Pyrrhus
Member
I feel like once you reach $20, you're no longer at an impulse buy level. Now you're competing directly against AAA games that came out a few months ago. People will buy your $20 game if they really want it and that's about it. Whereas at $15 or especially at $10, you're much more likely to get people who have some interest, see positive reviews, and decided to buy it on impulse.
This is exactly how it is for me as a consumer of indie games. $20 is the point where I begin to ask myself if I really want it that badly. But $10 is like one lunch. I'm fine with buying a title at that price and maybe hating it or maybe just never getting around to it at all. It's just a psychological threshold that is crossed. I'll just wait for a sale for the more expensive stuff unless it's a particularly desired title.
I'm sorry, but even a very good indie game is going to have a hell of a time commanding the prices I would have paid for SNES and PS1 games back in the day. We just live in a different world.