
Fio said:The fact that you can hold just 4 items at once ruined the game for me. I really didn't get it.
A Black Falcon said:It's exactly the fact that it's so different from other RPGs is that's what's best about the game, really.
ethelred said:But that was the whole point, that you have limited options in battle and you need to strategize as to how best to make use of your inventory and which three characters to use. As I said, the battle system is all about preplanning before the battle even begins. As I said, the best comparison I could make is Ogre Battle, where planning and prebattle decisions are the most important element.
In most fights, you shouldn't need more than four items, especially since there's a lot of skill overlap -- Ein can use pretty much every weapon in the game, so you can easily have him set up to use similar attacks as one of your other two attackers. And Cierra and Fia can both get different effects out of magical items, so if you bring a staff into battle, it's just like you're taking two items.
Basically, yes. I can play dozens of RPGs that have free roaming dungeons, but Riviera is very uncommon in how well it melds graphic adventure game exploration with RPG mechanics. The heavy amount of text plays into that, too, and I didn't mind it because hey, it was all very well written and most of it furthered the characters' personalities or added little descriptive flairs to the areas/world anyway. I found most of Riviera's departures from the norms of RPGs refreshing.
Llyranor said:Do I need to 'train' weapons, or can I get by just fighting through the required battles?
Althane said:If you were skillful and lucky, you MIGHT be able to get by, but I'd say that training is necessary for anyone short of god.
Yeah, really. The final boss is a bitch, even with my training of -everything-
Hmm... I'm thinking about starting it again... I forget, does it have New Game +?
Llyranor said:Urg. I'm not a fan of grinding. That sucks.
A Black Falcon said:The game's like 30 hours long...it's really not that big of a deal. As I said, without those battles, the game would be way too short! And they go quickly (easy enemies) and you have more freedom because you don't need to take Ein with you in them, too. And, of course, weapons don't degrade.
One way to deal with it is wait until you have several weapons you need to train up, so that you can deal with them all at once instead of wasting time training just one weapon for one character or something. That can get a bit irritating sometimes, but if you've got several characters with weapons to master, it's more productive.
That doesn't sound too bad. How many chapters total, and how long is an average training session?Joule said:Training once a chapter is probably sufficient really. And yeah the practice fight music is the best battle music.
Althane said:Speaking of the quick time events, I never found them all that difficult, usually just messing up due to random errors (damn you human hands! If only I had perfect hands...)... except skipping the stone across the lake.
I eventually did that part in an emulator just to bloody well do it (hey, in my defense, i only SS'd at the beginning). Still, that one was just insane.
Oh, and the grinding isn't too bad. Key is: Bring Ein, and the two that can use the new weapon (make sure you do it as soon as you get it). Takes one battle (unless it's a weapon. Items, not so much) to do it, three at max (well... if it nukes everybody, maybe a bit more), but there's never an -enormous- grind for a single item, and if you keep it down to each time you get a new item, it's not bad at all.
And just use the Diviner for Ein. Best weapon EVER.
Edit: Hmm... clearly I did a lot of overkill in that game.;;
Llyranor said:That doesn't sound too bad. How many chapters total, and how long is an average training session?
There's no "Pass", but that's why I usually bring a healing item of some sort. It has a dual purpose of healing and not raising the enemy rage meter.Llyranor said:Quick question, though, can you have your character 'wait' out a turn? I don't necessarily want to have them attack every turn (bumping up the enemy rage meter), and I don't always want to bypass that by making them use finite items. If no, then I'll have to adapt accordingly.
I have absolutely no idea what you're referring to.Woo-Fu said:I really didn't like the game mechanic where you were purposely thrown into fights you'd lose multiple times just to progress.
Tsubaki said:There's no "Pass", but that's why I usually bring a healing item of some sort. It has a dual purpose of healing and not raising the enemy rage meter.
I have absolutely no idea what you're referring to.
Or if you're talking to JGaffers, get Knights in the Nightmare next week!Mejilan said:In appreciation of Riviera (which is fuck-awesome), get Yggdra Union (also fuck-awesome)!
whiterabbit said:Well, since this thread got bumped, I'll mention I finally played through it, and beat it in a few days this winter, playing mostly at night when I couldn't sleep on vacation and had trouble adjusting to Eastern time.
Anyway, I enjoyed it. I'm glad I got to play through it. If you'll recall, this is the thread that got me interested in it. i saw it at a store and was like, hmm, that's it.
It still gets me that it says "RPG Cult Classic" on the back of the box.
Anyway the battle system was a breath of fresh air, however I think it's entirely missable in a way. Nothing about it screams must-play or best RPG ever, however the battle system again is good: I liked the special attacks; and it was somewhat challenging, although automatic restarts are nice. Good animations, however sometimes lengthy. Each fight feels significant since there are no random battles. The characters are at least likeable (I guess I have a thing for angels), however the VA gets annoying very quickly. I listened to my ipod a lot.
The "dating sim" (or whatever) system is very subtle; it might as well not even exist. It's just like, if a character trips, you can either choose, "Watch where you're going stupid!" or "Are you okay?" and they'll have a smiley face if you give them positive feedback, however there is no place in the interface to check your progress on this. Aaand I got interrupted anyway while trying to watch my ending (don't ask), so I didn't even see which character I had the most relationship with, and what happened.
I think Ein started up a school with whoever it was.
Also, puzzles! There are a few neat puzzles in the game, and I don't even particularly like puzzles in RPGs very much.