatches what games' creators even had in mind with them.
Some of your comments are a bit confusing. You say for example that you don't consider GTA4 intelligent, which is fine, but then you say it changes when you add some lighting and FPS mods to it, which doesn't make much sense. I suppose what you use the terminology for is not the same I'd use it for. To me, Journey is a very intelligent and groundbreaking game, but it doesn't really sound like what you're looking for.
LittleBigPlanet 1 & 2. I can't think of a much more ambitious effort in gaming recently than those two games. The kind of stuff people have created with them is completely insane and far outmatches what games' creators even had in mind with them.
Some of your comments are a bit confusing. You say for example that you don't consider GTA4 intelligent, which is fine, but then you say it changes when you add some lighting and FPS mods to it, which doesn't make much sense. I suppose what you use the terminology for is not the same I'd use it for. To me, Journey is a very intelligent and groundbreaking game, but it doesn't really sound like what you're looking for.
Right now, I'm interested in... well, what I described above: games with a "depth of interactivity." They don't necessarily have to be like Dishonored, but being a first-person game in a world that tries to emulate reality is definitely something I'm always interested in.
Is the HD collection okay to try?
Cool, then I'll definitely be picking up an Xbox and Shenmue 2. Slightly off-topic, but any other OG Xbox games to pick up that aren't Crimson Skies, Conker, Halo, Panzer Dragoon Orta, or JSRF (because I have them)?
Ah. Yeah... I'm interested in sort of a "how many things can I do/how many things can I affect?" kind of ambition.
That said, out of curiosity, I might pick up God Hand.
I've only played fighting games for a few minutes at a time before, so I've never really had the chance to get into them. My nature as a gamer, however, is to fiddle with the gamey systems and see how far I can stretch them. In a way, that's what I'm trying to get at with this thread: I want games that, when I push them, seeing how far I can go, they've got a lot for me to mess with. The mark of a good shooter is ultimately how far you can push it--how encounters can change based on your weapon loadout, movement, and enemy AI. It's why games like FEAR and Halo are excellent; they've got a nice variation of weapons, level spaces, and AI, so the experience can be different every time.
Instead of learning 'how' to play, and then playing that way, and only that way, as you progress, a good shooter is one that's ultimately a blank canvas for the art of combat.
Vanquish isn't very good at that.
What?!! Thats's Vanquish all the way
http://www.youtube.com/watch?v=aswf37_pQLE&list=FLpdHf5s2Gz5ibDhA8lw6tHQ&index=36&feature=plpp_video
^and this is just basic stuff. Your doing it wrong if your playing it like your standard peek-a-boo cover shooter.
The Last of Us is now being considered ambitious?
So I Am Alive with Uncharted production values with escorting is ambitious?
Riiiiight.
The Last of Us is now being considered ambitious?
So I Am Alive with Uncharted production values with escorting is ambitious?
The Souls games and Xenoblade Chronicles, I can't stress enough how awesome (in both the literal and modern/regular sense) the latter is, IMO it's the greatest RPG this century.
Really? How well can you define your player character and his/her effect on the game world? 'cause as far as I could tell, the Souls games at least were just "here, walk around and fight stuff in a unique and excellent way." I didn't really get the sense that they offered any roleplay.
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This and Dead Rising are interesting as they invert the Rouge Like Mechanic. If you like interesting takes on resource management get one of these.
hahahaohwow.jpg, now I want to know what does this man think of fighting games, especially of cerebral ones like Street Fighter or Virtua Fighter, games that have been called "Chess of fighting games" more than once.
Really? How well can you define your player character and his/her effect on the game world? 'cause as far as I could tell, the Souls games at least were just "here, walk around and fight stuff in a unique and excellent way." I didn't really get the sense that they offered any roleplay.
This can be found on the US PSN.Also, Front Mission 3 if you can find it. PS1, rather rare, though.
You asked for ambitious, not games defined by their role-playability.
Friend, let me welcome you to the glory of Lord Matsuno...
Should've rephrashed it, everything I said after Xenoblade Chronicles is referring to that game, rather than the Souls titles.
With Demon's Souls I personally found the game very refreshing when I first played it in late 2009, it's one of the few recent games in recent years that actually amazed me when I played it (Xenoblade Chronicles is the best other example), everything from the controls, the difficulty, the online, etc all gave me a gaming experience almost unrivalled IMO.