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Inafune: 'Japan industry even worse than 2009'; ex-2KCZ/MGSV dev: "Stop dramatizing"

Which perspective do you rally behind?


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Japan is still amazing, in terms of quality if not quantity.

I do wish they'd invest more budget-wise, but I can see how they're afraid of being caught in the bubble when or if it bursts.
 
Almost every AAA western game I've played is a linear cinematic game, lacking in actual meaningful gameplay or replayability.

Which games?

Do you play / like multiplayer?

The answer to the second question is probably where the disconnect comes. Western is focusing more and more on MP.
 
The quantity in the first half year of the WiiU has been atrocious but the latter half year they are pretty much regaining the output they had in previous gens.

on 3DS they had a very concentrated high (quantity wise) output of good games this year.

Again, that proves the point though. Nintendo has been failing in a lot of their attempts lately. And it still doesn't refute the point that one of their big holiday pushes is an HD remake, not a new game, and the rest are all re-hashed IPs.
 
I really liked Amaro's response, and I hope the measures that Japanese developers are supposedly taking pay off for them. We do need that diversity of content in the industry, I think.
 
You are right there, I was focused on Amano's quote and his commentary on AAA games I suppose.

Sales-wise, sure. But as far as production values, presentation, and all the bells and whistles that go into AAA games, no

oh ok

There was more than AAAAAAAAAs and Indies once. Once upon a time, when the home console industry was in a healthy situation.
 
Monolith

I like Disaster Day of Crisis but it was def. a cliff compared to their earlier works.

Xenoblade was pretty good
My answer, but not for the same reasons. Xenosaga 2 was dreadful and I hated Baten Kaitos, but Xenosaga 3 was actually pretty enjoyable, BKO was a lot more fun from what I played, and Xenoblade went on to become one of the primer RPGs of the generation.

We also had that turn around on FFXIV but that came at the expense of the old staff and much of SE being put on redevelopment duty. DMC2 was also a rough start for a new team but they found their footing with DMC3 and still made a well regarded game with DMC4 before getting to do something completely different with Dragon's Dogma.
 
This thread is about AAA games, those are for consoles.

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What are the last good games from Japan?

Demons/Dark Souls and...

I'm not talking about:

-Remakes
-Ports

Just new IPs or new games from existing franchises.

Tales of Xillia just came out this month, Shin Megami Tensei IV just came out last month...
 
Struggling to think of the many recent creative Japanese games full of discovery and magic, and not following a recipe.
 
Which games?

Do you play / like multiplayer?

The answer to the second question is probably where the disconnect comes. Western is focusing more and more on MP.

Uncharted, TLoU, Bioshock, Halo, Gears, Spec Ops (is that AAA? Probably not), pretty much all the shooters I guess. I used to play a lot of multiplayer when I was younger, but it hasn't really evolved much. Especially now amongst FPS it's essentially the similar CoD style across all games.
 
Yes Inafune I agree that the Japanese Industry is worse now than it was four years ago. You wanna know why? Because everybody was dumb enough to take your advice!
 
It's great to see someone telling the truth about western gaming of the last couple of years. I'm really fucking tired of the same ol same cinematic, no gameplay, non fun crappy games. Ass Creed, COD and the many shitty games this gen comes to mind.

Japanese developers are the best at making adventure games by far. They have that sort of magic that brings you child memories.

Western developers are better at making action/multiplayer games. Both complement each other perfectly, but i don't know why, the Japanese industry this gen was empty in adventure/action/unique games... they all went to smartphones and 3DS... where's my Breath of Fire, Alundra, Shinobi, Phantom Dust of this gen ??? I'm happy there's at least Strider on the way, can't wait to play this !!!

Also, Itagaki needs to make a game, i miss this bastard.
 
I still vastly prefer the Japanese output over Western. And yes Nintendo counts :P.

The issue is do Japanese games still have the bankable, worldwide appeal? That has been their struggle. They have been eclipsed by the GTA, CoDs, Halos, and the like in terms of mindshare.
 
