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infinite undiscovery or last remnant

This thread is making me want to finish TLR, but I remember quitting because I got to a really annoying part of the game (though I can't remember exactly what was annoying about it).

May as well try it since I haven't played it on my new hardware yet :D
 
Honestly, at the time it came out there wasn't a huge selection of great RPG's, so I at least played through IU for what it was. Most definitely not a great game, but fun nonetheless. Chrono Cross amount of playable characters and splitting them into groups on the field was a blast. Should be able to find it under $10 too, so for that it is worth it. TLR I can't say, I always thought it looked good but heard of so many technical problems. I can say at the very least, IU ran smooth. Just have to get past the very slow start, then it becomes decent.
 
Add my consent for TLR for PC. I remember borrowing TLR for the 360 from a friend but did not get that into it due to some of the issues. Got TLR off steam during those holiday sales and I rather enjoyed it. It fix some of the gameplay issue and has no glaring tech problems. I actually played and beat the game, a rarity for me these days.

One thing I must say tho....I spent way to much time grinding
Bai Ze
I am looking at you!!!
 
Why wouldn't you want Infinite Undiscovery?

dinnerdinnerdinnerDINNER.gif
 
louis89 said:
Holy shit is Infinite Undiscovery really that bad? :lol

I found it nice. Not the best Tri-Ace game, not the worst either.
Good soundtrack, some great environments. Basic but enjoyable battles.

The characters ? I really don't mind cheesy characters, but I can understand the hate over Rita & Rucha.

The story is unsurprising most of the time, except for
the bond between Sigmund and the hero
 
I started IU about a month ago and got to the second disc. The game has some balancing issues but the combat is fun. I'm not sure what people hate about it honestly. It's not great, but not terrible either. You could buy both for probably $20 total
 
My vote goes to Infinite Undiscovery.

The first hour or so is bad, yes. But once you've gone past that, you'll find a seemless battle system that keeps you engaged, a serviceable plot that excels in keeping things moving (the pace of the game was one of the great things about it, it never really had a slow moment once it actually got started), and music and atmosphere that harkens to tri-Ace's good side (read: not Star Ocean).

Every tri-Ace game has that clip that people can put on YouTube and laugh at. But unlike SO4 where it barrages the player until submission, IU only has the token scene that you groan at, then get over quickly and move on as you look forward to the next adventure.

While now with Resonance of Fate, this generation might actually have a contender for most awesome tri-Ace game, before it, if you weren't solely obsessed with battle systems, IU beats SO4 by a good country mile. It's just too many people couldn't get over the initial bump and undiscover IU.
 
IU is hard, but i'm not much of an RPG kinda guy so that's to be expected. It's kinda early to comment on everything else, but i'm finding the battle system to at least be enjoyable so far, though it's difficult to keep yourself alive if you need to jump into the menu to do something while enemies are around.

Also, The Last Remnant is turn based right? I'm trying to expand my gaming horizons so I think i'm gonna go buy a bunch of JRPGs.
 
I'd say The Last Remnant. It's probably the most complete game of the two (three if you include Eternal Sonata that somehow popped in here). Great soundtrack, vast towns, well-integrated sidequests and nice short field areas with visible enemies. I really liked the combat system but it does punish you for not playing a certain way and has randomness that is bound to frustrate you at times. Technical issues on the 360 when installed were a non-factor for me but the PC version does sound superior.

Infinite Undiscovery was okay. I thought the game would have been much better off if it focused every mission/area with the multi-party system. It felt awesome having practically your whole team romping an entire dungeon. The real-time fighting elements seemed mostly fine minus giving you maybe a better defensive ability or two. Unfortunately the crap like connect abilities, "rain", real-time item usage, some ridiculous dungeon designs really dragged it down. AI seemed sufficient but I didn't play it on the harder settings.
 
duckroll said:
To put it another way: Would you rather hammer a rusty nail into the big toe on your right foot (buying IU, and then actually playing it), or buy an interesting looking set meal at a cafe which might have components you're not a fan of, but includes a pretty tasty looking cake dessert?

:lol Amazing.
 
Ysiadmihi said:
This thread is making me want to finish TLR, but I remember quitting because I got to a really annoying part of the game (though I can't remember exactly what was annoying about it).

May as well try it since I haven't played it on my new hardware yet :D


Probably the 6 Bases fights?...awesome Boss fights but some where hard as hell hehe...
 
Ricker said:
Probably the 6 Bases fights?...awesome Boss fights but some where hard as hell hehe...
and looong, you kill lots of annoying Mage squads and fight for an hour or 2 to get to the boss, only to get killed by a cheap one shot KO attack, start all over again. really terrible design choice. just put a fucking save in there when battles are this long.
 
