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Index (Atlus) entering into a restructuring bankruptcy; looking to transfer/sell

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LuuKyK

Member
I am avoiding this thread as much as I can. I refuse to believe something bad can happen to ATLUS. The denial is strong here. Hoping for the best.
 

CSX

Member
I'm hoping people begging for a first party to buy them realize that that's a very unlikely option.

They havent for 40 pages though lol.

Now Atlus and Atlus USA said only currently announced games are still on schedule correct?

...Persona 5 hasnt been officially announced yet I believe :p
 
Q

qizah

Unconfirmed Member
I hope they're bought by a company that won't compromise their creative freedom. Wouldn't want to see Atlus' quality diminished.
 

Sami+

Member
So long I get to keep playing Persona on Playstation (seeing it on PC would be nice too), I'm satisfied. I really don't want to be forced to buy a Wii U just to keep up with my favorite series. I'd actually like to play P5 at launch.

Not saying a Sony buyout would be the best case scenario at all, I just pray to god it isn't Nintendo or Microsoft. I just wish they could continue as they are now.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
This pic reminds me,

Dojima is a shitty father.

Anyways, hopefully things turn out well for stuff like SMT and Persona and Etrian Odyssey IV.

I still don't get why there's a Dojima fandom and you know what I mean.
 

Type-Zero

Member
Wow, really was not expecting to hear this happening to Atlus. This is not good one bit, I know people are saying some of there projects such is Dragon's Crown Publication is uneffected but who will run the servers if they go down? The online may very well be Dead on Arrival. I don't even need to mention that Demon's Souls online will go down too. People probably won't miss out much on KOFXIII going offline.

In the long run though Atlus or rather Atlus USA has brought over many games they would not normally make it here. I hope things work out in the best case scenario...that I can't think of yet.
 

kanamechan

Member
The posts in this thread are as almost as sad as the situation. Instead of actually caring about the franchises, some of you only seem interested in Atlus being bought out by your favorite corporation so you can rub it in everyone's face and use them as a bullet point in fanboy list wars.

I hope they remain multiplatform so they can continue with their release lineup as planned.

I also hope they remain region free. Or I'll be buying used like I did Persona 4 Arena. Just saying.

Quoted for well needed sanity.

That people use this for their usual console fanboy wars is really sad. Fact is, developers are ALWAYS better off not connected to a major manufacturer. It means they have more control over what games they make.
 

Yagharek

Member
Fucking horrible news. This is as sad as SNK in 1999.

I was looking forward to SMT x FE, I assume that plus every other one of their games is now facing uncertainty.

Sad day all round
 

Eusis

Member
As you can see Gung Ho is having a radical influence of Grasshopper games. Grasshopper is known for their hack and slash gameplay with No More Heroes, Lollipop Chainsaw and Killer is Dead. The CEO basically says the genre isn't good enough and has decided he wants to combine RPG elements to it so people will understand it, what Gung Ho is known for.
On the other hand Grasshopper mainly became known for that BECAUSE of No More Heroes, and I assume others wanting similar. Their first few games were more point & click adventure titles, and Killer7 was that hybridized with a hyper linear shooter. Nevermind that it's story and presentation that traditionally set them apart, and it sounds like he has full freedom this time.
 

Soler

Banned
Catherine sold well, but it's one game. I don't have the numbers on hand, but Persona is definitely the bigger deal.



Nope.
Yes
They've been working on this since around 2011
The userbase is already there and their main focus is Japan where the PS3 is already built up
There's 0 reason for a company especially a struggling one to waste sales by going next gen only
 

Squire

Banned
Yes
They've been working on this since around 2011
The userbase is already there and their main focus is Japan where the PS3 is already built up
There's 0 reason for a company especially a struggling one to waste sales by going next gen only

Alright.
 

Coxy

Member
I dont want my persona to become a porno....

qbfNS.jpg

oh noes

Sting already had to run off and join them because Index werent going to let them do shit anymore
 

iMerc

Member
i wonder which publishers are the most likely to end up owning the atlus brand?

i wouldn't mind namco-bandai. maybe tecmo-koei...

anyone but konami. they're like the japanese 'microsoft' when it comes to acquisitions.
 

mclem

Member
It's not as far-fetched as you think.

Does Atlus have the resources?

Heck, let's go one further:

If you're right, could that not be a significant component in them not actually having money right now?

We're dealing with a company going bankrupt. There's been talk of corruption, of them misrepresenting their finances. Where's the money for the extra effort for PS4 development going to come from?


(On the other hand... lack of backwards compatability would put them in an awkward situation, they couldn't quite benefit the way P4 did from some people playing it on their launch PS3s. They're entirely dependent on people keeping their old hardware around when they upgrade)
 
Does Atlus have the resources?

More powerful hardware doesn't mean more expensive production unless you are targeting the very top end and can actually result in lower production costs when you aren't due to not having to worry about limitations of the system.
 

mclem

Member
More powerful hardware doesn't mean more expensive production unless you are targeting the very top end and can actually result in lower production costs when you aren't due to not having to worry about limitations of the system.
If you're not targetting the top end, why not target something achievable on a lower-spec system and increase your potential audience tenfold?

It's less effort to develop a given game for PS4 than it is for PS3.
I've seen this asserted a lot. I'm highly sceptical about it in reality.

I've done memory management and optimisation on titles. It's certainly nice to develop with the mindset of 'infinite RAM', that I grant you - the original Xbox gave us that when compared to the PS2, and it was glorious - but it's really not *that* hard to stay within constraints, either. Take out all the time and work where I had to optimise the game, and you've saved at *most* one man-month, and almost certainly significantly less. That's a tiny proportion of the actual development time.