Again, that proves the point though. Nintendo has been failing in a lot of their attempts lately. And it still doesn't refute the point that one of their big holiday pushes is an HD remake, not a new game, and the rest are all re-hashed IPs.

1. Wonderful 101 is not really rehashed. Pikmin 3 is a game that was dormant for a very long time. DKC is the second game after a reboot of a subseries that existed in the SNES days. Mario 3D World is the first 3D mario game on the system and even if you count Mario 3D Land its the second in the subseries (of course you can always say Mario is all rehash but that argument really is not valid in my eyes as games like Mario Kart, Mario Galaxy or NSMB are vastly different). Wii Party U is the second entry in the series and Wii Fit U is the third entry in the series.

So yes its a very safe lineup (to be fair they need their guaranteed sales at the moment) but the output is there. Compare that to other japanese companies. Square enix used to have series other than Final Fantasy and Dragon Quest. When is the last time we have seen a Saga, Mana, Xeno(not xenoblade) or Grandia game? Konami used to have other games than MGS, PES and Castlevania. Where is Contra, Silent Hill, Gradius, ZOE or Suikoden? Man it hurts me to think about Sega or capcom so ill just stop here.

Other publishers cant even bring new entries in their staple franchises let alone a new IP. Nintendo is actually a company that consistently does bring out new IPs. They just get ignored because people are busy accusing them of not releasing new IPs.

2. Please specify what you mean with failing in a lot of their attempts. they had a rough start with 3DS but turned it around now. They had a even worse start with WiiU but it looks like they will have a good lineup this winter?

My answer, but not for the same reasons. Xenosaga 2 was dreadful and I hated Baten Kaitos, but Xenosaga 3 was actually pretty enjoyable, BKO was a lot more fun from what I played, and Xenoblade went on to become one of the primer RPGs of the generation.

We also had that turn around on FFXIV but that came at the expense of the old staff and much of SE being put on redevelopment duty. DMC2 was also a rough start for a new team but they found their footing with DMC3 and still made a well regarded game with DMC4 before getting to do something completely different with Dragon's Dogma.



man....
 
Says a guy from KONAMI of all companies HAHAHA. There output this gen is disastrous, easily the worst of all big japanese gaming companies.
 
First off Amaro admits that Inafune was completely right about the 360/PS3 generation.

Considering that his appeal for discretion is full out nonsense. It's been an incredibly long generation and Japanese devs have been stumbling throughout all of it.

And shitting on Western games? (and that's after making a big deal about 'humility'?) Complete bullcrap on his part.
 
That last paragraph

"There's no question we need a Japanese regain in the game market, especially in AAAs. I'm personally suffocating from the lack of creativity and subtlety exhibited during the last few years in Western AAAs," Amaro said. "A lot of them have become recipes, where a spreadsheet game design is bluntly applied to the environment with little consideration to the actual experience, removing any sense of discovery and magic," he added. "But hey, they sell millions right, so who's to blame?"

ETHER

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That part fits so damn well with Ubisoft's output for example
 
1. Wonderful 101 is not really rehashed. Pikmin 3 is a game that was dormant for a very long time. DKC is the second game after a reboot of a subseries that existed in the SNES days. Mario 3D World is the first 3D mario game on the system and even if you count Mario 3D Land its the second in the subseries

1.

Wonderful 101 = Platinum, not Nintendo, but then they didn't really advertise it very well
DKC = Old IP
Pikmin 3 = Old IP. Good game, but not worldwide smash.
Mario 3d World = Old IP.

(of course you can always say Mario is all rehash but that argument really is not valid in my eyes as games like Mario Kart, Mario Galaxy or NSMB are vastly different). Wii Party U is the second entry in the series and Wii Fit U is the third entry in the series.

Yes, but it's what, Mario Kart 8?!

Wii Fit U may be DOA as that was a casual thing and that crowd may be gone. Even then, rehash.

By the way, I'm all for re-hashing. I'm not against it like a lot of people in this thread. I want re-hashes galore AND new games. However, the point here is that Nintendo is all about the re-hash and bringing them up in any kind of way to show current Japanese innovation is laughable at best, nauseating at worst.

