There's a GAF guild on Area 52, but I think there's only one active member. If you pop into the WoW thread on the community side, a bunch of people would probably be happy to let you bum in their guilds.
Thanks for the heads up!
There's a GAF guild on Area 52, but I think there's only one active member. If you pop into the WoW thread on the community side, a bunch of people would probably be happy to let you bum in their guilds.
Oh my god I found an old guild pic from mid-BC (guild name was SickMode) :lol :lol :lol
The entrance to the Firelands. I am a pretty big fan of the architecture for the realm of fire stuff, thought it looked cool.
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This is just inside, looking across the instance, minions of Ragnaros wandering around with the master's citadel off in the distance.
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This is the room where you first fight Ragnaros while leveling up in Hyjal, one of my favorite rooms in the entire game
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A random shot of Deepholm, realm of Earth. The zone is mostly made of pointed rocks and such but even it had some nice looking spots such as this.
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This is the Twilight Highlands, this land has been mostly twisted and misshapen and has a dark vibe going on with the many corpses of mutilated red dragons. The eerie spire in the background is the Bastion of Twilight, one of the first raids in Cata.
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Near this spire is Grim Batol, which was finally opened in Cata. Most people will note that this shot is similar to Iron Forge or BRD, which is intentional since it was the third great Dwarven city, now inhabited by evil folks.
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Another shot of Grim Batol. Even though in WoW it's a relatively small 5 man dungeon Blizzard did a good job of giving it a large scale. It feels like a proper city even if you can't run to most places you see.
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They also revamped the Darkmoon Faire. It feels like a properly creepy carnivale now, this is a shot of it from the outside.
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And this is one of my personal favorite spots in the game, I just find that artwork and art style on this poster amazing. I'd kill for a real life version of the artwork in poster form.
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Everyone posts shots of Jade Forest or Kun-Lai and rightly so, they are nice looking zones, but even Townlong Steppes, arguably the most boring zone (visually) in Mists still has some nice stuff, such as this swampy area deep in the zone.
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This is just outside the raid instance itself. Very cool looking and the thunder/lightning theme is both cool visually and for the related lore.
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And my last shot is of the Thunderforge, a blacksmith forge inside the island. I am always a sucker for any architecture that involves statues of dudes holding up the ceiling.
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That fight was intense,loved the whole Black Temple. Such a shame though that only a small percentage ever saw illidan stormrage.
That reminds me of this well done video from Ork back in the day of the Curse guild. Still one of the best movies out there. Music,editing everything around it the big hommage to Megaman so awesome!
Curse Guild vs Black Temple
And i made this picture,that feeling when you finally got to see him up close and personal.
I shouldn't have clicked this thread, now I want to reactivate my account lol
My favorites were Nagrand and Dun Morogh
I think WoW is still a great game, but it's a different beast from the game that launched, obviously. I'll always appreciate the original more than the superb expansions is what I'm saying.
The game was a lot more grounded in the old days, now it's just goofy. It just felt more believable, far more serious. Like even though the molten core was just a drap cave it still felt like we were dwelling deeper into the true heart of the game.
It lost its tone and replaced it with something more lighthearted.
It catered to the core in the first years. Then more and more to the casual crowd. And there is no way to please both at once.
Yeah, Blizzard have always wanted WoW to appeal to the non-hardcore players. The idea from the get go was to make an MMO that was accessible and ditched a lot if the BS that was associated with the genre at the time.
It's why when people complain that the game used to be "hardcore" and isn't anymore I get slightly confused. As if the game were ever some hardcore player's paradise or something.
Not Korean grindfest mmo hardcore no. But 10 x more hardcore than what it currently is. Most people playing today would quit before reaching level 60 in vanilla for example.
Not Korean grindfest mmo hardcore no. But 10 x more hardcore than what it currently is. Most people playing today would quit before reaching level 60 in vanilla for example.
I think you have a weird selective memory thing going on with WoW.
Most people quit before reaching 60 because questing in Vanilla was boring and very poorly designed/paced, not "hard".
I love a lot of zones in the game. Ashenvale, Eversong, Hellfire, Dun Morogh, Tirisfal, Azuremist, Ghostlands, Borean Tundra....
But I have a special place in my heart for Terrokar Forest.
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Hell yeah! My favorite zone without a doubt!
The irony of course is that while vanilla wow was far more time consuming, current wow offers vastly higher challenges, it just lets you do a lot more for less than you used to get. The content has only averaged harder over time, not easier. Frankly, I'm ok with this. I'm not compelled to spend 40 hours a week just to raid Naxx, and as fun as those times were and as hard they seemed, the current content is vastly MORE difficult and I can raid it on my 12 hour a week schedule, or pvp, or whatever, without as much of a barrier.
Original Naxx was super hardcore. We had an extremely hard time progressing through Naxx40 in Vanilla when it was current content.
But thats about the only thing that I would say Vanilla had that was super hardcore. We had about 50 really really hardcore top tier guildies and we were organized and coordinated to an eerie degree, and trying to clear Naxx40 was still unbelievable.
The music makes the zones,doesnt mather how many times i heard them it still sounds great and it makes it unique![]()
Sure, but the notion that it was legitimately more difficult gameplay is absurd.
I was actually talking about the atmosphere of the game, the way they built[the feel of] the world (which is more on topic with this thread).It catered to the core in the first years. Then more and more to the casual crowd. And there is no way to please both at once.
I was actually talking about the atmosphere of the game, the way they built[the feel of] the world (which is more on topic with this thread).
It used to feel like an actual Warcraft RTS come to life and less like a "we got motorcycles now because fuck you". I mean, yeah okay motorcycles could exist in Warcraft lore, but I felt like I was an actual unit from the RTS game. It felt like everything was straight out of the RTS game.
