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Installing Burnout from the PSN: An exercise in frustration

The less space you have on your HDD the slower the installs will be.


As for the updates... there's really nothing to complain about, it's 1GB because ALOT has been added with the updates. And I don't see how that can be Sonys fault... and you can't blame Criterion for making their game better either.

Also...
"or at the very least just batch up all 5 updates into 1 download."
I thought it worked this way already no?
 
Yeah, hopefully they'll take care of that for the PS4. I'm not that impatient but it is a pain to sit through some of the long installs and updates, especially since it's so much faster on the other system.
 
lol that is nothing, try to install Eye of Judgement, Pain or LBP NOW for the first time, you are talking of about 1 hr minimum of installations. Eye of Judgement took me 3 damn hrs!
 
Revolutionary said:
I always thought it was just a masking thing, like the 'XBL Download+Install being one bar' scenario... Steam doesn't break down what it's downloading, after all.
XBL downloads don't "Install", there is no masking.
 
Willy Wanka said:
If you really hate yourself, try patching a new copy of Everybody's Golf: World Tour so you can play online. It's a fucking joke :lol


Oh yes, I just did that recently, had to download twice the same (?) huge update for that. With my crappy connection it lasted for several hours.

Awesome game by the way and it was my first Everybody's Golf.
 
There is no defense to crap like this. Upon initial download it should detect that numerous patches are available, as the user if he'd like to download all, and then automate the process. It's shit like this that people were bitchin about years ago when it became clear pc style patching would be brought to consoles
 
Future said:
There is no defense to crap like this. Upon initial download it should detect that numerous patches are available, as the user if he'd like to download all, and then automate the process. It's shit like this that people were bitchin about years ago when it became clear pc style patching would be brought to consoles

Erm, patches aren't mandatory, you can skip them if you press circle. And they are automated, at least in some games I know they are. Like LBP.
 
Think of it like this, that initial install time will eventually make up for all the time you may have wasted swapping discs if you had purchased a physical copy!
 
Truespeed said:
I was sort of leaning towards this. I have a relatively fast connection so there was definitely contention issues between the installation and the download queue for HDD access. HDD thrashing could have definitely added to it.
Yep, I couldn't believe it when I noticed this. Of all things, that is one that could have been fixed with probably two lines of code, but it's been like that since the day one. On a process that's not even multitasked, how hard would it be to make it so that download queue is paused when you start installation of a 500+MB file.
 
Part of the issue is that Criterion has not released a new fully patched version of the game. Some other small PSN games replaced their old installer with a new patched one. Criterion and everyone really should do this. Particularly since it increase and improves the game for free.

That said, some people probably prefer a highly compressed installer and spend a bit installing if they have low bandwidth caps. I know in the Burnout thread in particular there were a few people from Australia with 1-2gb total caps per month, so they always complained at the large patches. Saving them a few hundred mb by compressing makes a big difference. It inconveniences the rest of use with unlimited plans though.
 
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