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In honor of Final Fantasy's 25th anniversary, GAF Plays: Final Fantasy games

Heropon

Member
Does anyone mind if I keep posting a summary every two pages (100ppp)? I would need two posts for the next one, so I can see that it might be more bothering than useful.

Personally, I don't mind at all.

I'm switching between this game and Kid Icarus, so I have little free time to post this, but it doesn't matter <3
 

Heropon

Member
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Now that Terra has joined the party again, and we have an airship at our disposal, we can get a very useful magicite for this part of the game. Seraph teaches a great variety of white magics, so it fits a good role as "my first magicite" to some characters. Talking about magicites and magic, it's a good idea to learn Osmose so the characters don't have to worry about being short of MP (too bad the next dungeon has so many undead monsters).

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Banon has the idea of attacking the empire with the help of the Espers. I don't know why, but it doesn't seem like a good plan.

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Cave to the Sealed Gate: This cave contains an army of undead monsters. The designers felt that it was a funny idea to put the Assassin's Dagger as the first item in this place. There are more interesting items in there, like a second Genji Glove or the first Ultima Weapon (Atma weapon) in the history of Final Fantasy. The Ninja is a fearsome enemy, he uses those elemental scrolls too much (300 to everyone).

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Just when the party reaches the Sealed Gate, Kefka appears. The gate opens and the Espers exit furiously.

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Our favourite imperials are in danger thanks to the evil espers. Let's see what they want.

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I don't feel like doing you the dirty work but business is business.

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The chosen ones for the mission are Terra and Locke. Thanks Leo, I didn't know who they were.

And this pleasure trip is the end of this chapter.
 

Ourobolus

Banned
Sorry that the thread is kind of on life support at the moment. Since I finished FF6, I'm taking a bit of a break before starting FF7. Most likely it'll be a month or so before I start it up, because I've got some other stuff going on right now.
Nah, that's fine. I've blasted through FF1-3 in the past month or so, so FFIV is kinda burning me out. I'm playing Psychonauts as my foil to the FF games, but I may need to play FFVI or something to cancel out my boredom with FFIV.
 

Heropon

Member
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This chapter takes place in Crescent Island. The party finds a suspicious old man in a nearby town.

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His grandaughter can't keep her mouth shut. Our heroes go to sleep after the unsuccessful investigation.

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Relm is in danger! Strago joins Terra and Locke, and they go to the burning house. There are a lot of Bombs in there. The boss is also weak to ice, so Terra spams Ice2. At the end, they are saved by Shadow and his dog.

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At last, Strago decides to tell everything he knows. Then they go to a mountain range to the East.

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At some point, they see some replicas of the Warring Triad. Ultros appears to get the statues. This octopus is irritating!

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After an old trick (haste + protect) by Ultros, Relm appears. She paints him a portrait, and he discovers something that will change his life forever: He's nothing more than a stupid octopus!

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Relm has a great Magic stat, but I don't care about her special commands. I give her a ****/***** in usefulness, so I don't know if she's right. After some more walking, they find the espers.

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And everyone was happy forever...
until KEFKA starts killing espers.

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Leo doesn't allow bad behaviors. Surrender, Kefka! But Kefka is a ^*^&//% and kills him.

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Kefka, you'll pay for this. Leo had a pretty powerful attack! About Shadow's death, I don't care.
Wow, Setzer, your intelligence amazes me.

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Kefka and Gestahl keep toying with forbidden powers and they raise an entire continent. After some duties, we'll stop them.
 

Rei_Toei

Fclvat sbe Pnanqn, ru?
Just stumbled upon this thread. I've been playing FFVI every now and then for the last couple of weeks. Little bit ahead of where Heropon is. Good times! I'm trying to steal Genji Gloves from the Dragons on the floating continent but it's pretty rare to get one.
 

Heropon

Member
Just stumbled upon this thread. I've been playing FFVI every now and then for the last couple of weeks. Little bit ahead of where Heropon is. Good times! I'm trying to steal Genji Gloves from the Dragons on the floating continent but it's pretty rare to get one.