I don't know how to describe what the atmosphere has become, but it doesn't feel like the Warcraft RTS games AT ALL to me now. That's not exactly a bad thing, and no doubt after this long it would change into something else, but the feeling that this is "Warcraft", the game you used to play as a kid, it's gone.
Edit: I can't even imagine what the next Warcraft RTS is going to feel like after everything that has happened in WoW.
Edit 2: To expand on this thought even further, think about what it used to be like collecting gear from 1-60. When you hit 60 and you collected your first set of armour it was almost like the typical armor from a lowly unit from the RTS game. You spent almost your entire time up to that point being less than even a ground unit from the RTS. Now everyone is decked out and they look like super gods.
And this feeling extends to the environment (which is the topic at hand), walking around elwynn forest it felt like an actual map from the RTS. Think about any zone beyond the BC expansion. Do you still get that feeling?
Again, I realize this is a necessary part of growth, but it saddens me.
I can totally respect this and do agree with it. The game definitely feels a lot different than it used to. I actually PREFER it the way it is now, but can see why its lost its appeal to some. Your characters are definitely more important feeling than they used to.I was actually talking about the atmosphere of the game, the way they built[the feel of] the world (which is more on topic with this thread).
It used to feel like an actual Warcraft RTS come to life and less like a "we got motorcycles now because fuck you". I mean, yeah okay motorcycles could exist in Warcraft lore, but I felt like I was an actual unit from the RTS game. It felt like everything was straight out of the RTS game.
I don't know how to describe what the atmosphere has become, but it doesn't feel like the Warcraft RTS games AT ALL to me now. That's not exactly a bad thing, and no doubt after this long it would change into something else, but the feeling that this is "Warcraft", the game you used to play as a kid, it's gone.
Edit: I can't even imagine what the next Warcraft RTS is going to feel like after everything that has happened in WoW.
Edit 2: To expand on this thought even further, think about what it used to be like collecting gear from 1-60. When you hit 60 and you collected your first set of armour it was almost like the typical armor from a lowly unit from the RTS game. You spent almost your entire time up to that point being less than even a ground unit from the RTS. Now everyone is decked out and they look like super gods.
And this feeling extends to the environment (which is the topic at hand), walking around elwynn forest it felt like an actual map from the RTS. Think about any zone beyond the BC expansion. Do you still get that feeling?
Again, I realize this is a necessary part of growth, but it saddens me.
I'm not sure what you mean exactly. Well, I guess some of the armor has gotten pretty extravagant like you mentioned, but that's such a minor thing.I was actually talking about the atmosphere of the game, the way they built[the feel of] the world (which is more on topic with this thread).
It used to feel like an actual Warcraft RTS come to life and less like a "we got motorcycles now because fuck you". I mean, yeah okay motorcycles could exist in Warcraft lore, but I felt like I was an actual unit from the RTS game. It felt like everything was straight out of the RTS game.
I don't know how to describe what the atmosphere has become, but it doesn't feel like the Warcraft RTS games AT ALL to me now. That's not exactly a bad thing, and no doubt after this long it would change into something else, but the feeling that this is "Warcraft", the game you used to play as a kid, it's gone.
Edit: I can't even imagine what the next Warcraft RTS is going to feel like after everything that has happened in WoW.
Edit 2: To expand on this thought even further, think about what it used to be like collecting gear from 1-60. When you hit 60 and you collected your first set of armour it was almost like the typical armor from a lowly unit from the RTS game. You spent almost your entire time up to that point being less than even a ground unit from the RTS. Now everyone is decked out and they look like super gods.
And this feeling extends to the environment (which is the topic at hand), walking around elwynn forest it felt like an actual map from the RTS. Think about any zone beyond the BC expansion. Do you still get that feeling?
Again, I realize this is a necessary part of growth, but it saddens me.
You still need to understand what you can afford to ignore. The breakthrough for us on Amber-shaper was getting people to turn off the timers for all the mechanics which weren't related to interrupting the amber explosion attacks.That same post came up on the R&D forums recently, I think it's kind of bollocks. I don't think most bosses now have information overload, people just want something to blame because they're too lazy to READ THE DUNGEON JOURNAL whcih lays everything out for you. Most people can ignore at least half of the mechanics on any given fight, because they're role specific.
I can totally respect this and do agree with it. The game definitely feels a lot different than it used to. I actually PREFER it the way it is now, but can see why its lost its appeal to some. Your characters are definitely more important feeling than they used to.
One distinction that is easy to see these days (especially in MoP) is how they refer to your character. They used to just basically say like, "Hey if you want to help, that's cool. Go here." These days, they refer to your character as champion. "Champion, I need your help!" and so on. I can see the pros and cons of this approach. You are more connected and feel more integral to the events going on. But it is also a bit silly to think that your green dork is making a direct impact on the fate of the entire world.
God damn. Is this what the game looks like now? I stopped playing right before the Burning Crusade came out and have been clean since. Was damn tempted when Wrath of the Lich King came out, but I still abstained.
But this thread is killing me. Please tell me the game won't run well on a 2010 Macbook Pro. Please.
On topic, anyway, my favorite zone has to be Trisfal Glades:
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Edit: The fuck? Wowhead tells me that they discontinued the item. But I still remember having it like, last month.[/SPOILER]
Man, I miss vanilla WoW. If Blizzard would make vanilla servers I'd be playing again in no time.
Come to the darkside..you know you want to!
It wouldn't be the same without the early adopter community sadly.
Most people quit before reaching 60 because questing in Vanilla was boring and very poorly designed/paced, not "hard".