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In retrospective: Motion Controls

I think it's just a matter of the quality of those devices. I like the idea of motion controls but the currently existing motion controllers are woefully inadequate.

Imperfect perhaps. Woefully inadequate? Not to anyone who actually spent a couple nights getting the hang of pointing their guns in Killzone 3, Socom 4 or RE4 Wii. I have few complaints.
 
I just want to say I think Nintendo sucks for ditching the Wii remote. That is not a trollish comment, I just think it was a genuinely shitty and flaky thing to do. I can only imagine how awesome Super Wii Motion Plus would have been. I am in the camp that genuinely thinks it was a great innovation for gaming. I loved playing FPS games with the thing and it adds a lot to Zelda, don't care what anyone says.
 
I just want to say I think Nintendo sucks for ditching the Wii remote. That is not a trollish comment, I just think it was a genuinely shitty and flaky thing to do. I can only imagine how awesome Super Wii Motion Plus would have been. I am in the camp that genuinely thinks it was a great innovation for gaming. I loved playing FPS games with the thing and it adds a lot to Zelda, don't care what anyone says.

Completely agree with you 100%. I'll always adore the Wii remote and nunchuck. Playing Pikmin 3 with the Wii remote has been the best gaming experience I've had all year.
 
Pointer controls is where it's at. A wiimote+nunchuck is basically a mouse+keyboard but in your sofa and without the need for a flat surface. I'll give the GabePad a chance but there will be a Wiimote connected to my Steambox for my couch-FPSes.

Waggle and stuff? Apart for some very specific games which would build their entire gameplay around it (Wiisports, I loved playing golf with it) it's more like a novelty and shouldn't happen.
 
I just want to say I think Nintendo sucks for ditching the Wii remote. That is not a trollish comment, I just think it was a genuinely shitty and flaky thing to do. I can only imagine how awesome Super Wii Motion Plus would have been. I am in the camp that genuinely thinks it was a great innovation for gaming. I loved playing FPS games with the thing and it adds a lot to Zelda, don't care what anyone says.

But the Wii U is built around incorporating the wii remote and many of their flagship Wii U games use it. They did not deploy a new iteration of motion+, but the issue here is I'm not sure there's a better technology for the living room yet.

Treyarch is still supporting wiimote control schemes in COD on Wii U too.
 
You say "games" with an S, can you recommend any? The only one I played that controlled well were the Prime games. I tried the conduit hoping for similarly great controls and it did NOT deliver.

While there were a lot of sacrifices made to port them, I hear the pointer controls on some of the Wii CoD games are pretty great once you fine tune them.
 
Why do people think the Wii Remote went away? Or why do they not notice every next-gen console and portable features motion controls?
 
Considering motion gaming is already "out" and touch is the new "in", I think it's pretty safe to say it was nothing but a fad.

We did get some cool things out of it though. I still think that the Wii's pointer was a great idea.
 
Wiimote was great for pointer controls, and that's about it. Other than that the only real regular input you could get was by shaking it, as any real movement without the motion+ attachment were too unreliable. With motion+, wii sports resort and Skyward Sword were kind of fun, but often frustrating.

Move was the opposite - amazing in 3D space but lackluster as a pointer due to drift. Sports champions is really fun, LBP move pack was great, but the move controls in that are almost 100% pointer.

I don't think that motion controls are a bad idea, but devs just never did anything too impressive with it. The games need to drive the hardware.
 
We put a LOT of effort into this thing at the time...

5246910231_cc7f03b080.jpg


It would be interesting to hear the GAF perspective after all these years!

I love mine although it's a shame it was tied to the motion controller as I hated constantly recalibrating the thing.

Still, having the buttons work without levers and pullys and shit was fantastic. It was my favourite way to play HotD Overkill.
 
I'm a fan of Wii mote and Move, when they got it right they really got it right, but I admit it was more miss than hit.

So to answer your question, revolution, no. But for a few games, in a few situations it was a glorious and gloriously expensive experiment. I have no regrets.


I pretty much feel the same way as you of the Wii remote.
 
You say "games" with an S, can you recommend any? The only one I played that controlled well were the Prime games. I tried the conduit hoping for similarly great controls and it did NOT deliver.

I had a lot of fun with Goldeneye Wii. The standard settings aren't great, you have to go in and adjust it to make it right for you. I mostly adjusted the bounding box. After a few hours in I just got the hang of it and it completely changed the feel of FPS for me, it felt so natural and free flowing.
 
It's quite amazing that we never really got the lightsaber game we were all convinced we were going to get...
 
Motion controls were nothing but a gimmicky fad that mostly died before it did irreparable damage to gaming. It was a massive step backwards in game control and thankfully it did not catch on outside of casual shovelware. Kinect 2 will be the last breath for that garbage in gaming, but it will still be somewhat useful for OS stuff and Apps. It's just in gaming uses that it will permanently die.

I agree with them not working for games, I don't think MC suit games very well, buttons etc. are the best way to control games for now IMO.
Although motion can work for some games it's not a travesty or anything but it clearly still has some issues.
 
