If it were up to me i'd prefer to play most of my shooters with a keyboard and mouse.
There are three usb slots on my 360, why i can't i plug them in there and play reach with them?
Oh wow. I didn't think people would take so easily to touch controls as a replacement for controllers but here we are. The trashing of dual analog and the praising of touch controls. The future is here and I am obviously out of touch (no pun intended).
I went from the joystick to the d-pad and the d-pad to the analog stick and the analog stick to dual analog and I loved the improvements each time. Going from dual analog to touch controls though I am not ready to do.
ME3 is designed for dual analog limitations. Other games are not. You don't see anyone beasting on Quake Live with a 360 pad and that's the same reason Kid Icarus doesn't include a dual analog option.
It's misleading to make this sound like "touch controls" in the smartphone / iOS sense.
This is nothing new; stylus-based shooters have been seen on the DS for years. It's not a new idea.
This game just makes the most comprehensive attempt to design a robust game around using the stylus as a mouse for aiming.
...and this game could have been designed with that in mind too but like other games from Nintendo on the Wii and the DS, you WILL play it their way. Well, you will, I won't.
Stylus based anything = touch controls.
His comments don't seem to address the real problem/pain; the claw hand required for normal human hands to hold the system and mash the L button when any degree of control.
Stylus based anything = touch controls.
Get out of here.
You want him to change the entire pacing of the game to appease you non-adaptive "gamers"?
...and this game could have been designed with that in mind too but like other games from Nintendo on the Wii and the DS, you WILL play it their way. Well, you will, I won't.
...and this game could have been designed with that in mind too but like other games from Nintendo on the Wii and the DS, you WILL play it their way. Well, you will, I won't.
Except touch controls don't have you using it together with a circle pad/buttons, shoulder buttons, and a d-pad at the same time.
So, the use of other buttons cancels out touch controls?
You're on a completely different argument and seemingly talking to yourself. No one is complaining about the pointer aiming in the shooter section.
His comments don't seem to address the real problem/pain; the claw hand required for normal human hands to hold the system and mash the L button when any degree of control.
I think he is right with the Smash Bros. analogy. If Smash were an unknown game and first released today, I can imagine there would be negative reviews and howling on forums about its "stupid, idiotic" control scheme because Smash doesn't work exactly like any other fighting game, or any other platforming game.
Problem is, it's difficult to discuss what isn't perfect about Uprising's controls without eliciting an allergic reaction from some folks who may be resistant to anything that deviates from a dual analog stick system on principle alone.
Reminds me of the many arguments surrounding Metroid Prime when it first hit, about how it was absurd and shitty because it didn't play exactly like Halo. (C-stick wasn't used for full mouselook style aiming.) Nevermind that Prime wasn't even designed to play like that, and the enemies in the game weren't designed to require those kinds of controls to be fought.
I stand behind the idea that KI:U should have included a CCP dual stick mode purely to shut up complaints about it and provide direct contrast between playing it with dual slidepad control and playing it the way the levels (even on foot levels) are designed around the stylus controls.
Well, when people refer to touch controls like with iOS, they mean that EVERYTHING is controlled with the touch screen, so yeah, pretty big difference.
I only played one level so far, but I don't see what's so hard about the controls if you played Metroid Prime Hunters (a pack-in demo for the original DS even)?
It's an embarrassment that you simply can't get the CCP in America. I've been trying for months, but I'm not going to pay a 250% markup. Gamespot says they'll have some in July... As a left-hander, this game is really difficult to control. Using the face buttons is just not accurate, and is quite uncomfortable. I guess I can't comment about how well the controls work under optimal circumstances, but I've had a terrible time with them, though I do really like the game overall.
Still confused by how it's technically impossible to add the dual analogue support.
U can control pit already with the left slider in regular mode, and u can use the slider pad to aim when u use the facebuttons to control Pit.
I don't see any technical hurdle to patch the game in combining those 2 for proper DA on the CPP.
So an optional accessory equals your game should have been on a console now? Cool.
Sure doesn't look comfy, but must not be a problem if it works for you...
I just do this kind of pinky hold, which makes playing comfy for as long of a session as you want:
Works well enough for my not-so-big hands.
Sorry to hear that fella, but I'm glad Sakurai wasn't willing to compromise the pace of the game for people who can't let go of dual analog. For those who realize how much pointer aiming adds to shooters, it just made it all the better.
You're obviously just a non adaptive gamer. I just being sarcastic.
Seriously though, Gamestop says they will have the CPP back in stock in 4 days.
We don't have all the details.
My first assumption at that statement was that it's easier to simply treat both sticks as the same thing than receiving inputs from both. The fact that the CPP has to communicate through an IR port might mean slightly slower processing on those inputs that could compromise the speed of the game. An analog stick also requires more in-depth interpretation than buttons...how far the stick has been pressed and which direction of 360 degrees.
More data to work with plus slower communication method plus an already fast-paced, system-taxing game...I could see it happening.
I just described why ground segment pacing is already compromised and could only be improved. Having to make multiple swipes on a 3 inch (?) screen to view a 3D space is absolutely absurd. It adds nothing to the gameplay or immersion and as such, need not be there. By comparison, I would have just held the second stick left or right until I reached my intended view.
This. So much this.
Your game required a friggin' stand to be bundled with it. No, I'm pretty sure you did it wrong Sakurai.
Yeah no, that isn't what I mean. I think NSMB Wii used motion controls, do you agree?
Am I the only one who used the thumb strap and not the stylus? Using my thumb for the game was just much easier.
It didn't require it, and he didn't put it in there because he thought it was wrong, its just how he wanted the game to be played.
If he wanted this game to be played with dual analog sticks, then he wouldn't have included the stand, and it would have cpp controls.
I went from the joystick to the d-pad and the d-pad to the analog stick and the analog stick to dual analog and I loved the improvements each time. Going from dual analog to touch controls though I am not ready to do.
Probably for the same reason Nintendo didn't add traditional controls to other touch and motion controlled games, because they were afraid most people would use those instead.
Guess Sakurai wants to miss out on all those sales sure.
Which in turn might reduce a chance of any sequel if it doesn't hit their internal targets.
But sure, keep on hating on those who don't feel the same about certain controls than you do.
Did you never go to a *mouse*?
I think people comfortable with using mouse controls are perhaps the ones more inclined to be able to adapt to touch controls.
Still confused by how it's technically impossible to add the dual analogue support.
U can control pit already with the left slider in regular mode, and u can use the slider pad to aim when u use the facebuttons to control Pit.
I don't see any technical hurdle to patch the game in combining those 2 for proper DA on the CPP.
I don't see any reason to assume Sakurai would be lying.
As a lefty, I dominate online. My scores average in the 1500-2000 range, and today I had a 4700 match, my best ever.Sakurai: Screw you lefties
none of all the control schemes seem to be comfortable to me. Maybe dual analogue but nooooooo. I would have a disavantage on online, which I don't play
Isn't it more a question of having to rebalance the game around the other control scheme?