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Indie Watch: Rekkr is a loveletter to the 90's (And it comes from Doom)

Redneckerz

Those long posts don't cover that red neck boy
Part of what i like about older titles is often the communities that bind them. Take Doom for example. This 1993 Epic in videogaming is still seeing new levels (megawads) released, sourceports like GZdoom are actively maintained and even whole new mash ups with the Doom universe are created.

Then there are the Total Conversions, taking Doom's engine and Rip n Tear its contents apart, and rebuild the crusty old machinery. One such TC is Rekkr, a completely original game based around slight Nordic/Viking references and visuals, with an title screen instantly taking you back to the lands of Amiga and Sega:

TITLEPIC.png

This game is now released. Both as a vanilla mod for Doom, but also standalone. Or in the creator's words:
rekkrthing.png.e8731d42c0cf86ded2c29196f0030cd0.png

What is this?
It's a vanilla TC set in a fantasy world that feels vaguely Norse or Celtic. You are a warrior recently returned from war, only to find your hometown massacred by hellish creatures. From there you set out to find revenge. For use with doom.wad (Ultimate Doom 1.9).

  • 27 maps + 8 and 1/2 bonus maps
  • Over 10 monsters
  • All new weapons
  • All new music
  • All new sounds
  • All new graphics
  • All new everything
It should run in just about any engine you throw it at (few exceptions). For ZDoom variants, make sure your compatibility settings are for Doom (Strict)ish, and don't jump or freelook or you'll break the visuals/everything. And for GZDoom, don't load lights or you'll get double lights.
Should run fine in coop. Many maps that weren't well suited to DM have extra arenas floating in the void for that purpose.
Hope you like it.
Trailer:



Download:
Download at: http://manbitesshark.com/

LupinXKassman made a standalone iwad version you can get here: https://tinyurl.com/yc253vk2
Run it from a shortcut like this:
chocolate-doom.exe -iwad REKKRSA.wad -deh REKKR.wad
gzdoom.exe -iwad REKKRSA.wad
eternity.exe -iwad REKKRSA.wad (or turn on iwad autoscanning - which is very cool)
In GZDoom it may not play nice with OpenGL.


Credits:
(Copied over from release thread)
Music: Tom Jensen, AKA HexenMapper
thespidersrepublic@hotmail.com
https://soundcloud.com/psllbof

Sounds: TerminusEst13
http://terminusest13.tumblr.com

Maps:
E1M4 - SuperCupcakeTactics: Blade Swamp, Revae: Deathmatch arena
E1M7 - LupinxKassman: Dripstone Wharf, Revae: Deathmatch arena
E2M4 - JawsInSpace: Initial Layout, Revae: Finishing
E2M5 - AngrySaint
E2M6 - VelcroSasquatch
E3M4 - AD_79: Primary, Revae:Secondary
E3M7 - TerminusEst13/Jimmy: Seige, Revae: Deathmatch arena
E4M1 - Bzzrak: Village of Delusion, Revae: Deathmatch arena
E4M7 - VelcroSasquatch
Rest - Revae

Testing:
Eric, Sarioya, Hexenmapper, Wartorn, by default everyone listed as a mapper

Thanks to: /vr/ for all the fun, Marrub for early dehacked info, Gageat for the hitscan dummy idea and anyone who gave me advice over the last few years and I forgot (sorry).
Doomworld thread: https://www.doomworld.com/forum/topic/90862-rekkr-v114/
 
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Redneckerz

Those long posts don't cover that red neck boy
I like the music used in the trailer.
Apparently most of the game is bagpipe stuff in terms of music. There is a slight deviation (atleast on Doomworld/Zdoom) of people not finding it fitting with the game itself.

But yeah, Rekkr is a game that could have been from the DOS era. Heck i reckon it even would run on DOS given its vanilla compatibilty.
 
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