cyberheater
PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
I'm playing Star Wars Battlefront and it's one of the most realistic games I've ever seen. A truly stunning title and it's due in large part because of physically based rendering or PBR.
An example.
Taken from the Unreal Engine docs.
This results in around 4 material parameters. These are base colour, roughness, metallic (reflectivity) and specular (gloss). Here is an example.
Here is another example from a game. Note how the reflectivity and gloss is physically accurate.
I really love this technique. It looks wonderful in games and I hope to see more of it.
Do you have anymore examples of games that implement this technique.
An example.
Taken from the Unreal Engine docs.
What Does Physically Based Mean?
Physically based shading means we approximate what light actually does as opposed to approximating what we intuitively think it should do. The end result is more accurate and typically more natural looking. Physically based Materials will work equally well in all lighting environments. In addition, the Material values can be less complex and interdependent, resulting in a more intuitive interface.
This results in around 4 material parameters. These are base colour, roughness, metallic (reflectivity) and specular (gloss). Here is an example.
Here is another example from a game. Note how the reflectivity and gloss is physically accurate.
I really love this technique. It looks wonderful in games and I hope to see more of it.
Do you have anymore examples of games that implement this technique.