Actually, I'm ahead of you. WoR Kohlingen :p
 

Rei_Toei

Fclvat sbe Pnanqn, ru?
Actually, I'm ahead of you. WoR Kohlingen :p

Ah, I see. I'll head to the WoR soon too I guess, getting bored with the glove-hunting. What's your plan? In my previous two playthroughs, I got Locke really late - I'm thinking about getting him as early as possible now so I can start stealing shit in the WoR sooner.
 

Heropon

Member
Ah, I see. I'll head to the WoR soon too I guess, getting bored with the glove-hunting. What's your plan? In my previous two playthroughs, I got Locke really late - I'm thinking about getting him as early as possible now so I can start stealing shit in the WoR sooner.

I suppose I'll get him the last as the rest of the characters are pretty easy to get, and then the rest of the sidequests that don't involve extra friends.
 

Red Scarlet

Member
How does this FF4 multiplayer works? I though only FF6 and 9 had that option, but then I see this game has a strange typeface.

FF4 always had it, you could just use controller 2 to move around. They've made special roms with 4 and 5 that let you designate a controller for specific characters in battle.
 

Ourobolus

Banned
FF4 always had it, you could just use controller 2 to move around. They've made special roms with 4 and 5 that let you designate a controller for specific characters in battle.
How are you doing it over the internet? ZSNES, or any specific plugin? PC emulation, PSP, etc.?
 

Perfo

Thirteen flew over the cuckoo's nest
I'll ask it here because I can't remember, but Cyrstal Chronicles, the first on gamecube, required a Game Boy Advance even for single player or I can go with a pad and enjoy it?

For single-player, it ain't required.

Thanks alot :p
 

jaxword

Member
FF4 always had it, you could just use controller 2 to move around. They've made special roms with 4 and 5 that let you designate a controller for specific characters in battle.

So what was the original FF4 multiplayer functionality? Just moving around on the map with the second controller? Or was there anything else?
 

Heropon

Member
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Before going to the floating continent, I want to get some "optional" espers. One can get Zona Seeker and Golem in Jidoor's Auction House. Zona Seeker appeared in my first try, and Golem after thousands of Cherub Downs. That chocobo prize appears only to waste time. Since the prizes are fixed, I think of this place as a elaborate shop (and a time waster).

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Our next adventure is taking some treasure in Narshe. Unfortunately, Lone Wolf steals a precious Gold Hairpin. The party follows him through the mines.

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Lone Wolf has taken a moogle hostage. When they are in danger, I choose the poor moogle. Who wants a relic that halves the MP usage when we have an unlimited use of Osmose?

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It can talk, it can talk. The last image has a little of foreshadowing...

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Mog little adventures: Mog wished he could learn Water Rondo and made his way to the Serpent Trench, kupo. The boulders that separated Nikeah from the mainland are gone and Mog can continue his quest looking for his airship, kupo.

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In his adventures, Mog was mistaken for a door repairer, crossed a forest and attempted suicide, kupo. At last, he reached the Veldt and could get to the airship again. END, kupo.

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The time to settle things with the imperial bosses has come. First, the party has to fight several airships.

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And Gilgamesh II welcomes us with his presence, again... But he comes with a friend that throws the party off board at the end of the battle. I hope I don't see you again, guys.

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Hahaha, but only if choose to buy that, so it isn't certain that this nuisances will bother me again *thinks about the Dragon Neck Colosseum*, I'm trapped.

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This boss has three parts, before they do too much damage, I kill the weapons. The airship sends a thing that absorbs all magic damage and begin to charge an attack. I think that it also absorbs its attacks so I begin a physical attack barrage. The battle ends before the countdown.

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The floating continent: I don't know how Shadow ended here, how is he in the esper continent and not in Crescent Island? The monsters in this place are more dangerous than in any previous place, specially the Behemoth and the Dragon. There is an enemy specialized in Lv.X magic that can be killed by draining its MP (there are more of them, but it was a coincidence that I killed it that way, so this is the only monster that I'm certain that can be killed that way. I suppose that many magic based enemies have that property, but I can't say that 100%.