And I am bitter Wonderful 101 appears to be failing because that thing looks great, but even then it wasn't by Nintendo, just funded, and they didn't exactly go nuts on advertising it.

And the fact it's bombing massively IS an inditement to Nintendo since they failed to get behind it until the very last minute. Where were you E3 blowout?

So yes its a very safe lineup (to be fair they need their guaranteed sales at the moment) but the output is there.
You can't even say that, though. There was, what, a half-year drought? And they themselves admitted they underestimated HD development?

That's why it's insane to bring them up in this thread of all threads when they themselves admitted HD caught them unawares.

Compare that to other japanese companies. Square enix used to have series other than Final Fantasy and Dragon Quest. When is the last time we have seen a Saga, Mana, Xeno(not xenoblade) or Grandia game? Konami used to have other games than MGS, PES and Castlevania. Where is Contra, Silent Hill, Gradius, ZOE or Suikoden? Man it hurts me to think about Sega or capcom so ill just stop here.

Other publishers cant even bring new entries in their staple franchises let alone a new IP. Nintendo is actually a company that consistently does bring out new IPs. They just get ignored because people are busy accusing them of not releasing new IPs.

They do, on 3DS for the most part. I'd agree with you on that part. And that's where I'd say Japan is kicking ass....on the cheaper to develop for, less competition from the West, mobile devices devoted to gaming.

It's for those same reasons that I'd say you have to separate the two, though. You can't include mobile / devoted handhelds to this argument because it's not the same thing to make and advert games for them as opposed to a modern HD device (and if Inafune tried, I'd join you and say he's wrong).

2. Please specify what you mean with failing in a lot of their attempts. they had a rough start with 3DS but turned it around now. They had a even worse start with WiiU but it looks like they will have a good lineup this winter?

Eh, see above. 3DS has no place really, imo, in this thread, since designing for it is probably much simpler than an HD device.

As for them having a good lineup this winter? I'd call it stable and a known, even good quantity, but it's not going to draw in new people or revitalize the U, so in that sense Inafune is right.

Remember, his argument isn't simply "our games suck". It's that they're failing in the industry, which has nothing to do with the quality of individual titles.
 
Yeah Rayman games are EXACTLY THAT. Who dares question GLORIOUS NIPPON?

He talked about AAA games, and I was thinking of all recent Ubisoft AAA games

You seem pretty mad over this! Rayman is not AAA - AAA in terms of budget and release
 
JP devs are not less talented than western devs but they are definitely less ambitious than them.

You don't see JP pubs funding new shiny AAA IPs like Watch_Dogs or Destiny, instead they just keep putting their money on the same 15+ old successful IPs while shitting out cheap iOS garbage every once in a while.

The Souls games are probably the biggest new IPs that came out of Japan this gen and even those probably don't count as AAA games (speaking about budget here).

The problem is with JP pubs and JP devs.
 
"There's no question we need a Japanese regain in the game market, especially in AAAs. I'm personally suffocating from the lack of creativity and subtlety exhibited during the last few years in Western AAAs," Amaro said. "A lot of them have become recipes, where a spreadsheet game design is bluntly applied to the environment with little consideration to the actual experience, removing any sense of discovery and magic," he added. "But hey, they sell millions right, so who's to blame?"

This is so on point.

A lot, not all, of western AAA output is extremely formulaic, something I believe can be largely attributed to a misguided focus on metascores as a metric of quality and user expectation.

Obviously as budgets have risen publishers have become increasingly conservative and risk averse, but the reality is that what is considered to be "safe" is the sort of title that the enthusiast press gets excited about.

This is the downside to having a critical establishment that rather than standing for a set of aesthetic and philosophical standards and ideals, has instead aligned itself with the audience it is supposedly serving.

What may have started out notionally as an attempt at consumer advocacy has instead turned into an echo-chamber driving games (and genres) towards enshrined formulas and, in the end, stagnation.
 
Which games?

