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In General, Would You Rather See a Sequel or a New IP?

A sequel is easier to sell to me. With a new IP I basically go through a checklist of things I like and dislike.
 
a mix of both?

yearly sequels are clearly to much, but I have no issues with a sequel every few years.

I mean I like and want new IPs, but I also want sequels.

While I really like new IPs it's rare that a new ip gets everything right. a sequel that builds upon and perfects is typically ideal.

if the sequels don't have much new to offer though then meh.
 
It depends. I think the best game in an IP is often the second or third, so I'd rather have a sequel to a promising first game than a new IP. But I'd rather have a new IP than a sequel to an unpromising first installment, or to an IP that's run out of ideas.

Most IPs have an optimal life of maybe 3-5 games, though some can keep going well for longer.

And I don't want a new IP if its dull and replacing an old IP that's unique.
 
It is easier to look forward to sequels. It is easier to want more of something and have a reasonable expectation that you might get it than to want something particularly different and expect to get it.

And...I like a lot of games and gametypes and do want to see more of them in the future, so sequels are completely welcome to me, so long as they don't wear a series or a gameplay type thin.

New, exciting IP are more like surprise bonuses that may bring something fresh and unexpected and (hopefully) tasty to the table. They don't eat up much of my mindshare before being announced, though.
 
New IP.

I get some sequels that isn't a real sequel, like Sonic CD or Chrono Trigger, but chances are that a new thing from the same people could be better.

New IP.

Once you hit three games in a series, move on. 4's are always shit.

Always.

Please...
700
 
A new IP.

What I dig about 90% of all games are the mechanics, and if you want refinement you can make a "sequel" to those while at the same time throwing the player into a brand new world. Of course, you could in theory make a story sequel to a game and change the mechanics completely, as well, but that's typically a recipe for getting people bent right out of shape.
 
It depends. Probably lean on sequel because they justify higher budgets.

Look at something like Mario Odyssey and then look at Knack or Yooka Layly. You just won't find the budget or polish in a new IP. Something like Odyssey has enough new gameplay mechanics to justify a new IP anyways. Same with RE4. Or MGS3. Or Kid Icarus Uprising. Or the new God of War.

At the same time, Anthem looks absolutely incredible and so does Sea of Thieves - yet the blood flows stronger to my penis for Metroid Prime 4. I just can't help it.
 
In VERY general terms? New IP - just because I think it allows for new ideas without any limits.

But that doesn't mean shit when you got a game like Mario Odyssey around the corner.
 
Sequels. It's got to the point I can't justify spending full price on a game I might enjoy. I'd rather have a guaranteed good time with characters (or gameplay) I know I already enjoy.

Of course I tend to judge things on a case-by-case basis and there's annualized franchises I avoid like the plague, but speaking VERY generally, my formative years are over and I'm on whatever fandom train with little time to stop.

I wish renting was still a thing actually. And demos. Now we just have...pre-orders and multiplayer maps.
 
New IPs have lost alot of their flare in the last few years because the big AAA publishers are just taking mechanics and game designs from other games and putting them in their "new IPs" to pretend like they aren't doing the same thing over and over again.
 
I welcome sequels on games that have made a strong impact on the audience. Doing sequels for the sake of doing them has always annoyed me.
 
I think Assassin's Creed 2 is the only sequel I've ever had as one of my favourite games, and if anything, sequels eventually kinda made my love for that game wane, spreading what I associated with a great experience out over a lot of sometimes pretty sub par ones. But otherwise, the opening up of a new area in my head - a new concept, world, aesthetic, approach - goes hand in hand with me truly loving a game.

Although I suppose Metroid Prime is a sequel of sorts.

But man, in recent years, stuff like Hotline Miami and SUPERHOT has just sorta stomped in and planted their flags in uncharted territory in my heart, and unless they go on to water themselves down with identikit sequels, they'll stay there forever.
 
I'll go for a third / more specific option: a sequel to or reboot of an old IP that takes familiar elements and adds new ones, preferably by a Japanese publisher like Nintendo, Konami, Capcom or Sega. Kid Icarus: Uprising, Metroid Prime, Mega Man X, Castlevania: Lords of Shadow and Outrun 2 are good examples of that and I truly wish these publishers would delve into their IP back catalogue more often.

Nothing gets my blood pumping as seeing a new game show up that is both familiar and new at the same time and I love seeing familiar characters and series specific elements like items, lore or gameplay mechanics return in a new context or genre.
 
It depends a lot.

