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Insomniac making new Fuse experiences/games

Who's going to publish these new 'experiences'? I doubt EA would want to go on after the inevitable commercial failure of the game.
 
Insomniac made me a fan with the Ratchet games on PS3, and Resistance.

I was very very very meh on Fuse. I know Ted won't admit it publicly, we usually only get the truth well after the fact or when someone leaves a company. But its clear Fuse was either rushed, too focus tested or plagued by development hell.

It feels nothing like an Insomniac game to me, and just wasn't very fun.
 
Who's going to publish these new 'experiences'? I doubt EA would want to go on after the inevitable commercial failure of the game.

If these new experiences are really f2p it's probably for iOS or PC. They could just self publish.
 
Why not go back and create a new 3D platformer like the first three Spyro games?Create an immersive 3D hemi open world platformer with colourful graphics,humour and exceptional level design and i'll be there day one.
spyro_screen002.jpg

Man i really miss 90's Insomniac. :/
 
I cant believe theyre investing MORE into this franchise when its getting such a bad/mediocre reception. FUSE is a sunk cost at this point... drop it while ur still only a little down, dont ignore the markets reaction and keep investing if there isn't a future
 
Just going to point to this as yet another example of a failed business strategy, just in case they want to jump on the "blame gamers" bandwagon for this too down the line.

I really like Insomniac Games, wish them the best, but they have got to see the writing on the wall here.
 
Just going to point to this as yet another example of a failed business strategy, just in case they want to jump on the "blame gamers" bandwagon for this too down the line.

I really like Insomniac Games, wish them the best, but they have got to see the writing on the wall here.

Seriously, have the guys stearing that ship even taken a business course? Throwing money at something that is failing is one of the biggest mistakes companies make. I foresee a rough future for insomniac
 
Insomniac, in the off chance you're reading this.

I know you think you've made something unique - and most people are happy to see a Dev passionate about their game.

I am also aware that you probably don't care what a handful of people think on a gaming forum when making the decisions that make or break a business.

However. Just stop with Fuse. The potential is not there - it's just not. Get to something new, or elbow deep in Ratchet and Clank again - because Fuse both conceptually and as an IP, is a one way ticket to obscurity and layoffs.
 
Most likely FUSE 2 exclusive for the Ouya. It would be the only way to have more than 10 people interested in the game.
 
Ratchet and Clank was awesome but they abused it with too many games and that crummy multiplayer game. After Up Your Arsenal they should have adopted a 1 per console policy so they wouldn't wear it out.

The only other thing I would have liked to see them do was a 2D Mega Man style R&C game. The series always felt like 3D Mega Man to me and with Mega Man dead R&C could have taken over.
 
Outside of the artstyle changes, what's conceptually wrong with Fuse? Only Microsoft, Epic and Gearbox can make 4 player co-op shooters?

On paper, mechanically, Fuse looked like a nice evolution of the co-op shooter in a lot of small but meaningful ways.
 
But guys, maybe it just needed more focus testing. Guys?

Outside of the artstyle changes, what's conceptually wrong with Fuse? Only Microsoft, Epic and Gearbox can make 4 player co-op shooters?

Realistically, nothing as far as I know. It just looks extremely generic, though the same goes for most of the popular ones. I think the main thing is they seem to have expected it to be an event in gaming, without putting forward the advertising blitz that made Gears and Borderlands what they are.
 
This doesn't make any sense, neither the gamers/fans nor the critical reception is that high, it is so weird they will continue on with FUSE.

I am really not sure if this is the right move, Insomniac should wait a bit more to see how the market receives the game, if they like it or not, if it sells enough or not.
 
Still going strong with the nonsense that Fuse's artstyle change helped the gameplay? Why did multiple reviews point out the disconnect between relatively light-hearted story and the drab generic look of absolutely everything in the game? I guess they're all just angry forum users and PS3 fanboys.

Oh well. Thanks for the heads up that I can just stop paying attention to Insomniac altogether.
 
As a huge Insomniac fan (mainly R&C), this is depressing. There's nothing in this new IP/universe that interests me. How you go from a brilliant, funny, charming, original, unique universe as Ratchet to this is head scratchingly strange and sad.

So for Insomniac, we are looking at a new IP on xbox one which i will probably never own and a new fuse games that don't interest me... :(

.

could not say it better myself.
 
As a huge Insomniac fan (mainly R&C), this is depressing. There's nothing in this new IP/universe that interests me. How you go from a brilliant, funny, charming, original, unique universe as Ratchet to this is head scratchingly strange and sad.

So for Insomniac, we are looking at a new IP on xbox one which i will probably never own and a new fuse games that don't interest me... :(

Welp. I guess they're screwed since you're not interested.

I, for one, happened to really like Fuse. What no one is getting from EVERY review is that this game is a ton of fun when you have other players. Even Sterling said it was good when you had other people to play with. At its very core Fuse is a co-op game.
 
Outside of the artstyle changes, what's conceptually wrong with Fuse? Only Microsoft, Epic and Gearbox can make 4 player co-op shooters?

On paper, mechanically, Fuse looked like a nice evolution of the co-op shooter in a lot of small but meaningful ways.

Other coop shooters tend to have more going for them that makes them unique. Borderlands is essentially an RPG with guns and good scale etc.

Fuse has nothing - some interesting guns/scoring system at most. It's every bit as interesting, conceptually, as Army of Two was.
 
Outside of the artstyle changes, what's conceptually wrong with Fuse? Only Microsoft, Epic and Gearbox can make 4 player co-op shooters?

