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I'm not really enjoying Bayonetta 2.

It's not as great as the first one but still good and it was my GOTY last year.

IIRC doesn't Bayonetta 1 have the better combat system as 2 relies on Urban Climax too much and that you cannot turn Witch Time off during the main game?

Yeah after watching alot of combat videos of the two games its safe to say that the first game has a better and deeper combat/gameplay.

I've seen ppl do way more complex and unique combos in the first game it just blows my mind.
 
Can't really see how someone would prefer Bayonetta 2's bosses over Bayonetta's. I can't even remember a single boss in Bayo 2 other than the first one, while Bosses in Bayonetta were quite spectacular...

Well, to be fair I've replayed Bayonetta several times while I just beat Bayonetta 2 during November and haven't gone back to it since then.

, While the first game bosses are more memorable, Bayonetta 2 offers quite a big lineup of human sized or smaller bosses that makes them more replayable or fun in a way. note that the second game throws enemies, bosses and minibosses at an insane pace. and its difficult to differentiate them.

Gomorrah (you fly but he is a big target. ), Aesir, Masked Lumen, Alraune, Loptr (last two), Phantom, Golem Insiduous are quite good, mostly the ones that dont depend on flying, swimming is ok imo.
 
pretty much. but watch people parrot "better mechanics" "better combat" without a clue or explanation

Considering multiple accessories replace Umbran Climax with something else, I don't think it's fair to say the game "relies" on Umbran Climax.

It's one of the worst ways to use your magic, in general. Bracelet of Time all up in this.
 
I'm replaying 1 right now & the awful framerate drops are making like 2 more than I already did. Seems like the more I replay it, the more I find things I don't like but somehow didn't notice the first few playthroughs.
 
IIRC doesn't Bayonetta 1 have the better combat system as 2 relies on Urban Climax too much and that you cannot turn Witch Time off during the main game?

This is what I was getting at. Umbra Climax is fun, but it's a disconnected, souped up "power mode" compared to the original game's integration of Witch Time and torture attacks, which for a lot of fans (myself included) makes it less interesting even if the sequel is superior in animations and presentation.

The fighting in Bayo2 looks a lot better, but I certainly prefer the challenge and core mechanics in Bayo1 more.
 
This is what I was getting at. Umbra Climax is fun, but it's a disconnected, souped up "power mode" compared to the original game's integration of Witch Time and torture attacks, which for a lot of fans (myself included) makes it less interesting even if the sequel is superior in animations and presentation.

The fighting in Bayo2 looks a lot better, but I certainly prefer the challenge and core mechanics in Bayo1 more.

Yep, feel the same...
 
IIRC doesn't Bayonetta 1 have the better combat system as 2 relies on Urban Climax too much and that you cannot turn Witch Time off during the main game?

I don't think it's so much that you can't turn Witch Time off as it is that the game's entirely balanced around it (as opposed to the first game where it was just a crutch).
 
I played Bayo 1 again immediately before Bayo 2 and have a hard time seeing how it can be preferred, outside of maybe some super duper hardcore fighting system aficionados that prefer certain elements that were changed in the fighting system. Bayo 1 is a great game but is very rough around the edges in part.

Some stages are badly tuned to the mechanics of the game (fighting on top of cars in Route 666) and the mini game stages suck.

Also, there's a lot of repetition in level designed. It seems like they were budget constrained and designed a game where you retread locations to save on environment design. Bayo 2 doesn't really have any of these problems. I actually like the combat system in Bayo 2 somewhat better. It may have a slightly lower skill ceiling, but it's also possible to become very good at it for people who are merely really good at video games and not video game savants.

I see how sometching slightly more approachable could be a turnoff to some, but I think it's the right call for most people. Also, Rosa is cool.

I do think the end boss in Bayo 1 is superior, though in all honesty I don't know how you can ever top that in the context of that universe.
 
I'm not sure if Bayonetta 1 has the superior combat or not, that is just what a lot of people say. Though if you can turn off Umbra Climax and Witch Time, I'm not sure if that validates that argument. Though if the entire game is balanced around it I can see that being a problem.

I will say that I find Bayonetta 2 to the better game as I found it to have far superior boss fights and pacing.
 
I'm replaying 1 right now & the awful framerate drops are making like 2 more than I already did. Seems like the more I replay it, the more I find things I don't like but somehow didn't notice the first few playthroughs.

Uh are you playing it on PS3? Because while it does have some terrible framedrops even on 360, so does Bayonetta 2 and that game runs at a lower framerate to boot.
 
Who wants some more AIR BOSSES

yeahhhhhh air bossesssss


lol

i will take a couple QTEs + Route 666 + the space harrier level just to not deal with this, the mechs, or "awesome" fights where you can't see shit that's happening, with weird punch out mini games. and also I like the weapons in 1 better too.
 
Just watched two random chapters of the second game on youtube and holy asset recycling Batman.

From the enemies and bosses to level assets, it's like watching a remixed version of a Bayonetta 1 level.

And what's with those chain saws? They replaced those graceful and really well animated ice skates with this?
 
Bayonetta 2 is the better game. Superior pacing, boss fights, aesthetics, everything.
 
