Your introductory action in Infamous: Second Son is an awkward minigame in which you hold your DualShock 4 sideways and vandalise a billboard with spray paint. Youre limited to predefined stencils and curtailed by the invisible square that keeps your paint in the correct area of the hoarding. Its hardly an auspicious start for a game that represents, after Killzone: Shadow Fall, our second real opportunity to see what PlayStation 4 can do when unburdened by multiformat or cross-generational concerns.
The disappointment is only heightened by this section coming after a scrolling wall of expository text and being followed by a tutorial that includes invisible walls and reveals an odd lack of connection between hero Delsin Rowe and his environment. Parkour feels skittish and glitchy, Rowes clumsy, flailing form often clipping through objects as he tries to gain purchase on one of the games innumerable handholds. If it wasnt for the breathtaking view and in terms of lighting, shadow and detail, Second Son exceeds even Shadow Falls visual achievements it would be easy to confuse this with an early release for the previous console generation. And not a very good one.