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Before going to the final stretch of this place, I prepare Terra with two earrings.

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Atma Weapon (I refuse to call that thing that way, but for once...) does some nasty attacks like a powerful physical blow and Flare. Luckily, the targets survived all those attacks. My strategy was to do all the damage I could with Terra while she was in Esper form and then deplete the HP left with Sabin and Edgar. I gave Shadow the Seraph magicite so he could have a support role in this battle.

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At the end, Atma dies and Shadows leaves the group.

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The time of the reckoning has come. The baddies try to make Celes do bad things, but she refuses and stabs that filthy rat called Kefka.

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After that and some betrayals, Gestahl dies. How could he trust a crazy man like that? And then, Kefka begins moving the status. Doom & Gloom ®

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But Shadow saves the day (parcially) and the party can escape Kefka's wrath.

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The continent crumbles under their feet, and the party has to flee. It seems Kefka has gained the power to create minions inspired in him, and they are going to obstruct the escape. The first one, Naghty, appears as a frecuent random encounter that can freeze a party member. It's more a time waster than it's dangerous. The final one is Nerapa, it casts Doom in everyone, but it's pretty easy to kill it before any counter runs out.

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Before going to the airship, the party waits for Shadow. I don't want to be blamed for his death.

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The destruction sequence commences. It was an unforgettable day.

End of Act 1.
 

ATF487

Member
Ultros looks so weird in the FF13 engine.

Just put on a pot of coffee, hoping to beat FF1 today. Two crystals down and now with upgraded characters! I'm playing the PSP version, not sure how Aeana beat it in 4 hours but I like this port. It's easy.

edit: ugh Chaos is really hard if you don't have a white wizard, my characters are level 47 or so but I have to do some grinding

edit 2: fuck that, caravan potions made it easier. onto ff4 cc now, i think
 

Heropon

Member
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This chapter begins with Celes getting out of a coma. Cid has been watching over her all the time.

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In return, she feeds him fishes until he recovers.

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When he feels better, it's time to reveal her a raft so she can get out of there.

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Investigating around the first town she encounters, Albrook, she discovers that Kefka is some kind of god that destroys everyone who opposes him. What a terrible fate! Celes unchecks the Albrook town box, there isn't any friends in there.

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Where there are friends is in Tzen, where Sabin is holding a house after an impact of the light of judgment. Celes rescues the kid that is inside the mansion and Sabin joins her.

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Their next destination is the town of Mobliz. This town is the most post-apocalyptic one that they have visited until now. There are only kids in there.

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Terra is taking care of them and tells the story of the town's destruction.

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Terra isn't in the mood of fighting, she's so weak that even cures the enemy. Of course, Phunbaba knocks her down. Sabin and Celes have to take care of it (after having the luck of not being hit by 1000 needles).

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Terra isn't of much help and she doesn't come. The reward for doing this little arc of the Terra's recruitment sidequest is the Fenrir magicite.

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In the town of Nikeah, the couple find Edgar, but he tries to hide his identity from them, or at least from the Crimsom Robbers, his new gang.

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The next step in the Celes harassment plan is following Edgar to South Figaro and then through some caves.

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At last, they enter in Figaro Castle and get the royal crown, that improves several stats to the royal family member who equips it.

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And they find the problem that mantains the castle buried. Edgar teams with them for the fight. This boss is more annoying than anything, each of its parts can kidnap a party member and drain his/her HP. Seeing this, the best strategy is to focus in one of them. The bottom left one is weak to fire so it's a good one to begin with.

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Edgar explains his reasons for doing all those strange things and the Crimson Robbers are left without another boss. They have pilfered all those chests, but they have left the most precious treasure.

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A new item for Edgar is available at this point.
 

Rei_Toei

Fclvat sbe Pnanqn, ru?
Nice, pretty much where you are now. Still have to go fetch Gogo and Umaro but I think I'm not strong enough for the monsters at Gogo's lair and if I remember there's some Pug's at Umaro's place that I want to steal stuff from but I should be stronger first. Right now I'm doing some grinding in the ancient castle - boost some stats for Locke and Setzer. Though the latter is completely weak and useless with his basic stats I like to make him ridicously powerful :).
 