There's an appeal in going into a game with a set of entrenched expectations. This lets a sequel subvert them. A sequel can tug on the strings of nostalgia, evoking positive feelings right out of the gate. Sequels tend to fall in a rut often enough though. When they become too frequent, when they stop doing new things, they become bad. It's easy to fall into the trap of playing it safe, and for a while I enjoy it enough. But ultimately I tend to want a few sequels, then at least a few years between to build up desire.

A new IP has the hope and promise of so much though. Some deliver, some don't. It can take a bit of time to acclimate to the mechanics, characters, or worlds. The sense of discovery when a new IP really nails it is wonderful though.
 
Generally, new IPs, ideally by my favorite directors and/or development studios. In most cases, games directed by certain directors have original ideas to spruce up tried and true gameplay formulas...or even invent new genres entirely! Also, they (the new IP games by my fav. directors and/ or dev. teams) usually have "signature elements" to them that make said new IP games feel connected to one another without even being in the same series or universe (in some cases, these signature elements CAN even imply or straight up confirm that two new IP games are indeed set in the same universe, like Viewtiful Joe and The Wonderful 101). This satisfies nostalgic tendencies while not putting excessive pressure on my fav. directors and/or dev. studios to live up to my (super high) expectations for sequels, which brings me to my next point about sequels...

I've been burned many times by sequels...got jaded on sequels overall (there are several exceptions of course!) that don't feel like the games they're sequels to in a bad way...more often than not, I end up missing things removed in sequels that were present in their precessdors, or miss the atmosphere and/or graphical style of the first game rather than the sequels'...to me, two new IP games directed by the same director, while having (for the most part) unconnected stories and gameplay, can feel more to me like true sequels because of the signature elements infused by the director link the two games together rather than two sequels in the same series (either by two different dev teams[there is 1 exception I can think of that two sequels in the same series made by different dev.s feel similar enough to eachother while also feeling unique from eachother] or by the same developer).
 
The most important thing for me is that something feels fresh. That can either be a new IP, a sequel or a reboot.

New IPs would be my preference if i had to choose because they are always interesting despite often being underdone compared to sequels which can itterate on the best parts of the origional concept.

Still there is no reason why you can't have itterative sequels as new IPs. In many ways The Last of Us is an itterative sequel to the Uncharted Series which itself is in many ways itterative of Naughty Dogs previous work as they continue to try and perfect the cinematic action game.
 
The answer is not so black and white.

There are plenty of IPs that I want to see continue indefinitely and I like new IPs as well. Like I would disappointed if Guerrilla dropped Horizon to make a new IP now or Capcom ended Resident Evil, but I've had enough of Assassin's Creed.
 
I probably like a strong second entry more than anything else. Refine what worked in the first game, with less risk of going totally off the rails like you often see in third or fourth titles.
 
New IP always. Plus the games that should get sequels generally don't :(

Please...
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4 nor 5 is as good as 3. :)

Anyways, I'm inclined to agree that majority of series should have no more than 2 sequels. Very few series are exceptions to this rule. Franchises like Final Fantasy and Mario get away with it because they're not cut and paste sequels (nsmb series aside).
 
New ip unless it is rare.
Then I would always prefer sequels.
Been waiting for banjo 3 and a real perfect dark for two generations...
 
Do I like the series?

If yes a sequel, if no a new IP


I generally know what i'm getting with a sequel but an new IP could be something I like way less.
 
It's interesting that most people say new IP and yet it feels like sequels to existing franchises always generate the most interest and buzz at E3 and things like that. Look at this E3: Mario, God of War and Spiderman topped the charts. All existing IPs.

I just want new gameplay mechanics. I don't really care if it's implemented in an existing IP or a new IP. For instance, I don't think Super Mario Galaxy would have been a better game if it starred a new, non-Mario character. The appeal for me was the gravity mechanic and it makes perfect sense for Nintendo to utilize Mario to sell the concept, so I'm not the least bit bothered it was the sequel to Sunshine rather than the establishment of an entirely new franchise.
 
New IPs the glorious days of the SNES were filled with new IPs all the time

Probably because so few already existed. Once you've established an IP of a certain genre that's known for a certain style of gameplay, there isn't much need to establish a redundant IP doing the same thing. At least not with the same developer.

And then of course there are games that function as new IPs and sequels. Yooka-Laylee, for instance. It's a new IP in the sense that it stars new characters in a new world, but otherwise it's exactly what one would expect from a direct sequel to Banjo-Tooie. I don't think anyone would be upset if it had actually starred the bird and bear. If anything, people would have been even more excited.
 
This is why I loved the Naughty Dog proposal - one team is dedicated to sequels, like TLoU2. Meanwhile, another team prepares the framework for a new IP.

I just can't pick in situations like that.

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If I could get what amounts to Final Fantasy VI basically rebranded as a new IP every few years, I'd gladly take that over most of its sequels.
 
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