OrbitalBeard
Member
Actually getting 441 for all slots is too much
If you believe that to be the case....don't get them.
I played the game for 125 hours and only found around 220 seeds. And I would have been fine with half that number.
Actually getting 441 for all slots is too much
Yes it's technically not the same dialogue but I don't see any difference between "we have to get to the safe room first", "let's go to the safe room" and "I agree we should go to safe room for now".You're exaggerating; dialogue is never actually repeated. The characters do continue to talk about the same topic if you're for example, heading towards a deadline, but it's never the same dialogue. You get a sense that characters like Ryuji and Ann are incredibly anxious, others less so.
I would argue against the "public opinion" screens if anything, if only for the fact that you can't progress through them with a button press.
Do you feel the same?
Honestly, if you just move from main mission to main mission in Zelda, the traversal time isn't especially dissimilar from other games in the series. There are literal paths connecting every single one of the major story locations.
And, since you're talking about grinding in Xenoblade, the only time I ever had to grind in Xenoblade Chronicles during my no-sidequest playthrough was at the very end of the game, and that was only because the jump in level from the penultimate boss to the final one was big enough that I was too weak to hit the final boss.
Don't touch Nier Automata then, I heard you have to play through it 5 times to fully experience the game
In general, I'd agree, but if games like Zelda or Witcher were that short, I'd be gutted!Much as i love rpgs.
15-18 hours is my sweet spot, otherwise, with my work schedule the game becomes hella boring before i beat it
Yes yes YES.So I finished Tales of Berseria some time ago and it took me 50 hours. While liking it, the time it took me to finish it was absolutely not justified.
Then I bought Persona 5 and wasn't able to finish it. I just couldn't take the bloated dialogue any longer. Now I'm looking at some unfinished games: Mass Effect, Witcher, Zelda. I'm not saying that these games are bad by any means but the fact that most of them will consist of a lot of running back and forth combined with tedious quests just makes me not want to touch them. I feel that this trend has persisted over the last few years: more content, more hours = better game. To me these games just tend to become a second job. I don't want to feel exhausted while playing games.
I also think that Horizon looks amazing but hearing that it's open world makes me not want to touch it with a ten foot pole. Even though this might sound like a stealth 'open world sux' thread, note that persona and Berseria are no proper open world games. I would also consider Uncharted 4 to be bloated.
Do you feel the same?
The Witcher 3 is terribly bloated. It takes you more than 30 hours to "find Ciri". Then 20 hours to collect allies. Only then do you get some actual main story progression. I liked the game for the first 20 hours, then got increasingly annoyed as I wanted to power through the main story and it wouldn't let me because it was constantly throwing up hurdles to advancing the main plotline.Zelda and The Witcher 3 aren't bloated. Some of the side activities will probably grate on most people, but they can be totally ignored without losing much.
Actually getting 441 for all slots is too much, imo it shouldn't be harder than getting empty bottles in past Zeldas. How does getting inventory slots harder than 100%ing Mario Sunshine or something. I'm just saying that if they put all that content they could have put more meaningful tasks to do rather than having that approach so "any player can get enough" when even 441 is too much. Having much fewer seeds but in larger environmental puzzles would have been a better approach imo, less repetition and more distinct, unique actitivies
The Witcher 3 is terribly bloated. It takes you more than 30 hours to "find Ciri". Then 20 hours to collect allies. Only then do you get some actual main story progression. I liked the game for the first 20 hours, then got increasingly annoyed as I wanted to power through the main story and it wouldn't let me because it was constantly throwing up hurdles to advancing the main plotline.
Hurdles like what...the story? What weird thinking, it's like opening a book and only saying the first 10 pages and last 10 pages are the only ones worth reading.
No hurdles that don't progress the main plot. The main plot is as barebones as it gets, only in the last ten hours does it get interesting and then it suddenly ends. I get that you like being diverted by side quests, but try playing the game if you're not interested in diversions, it's pretty dire. I still had a pretty good time with it, which shows the quality of the game, but it's loaded with padding bullshit.Hurdles like what...the story? What weird thinking, it's like opening a book and only saying the first 10 pages and last 10 pages are the only ones worth reading.
No hurdles that don't progress the main plot. The main plot is as barebones as it gets, only in the last ten hours does it get interesting and then it suddenly ends. I get that you like being diverted by side quests, but try playing the game if you're not interested in diversions, it's pretty dire. I still had a pretty good time with it, which shows the quality of the game, but it's loaded with padding bullshit.