Heropon

Member
Nice, pretty much where you are now. Still have to go fetch Gogo and Umaro but I think I'm not strong enough for the monsters at Gogo's lair and if I remember there's some Pug's at Umaro's place that I want to steal stuff from but I should be stronger first. Right now I'm doing some grinding in the ancient castle - boost some stats for Locke and Setzer. Though the latter is completely weak and useless with his basic stats I like to make him ridicously powerful :).

I have a bias against Setzer, does he perform well in any area?
 
Chocobo racing, Chapter 6-8:
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Yeah, I'm not writing individual notes for these. Three more characters with blue crystals (which you find out are called Magicite) are beaten and join you, which at this point seems to be all of the playable characters in the game. Music is still good, Behemoth's theme (Crystal Cave, FF3) is one of the better ones.
Edit: Almost forgot, the Floating Gardens track uses FF5's ending theme and is awesome.
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You don't actually have to come in first to beat a chapter, you just have to beat the story character for that chapter. Most of the time these are the same thing, but it can happen otherwise. You might notice that case was an example of an earlier strategy being used against me.
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Chapter end, but not story end, since none of these characters look sufficiently like a final boss.
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Jucksalbe

Banned
Summary updated (Part 1):

Final Fantasy

Aeana PSP: Part 1A, 1B, 2, 3, 4
Scythian PSP: Part 1, 2, 3
perfect free iOS: Part 1, 2, 3
Cyan NES: Part 1, 2, 3, 4, 5, 6, 7, 8, 9
catchan PSP: Part 1, 2
BreakyBoy PSX: Part 1, 2, 3, 4, 5, 6, 7
Jucksalbe PSP: Part 1, 2, 3, 4
kswiston PSP: Part 1, 2, 3, 4
Heropon PSP: Part 1, 2, 3, 4, 5, 6, 7
IdreamofHIME : Part 1
Entropia GBA: Part 1, 2, 3
Ourobolus GBA: Part 1, 2
ATF487 PSP: Part 1

Final Fantasy II

Aeana PSP: Part 1, 2, 3, 4
Goli PSP: Part 1
Heropon PSP: Part 1, 2, 3
charlequin : Part 1, 2
Johnas : Part 1, 2
Ultratech GBA: Part 1, 2, 3, 4, 5
Ourobolus iOS: Part 1, 2, 3, 4
Entropia : Part 1, 2, 3
Chris25 iOS: Part 1, 2
IdreamofHIME : Part 1
Scythian PSP: Part 1

Final Fantasy III

Aeana Famicom: Part 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Jucksalbe Famicom; Part 1, 2, 3, 4, 5, 6 , 7, 8, 9, 10, 11, 12, 13, 14
stupei DS: Part 1, 2, 3
Heropon DS: Part 1, 2, 3, 4, 5, 6, 7, 8
TranceKuja Famicom: Part 1, 2, 3, 4, 5, 6
Entropia DS: Part 1, 2, 3
Ourobolus Famicom: Part 1, 2, 3, 4, 5, 6
Psxphile DS: Part 1, 2

Final Fantasy IV

Absoludacrous PSP: Part 1, 2, 3, 4, 5, 6, 7
Jucksalbe PSP: Part 1, 2
itzknickknac PSP: Part 1
Goli PSP: Part 1, 2, 3
Aeana PSP: Part 1, 2
Zing SNES: Part 1
Heropon PSP: Part 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Kalnos DS: Part 1
Zerokku PSP: Part 1
Paches-EJ- SNES: Part 1, 2
Ourobolus PSP: Part 1
Red Scarlet SNES: Part 1, 2

Final Fantasy IV - The After Years

Electivirus PSP: Part 1, 2, 3

Final Fantasy V

HiddenWings GBA: Part 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32
Labadal : Part 1, 2, 3, 4
Aeana SFC: Part 1, 2
Schnei871 : Part 1
Entropia : Part 1, 2, 3, 4, 5
Heropon GBA: Part 1, 2, 3, 4, 5, 6, 7, 8, 9

