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In your opinion, most beautiful WoW location...show pics

There's a GAF guild on Area 52, but I think there's only one active member. If you pop into the WoW thread on the community side, a bunch of people would probably be happy to let you bum in their guilds.

Thanks for the heads up!
 
Oh my god I found an old guild pic from mid-BC (guild name was SickMode) :lol :lol :lol

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Oh my god I found an old guild pic from mid-BC (guild name was SickMode) :lol :lol :lol

That fight was intense,loved the whole Black Temple. Such a shame though that only a small percentage ever saw illidan stormrage.

That reminds me of this well done video from Ork back in the day of the Curse guild. Still one of the best movies out there. Music,editing everything around it the big hommage to Megaman so awesome!

Curse Guild vs Black Temple

And i made this picture,that feeling when you finally got to see him up close and personal.

 
Cata had it's fair share of criticism (and rightfully so, it had issues) but it was a fantastic expansion visually, Blizzard stepped up their game with the quality of their textures and the elemental theme let them make some very pretty stuff. These aren't the best screens since my PC is well over 5 years old, but I think WoW still looks pretty nice on it even if I play on kind of a low-medium nowadays.

The entrance to the Firelands. I am a pretty big fan of the architecture for the realm of fire stuff, thought it looked cool.

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This is just inside, looking across the instance, minions of Ragnaros wandering around with the master's citadel off in the distance.

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This is the room where you first fight Ragnaros while leveling up in Hyjal, one of my favorite rooms in the entire game

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A random shot of Deepholm, realm of Earth. The zone is mostly made of pointed rocks and such but even it had some nice looking spots such as this.

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This is the Twilight Highlands, this land has been mostly twisted and misshapen and has a dark vibe going on with the many corpses of mutilated red dragons. The eerie spire in the background is the Bastion of Twilight, one of the first raids in Cata.

ackNuIb.jpg


Near this spire is Grim Batol, which was finally opened in Cata. Most people will note that this shot is similar to Iron Forge or BRD, which is intentional since it was the third great Dwarven city, now inhabited by evil folks.

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Another shot of Grim Batol. Even though in WoW it's a relatively small 5 man dungeon Blizzard did a good job of giving it a large scale. It feels like a proper city even if you can't run to most places you see.

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They also revamped the Darkmoon Faire. It feels like a properly creepy carnivale now, this is a shot of it from the outside.

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And this is one of my personal favorite spots in the game, I just find that artwork and art style on this poster amazing. I'd kill for a real life version of the artwork in poster form.

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As for some of my favorite spots in Mists of Pandaria...

Everyone posts shots of Jade Forest or Kun-Lai and rightly so, they are nice looking zones, but even Townlong Steppes, arguably the most boring zone (visually) in Mists still has some nice stuff, such as this swampy area deep in the zone.

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Also since all this is new, fresh, and pretty, here is some cool shots from the Isle of Thunder added to the game in the latest patch.

This is just outside the raid instance itself. Very cool looking and the thunder/lightning theme is both cool visually and for the related lore.

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And my last shot is of the Thunderforge, a blacksmith forge inside the island. I am always a sucker for any architecture that involves statues of dudes holding up the ceiling.

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That fight was intense,loved the whole Black Temple. Such a shame though that only a small percentage ever saw illidan stormrage.

That reminds me of this well done video from Ork back in the day of the Curse guild. Still one of the best movies out there. Music,editing everything around it the big hommage to Megaman so awesome!

Curse Guild vs Black Temple

And i made this picture,that feeling when you finally got to see him up close and personal.

Oh man I know. I really loved it.

Same with Illidan!
 
I think WoW is still a great game, but it's a different beast from the game that launched, obviously. I'll always appreciate the original more than the superb expansions is what I'm saying.

The game was a lot more grounded in the old days, now it's just goofy. It just felt more believable, far more serious. Like even though the molten core was just a drap cave it still felt like we were dwelling deeper into the true heart of the game.

It lost its tone and replaced it with something more lighthearted.
 
I know how you feel I'm new, I don't particularly like the direction the game took but I accept that a lot of people do.
 

The music/ambient in WoW was actually one of the major reasons I spent so much time with that game. It wasn't necessarily the reason to log in year after year but it was a reason to go out into the world and explore, soak in the atmosphere and not even notice the hours go by. I know most people turned it off pretty quickly but I kept it on for years and it defined so many areas of the game for me. Arriving into Stormwind or Ironforge, spending my early days in Dun Morogh. Stuff like that. Also the original OST has couple of killer tracks like The Shaping of the World and Song of Elune.

