Where is your evidence? Your arguments are nothing but speculation without any sources to back it up. If you criticize people for not providing evidence, you better provide evidence for your own claims.
Sorry for the bit of a late reply, but I had to go dig up stuff from a previous Denuvo discussion had in an old topic.
What I'm about to say pulls from these sources to kind of give my painted view of it, you can read more in detail, I'll paraphrase what's said a bit:
http://www.denuvo.com/#page-4
^The official site of Denuvo's "official statements" on it.
http://www.eurogamer.net/articles/2014-12-19-denuvo-anti-tamper-drm
^This one about the DRM aspects of Denuvo.
http://www.mcvuk.com/news/read/denuvo-on-fighting-the-war-against-piracy/0173963
^This one on the piracy aspects and Denuvo developer words.
https://www.quora.com/What-are-the-difficulties-of-cracking-a-Denuvo-protected-game
^This report from someone detailing Denuvo's systems in the process of studying cracking it.
http://blackshellmedia.com/2016/07/23/denuvo-effective-yet-controversial-drm/
^This good recollection of the controversy Denuvo has spun and the games that have included it.
And there's more from Developers talking about their decision to add Denuvo to the title on Steam Discussions and such. The developers of INSIDE probably would actually be nice to hear from on this as they're the first developer to drop Denuvo a bit after launch, but it has been said by a few developers that Denuvo is apparently very easy to remove from the developer side but none outside of INSIDE just now have actually dropped it's support yet, so getting their word of how easy it was to drop it would be useful information (though I'd doubt they'd share it).
The main painting is Denuvo itself only will function with another DRM, but the DRM it mostly functions with is Steam itself. Denuvo is Anti-Tamper DRM designed to make it work so that people can't pirate games easily. It can't work by itself because of how it functions to my understanding, the service it most commonly works with is Steam, to super simplify it from my understanding of some discussion from both pirates trying to crack it and Steam Developers on the Steam developer forum is that it does a quick check at several triggers to make sure it is a licensed copy of the game, the information for this is stored and checked on more than one server, including a server stored internally, but also externally, which is part of the failsafe Denuvo talks about since if someone bought the game and already had it validated then Denuvo wouldn't need to revalidate it associated with a certain DRM 'account' (in most cases, Steam). Moreover, it's one of the more expensive DRMs because it's constantly updated to evolve and change as opposed to staying consistent. The other things I could say would more be on theory that evidence, so I'll keep it to myself, but the basic idea is:
A.) Denuvo has had no proven disadvantages for anyone who has bought a game with Denuvo at this point in time.
B.) Denuvo doesn't just use its own servers to validate, and does not work alone. It can't work without another form of DRM, the most common one is Steam. To my understanding even if Denuvo went down, if you had launched the game before, it'd be stored on Steam's services to continue to let you play.
C.) Denuvo can be changed. I only mention this because if they wanted to, they could disable the checks if they ever thought they were going under.
But more so, it's a self-made enemy. If you look up Denuvo, you'll mostly find posts and articles with such opinionated claims as, "Denuvo defeated! _____ cracked!", as if Denuvo has had some negative effect on anyone yet outside of pirates.
I really think you are using the word "evidence" incredibly lightly there.
Relying on the goodwill of publishers and DRM companies is not "evidence", it's "faith".
The only evidence we truly have is a list of online DRM schemes which went defunct and rendered games unplayable without cracking.
You worded it well Durante, faith might be a better word in a lot of cases than evidence, and I do understand why many people have 'bad faith' in DRM from past experiences. But I guess the other half of this is that there's been no 'evidence' against it, like there's a lot of hyperbole calling it the worst, slashes against it, and negative connotations which aren't actually based on anything related to Denuvo, but DRM in general. If you search up Denuvo (which I just did) you'll find a lot of people trying to spread negative word on it are (surprise) mostly from pirating communities. A lot of them bitching about it is what I got when searching for some of the stuff just now, it's prevalent in discussion about the DRM, mostly because I don't think most outside of pirates or people who keep up on this stuff like GAF'ers even realize if a game has Denuvo. It's not like I want Denuvo in games specifically, it's more like I have never seen a legitimate piece of criticism about the service itself, it's all based on other companies and their shitty DRM rather than on Denuvo itself. I can understand the reason developers would find having it in their games due to piracy concerns and the fact it doesn't really do anything to any actual buyers at this point in time. I understand most people's dislike of it is based on the potential it has to be bad, but I think that mindset isn't a productive one. It's based in fear, and I think the worst of people comes from acting and processing information through a lens of fear. If there were need for concern, then I'd be concerned and more understanding towards the criticism, but at the moment it just seems people's case against Denuvo is based entirely in other companies bad DRM rather than anything Denuvo itself actually does.