Final Fantasy VI

Vamphuntr PSX: Part 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
FrontalMonk : Part 1
Aeana : Part 1, 2, 3, 4
Entropia : Part 1, 2
Natetan : Part 1, 2, 3
Heropon SNES: Part 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
FGMPR PSX: Part 1
Rei_Toei : Part 1, 2
 

Jucksalbe

Banned
Summary (Part 2), sorry for the double post, the first one exceeded the character limit:

Final Fantasy VII

Gravijah : Part 1, 2, 3, 4, 5, 6, 7
Lindsay : Part 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, Bonus
StuBurns : Part 1
Entropia : Part 1

Final Fantasy VIII

SFGamer : Part 1
chris-013 : Part 1
Wildesy : Part 1
xist : Part 1

Final Fantasy IX

Billychu : Part 1, 2, 3
Lactose_Intolerant : Part 1

Final Fantasy XIII

Rahxephon91 : Part 1, 2
Seda: Part 1
Ourobolus: Part 1

Final Fantasy Tactics A2

Labadal : Part 1, 2, 3, 4, 5, 6

Final Fantasy VII: Crisis Core

Locke_211: Part 1, 2

Final Fantasy Crystal Chronicles: The Crystal Bearers

Goli : Part 1

Final Fantasy: Mystic Quest (Legend)

Jucksalbe SNES: Part 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18
Dark Schala SNES: Part 1, 2, 3, 4

Seiken Densetsu / Final Fantasy Adventure / Mystic Quest

Jucksalbe SGB: Part 1, 2, 3, 4, 5, 6

Chocobo Racing

Jucksalbe: Part 1
HiddenWings: Part 1, 2, 3, 4, 5, 6, 7

Bonus: If you want to take screenshots on your PSP, follow Stumpokapow's instructions here and here.
 

Jucksalbe

Banned
I'm almost sad you finished your playthrough. It was fun tracking your progress through almost the whole thread (beginning at post 284, up to post 1616). I hope Chocobo Racing lasts at least until post 3000.
 

Jucksalbe

Banned
Thanks. It would be nice if you could link to multiple posts at once, so that there's just one link for each playthrough, but I haven't found a way to do that yet. Would probably save a bunch of characters, too.
 

Heropon

Member
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If you didn't know, I recruit you because of that airship (and having 12 non-Gau and non-Umaro characters for the Kefka Tower), not because of your skills, ok?

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This is a place with monsters with a habit of zombifying people. Luckily, they also have the custom of giving lots of revivifies. There is a puzzle that involves switches and stepping on turtles.

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There's also a puzzle involving the writing of an epitaph that allows the characters to get a growth egg.

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Boss-in-a-chest: This friend of Welch attacks even when it's hidden inside its shell. Setzer did something useful for the once in his life and killed it in one hit. The reward is a Dragon Claw for Sabin.

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Boss, Dullahan: He likes to spam ice attacks. Sometimes, he even attacks with Holy and Prime Level Holy. It isn't easy, but not much difficult.

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I like how they made this part, with the memories on the background.

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And the party recieves the Invincible Falcon. It's time to search for the remaining friends.

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Ups, I forgot to take this little thing.

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See those trees? There's a good surprise in there. Thanks to Duncan, Sabin learns Bum Rush, an overpowered Blitz. This man should visit his wife one day.

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There's a magicite that teaches Haste2/Hastega and Slow2/Slowga in the island where Celes awakened.

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It's time to finish the recruitment of Terra. Phunbaba is easier with four characters and Bum Rush. At the end of the battle, it removes two party members.

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Terra comes in and starts spamming Bio while Sabin spams Bum Rush. He dies easily.

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At last, Terra joins the party. Goodbye, Setzer!

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Now that there are five characters in the group, we can change party members and choose to have three. That allows them to recruit Gau (6/14).

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There was a persecution with a pidgeon as soon as they got the airship, now it's time to go to Maranda to see what happened with that animal. Thanks to that, they discover Cyan's location.