I will say one of the biggest crimes against comfortable console gaming is nobody saw the potential of a split hand controller after the Wii. Wii remote + nunchuck was amazing for comfort and relaxing while playing games, entirely apart from the subject of motion control.

It's quite amazing that we never really got the lightsaber game we were all convinced we were going to get...

IMO that was due to developers realizing the wiimote didn't work as well as expectations projected. A free-roaming Star Wars game where you played a character with a light saber could have played like Skyward Sword, but M+ was required to make that work.
 
What about the Wiimote? It was integral to the Wii, heck, that was what the console was about... How did the Wiimote revolutionize gaming? As far as I recall, most games that used it best basically used it as a split wireless controller.
Did you even have a Wii?
 
The motion/pointer-based controls were awesome for so many games...but those that needed the HD twins to survive fought tooth and nail to squelch them. Then, Nintendo themselves stopped pushing them, and then the Wii itself petered out at the end of this extended generation.

I wish they could just refine the controller - Motion Plus was the right path, IMHO.
 
It's quite amazing that we never really got the lightsaber game we were all convinced we were going to get...

Yeah, but I never expected we would end up getting one. Not when third party hardcore software sales were as underwhelming as they were. At least we got Red Steel 2.
 
The pointer controls of the Wii Remote made Pro Evolution Soccer one of my favorite sports games of all time. It was a breeze to build up your attack with pin point passing, sending players on runs, etc, with the pointer.

I
 
We put a LOT of effort into this thing at the time...

5246910231_cc7f03b080.jpg


It would be interesting to hear the GAF perspective after all these years!

Oh yeah.

Have Sony given up on the Move for next gen?

There hasn't been a single peep of info about it that I can remember.
 
Wiimote was great for pointer controls, and that's about it. Other than that the only real regular input you could get was by shaking it, as any real movement without the motion+ attachment were too unreliable. With motion+, wii sports resort and Skyward Sword were kind of fun, but often frustrating.

Move was the opposite - amazing in 3D space but lackluster as a pointer due to drift. Sports champions is really fun, LBP move pack was great, but the move controls in that are almost 100% pointer.

I don't think that motion controls are a bad idea, but devs just never did anything too impressive with it. The games need to drive the hardware.

I'm not really sure what your definition of impressive would be, but an objectively superior aiming scheme certainly qualifies for me. When you have a $100 add-on that no one bought and a console where "traditional" software consistently bombed, there wasn't exactly a lot of incentive for developers.
 
The pointer was really the only benefit to the Wii controller. It had potential, but the original gimped Wiimote held it back for years. Now in 2013, Nintendo has all but abandoned it when they should have nurtured it.

That said, Zack & Wiki was still one of the best games on the system.
 
Well I have a 360 w/ Kinect, a Wii, and a Wii U. The Wiimote is my favorite controller of all time. Combined with the nunchuk, I honestly think it's the best controller for any genre if it's implemented correctly.

I really haven't used my Kinect all that much. I only have Kinect sports, Zumba fitness, and Dance central or something. From my little experience with it, it's just not as accurate, intuitive, responsive, etc. as the Wiimote.

From my perspective, next gen gaming looks to forget about motion controls. We have Kinect 2, but the main focus looks to be voice commands and face recognition. The Wii U focuses on the Gamepad. I don't think we're going to get too many more games where motion control is the driving idea behind the game.
 
Played codblops2 with Wiimote controls. Never looked back - it's the closest thing to a mouse/keyboard you can get.

Still prefer PC gaming though..
 

I have something like this, where the wiimote goes into the pipe and the nunchuck into the handle. You'd be surprised how much better it feels to play FPS and other pointing games: Holding the thing with two hands mean you're much more stable land less prone to shaking and drifting. But the real benefit is for left-handed people: the handle in the left hand means you keep the control and accuracy of your main hand while the nunchuck analog stick is still under your left thumb, at the same place like every other controller. Right hand to hold the pipe, stabilise things and press buttons. Best situation for that 10% population.
 
For certain games they're really good or downright essential.

Pointer controls are great for shooting. Skyward Sword's motion control was great. Mario Galaxy used them in a good way (still waiting on that yoshi game with pointer tongue). Pikmin 3 is clearly best controlled with the wiimote. Why anyone would choose traditional controls over it makes no sense to me. Okami on Wii was much better than on PS2. For certain genres it doesn't work, but it's just shame that devs didn't make full use of them with more games like Skyward Sword or more interesting shooters or more completely unique experiences that we haven't seen before.

Personally, I think that if Wiimote+ had been ready day one, and we got Skyward Sword in 2006 instead of Twilight Princess, things would have been different.
 
I was in the GAF threads speculating about what could be done with the Wii remote after it was revealed and before any games where shown for the Wii.

In hindsight, motion controls were hobbled because Nintendo didn't release the 'real' Wii remote at launch. Version 1.0 was too limited. Many of the kinds of interesting play mechanics people imagined where not possible on it due to lack of the second sensor motion+ added.