Just watched two random chapters of the second game on youtube and holy asset recycling Batman.

From the enemies and bosses to level assets, it's like watching a remixed version of a Bayonetta 1 level.

And what's with those chain saws? They replaced those graceful and really well animated ice skates with this?

There's one (maybe two?) levels that intentionally recycle some memorable areas, but the vast majority of the game has almost none of it. Even in the level that does, there are plenty of new areas and the old ones are touched up with additional details.

And the chainsaws are awesome! The game disappointed me after Bayo1, but I absolutely loved skating around with chainsaws on my feet.
 
Can't say I agree with Bayonetta 1 having better pacing at all. 1 got caught up in interrupting itself with (relatively speaking) so many long-winded cutscenes you cannot skip the first time around, never mind all the dumb gimmicks involved that sullied the otherwise responsive and engaging combat. Shallow platforming, the nonsensical "open chests and simultaneously fight enemies with a boulder dropping from the sky" situation that artificially limits your options, dealing with angels whilst also worrying about incoming traffic, insta-kill QTE's (sporadic as they may be), that turret moment, the airplane section with electrified water inside (which also tanked the framerate), babysitting the kid on multiple occasions, the mini-games that didn't even have 1 minute worth of gameplay stretched out to 10+ minutes et cetera. That's excluding all the other shortcomings too like the camera going crazy in the plentiful claustrophobic arenas (which 2 kept to a minimum), enemies landing a hit immediately after the obligatory introduction and other such inconveniences. Having played both titles back-to-back on multiple difficulties, Bayonetta 1 has aged poorly.

Can't say I enjoyed any of the primary bosses from the original either save for Balder. They may have been more aesthetically striking (up for debate) than 2's, but the gameplay involved with them was a lowpoint in my eyes. Jubileus was beyond boring with plenty of grating 'patterns,' one boss required you to surf on a slab of metal with a more limited moveset than the aerial fights in 2, the two-headed dragon had iffy platforming as well as visibility issues and the multi-faced baby... thing wasn't mechanically exciting either. Jeanne put up a good show, but the last encounter against her over at the skyscraper was ruined by an awful camera made worse by wall-walking shenanigans and easily losing a perfect rating when as the camera inexplicably starts zooming out with you still in control.

Uh are you playing it on PS3? Because while it does have some terrible framedrops even on 360, so does Bayonetta 2 and that game runs at a lower framerate to boot.
Bayonetta 2 running at a lower framerate than Bayonetta 1 on any platform is false. Way too many dips in the original that on average far exceed the sequel's both in number and severity to take that sort of comment seriously, making B1 sometimes maintaining a higher framerate for a little longer completely moot.
 
Just watched two random chapters of the second game on youtube and holy asset recycling Batman.

From the enemies and bosses to level assets, it's like watching a remixed version of a Bayonetta 1 level.

And what's with those chain saws? They replaced those graceful and really well animated ice skates with this?

You mean the Witch Hunts?
Those are only two smalll chapters at the end, while there is heavy asset recycling on that part, the enemy models are slightly different and the environments look much better. the game has a lot of new on the other chapters.

It didnt feel as bad as any other action game, the only parts truly offensive are some of the Paradiso sections.
 
The only thing I didn't like in B2 was walking sections. Everything else I loved.
But aren't those technically just cutscenes? There's only about 3 of them iirc, and when going through the game/chapter(s) a second time, you can hit A or B to skip the text pretty quickly.

Does it? Can't remember, but it's been awhile. If so, they are far less prevalent as I felt a stark contrast with the first after playing them back to back.
I recall about 2-3 times where not pressing anything can result in death. The prologue where Valliance strikes and Bayonetta blocks with her guns, the part where you're almost vacuumed into Insidious in Chapter 7, and the extremely quick beam battle with Insidious during the same fight.

Where I think Bayonetta 2 really shits the bed is the build up and resolution of the game's climax. Gameplay wise the final boss is a lot better than Bayonetta 1's but it just doesn't have anywhere near the same impact. I feel you just face the final boss too suddenly without proper build and. F
urthermore, the stupid deus ex machina that Loki pulls in order to enable you to defeat the boss really takes away from the fight. I didn't feel like I beat the boss, I just felt like someone did it for me. Your whole fight against him is pretty much useless since you can't even hurt him.
It really takes away the sense of achievement a good boss gives you. Compare that to Vergil in DMC3, Armstrong in MGR:R or G
ehrman
in Bloodborne for example... It's just not very good.
I don't completely disagree with you, but I don't think the final boss was terrible. Some more building up and a bit more craziness during the fight could have helped. I did think the location before during 1st phase of the final boss was positively gorgeous and I do wish there was a proper chapter
on the mountain itself, similar to the Ithavol Building

Also, did everyone and their pet start this game on 2nd Climax? I was already familiar with Bayonetta when jumping into 2 and started right away on 3rd climax and got my ass handed to me quite a few times. Even some reviews started on 2nd Climax stating it was easy. I thought 3rd Climax was the game's normal/hard mode due to the first game having a Very Easy, Easy, and the Normal option (with the 2nd game having 1st, 2nd, 3rd Climax).
 
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