I thought I should mention that IU is, literally, the first JRPG i've ever played. I'm starting to make a list of the ones I should play next.

So GAF, out of these, which one should I play first/at all? Lost Odyssey, Tales of Vesperia, Star Ocean 4, and I guess we'll throw the Last Remnant in there though it's already been thoroughly discussed. Keep in mind I have no sense of standards as far as JRPGs go, so I won't really be comparing it to anything else in the genre.
 
i've got to ask.....what kind of gibberish is 'infinite undiscovery' as a title? does it really mean something in the scheme of the story?
 
Pandoracell said:
So GAF, out of these, which one should I play first/at all? Lost Odyssey, Tales of Vesperia, Star Ocean 4, and I guess we'll throw the Last Remnant in there though it's already been thoroughly discussed. Keep in mind I have no sense of standards as far as JRPGs go, so I won't really be comparing it to anything else in the genre.
Star Ocean 4 is a lot of fun if you don't mind really awful story and cutscenes (I don't mean awful in the way that 'awful' is usually thrown around on an Internet video game forum; it is vile). If IU is your starting point, it's the closest on your list to that experience - just much faster paced, and yet more forgiving (in that the game pauses when you open the menu, and if your entire party dies you can swap in a reserve character to revive them, until you run through all your characters/items). If you think you could put up with a dumber story than IU, it's worth a shot if you can find it cheap.

Lost Odyssey is probably the most newbie-friendly in that list. The combat system is turn-based, and not particularly deep or challenging (which probably isn't a bad thing if you haven't played any similar games before), and it's a really pretty game with nice music, decent humour, and some really good writing (in the short stories you find, moreso than the ordinary cutscenes).

The Last Remnant is good, but I wouldn't recommend it as one of the first five JRPGs you play. A lot of the mechanics are really obtuse, and the sheer volume of information the game throws at you could be kind of overwhelming if you're not used to the very basics of the genre (by the time I got all the achievements in TLR, I'd absorbed about as much knowledge as you would in a first-year university course).

Tales of Vesperia is incredibly good, and by far the best game on your list. The question you should be asking yourself with Vesperia isn't so much whether you should play it or not, but whether you think you would be spoiling yourself if you didn't save the best for last. Chances are, if you play another JRPG immediately after Vesperia, you're going to end up disliking it a lot more than you would otherwise, because it just doesn't stack up.


None of those four are really 'bad', though, as long as you aren't put off by Star Ocean's awful, awful cutscenes.
 
Pandoracell said:
I thought I should mention that IU is, literally, the first JRPG i've ever played. I'm starting to make a list of the ones I should play next.

So GAF, out of these, which one should I play first/at all? Lost Odyssey, Tales of Vesperia, Star Ocean 4, and I guess we'll throw the Last Remnant in there though it's already been thoroughly discussed. Keep in mind I have no sense of standards as far as JRPGs go, so I won't really be comparing it to anything else in the genre.

I feel like you picked a terrible generation to start playing JRPGs. Go back, play some PS2 ones and then come back to this gen.
ToV>LO>TLR>SO4.

mattiewheels said:
i've got to ask.....what kind of gibberish is 'infinite undiscovery' as a title? does it really mean something in the scheme of the story?

Isn't it supposed to mean "Infinite Unknown Discovery" or something like that?
 
mattiewheels said:
i've got to ask.....what kind of gibberish is 'infinite undiscovery' as a title? does it really mean something in the scheme of the story?
It's the usual tri ace bullshit. 'Infinite undiscovery.' 'End of eternity' Lots of nonsensical combinations of words they probably picked out of the dictionary randomly.
 
Thanks for the suggestions. I can pick up all of these games for very cheap right now besides Star Ocean, so that'll be the last one I play If I decide to at all. I'm gonna give IU a few more hours and, if i'm not feeling it, move on to Lost Odessy. I'm probably most interested in playing The Last Remnant if only because of what i'm reading about regarding the combat system, it seems like a cool concept.

Oh, and is it worth it to shell out the extra cash for the PS3 version of tales?
 
duckroll said:
Infinite Undiscovery is one of the worst RPGs I have played in the last decade. The Last Remnant might not be the best, but it was at the very least unique, interesting, and fun. I think the choice between the two are really clear.

I only played the first 2 hours (and hated it), but this must surely be hyperbolic.

There have been some truly putrid rpgs this past decade.
 
Ricker said:
Probably the 6 Bases fights?...awesome Boss fights but some where hard as hell hehe...

YES it was that. I don't think the difficulty bothered me (even though the were hard as hell), but doing that 6 times in a row was sooooo annoying. I think I'm on the very last boss at that part though.
 