After M+, a few games like Red Steel II and Skyward Sword showed real potential. But the Wii - as the flagship platform for motion controls - needed games like those at launch, not five years in. There were too many bad experiences with the vanilla wiimote in games which tried to use it and failed. Only Nintendo's first party output was consistent in QA and their design teams generally didn't use the wiimote for things it couldn't do.

Oddly enough, the one thing I never minded was what many call 'waggle' in certain games - like flicking the wrist for basic sword swings in Twilight Princess or for the spin attack in Mario Galaxy. It was a button that didn't have to be a button and let the player keep their fingers on other keys. Worked great with muscle memory. Plus, and maybe this is a sin in gaming for some, I thought it was fun. Ah well.

That about sums it up, a lot of wasted potential, if Nintendo released Motion Plus from the start and more developers build games around it rather than just tacking waggle on it could have been a lot better.

Oh well at least the pointer was great and we got some good games out of that and motion controls in general.
 
Camera is for ripping off Kinect features and AR. I don't think they've mentioned Move since the February reveal.

They have mentioned existing Move controllers will be compatible, and that the lightbar on the DS4 is intended for tracking it...
 
One of the worst things to ever happen to gaming. Waggle was an utterly awful control setup. Unfortunately Kinect is still around.
 
The pointer was really the only benefit to the Wii controller. It had potential, but the original gimped Wiimote held it back for years. Now in 2013, Nintendo has all but abandoned it when they should have nurtured it.

That said, Zack & Wiki was still one of the best games on the system.

The tilt controls were fine as well. It was the motion stuff (swing in a specific direction) that worked well or did not work well based on the game in question. Some devs did fine with it, some did not.

I didn't have a problem with the motion controls at any point, except for the occasional game that seemed to want motion plus level accuracy before the motion plus existed. Tenchu was a good example; the sneaking around stuff and the execution moves were fine, but the sword fighting was garbage because it was extremely particular about how you held the wiimote, and the vanilla controller wasn't built to handle it to that degree.
 
I actually really like the Wii remote (especially with motion+) and kind of wish it was the primary input device for Wii U.
 
But the Wii U is built around incorporating the wii remote and many of their flagship Wii U games use it. They did not deploy a new iteration of motion+, but the issue here is I'm not sure there's a better technology for the living room yet.

Treyarch is still supporting wiimote control schemes in COD on Wii U too.
The mark of how much Treyarch nailed the control scheme is that their presets don't just work, but at the top end of the scale are usable untouched in highly competitive play. Theirs is the implementation everyone needs to copy.

It's sort of a pity that Nintendo patented their pointer implementation and it's a real pity that much of the audience which would love better console FPS controls write pointer controls off as part of "waggle" when they're anything but. The combination of platform and perception mean the people who would potentially appreciate pointer controls most are least likely to try them out.
 
Camera is for ripping off Kinect features and AR. I don't think they've mentioned Move since the February reveal.

Well some games, like Octodad will have move support on PS4.

When asked about specifics of PS4 version:

Octodad ‏@octodadgame 8h
@CapinChronic Well we have PS Move support. Besides that we have some ideas, but nothing concrete yet.
 
I think the Wii controller will make a big comeback in 5 years when you can sell a wireless remote with an HD camera built into it for less than 50 dollars, and with a reasonably battery life.
 
I loved them in the beginning. I really enjoyed my first playthrough of Skyward Sword, the controls worked great.

But now, when I tried to reply the game after a year, I found that the motion controls are tiring and don't add all that much to the overall experience.

I hope the next Zelda on Wii U won't use them.
 
I don't know about the motion detecting parts, but pointer controls with the Wiimote were fun and far more reliable. Pikmin games with the Wiimote are awesome and makes me wonder if anyone else has tried making an RTS for the Wiimote.
 
They have mentioned existing Move controllers will be compatible, and that the lightbar on the DS4 is intended for tracking it...

Doesn't really matter what they say, it matters what they do. PR sugar coating as far as I'm concerned. Put up or shut up.
 
We put a LOT of effort into this thing at the time...

5246910231_cc7f03b080.jpg


It would be interesting to hear the GAF perspective after all these years!

I've never tried the Sharpshooter, but I really adore the Move controller. The Wii Remote was very cool as well. I've had plenty of fun with both of these controllers. As others have said, not every game that implemented motion controls made good use of them, but there are a few shining examples on each system that justify their existence and make them worth having.

The next Killzone for PS4 quietly dropped Move support much to my disappointment.

Yeah, I'm really disappointed by this. Killzone 3 had excellent Move controls. I'm sure it's too late in development now, but I hope Guerrilla will consider patching in Move support at a later date.

I feel this issue needs to be a thread of its own. Move on PS4, what's coming?

Octodad is going to support the Move.
 
Wii remote (and even more so wm+) are both great IMO. I like motion that way.

However, I find kinect absolutely terrible and hated using it.

I never tried Move, but I'd assume I'd probably like it.
 
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