Music is actually a major factor in just about every game (and movie) I rate very highly. A great game with decent soundtrack is often an okay experience, a good game with excellent music is a great experience. On the other hand I rarely listen to popular music (ie. I don't even have Spotify or anything like that installed) so go figure.
 
I shouldn't have clicked this thread, now I want to reactivate my account lol

My favorites were Nagrand and Dun Morogh

I'm with you there. Urge to resub is now rising. I would get bored though... I have MoP, raised a monk to 30 something, quit. I don't want to redo my UI too...
 
I think WoW is still a great game, but it's a different beast from the game that launched, obviously. I'll always appreciate the original more than the superb expansions is what I'm saying.

The game was a lot more grounded in the old days, now it's just goofy. It just felt more believable, far more serious. Like even though the molten core was just a drap cave it still felt like we were dwelling deeper into the true heart of the game.

It lost its tone and replaced it with something more lighthearted.

It catered to the core in the first years. Then more and more to the casual crowd. And there is no way to please both at once.
 
Feralas and Nagrand would be my top two choices.

I'm a little saddened that they kept reusing the cliff/mountain asset from Nagrand in following expansions to the point where it tarnished Nagrand's look by wearing it out. It's like overplaying a great song.
 
Yeah, Blizzard have always wanted WoW to appeal to the non-hardcore players. The idea from the get go was to make an MMO that was accessible and ditched a lot if the BS that was associated with the genre at the time.

It's why when people complain that the game used to be "hardcore" and isn't anymore I get slightly confused. As if the game were ever some hardcore player's paradise or something.
 
Yeah, Blizzard have always wanted WoW to appeal to the non-hardcore players. The idea from the get go was to make an MMO that was accessible and ditched a lot if the BS that was associated with the genre at the time.

It's why when people complain that the game used to be "hardcore" and isn't anymore I get slightly confused. As if the game were ever some hardcore player's paradise or something.

Not Korean grindfest mmo hardcore no. But 10 x more hardcore than what it currently is. Most people playing today would quit before reaching level 60 in vanilla for example.
 
Not Korean grindfest mmo hardcore no. But 10 x more hardcore than what it currently is. Most people playing today would quit before reaching level 60 in vanilla for example.

Most people quit before reaching 60 because questing in Vanilla was boring and very poorly designed/paced, not "hard".
 
The irony of course is that while vanilla wow was far more time consuming, current wow offers vastly higher challenges, it just lets you do a lot more for less than you used to get. The content has only averaged harder over time, not easier. Frankly, I'm ok with this. I'm not compelled to spend 40 hours a week just to raid Naxx, and as fun as those times were and as hard they seemed, the current content is vastly MORE difficult and I can raid it on my 12 hour a week schedule, or pvp, or whatever, without as much of a barrier.
 
Most people quit before reaching 60 because questing in Vanilla was boring and very poorly designed/paced, not "hard".

Yup. Gamers like to ruin words. "Hardcore" would certainly be one of those words. If two things do and accomplish the same thing, but one does it more efficiently, then the other isn't "hardcore". The other is just a weaker or outdated design. MMO peeps need to drive a crankshaft car if that's their concept of hardcore.
 
I love a lot of zones in the game. Ashenvale, Eversong, Hellfire, Dun Morogh, Tirisfal, Azuremist, Ghostlands, Borean Tundra....

But I have a special place in my heart for Terrokar Forest.

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Missed this earlier, but wow is that a beauty. It's shame that I didn't have any screens of Terrokar. I'll have to change that soon. :)

Edit:
Holy shit I just got member'd! :O
 
Hell yeah! My favorite zone without a doubt!

*High five*

For me, seeing Allerian Stronghold was a breathtaking moment. As a gigantic High/Blood Elf fan who almost thought he had walked through the pearly gates when he saw Silvermoon, something as seemingly simple as that blue hued High Elf architecture made my inner nerd so... so satisfied. Too bad I was Horde and they just shot me down/killed me when I tried to go near it, though.

But the zone as a whole was amazing. I think a large part of the reason why was that I was so enamored with the BC starter zones. The game sort of made a promise to me when I saw Azuremist and Eversong that if I leveled high enough, I would see this same kind of wonderful zone and quest design, only on a grander scale. Hellfire fulfilled this promise, but Terrokar drove it home. Looking a little like a green version of Azuremist helped.

Edit:
Grats, Tehalemi. Ding?
 
The irony of course is that while vanilla wow was far more time consuming, current wow offers vastly higher challenges, it just lets you do a lot more for less than you used to get. The content has only averaged harder over time, not easier. Frankly, I'm ok with this. I'm not compelled to spend 40 hours a week just to raid Naxx, and as fun as those times were and as hard they seemed, the current content is vastly MORE difficult and I can raid it on my 12 hour a week schedule, or pvp, or whatever, without as much of a barrier.

