What does this even mean? What is so appealing about amnesia?? Bayonetta is much more confident, witty, relatable and enjoyable in the sequel.
This thread honestly shocks me. Considering the praise the game got in the OT, I'm dumbfounded there is anyone who thinks Bayonetta 2 did not visibly improve upon everything from the first game. I can't think of a single thing it did worse. The Umbran Climax, as explained in the OT months ago, has a specific gameplay purpose (I don't remember, it was eloquently explained). I just don't get the backlash. The game is everything I wanted from a sequel. Thank god for no long shitty racing segments or the God-awful level design of 1.
This thread honestly shocks me. Considering the praise the game got in the OT, I'm dumbfounded there is anyone who thinks Bayonetta 2 did not visibly improve upon everything from the first game. I can't think of a single thing it did worse.
Figure out whether the game is actually worse than B1 before asking "does it get better?"
It's not an inherent quality of amnesia, it's just happenstance that she had amnesia at the beginning of her arc. I can't say if the amnesia is actually dictating her personality, just that it's changed now that she's recovered. I think the appeal is more a direct result of her circumstances, where in the first game she's completely alone, treats enzo and rodin more like business partners, and is only in it for herself. Obviously her arc means that she changed by the end, but there's no real replacement for that sort of stuff in the second game, and it just doesn't appeal as much to me. I liked her better when she only cared about herself, and the helping or involvement of others was met with reluctance. That's just my preference though; I can see how others might like her more in the sequel. The vulnerability and sensitivity just don't gel with the persona established in the first game (even if it was supposed to be because of amnesia).
And on Umbran Climax, that may have been Saur or someone quoting his observations. He said at one point that UC replaced WW as a means of enemy manipulation. But I think he later realised that it isn't really a suitable substitute since it can't be combined or integrated in as meaningful a way. You can't toggle it on and off in order to perform creatively, so it doesn't make up for the lack of options outside of it.
I mean stuff more along the line of simple props, columns, stairs, platforms, barriers. Anything that makes you consider your surroundings and requires a tiniest bit of effort to reach certain enemies.? you mean like the Golem crushing the floor, or Iustitia? i guess but do you really want these on an action game?
I think you can mash A to skip those if I remember correctlyThe only thing I didn't like in B2 was walking sections. Everything else I loved.
Everyone should play on 3rd Climax first time through, if you've played Bayo 1.-Entirely way too easy
I'm a huge fan of the first game, but so far the second just doesn't seem to be anywhere near as good. I saw that it had gotten a ton of great reviews so I was really happy and excited to see how it fared against the first. I'm only about 6 chapters in, but it just... doesn't seem to have the same charm as the first one.
The first game had funny characters, fun gameplay, excellent music, and a lot of wittiness and sexiness. This one just really seems lacking. The story is exceptionally awful. The gameplay doesn't feel varied. The music hasn't wowed me so far.
Does it get better later on? Am I just judging the game too soon? I want to keep going because the first game is one of my favorite games of all time.
I can understand preferring the first game as the combat does have some differences. The first game treats Witch Time as training wheels and shows you on higher difficulties that you don't need it. You're a force of nature and you can endlessly aircombo most enemies to death by just doing simple enemy step cancel combos.
In 2, Witch Time is a fundamental part of the combat. You can't really launch certain enemies into long air combos unless time is slowed down or if you're using Umbran Climax. And the game is more designed around the mechanic as a whole.
That being said, I do prefer 2. I think the overall flow allows for more varied approaches. I don't really get not liking one versus the other honestly, the two are both so similar that it's kind of hard to imagine. Even if you prefer 1, 2 is a great game.
except 2 still has insta death QTEs, with one on the first stage even, and it also wow has platforming sections.What does matter to me is that 2 cut out the QTE's, pseudo platforming, Angel Attack and the world's most bloated Sega hommages and is far better paced and replayable as a result. It's way more vibrant as well.
I also preferred the first game OP, but I liked a second one a lot too.
I get why some prefer the first game, as it was the start of a new franchise and felt incredibly fresh because of that. The world Kamiya and his team created was so over the top and unique and it would be basically impossible for the sequel to recreate that magic. I think it's the same reason why certain people preferred The Wonderful 101 to Bayonetta 2, because it was another fresh, new experience from Kamiya. Those same people are almost guaranteed to prefer Scalebound over Bayonetta 2 as well.
except 2 still has insta death QTEs, with one on the first stage even, and it also wow has platforming sections.
Da hell?
Never realized so many people thought Bayo 2 was some kind of backfire or letdown after Bayo 1. It was my GotY for 2014 and dialed everything that was great up the first up another notch.
Bayo2's gameplay and style is pretty similar to Bayo1, you'd have to have pretty fickle tastes or outrageous expectations to love one and dislike the other.