Redneckerz
Those long posts don't cover that red neck boy
Part of what i like about older titles is often the communities that bind them. Take Doom for example. This 1993 Epic in videogaming is still seeing new levels (megawads) released, sourceports like GZdoom are actively maintained and even whole new mash ups with the Doom universe are created.
Then there are the Total Conversions, taking Doom's engine and Rip n Tear its contents apart, and rebuild the crusty old machinery. One such TC is Rekkr, a completely original game based around slight Nordic/Viking references and visuals, with an title screen instantly taking you back to the lands of Amiga and Sega:
This game is now released. Both as a vanilla mod for Doom, but also standalone. Or in the creator's words:
What is this?
It's a vanilla TC set in a fantasy world that feels vaguely Norse or Celtic. You are a warrior recently returned from war, only to find your hometown massacred by hellish creatures. From there you set out to find revenge. For use with doom.wad (Ultimate Doom 1.9).
Should run fine in coop. Many maps that weren't well suited to DM have extra arenas floating in the void for that purpose.
Hope you like it.
Trailer:
Download:
Download at: http://manbitesshark.com/
LupinXKassman made a standalone iwad version you can get here: https://tinyurl.com/yc253vk2
Run it from a shortcut like this:
chocolate-doom.exe -iwad REKKRSA.wad -deh REKKR.wad
gzdoom.exe -iwad REKKRSA.wad
eternity.exe -iwad REKKRSA.wad (or turn on iwad autoscanning - which is very cool)
In GZDoom it may not play nice with OpenGL.
Credits:
(Copied over from release thread)
Doomworld thread: https://www.doomworld.com/forum/topic/90862-rekkr-v114/
Then there are the Total Conversions, taking Doom's engine and Rip n Tear its contents apart, and rebuild the crusty old machinery. One such TC is Rekkr, a completely original game based around slight Nordic/Viking references and visuals, with an title screen instantly taking you back to the lands of Amiga and Sega:
What is this?
It's a vanilla TC set in a fantasy world that feels vaguely Norse or Celtic. You are a warrior recently returned from war, only to find your hometown massacred by hellish creatures. From there you set out to find revenge. For use with doom.wad (Ultimate Doom 1.9).
- 27 maps + 8 and 1/2 bonus maps
- Over 10 monsters
- All new weapons
- All new music
- All new sounds
- All new graphics
- All new everything
Should run fine in coop. Many maps that weren't well suited to DM have extra arenas floating in the void for that purpose.
Hope you like it.
Download:
Download at: http://manbitesshark.com/
LupinXKassman made a standalone iwad version you can get here: https://tinyurl.com/yc253vk2
Run it from a shortcut like this:
chocolate-doom.exe -iwad REKKRSA.wad -deh REKKR.wad
gzdoom.exe -iwad REKKRSA.wad
eternity.exe -iwad REKKRSA.wad (or turn on iwad autoscanning - which is very cool)
In GZDoom it may not play nice with OpenGL.
Credits:
(Copied over from release thread)
Music: Tom Jensen, AKA HexenMapper
thespidersrepublic@hotmail.com
https://soundcloud.com/psllbof
Sounds: TerminusEst13
http://terminusest13.tumblr.com
Maps:
E1M4 - SuperCupcakeTactics: Blade Swamp, Revae: Deathmatch arena
E1M7 - LupinxKassman: Dripstone Wharf, Revae: Deathmatch arena
E2M4 - JawsInSpace: Initial Layout, Revae: Finishing
E2M5 - AngrySaint
E2M6 - VelcroSasquatch
E3M4 - AD_79: Primary, Revae:Secondary
E3M7 - TerminusEst13/Jimmy: Seige, Revae: Deathmatch arena
E4M1 - Bzzrak: Village of Delusion, Revae: Deathmatch arena
E4M7 - VelcroSasquatch
Rest - Revae
Testing:
Eric, Sarioya, Hexenmapper, Wartorn, by default everyone listed as a mapper
Thanks to: /vr/ for all the fun, Marrub for early dehacked info, Gageat for the hitscan dummy idea and anyone who gave me advice over the last few years and I forgot (sorry).
thespidersrepublic@hotmail.com
https://soundcloud.com/psllbof
Sounds: TerminusEst13
http://terminusest13.tumblr.com
Maps:
E1M4 - SuperCupcakeTactics: Blade Swamp, Revae: Deathmatch arena
E1M7 - LupinxKassman: Dripstone Wharf, Revae: Deathmatch arena
E2M4 - JawsInSpace: Initial Layout, Revae: Finishing
E2M5 - AngrySaint
E2M6 - VelcroSasquatch
E3M4 - AD_79: Primary, Revae:Secondary
E3M7 - TerminusEst13/Jimmy: Seige, Revae: Deathmatch arena
E4M1 - Bzzrak: Village of Delusion, Revae: Deathmatch arena
E4M7 - VelcroSasquatch
Rest - Revae
Testing:
Eric, Sarioya, Hexenmapper, Wartorn, by default everyone listed as a mapper
Thanks to: /vr/ for all the fun, Marrub for early dehacked info, Gageat for the hitscan dummy idea and anyone who gave me advice over the last few years and I forgot (sorry).
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