What? No way man, you're crazy just look at how much harder Vanilla Ragnaros was compared to Cata Ragnaros! Vanilla was so hard and the game has been made so much easier since then.
 
Original Naxx was super hardcore. We had an extremely hard time progressing through Naxx40 in Vanilla when it was current content.

But thats about the only thing that I would say Vanilla had that was super hardcore. We had about 50 really really hardcore top tier guildies and we were organized and coordinated to an eerie degree, and trying to clear Naxx40 was still unbelievable.
 
Original Naxx was super hardcore. We had an extremely hard time progressing through Naxx40 in Vanilla when it was current content.

But thats about the only thing that I would say Vanilla had that was super hardcore. We had about 50 really really hardcore top tier guildies and we were organized and coordinated to an eerie degree, and trying to clear Naxx40 was still unbelievable.

Sure, but the notion that it was legitimately more difficult gameplay is absurd. 4h was a complex strat with easy execution once you got it down, only Gothik and KT were mechanically complex to the point of requiring a lot of individual skill going on imo. Not saying it wasn't a hard zone, but it was hard because people were a lot worse and your recruitment was hindered by the hardcore farming and requirements for gear.
 
As someone who started mid 2005, the confusion between difficulty and tedium when reminiscing about vanilla has always been amusing considering back then the game was considered EQ for casuals.
 
The music makes the zones,doesnt mather how many times i heard them it still sounds great and it makes it unique ;)

The ambiance SFX was too strong for that. Terrokar at night, pictured above, was easily the best for this.

Sure, but the notion that it was legitimately more difficult gameplay is absurd.

Bosses are now harder, Dungeons are now easier. Recruiting skilled people is now harder, recruiting geared people is now easier.

It's funny, the guild is now debating this. That's where I got the link. I rarely drop bombs about the game where those who still play it will read or hear it, but when it's brought up...
 
That same post came up on the R&D forums recently, I think it's kind of bollocks. I don't think most bosses now have information overload, people just want something to blame because they're too lazy to READ THE DUNGEON JOURNAL whcih lays everything out for you. Most people can ignore at least half of the mechanics on any given fight, because they're role specific.
 
It catered to the core in the first years. Then more and more to the casual crowd. And there is no way to please both at once.
I was actually talking about the atmosphere of the game, the way they built[the feel of] the world (which is more on topic with this thread).

It used to feel like an actual Warcraft RTS come to life and less like a "we got motorcycles now because fuck you". I mean, yeah okay motorcycles could exist in Warcraft lore, but I felt like I was an actual unit from the RTS game. It felt like everything was straight out of the RTS game.

I don't know how to describe what the atmosphere has become, but it doesn't feel like the Warcraft RTS games AT ALL to me now. That's not exactly a bad thing, and no doubt after this long it would change into something else, but the feeling that this is "Warcraft", the game you used to play as a kid, it's gone.

Edit: I can't even imagine what the next Warcraft RTS is going to feel like after everything that has happened in WoW.

Edit 2: To expand on this thought even further, think about what it used to be like collecting gear from 1-60. When you hit 60 and you collected your first set of armour it was almost like the typical armor from a lowly unit from the RTS game. You spent almost your entire time up to that point being less than even a ground unit from the RTS. Now everyone is decked out and they look like super gods.

And this feeling extends to the environment (which is the topic at hand), walking around elwynn forest it felt like an actual map from the RTS. Think about any zone beyond the BC expansion. Do you still get that feeling?

Again, I realize this is a necessary part of growth, but it saddens me.
 
I was actually talking about the atmosphere of the game, the way they built[the feel of] the world (which is more on topic with this thread).

It used to feel like an actual Warcraft RTS come to life and less like a "we got motorcycles now because fuck you". I mean, yeah okay motorcycles could exist in Warcraft lore, but I felt like I was an actual unit from the RTS game. It felt like everything was straight out of the RTS game.

I don't know how to describe what the atmosphere has become, but it doesn't feel like the Warcraft RTS games AT ALL to me now. That's not exactly a bad thing, and no doubt after this long it would change into something else, but the feeling that this is "Warcraft", the game you used to play as a kid, it's gone.

Edit: I can't even imagine what the next Warcraft RTS is going to feel like after everything that has happened in WoW.

Edit 2: To expand on this thought even further, think about what it used to be like collecting gear from 1-60. When you hit 60 and you collected your first set of armour it was almost like the typical armor from a lowly unit from the RTS game. You spent almost your entire time up to that point being less than even a ground unit from the RTS. Now everyone is decked out and they look like super gods.