Alucrid said:
I feel like you picked a terrible generation to start playing JRPGs. Go back, play some PS2 ones and then come back to this gen.
I think this is actually a way better generation to start playing them than the last one was. There were a lot of good JRPGs on the PS2, but finding one meant weeding out probably at least seven or eight horrible pieces of shit. The odds of finding a current-gen one that's at least decent is probably 50-50 or better.

The PS2 is a goldmine if you know what to look for, and a trash heap if you don't.
 
Coxswain said:
I think this is actually a way better generation to start playing them than the last one was. There were a lot of good JRPGs on the PS2, but finding one meant weeding out probably at least seven or eight horrible pieces of shit. The odds of finding a current-gen one that's at least decent is probably 50-50 or better.

The PS2 is a goldmine if you know what to look for, and a trash heap if you don't.

So very true.

At some point I just gave up and went with advice from people who shared my interests.

I have neither time, money nor patience to dig through that midden to find gold.
 
Cep said:
I only played the first 2 hours (and hated it), but this must surely be hyperbolic.

There have been some truly putrid rpgs this past decade.

No, I agree with him. There may have been "putrid" rpgs this past decade, but I've avoided playing any of those titles. I bought IU because, typically, I like Tri-Ace games. However, IU is certainly one of the worst RPGs I've ever played. I rank it with Beyond the Beyond in quality.
 
Ricker said:
Probably the 6 Bases fights?...awesome Boss fights but some where hard as hell hehe...
On my second playthrough I obliterated the 6 Bases, the souped up DLC version of Hell's Gate, and the ultimate version of the final boss with minimal effort. You don't have to grind for very long to make your party powerful when you understand TLR's combat and leveling systems. All you have to do is take a bit of time to research the game on GameFAQs, whose TLR forum is one of the best on the whole site in terms of the useful info to bullshit ratio.
 
miladesn said:
and looong, you kill lots of annoying Mage squads and fight for an hour or 2 to get to the boss, only to get killed by a cheap one shot KO attack, start all over again. really terrible design choice. just put a fucking save in there when battles are this long.
You know what? They did exactly that for the bases in the PC version. You can now save after the long opening battles outside, right before you fight each boss. Considering the difficulty rebalancing, the bases aren't quite so overpowered anyway. They're a good challenge, but not a trial by fire like on the 360.

The Xbox version has enough problems that I can't recommend it. The PC version legitimately has fixes for quite a few of these problems, however. People have been a tad bit unfair to this game considering it has a version which is significantly better.
 
If you are online Infinite Undiscovery... otherwise Last Remnant. There are free downloads for Infinite Undiscovery ( vouchers ) that makes the game more playable.
 
Pandoracell said:
I thought I should mention that IU is, literally, the first JRPG i've ever played. I'm starting to make a list of the ones I should play next.

So GAF, out of these, which one should I play first/at all? Lost Odyssey, Tales of Vesperia, Star Ocean 4, and I guess we'll throw the Last Remnant in there though it's already been thoroughly discussed. Keep in mind I have no sense of standards as far as JRPGs go, so I won't really be comparing it to anything else in the genre.

Well, I would start with Lost Odyssey of those. It's the most "Traditional" JRPG on the list, and IMO it will give you a nice solid feel for the genre. The battles may start off a bit difficult, but it's not incredibly hectic, you have time to think things through at the very least. There's no complex subsystems or crafting or anything, it's just straightforward rpg goodness. As you progress through the game you unlock short stories that aren't vital to the gameplay, but really flesh out the story experience. But that's also a pretty good summary of the game as a whole -- If you're willing to stop playing for 5-10 minutes to read a story, and you're okay with spending a while just watching the story unfold, the game will be fine for you. But if you think you'll find yourself itching to just get out to the action, story be damned, it may not be the game for you.

Tales of Vesperia is also really good. It will play like a much more well refined Infinite Undiscovery, without the benefit of having battles on the same screen you explore. The real-time, action based nature of the battles might be a bit overwhelming for someone new to the genre, but it's pretty doable. There is a lot of extra depth to the game with various battle nuances and crafting, but you shouldn't have too much of a problem playing even if you completely ignore them. ToV has a demo available, but it's not a great representation of the game. They toss you into a seemingly arbitrary point in the story and toss all sorts of terms you're unfamiliar with around between characters you haven't had a proper introduction to, and then top it off with a boss who is unusually (for that game) difficult. You can get a taste for the game from the demo, but it's not a very accurate or fair one. The story is more character-driven, which allows it to tell you it's tale more concisely than say Lost Odyssey. Admittedly, the characters suffer a bit from kind of being anime archetypes (and maybe a teensy bit juvenile), but they can surprise you from time to time.

I don't want to discourage you from The Last Remnant, but to me the game's biggest appeal is that it brings something new and interesting to jrpg battles. That doesn't mean a damn thing to you, since you don't have prior jrpg experience. It's still interesting, but I feel like without that novelty the game won't hold up for you.