On paper, mechanically, Fuse looked like a nice evolution of the co-op shooter in a lot of small but meaningful ways.

From what I've read about: Bullet sponge enemies, boring weapons (beyond the 4 interesting Xenotech guns) and terrible AI (especially for companions). Mechanically the game is solid, though.
 
Other coop shooters tend to have more going for them that makes them unique. Borderlands is essentially an RPG with guns and good scale etc.

Fuse has nothing - some interesting guns/scoring system at most. It's every bit as interesting, conceptually, as Army of Two was.
Borderlands is level based which fucks with me and my friends when we want to co-op. One of us will have a level 12 and a level 21 and a 50, and the other might have a level 7 guy and a level 42. Unless you can maintain the same group composition and schedule over time, you're fucked. As a loot RPG there is also more downtime examining loot, selling, trading, running through town doing maintenance and leveling. Its a different pace.

Fuse has levels, but they're not restrictive in the sense that players of various levels will be insta-killed, or else do no damage to the enemies. Echelon is more of an endgame, so that works as something to do even after you're maxed out. You still get an RPG light progression system though, and it persist across both modes.

Also, as opposed to Borderlands, you can play as multiple characters and switch between them. This makes the game more interesting for soloing or duos as you're can swap between the tank/healer/dps moment to moment as you play.

As opposed to Gears, this is a class based campaign and co-op with combination effects, and once again, as opposed to Horde or Survival, the objectives are dynamic and swap out every round, so you're not doing the same thing for 50 waves, or defending a generator for 10.

So yeah, I see plenty of differences here mechanically to know this game isn't going to play like those others. Its also from Insomniac, know for interesting weapons and an interesting attempt at co-op in Resistance 2, so this isn't completely new territory here.

I'd agree that this game never looked like a "huge event" like a new Gears or Halo, but does every game have to be? The biggest problem I see is that they put it out for $60. That's asking a *lot* for something that doesn't have a simple, easily apprehendable hook. Should have been $40, and $30 if the soloing isn't up to snuff as some reviewers have stated. But then again, looks like it will be soon enough.
 
Borderlands is level based which fucks with me and my friends when we want to co-op. One of us will have a level 12 and a level 21 and a 50, and the other might have a level 7 guy and a level 42. Unless you can maintain the same group composition and schedule over time, you're fucked. As a loot RPG there is also more downtime examining loot, selling, trading, running through town doing maintenance and leveling. Its a different pace.

Fuse has levels, but they're not restrictive in the sense that players of various levels will be insta-killed, or else do no damage to the enemies. Echelon is more of an endgame, so that works as something to do even after you're maxed out. You still get an RPG light progression system though, and it persist across both modes.

Also, as opposed to Borderlands, you can play as multiple characters and switch between them. This makes the game more interesting for soloing or duos as you're can swap between the tank/healer/dps moment to moment as you play.

As opposed to Gears, this is a class based campaign and co-op with combination effects, and once again, as opposed to Horde or Survival, the objectives are dynamic and swap out every round, so you're not doing the same thing for 50 waves, or defending a generator for 10.

So yeah, I see plenty of differences here mechanically to know this game isn't going to play like those others.

I'd agree that this game never looked like a "huge event" like a new Gears or Halo, but does every game have to be? The biggest problem I see is that they put it out for $60. That's asking a *lot* for something that doesn't have a simple, easily apprehendable hook. Should have been $40, and $30 if the soloing isn't up to snuff as some reviewers have stated.

I agree with everything about Borderlands. I wasn't saying it was better, just that it stands out. Interesting approach, unique art atyle etc. Fuse in comparison is completely by the numbers. No one will see a video, retail cover, or review and think 'hey that's cool'.

I'm sure there are merits to the Fuse game play mechanics - it's simply not enough to base an entire franchise around though.
 
I cant believe theyre investing MORE into this franchise when its getting such a bad/mediocre reception. FUSE is a sunk cost at this point... drop it while ur still only a little down, dont ignore the markets reaction and keep investing if there isn't a future

They're doubling down, they can't just say they're giving up on the IP before it's even shipped, it's not whether they will continue to invest in this IP, it's whether EA will continue to fund them, and for that we'll have to wait and see.
 
No, we didn’t make aesthetic changes because of a 12 year-old’s focus test comments.

Ugh. Some of us left decent comments about how we were disappointed the Incredibles-like aesthetic was thrown away in favor of a "mature" style that didn't stand out. Way to generalize everyone as 12 year-olds crying "focus tests!" Ted. What a little...

*deep breath*

It's okay. Insomniac will eventually make another Ratchet & Clank, just as good as A Crack in Time or better! And they'll make a spiritual successor to Spyro too!


*featle position*
 
Ugh. Some of us left decent comments about how we were disappointed the Incredibles-like aesthetic was thrown away in favor of a "mature" style that didn't stand out. Way to generalize everyone as 12 year-olds crying "focus tests!" Ted. What a little...

*deep breath*

It's okay. Insomniac will eventually make another Ratchet & Clank, just as good as A Crack in Time or better! And they'll make a spiritual successor to Spyro too!


*featle position*

I think you misunderstood. He's not saying people bemoaning the focus tests are 12, he's saying that the decision to change art and tone was not due to a focus test that included a 12-year-old.
 
They should go for a MMORPG is their objective is to slip into irrelevance, it worked great for the Crackdown people.
 
So I don't really know what the deal is with Insomniac in recent times. What made them change their status as a Sony only developer? What's the deal with the EA relationship? Were they on hard times or what?
 
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