Do you play / like multiplayer?

The answer to the second question is probably where the disconnect comes. Western is focusing more and more on MP.

More like western is focusing more on adding MP in a ploy to make it seem like the game has replay value, but really it's just a tacked on mode with no substance or fun.
 
More like western is focusing more on adding MP in a ploy to make it seem like the game has replay value, but really it's just a tacked on mode with no substance or fun.

Completely subjective on your part and ridiculous attempt to negate the very real truth that a lot of people like multiplayer.

Not even saying it's not true for some games, but it's still both subjective and missing what a lot of people want.
 
1.

Wonderful 101 = Platinum, not Nintendo, but then they didn't really advertise it very well
DKC = Old IP
Pikmin 3 = Old IP. Good game, but not worldwide smash.
Mario 3d World = Old IP.
Wonderful 101 is funded by Nintendo. Similar to Sony funding Resistance or MS funding Sunset Overdrive. its considered first party published. And i specifically said that games like mario or donkey kong are old IPs. I only said that they are not as rehashed as you say they are.


Yes, but it's what, Mario Kart 8?!
The series is friggin 20 years old.


Wii Fit U may be DOA as that was a casual thing and that crowd may be gone. Even then, rehash.
may is not a fact. also its the third entry in a series. The last game was out 4 years ago.
By the way, I'm all for re-hashing. I'm not against it like a lot of people in this thread. I want re-hashes galore AND new games. However, the point here is that Nintendo is all about the re-hash and bringing them up in any kind of way to show current Japanese innovation is laughable at best, nauseating at worst.

Nintendo also makes a lot of new Ips like Xenoblade, Last Story, Pandoras Tower, Captain Rainbow, Fling Smash, Pushmo, Wonderful 101, Nintendoland etc. etc. As I said course they want their guaranteed sellers.
And I am bitter Wonderful 101 appears to be failing because that thing looks great, but even then it wasn't by Nintendo, just funded, and they didn't exactly go nuts on advertising it.

And the fact it's bombing massively IS an inditement to Nintendo since they failed to get behind it until the very last minute. Where were you E3 blowout?
They made the game possible when nobody was willing to fund it. It wouldnt even exist if nintendo didnt cough up money for it.
You can't even say that, though. There was, what, a half-year drought? And they themselves admitted they underestimated HD development?

That's why it's insane to bring them up in this thread of all threads when they themselves admitted HD caught them unawares.
I said they had a half year drought.

They do, on 3DS for the most part. I'd agree with you on that part. And that's where I'd say Japan is kicking ass....on the cheaper to develop for, less competition from the West, mobile devices devoted to gaming.

It's for those same reasons that I'd say you have to separate the two, though. You can't include mobile / devoted handhelds to this argument because it's not the same thing to make and advert games for them as opposed to a modern HD device (and if Inafune tried, I'd join you and say he's wrong).



Eh, see above. 3DS has no place really, imo, in this thread, since designing for it is probably much simpler than an HD device.
handheld or console. games are games imho.
As for them having a good lineup this winter? I'd call it stable and a known, even good quantity, but it's not going to draw in new people or revitalize the U, so in that sense Inafune is right.

Remember, his argument isn't simply "our games suck". It's that they're failing in the industry, which has nothing to do with the quality of individual titles.
I think thats about where we can agree upon.

we were talking about output and i said while i agree that the output wasnt there for the initial 6 month they have returned to their old output. sales? who knows.
 
Amano directly specifies AAA titles. Ubisoft titles like Far Cry 3 or Assassin's Creed.

Far Cry 3 did a lot of weird/interesting things with it's story and the devs followed it quickly with Blood Dragon. So yeah complete nuts to Amano there as well. And yeah I do get antsy about people shitting on other people's good work like Amano did with his dumbass spreadsheet comment.
 
Completely subjective on your part and ridiculous attempt to negate the very real truth that a lot of people like multiplayer.

Not even saying it's not true for some games, but it's still both subjective and missing what a lot of people want.

All of this is subjective, so...yeah.
 
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