And this feeling extends to the environment (which is the topic at hand), walking around elwynn forest it felt like an actual map from the RTS. Think about any zone beyond the BC expansion. Do you still get that feeling?

Again, I realize this is a necessary part of growth, but it saddens me.

Well said. Agree 100%.
 
I was actually talking about the atmosphere of the game, the way they built[the feel of] the world (which is more on topic with this thread).

It used to feel like an actual Warcraft RTS come to life and less like a "we got motorcycles now because fuck you". I mean, yeah okay motorcycles could exist in Warcraft lore, but I felt like I was an actual unit from the RTS game. It felt like everything was straight out of the RTS game.

I don't know how to describe what the atmosphere has become, but it doesn't feel like the Warcraft RTS games AT ALL to me now. That's not exactly a bad thing, and no doubt after this long it would change into something else, but the feeling that this is "Warcraft", the game you used to play as a kid, it's gone.

Edit: I can't even imagine what the next Warcraft RTS is going to feel like after everything that has happened in WoW.

Edit 2: To expand on this thought even further, think about what it used to be like collecting gear from 1-60. When you hit 60 and you collected your first set of armour it was almost like the typical armor from a lowly unit from the RTS game. You spent almost your entire time up to that point being less than even a ground unit from the RTS. Now everyone is decked out and they look like super gods.

And this feeling extends to the environment (which is the topic at hand), walking around elwynn forest it felt like an actual map from the RTS. Think about any zone beyond the BC expansion. Do you still get that feeling?

Again, I realize this is a necessary part of growth, but it saddens me.
I can totally respect this and do agree with it. The game definitely feels a lot different than it used to. I actually PREFER it the way it is now, but can see why its lost its appeal to some. Your characters are definitely more important feeling than they used to.

One distinction that is easy to see these days (especially in MoP) is how they refer to your character. They used to just basically say like, "Hey if you want to help, that's cool. Go here." These days, they refer to your character as champion. "Champion, I need your help!" and so on. I can see the pros and cons of this approach. You are more connected and feel more integral to the events going on. But it is also a bit silly to think that your green dork is making a direct impact on the fate of the entire world.
 
This thread really tempted me to sign back up. I just took a look at my account history and I can pinpoint the timeframe where I basically spent an entire year doing almost nothing but WoW and work which was the worst year of my life. The negative association immediately killed the urge for me to go back. Great game, and I don't think I could get addicted like that again because my life outside of games/entertainment is extremely fulfilling compared to what it was then, but I don't want to chance getting addicted and losing some of what I love now.
 
I was actually talking about the atmosphere of the game, the way they built[the feel of] the world (which is more on topic with this thread).

It used to feel like an actual Warcraft RTS come to life and less like a "we got motorcycles now because fuck you". I mean, yeah okay motorcycles could exist in Warcraft lore, but I felt like I was an actual unit from the RTS game. It felt like everything was straight out of the RTS game.

I don't know how to describe what the atmosphere has become, but it doesn't feel like the Warcraft RTS games AT ALL to me now. That's not exactly a bad thing, and no doubt after this long it would change into something else, but the feeling that this is "Warcraft", the game you used to play as a kid, it's gone.

Edit: I can't even imagine what the next Warcraft RTS is going to feel like after everything that has happened in WoW.

Edit 2: To expand on this thought even further, think about what it used to be like collecting gear from 1-60. When you hit 60 and you collected your first set of armour it was almost like the typical armor from a lowly unit from the RTS game. You spent almost your entire time up to that point being less than even a ground unit from the RTS. Now everyone is decked out and they look like super gods.

And this feeling extends to the environment (which is the topic at hand), walking around elwynn forest it felt like an actual map from the RTS. Think about any zone beyond the BC expansion. Do you still get that feeling?

Again, I realize this is a necessary part of growth, but it saddens me.
I'm not sure what you mean exactly. Well, I guess some of the armor has gotten pretty extravagant like you mentioned, but that's such a minor thing.
 
At some point they stopped designing cool looking gear that these classes would actually wear in a fit of battle and started designing gear that people who cosplay at Blizzcon would find "rad".

But i enjoyed the pictures here, my favorite area and location will always be Ungoro Crater, there is so much unknown there, it was the only area in the original game that fascinated me.

Not my own picture just something i googled

Despite my hate for Cataclysm, ive really enjoyed the Uldum zone. And MoP has some fantastic looking zones and towns, artistically i think people will look back at MoP zones and consider them one of the best in the entire game.