Thinking about it now, starting you on jrpgs with IU may not be the best choice, but if you're enjoying it then you've probably got a pretty bright future with the genre, haha.
 
Pandoracell said:
Thanks for the suggestions. I can pick up all of these games for very cheap right now besides Star Ocean, so that'll be the last one I play If I decide to at all. I'm gonna give IU a few more hours and, if i'm not feeling it, move on to Lost Odessy. I'm probably most interested in playing The Last Remnant if only because of what i'm reading about regarding the combat system, it seems like a cool concept.

Oh, and is it worth it to shell out the extra cash for the PS3 version of tales?
Lost Odyssey is a very good overall choice, but its difficulty is rather high. You don't really grind levels because there's a point in each area where XP returns are severely diminished. You do grind skills, however.
 
Yasae said:
Lost Odyssey is a very good overall choice, but its difficulty is rather high. You don't really grind levels because there's a point in each area where XP returns are severely diminished. You do grind skills, however.

If memory serves me, there are like 3 areas in the game that they removed or forgot to cap, so you can grind. Breaks the game though.

I really liked LO, but I really like traditional turn based RPGs so....well, yeah.
 
Last Remnant is by far the more fun of the two...Install the game and the framerate drops aren't as bad...The gameplay is pretty fun and with such a wide selection of enemies at your disposal to level up and customize the game is quite addicting. The only problem is that at times the difficulty ramps up so high at the end when fighting the special bosses that you basically have to get lucky in order to win.
 
jon bones said:
both of those games sound very average and a waste of time... i would buy a copy of neal stephenson's snow crash and read it instead. it'll cost you the same as either one of those and it's the best RPG you never read.

real talk.

http://www.amazon.com/dp/0553380958/?tag=neogaf0e-20

Yeah, I heard they were originally gonna make a game based off Snow Crash, wonder what ever happened to it? It's my favorite fiction novel ever so I would agree with you.

Never played TLR, IU was a very unpolished game, but it wasn't the worst game I've ever played by any means. You could definitely do worse, in the RPG genre (see: Eternal Sonata). I didn't like the whole "link" system for attacking, crappy AI, lack of a quick travel function, tons of missables... A few of the story events were kind of interesting, and some of the later environments in the game were absolutely beautiful. Probably the worst game tri-Ace has ever made.

The "dinner dance" scene was awesome though :P
 
Played both, only ever beat IU. Hate to say it but I bet most people bitching about IU never even completed it.

Last Remnant is cool but flawed out the ass graphically/performance wise.
 
slasher_thrasher21 said:
Played both, only ever beat IU. Hate to say it but I bet most people bitching about IU never even completed it.

Last Remnant is cool but flawed out the ass graphically/performance wise.

Why would I force myself to finish a shitty game? :lol
 
Skilletor said:
Why would I force myself to finish a shitty game? :lol

Like I haven't heard THAT before...:lol (and in relation to all sorts of games, good, bad, ok, etc) I'd look at your post history if I could and I'm sure I could say the same about some game you played.
 
I'm really enjoying TLR so far (PC version was $20 on Steam a few weeks back, and has been as low as $10).

Were the Turbo Mode (battle animations are super fast) and "auto" QTE not present in the 360 version? Both feel mandatory to my enjoyment of the game. Also, there could only be one non-generic member per Union? Is that about it with regards to the changes?

Performance-wise, the PC Version seems pretty good; low settings use very sparse models in battle to keep the framerate high, but in cutscenes or on the map the engine can't seem to decide what textures to use (high, low, high, low, all throughout a single scene) and it sticks with the high-poly models at the expense of performance. Also, some of the interface choices weren't really designed well for PC. You can't adjust graphics settings or controls during the game, there is no "load" option outside of the title menu, and it won't recognize the d-buttons on my PS2 controller so I have to use the keyboard.

Still, fun stuff, especially after you get access to the gameplay mechanics (which is pretty damn quick compared to most RPGs). It's a SaGa game that tries to at least be a little closer to a "normal" RPG, while keeping some of the more interesting gameplay mechanics from the SaGa series, and some of its flaws/things-that-piss-people-off.
 
Alucrid said:
Why wouldn't you want Infinite Undiscovery?

dinnerdinnerdinnerDINNER

This is actually the best part of the game.

Yaweee said:
Were the Turbo Mode (battle animations are super fast) and "auto" QTE not present in the 360 version? Both feel mandatory to my enjoyment of the game. Also, there could only be one non-generic member per Union?

Actually Unions could be made up entirely of non-generics if one was crazy enough but there was a cap on them(6 iirc). Still played through the 360 version performance issues and lack of Turbo/QTE aside. Great game but some of those story battles...yikes.
 
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