No hurdles that don't progress the main plot. The main plot is as barebones as it gets, only in the last ten hours does it get interesting and then it suddenly ends. I get that you like being diverted by side quests, but try playing the game if you're not interested in diversions, it's pretty dire. I still had a pretty good time with it, which shows the quality of the game, but it's loaded with padding bullshit.
The Witcher 3 is terribly bloated. It takes you more than 30 hours to "find Ciri". Then 20 hours to collect allies. Only then do you get some actual main story progression. I liked the game for the first 20 hours, then got increasingly annoyed as I wanted to power through the main story and it wouldn't let me because it was constantly throwing up hurdles to advancing the main plotline.
If you have twenty hours of story that doesn't advance the main plot and doesn't come back later in any meaningful form, it's filler. It's fine if you enjoy filler. It's still filler. Not everyone enjoys getting strung along. It's almost a medieval Rockstar game at times. Anyway, enough of that.The main goal is finding Ciri, everything you do to get to that point IS the story. Getting to a goal isn't a straight line, and everything you do to get to that point shouldn't be hand waved as padding just because you're not interested in it.
If you have twenty hours of story that doesn't advance the main plot and doesn't come back later in any meaningful form, it's filler. It's fine if you enjoy filler. It's still filler. Not everyone enjoys getting strung along. It's almost a medieval Rockstar game at times. Anyway, enough of that.
If you have twenty hours of story that doesn't advance the main plot and doesn't come back later in any meaningful form, it's filler. It's fine if you enjoy filler. It's still filler. Not everyone enjoys getting strung along. It's almost a medieval Rockstar game at times. Anyway, enough of that.
True. And to be honest I probably wouldn't have much fun with a regular Zelda right now/anytime soon. I'm just done with open worlds, over worlds etc. and focused on games that just put your right in gameplay (combat etc) and keep you there. I just have no interest in traversal or exploration anymore for now.
To be fair, that game just had way to many systems with the leveling, affinity between characters, gear, combat etc. which is another thing I hate in games. So my issue was more just never bothering to learn that shit than being underleveled. If I play WRPGish type games I typically just play on easy to make the combat brain-dead simple and that wasn't an option in Xenoblade.
Both the 20 hours in finding ciri and the 20 hours in retracing your steps to collect the allies were filled with padding. Even the much lauded (and I agree, except for all of the bullshit to and fro traversal) bloody baron quest is ultimately filler-ish. You come in looking for Ciri, you leave looking for Ciri. Eight hours later the baron tells you yeah okay I don't know where she is either. Could have told me that straight away baron. There was little added depth to the main characters and no progress in the story. Now bloody baron does get referenced near the end of the story (not incredibly meaningfully but still) so it has that over the majority of the other quests. But really, as OrbitalBeard says, the main plot is ten hours stretched over fifty. Actually, the average Netflix season has three times as much plot development in ten hours as The Witcher has in 50. So do quite a few games too.Exactly which 20 Hours of story are you referring to?
The Novigrad quest where you are hunting down Dandelion is the only egregious example I can think of. Even then, it as not bad, just not entirely necessary.
I loved, loved Mass Effect 2, but yeah I ain't stanning for the plot and neither should you lol.Man, thats such a reductive viewpoint. If a story only is defined by a starting point and an ending point, with everything in between amounting to "useless" filler, then everything that isnt exactly the end goal becomes filler. This rather extreme viewpoint is basically the only way one could take a game like Witcher 3, which is best in class in almost all these categories, and make it seem like its heavily padded. I mean, what then do you think about other games, like Mass Effect 2 for example? You didnt actually destroy the collectors until the end of the game, so clearly everything in between was clearly filler!
So what you're saying is that your tastes are leaning more toward cinematic games, arcade-like games, and raw action games?
I'd love finding caves in the Elder Scrolls if each one had a puzzle or two inside.
If you have twenty hours of story that doesn't advance the main plot and doesn't come back later in any meaningful form, it's filler. It's fine if you enjoy filler. It's still filler. Not everyone enjoys getting strung along. It's almost a medieval Rockstar game at times. Anyway, enough of that.
It depends what you mean by bloated. Nothing In Zelda feels unnecessary, but equally the game being as big as it is DOES feel unnecessary. I think I'd enjoy it twice as much if it was half as big.Describing Zelda as bloated is weird.
Tedious? I could buy that, but it isn't bloated at all.
Lord of the Rings is just a bloated slog about hobbits taking a ring to a mountain, everthing else is just filler. /s