EventHorizon
Member
Depends on the test. Good test grading follows the bell curve for an agreed upon normal distribution .
I disagree. A good test should be calibrated so that 100% represents an excellent understanding of the relevant material. When trying to make tests that instead focus on trying to force the average to a lower percent like you suggest, the test ends up testing more trivia type knowledge that really isn't relative.
Note: I am referring to artificially forcing the mean average lower. If the core material is really that hard then that is fine.
Depends how desperate I was to see a doctor. Ideally, I'd like to see a doctor who got 100%. After all, what happens if my ailment falls in the 30% of content he didn't grade on?
Likewise, if I wanted a video game, ideally I'm going to go for one that's of the highest quality. But if there's nothing new out and I want something to play, I'll happily check out the more "average" titles. Besides, it's all subjective anyway. I quite enjoyed Golden Axe: Beast Rider.
The whole argument you're making is silly anyway, Reviews are subjective critique. American testing if usually multi-choice and short answer questions of fact retrieval. Apples and oranges.
And nobody died from playing a bad video game.
Well you are making my point. The doctor that you consider good is not at 50%. As you said, you'd have to be desperate to see him. Same is true for video games.
First off testing isn't all objective. Have you ever taken an advanced literature class. Second there are objective parts of a game review like performance and image quality. Finally we are talking about the subjective nature of what we consider a "good" score. It is the scale itself we are discussing not how the scores on that scale are determined.