What other ways is it less effort other than RAM?
 

TheChaos0

Member
If you're not targetting the top end, why not target something achievable on a lower-spec system and increase your potential audience tenfold?


I've seen this asserted a lot. I'm highly sceptical about it in reality.

I've done memory management and optimisation on titles. It's certainly nice to develop with the mindset of 'infinite RAM', that I grant you - the original Xbox gave us that when compared to the PS2, and it was glorious - but it's really not *that* hard to stay within constraints, either. Take out all the time and work where I had to optimise the game, and you've saved at *most* one man-month, and almost certainly significantly less. That's a tiny proportion of the actual development time.

What other ways is it less effort other than RAM?

Cell vs x86.

I don't think the ease of developing, mentioned around here, has anything to do with RAM. I mean it helps that you have a lot and its unified but now you don't have to hack around with Cell.
 
If you're not targetting the top end, why not target something achievable on a lower-spec system and increase your potential audience tenfold?

Lower production costs? Incentives from platform holders? Start on the next platform before previous one dies? Who knows but it happens.

Was ust pointing out that powerful doesn't mean expensive
 

mclem

Member
Cell vs x86.

I don't think the ease of developing, mentioned around here, has anything to do with RAM. I mean it helps that you have a lot and its unified but now you don't have to hack around with Cell.

Except they've got an engine that works on both Cell and 360 hardware. They've done the essential gruntwork there. If they've designed it well (and I'll appreciate, that's a notable if) they don't really need to worry about it all that much; the *vast* majority of game-critical code would be platform-independent. I've worked on code that's run on the PS2, I've barely touched EE-specific code.

Now, it's entirely possible that Catherine's basically held together with spit and blu-tak and would fall apart if the engine was pushed into being used for a different title, but I was under the impression that part of the point of developing Catherine was to give them precisely that option.
 
If you're not targetting the top end, why not target something achievable on a lower-spec system and increase your potential audience tenfold?


I've seen this asserted a lot. I'm highly sceptical about it in reality.

I've done memory management and optimisation on titles. It's certainly nice to develop with the mindset of 'infinite RAM', that I grant you - the original Xbox gave us that when compared to the PS2, and it was glorious - but it's really not *that* hard to stay within constraints, either. Take out all the time and work where I had to optimise the game, and you've saved at *most* one man-month, and almost certainly significantly less. That's a tiny proportion of the actual development time.

What other ways is it less effort other than RAM?

9k8rFRt.jpg


I'm guessing its because of its x86 architecture.
 

beril

Member
Cell vs x86.

I don't think the ease of developing, mentioned around here, has anything to do with RAM. I mean it helps that you have a lot and its unified but now you don't have to hack around with Cell.

The importance people give to x86 is silly.

Whatever issues people may have had with Cell really has nothing to with it being PPC rather than x86. The PS4 CPU has a more straight forward setup in general, but I can imagine having 8 cores could still be a pretty huge hassle.

9k8rFRt.jpg


I'm guessing its because of its x86 architecture.

Where is that image from, and what does it mean? They can't seriously mean that it took some teams 12 month to render their first triangle on the PS3? I've heard some horror stories about the PS2 architecture and lack of APIs early on, but while early PS3 devkits were a bit cumbersome I've never really heard anything about any issues getting its GPU up and running.

And no of course that's not because x86. If there's any truth to it, it's about Sony being ready with decent APIs earlier
 

alstein

Member
I guess this means one of my favorite FG franchises (Power Instinct) will be dead, unless someone wants to pick that up (SNK perhaps- the game is pretty close to KOF- and KOF needs some grannies)
 

Durante

Member
What other ways is it less effort other than RAM?
- Tools for x86 platforms are still more mature than for Cell
- Not only programmers, but also artists have to worry less about staying within a given memory/polygon/texture budget, and can focus more on content creation

Now, in what way is making a given game for PS4 harder than for PS3?

(FWIW, I really don't care what platforms Atlus targets, I always thought the post-2 Persona entries were incredibly overrated)

I'm guessing its because of its x86 architecture.
People give too much importance to the CPU ISA, which is something that 95% of the developers probably don't even touch. If anything, x86 is only a relevant distinction due to the years and decades of tool development behind it.
 
The importance people give to x86 is silly.

Whatever issues people may have had with Cell really has nothing to with it being PPC rather than x86. The PS4 CPU has a more straight forward setup in general, but I can imagine having 8 cores could still be a pretty huge hassle.



Where is that image from, and what does it mean? They can't seriously mean that it took some teams 12 month to render their first triangle on the PS3? I've heard some horror stories about the PS2 architecture and lack of APIs early on, but while early PS3 devkits were a bit cumbersome I've never really heard anything about any issues getting its GPU up and running.

And no of course that's not because x86. If there's any truth to it, it's about Sony being ready with decent APIs earlier

It was from the Cerny presentation. I would recommend you watch it as he goes into to some detail on how hard/easy it was developing for each platform. Time to triangle was the time it took for a dev to get a suitable engine running on the hardware iirc.
 

Coxy

Member
Where is that image from, and what does it mean? They can't seriously mean that it took some teams 12 month to render their first triangle on the PS3? I've heard some horror stories about the PS2 architecture and lack of APIs early on, but while early PS3 devkits were a bit cumbersome I've never really heard anything about any issues getting its GPU up and running.

I havent gotten around to watching it yet but I'd hazard a guess that the triangle is bottom level -> middleware -> top level development or such
 
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