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Thanks to the only person that doesn't lie in the town, they are capable of going to Mount Zozo. There are kleptomaniac bears teached by the town inhabitants.

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Good, a copy of the item I didn't choose before.

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At the end of the dungeon, Cyan joins the party (7/14).

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The next mission is lifting the curse in Owzer Mansion paintings. I have to warn people, there's a very nasty enemy that throws knives that do a lot of damage (~1500 HP with the most lethal knife).

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Boss: It has two forms with two separate amounts of HP. The second one is weak to fire and it's easier to beat, but it counterattacks with electric attacks.

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Relm joins the party (8/14) and we get the Starlet (Lakshmi) magicite.

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With Relm in the group it's time to recruit Strago (9/14).
 

Rei_Toei

Fclvat sbe Pnanqn, ru?
Heropon: you could've gotten 2 Dragon Claws :p.

Jucksalbe: thanks for the summary! I dropped in late and it's fun reading through it this way.
 
I'm almost sad you finished your playthrough. It was fun tracking your progress through almost the whole thread (beginning at post 284, up to post 1616). I hope Chocobo Racing lasts at least until post 3000.

I don't know if it'll last quite that long, but I have taken about 900 screenshots of it so far...

For comparison, a total of 1969 screenshots were taken for FF5.
 

Heropon

Member
Heropon: you could've gotten 2 Dragon Claws :p.

Jucksalbe: thanks for the summary! I dropped in late and it's fun reading through it this way.

How?
I have a better claw now, anyways.
I've done half of the WoR sidequests, I thought it would last me more...
 

Rei_Toei

Fclvat sbe Pnanqn, ru?
How?
I have a better claw now, anyways.
I've done half of the WoR sidequests, I thought it would last me more...

If you kill the Presenter and the shell at the same time, you get two. Can do with the cheap vanish/xzone trick or with Shoat/petrify.

By the way, I forgot to get Golem in the WoB. Is it still possible to get him in the WoR?
 

Heropon

Member
If you kill the Presenter and the shell at the same time, you get two. Can do with the cheap vanish/xzone trick or with Shoat/petrify.

By the way, I forgot to get Golem in the WoB. Is it still possible to get him in the WoR?

A quick search tells me that it isn't too late to get that magicite. Now that I remember, I think that I got it in the WoR the first time.
 
finally able to finish ff13-2 is was a quite a journey especially the last boss. i give it 9/10. theres some good and bad points of the game. is not too bad. but is an alright sequel i really hope to play ff vs 13 somepoint this time next year. lets hope square wraps up this 6 year old fabula nova crystallis saga!
 

Heropon

Member
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There's a new cave in the Veldt. Who wants two dragon claws when there are better weapons around the corner?

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Oh, no! Shadow is in danger!
Boss, Señor Béjimo: It has some powerful attacks like a magic that is called Meteor (but that it isn't the magic the characters can learn). When the monster dies, another one appears. This one is undead, so Life takes care of it.

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The party takes "her" to Strago's home. They leave the house a moment and when they return he is already gone.

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Next stop, the Dragon Neck Coliseum. Ultros shows his face again, but he isn't aggresive this time. We're going to recruit that Shadow guy. I'm tougher than you thought, huh?

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Shadow joins the party! (10/14)

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The next sidquests are in Narshe. First, we recruit Mog again (11/14).

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If we want to get the Sasquatch, we need Mog in the party.

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Valigarmanda is in the middle of the way, and it's time to settle things with him. He's weak to fire attacks andthe esper attacks with ice.

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It seems the boss was actually the ice that covered the esper. And we get the magicite that teaches the third tier of elemental spells.

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The heroes fall to Umaro's cavern and they find the Midgardsormr magicite.

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Umaro gets angry because the party has stolen the magicite and attacks them. He is an ice based creature, so the party attacks in consequence.

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Umaro joins the party (12/14).

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The next stop is triangle island, where the Zone Eater awaits. It swallows the entire party (after spamming Demi at Relm) and they end up in its belly, that is made of rock?

