Not cheating if it's in the game, but maps can alter the way we play.
The Ghost Recon WildlandsGAF Xbox group has this discussion whenever someone new comes into a game with us. First we state that we're playing on hardest difficulty - and then we say the minimap is off, but markers are on.
Markers allow you to spot and tag an enemy so there's an alertness indicator above their head (and class type).
The size of this indicator doesn't seem to change a great deal at different distances, so there can still be some ambiguity in an enemy's location in terms of depth in a enemy base - how far in they are. The marker gives a better idea of their vertical and lateral position.
So why not the minimap? Because then we'd have complete information. We'd see the markers andenemies as orange map-dots in our immediate surounding, whether they're in the room ahead or on the corner of a building.
Because Wildlands can be played in various ways - action, stealth, planned, freeform - we're settling on a HUD that has the best rules for the way we want to play at that moment. I think it could feel a little bit like cheating if we decided to play in a certain way, but enabled map information that wasn't in that spirit.
Of course the issue is that by removing the minimap we lose access to its compass. We're also forced to try call our position by describing buildings and locations, but many of which feel like generic assets - which is why having a minimap with buildings only would be useful.
I think that would support our desire for careful, planned, gameplay against difficult enemies, and give us just enough information to play smoothly.