And regarding "hardcore" or not, WoW was one of the first MMO's to not punish the player upon death, and one of the first MMO's to allow a player to just solo quest most content. Today that is normal, but back then in 2004-2005 that was a big shift from what other MMO's did. Other MMO's at the time were very "good" to outright scare newer players off, WoW did not, it welcomed new players.
It was as if other developers took the MMO part and just applied it everything, you were not allowed to do much without a group. Blizzard said "screw that" and it ended up working very well for them

Years down the line, and they have expanded on that, while still trying to offer hardmodes to those who enjoy that.
 
That same post came up on the R&D forums recently, I think it's kind of bollocks. I don't think most bosses now have information overload, people just want something to blame because they're too lazy to READ THE DUNGEON JOURNAL whcih lays everything out for you. Most people can ignore at least half of the mechanics on any given fight, because they're role specific.
You still need to understand what you can afford to ignore. The breakthrough for us on Amber-shaper was getting people to turn off the timers for all the mechanics which weren't related to interrupting the amber explosion attacks.
 
I can totally respect this and do agree with it. The game definitely feels a lot different than it used to. I actually PREFER it the way it is now, but can see why its lost its appeal to some. Your characters are definitely more important feeling than they used to.

One distinction that is easy to see these days (especially in MoP) is how they refer to your character. They used to just basically say like, "Hey if you want to help, that's cool. Go here." These days, they refer to your character as champion. "Champion, I need your help!" and so on. I can see the pros and cons of this approach. You are more connected and feel more integral to the events going on. But it is also a bit silly to think that your green dork is making a direct impact on the fate of the entire world.

To be fair, it's not only you, it's other players too.

But yeah, I love that too.

The game is better than ever.
 
I think my love for certain zones isn't just because of the visual style, it also has to do with the type of enemies and quests in these zones.

What's are your favorite enemies / enemy types to fight?
Mine are Furbolgs in Ashenvale, by far.
I even kept Dartol's rod of transformation from the Ashenvale questline because it could be kept forever and transformed you into one of these cuddly creatures.

Edit: The fuck? Wowhead tells me that they discontinued the item. But I still remember having it like, last month.

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God damn, i'm so close to resubscribing.
 
God damn. Is this what the game looks like now? I stopped playing right before the Burning Crusade came out and have been clean since. Was damn tempted when Wrath of the Lich King came out, but I still abstained.

But this thread is killing me. Please tell me the game won't run well on a 2010 Macbook Pro. Please.

On topic, anyway, my favorite zone has to be Trisfal Glades:

rszfacingucfromtirisfall.jpg


3004051241_825ced279b.jpg
 
God damn. Is this what the game looks like now? I stopped playing right before the Burning Crusade came out and have been clean since. Was damn tempted when Wrath of the Lich King came out, but I still abstained.

But this thread is killing me. Please tell me the game won't run well on a 2010 Macbook Pro. Please.

On topic, anyway, my favorite zone has to be Trisfal Glades:

rszfacingucfromtirisfall.jpg


3004051241_825ced279b.jpg

Tirisal Glades will forever haunt my memory as it was there I met the famous Welcome Bear.

I saw the skull on the portrait and thought to myself, this shit here is the end game. I was only level 11 at the time.

I miss those times. <.<
 
I kinda wish there was a way to just explore some of the later dungeon or raid zones without having to fight anything (well I guess I could just find someone who cleared it, use that week's ID and hope trash doesn't spawn).

I missed basically all of Cata after the first tier, and I am currently missing all the MoP raid tiers but the screenshots of those look amazing. I feel like I'm missing out by not logging in every once in a while and at least trying to do LFR.
 
Edit: The fuck? Wowhead tells me that they discontinued the item. But I still remember having it like, last month.[/SPOILER]

They only removed the way to obtain it from the game, anyone who did the quest chain pre-cata still has their item. It's sitting in my rogue's bank right this very second. As a not as good alternative Blizzard did add a new rod to the Timbermaw rep at exalted that turns you into the same Furbolg, it just has a 1 hour cooldown.
 
Most people quit before reaching 60 because questing in Vanilla was boring and very poorly designed/paced, not "hard".

I do love the whole redesign in vanilla WoW questing wise. They did a phenomenal job in cataclysm with that. From 1 to 60 is fun now and it was a huge undertaking for sure before that it was a pain you needed to go to places where you are underleveled or undergeared. I remember for my warlocks quest for my demons. My succi i needed to go to Kalimdor on FOOT at level 20 orso by god the longest journey i ever took for a demon and the others also. I hope they will update something in TBC. Because getting gear there is just hilarious,also known as the clown gear back in the day. Wotlk did it way better for quest rewards.
 
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