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First trial: There are three rows of bridges with mean people in them, if they touch you, the party will fall to the bottom floor. There are some nice items in this room.

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Second trial, party sandwich: The ceiling falls and can crush the poor characters => GAME OVER.

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The third room has some chests that act as springboards. At the end of the cave, the group finds their thirteenth party member, Gogo.

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The party feels lucky and they go to kill DeathGaze. I wasn't on the mood of searching for it again, so Vanish+Doom took care of it. Reward: Bahamut (Flare x2).

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There's only one party member left, and he is inside this cave. At first, it's needed to form two groups. I call the first one the VIP group, and the second, the Moogle Charm group. There are some empty chests inside, but they have a purpose.

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The groups keep collaborating and they find some nice treasure apart from empty chests.

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At the bottom of the cave they find Locke with the Phoenix magicite.

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;_; It seems that Locke took almost all the treasure in the last cave.

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With Locke in the group, it's time to get the Ragnarok magicite (Ultima x1).
 

Heropon

Member
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If we want to go to an optional place, we need to use the Figaro diving functions.

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There's a boss-in-a-box in the cave and it contains a dangerous monster. It spams Tornado (W Wind), so there should be a character ready to cast Curaga (Cure3) at any time. It rewards with the Gradius knife along some blue magics.

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The party arrives at an underground castle and Odin's story is told.

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There's another optional boss inside a chest. He's problematic, as it attacks with very powerful attacks. He gives a pretty nice reward, a relic that makes the user attack four times when the attack command is selected.

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The party finds the Odin magicite in the throne room. I'll be back later.

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Next place to go, Doma. Even alarm clocks have elixirs. Our heroes need a rest, so they go to sleep in this obviously peaceful place.

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The Three Dream Stooges invade Cyan's dreams. We have to save him.

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Sabin, Terra and Locke get separated and Locke has to find the others.

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When Terra joins them, it's time to attack those little freaks. I don't remember if they revive themselves, so the solution is using brute force and it works.

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The next area is based on the Phantom Train. It's important to remember that this is the only chance to get this Genji Glove (it seems like all the Genji Gloves are missables so far).

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It's important to remember the position of the opened and closed chests to continue the adventure.

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The next area is a nostalgia trip. Terra conserves her old magitek skills. I'd bring her to this sidequest even if she weren't one of my favourite characters.

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After all those dreams, the party can finally battle the last boss of this place.

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He possesses one of the characters and shows when he/she kicks the bucket. I think there was some trick, but I didn't remember and then I killed characters.

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This quest has three rewards: Masamune (Aura), Alexander and all of Cyan's abilities (useless).

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After all those sidequests, it's time to take care of all those underleveled characters and teach them something. Offering is good to kill the Catuars and the Striker+Assassin dagger+offering combo for the worms (or Setzer-killers, he's that pathetic).
 

Ourobolus

Banned
All right, some FFIV:CC progress. I didn't install the screenshot tool until I got to Troia, so that's where we'll start!
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Started off with my least favorite dungeon, the damn "magnetic" one. Dark Elf is easy, though his second form is a little bit more of a pain in the ass.

Anyway, onward to the Tower of Zot, where I'm faced with Archfiend #3, Barbariccia (Valvalis!), who is pretty easy.
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Then, down to the underworld, where I fight several bosses, through the Tower of Babil, and up to the surface, where I meet Edge and then kill his parents. Oh yeah, Archfiend #4, Rubicante is there, but again, he's pretty easy.
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And time to do a little bit of sidequesting so I can get a few more summons for Rydia...
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And then to the Sealed Cave, just because I really really really want someone to betray me for like the thirtieth time.
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I'll see you again in FF7.

Then I somehow make it to the moon. Huzzah!
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Off to go get Bahamut, with a Behemoth or three along the way...
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Back to the Blue Planet, where I have to kill Shinj---I mean the Giant of Babil. Yay. Oh, and the Archfiends, AGAIN. Cagnazzo was the only real pain here, I don't know why, though.
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And next time, hopefully this dreadful game can be done.
 
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