Who's going to publish these new 'experiences'? I doubt EA would want to go on after the inevitable commercial failure of the game.
Soooo you acknowledge the criticisms... By adding more color!?![]()
Soooo you acknowledge the criticisms... By adding more color!?![]()
NeoGAF doesn't like it
Quick, add more orange!
Just going to point to this as yet another example of a failed business strategy, just in case they want to jump on the "blame gamers" bandwagon for this too down the line.
I really like Insomniac Games, wish them the best, but they have got to see the writing on the wall here.
Fuse 2Is it confirmed that Insomniac is working on an Xbox One exclusive?
you mean the original concept of that game?I just wish they'd take the Fuse co-op focused gameplay and apply it to a world that doesn't look generic as shit.
Fuse 2
Outside of the artstyle changes, what's conceptually wrong with Fuse? Only Microsoft, Epic and Gearbox can make 4 player co-op shooters?
Is this the first time Sony has moneyhatted a title to be exclusive to the Xbox?
As a huge Insomniac fan (mainly R&C), this is depressing. There's nothing in this new IP/universe that interests me. How you go from a brilliant, funny, charming, original, unique universe as Ratchet to this is head scratchingly strange and sad.
So for Insomniac, we are looking at a new IP on xbox one which i will probably never own and a new fuse games that don't interest me...![]()
As a huge Insomniac fan (mainly R&C), this is depressing. There's nothing in this new IP/universe that interests me. How you go from a brilliant, funny, charming, original, unique universe as Ratchet to this is head scratchingly strange and sad.
So for Insomniac, we are looking at a new IP on xbox one which i will probably never own and a new fuse games that don't interest me...![]()
Outside of the artstyle changes, what's conceptually wrong with Fuse? Only Microsoft, Epic and Gearbox can make 4 player co-op shooters?
On paper, mechanically, Fuse looked like a nice evolution of the co-op shooter in a lot of small but meaningful ways.
Outside of the artstyle changes, what's conceptually wrong with Fuse? Only Microsoft, Epic and Gearbox can make 4 player co-op shooters?
On paper, mechanically, Fuse looked like a nice evolution of the co-op shooter in a lot of small but meaningful ways.
Borderlands is level based which fucks with me and my friends when we want to co-op. One of us will have a level 12 and a level 21 and a 50, and the other might have a level 7 guy and a level 42. Unless you can maintain the same group composition and schedule over time, you're fucked. As a loot RPG there is also more downtime examining loot, selling, trading, running through town doing maintenance and leveling. Its a different pace.Other coop shooters tend to have more going for them that makes them unique. Borderlands is essentially an RPG with guns and good scale etc.
Fuse has nothing - some interesting guns/scoring system at most. It's every bit as interesting, conceptually, as Army of Two was.
Borderlands is level based which fucks with me and my friends when we want to co-op. One of us will have a level 12 and a level 21 and a 50, and the other might have a level 7 guy and a level 42. Unless you can maintain the same group composition and schedule over time, you're fucked. As a loot RPG there is also more downtime examining loot, selling, trading, running through town doing maintenance and leveling. Its a different pace.
Fuse has levels, but they're not restrictive in the sense that players of various levels will be insta-killed, or else do no damage to the enemies. Echelon is more of an endgame, so that works as something to do even after you're maxed out. You still get an RPG light progression system though, and it persist across both modes.
Also, as opposed to Borderlands, you can play as multiple characters and switch between them. This makes the game more interesting for soloing or duos as you're can swap between the tank/healer/dps moment to moment as you play.
As opposed to Gears, this is a class based campaign and co-op with combination effects, and once again, as opposed to Horde or Survival, the objectives are dynamic and swap out every round, so you're not doing the same thing for 50 waves, or defending a generator for 10.
So yeah, I see plenty of differences here mechanically to know this game isn't going to play like those others.
I'd agree that this game never looked like a "huge event" like a new Gears or Halo, but does every game have to be? The biggest problem I see is that they put it out for $60. That's asking a *lot* for something that doesn't have a simple, easily apprehendable hook. Should have been $40, and $30 if the soloing isn't up to snuff as some reviewers have stated.
I cant believe theyre investing MORE into this franchise when its getting such a bad/mediocre reception. FUSE is a sunk cost at this point... drop it while ur still only a little down, dont ignore the markets reaction and keep investing if there isn't a future
No, we didnt make aesthetic changes because of a 12 year-olds focus test comments.
Ugh. Some of us left decent comments about how we were disappointed the Incredibles-like aesthetic was thrown away in favor of a "mature" style that didn't stand out. Way to generalize everyone as 12 year-olds crying "focus tests!" Ted. What a little...
*deep breath*
It's okay. Insomniac will eventually make another Ratchet & Clank, just as good as A Crack in Time or better! And they'll make a spiritual successor to Spyro too!
*featle position*
Is this the first time Sony has moneyhatted a title to be exclusive to the Xbox?
Oh man I'm dying of laughter right now!Is this the first time Sony has moneyhatted a title to be exclusive to the Xbox?