selig said:@Vinci:
Yeah, I can agree with that. But there´s a lot of games that do that, then. I think that touches on the matter of procedural story-telling, actually. An "experience of feelings that become part of the story" that differs for everyone, depending on the way someone plays a game. But it really is something very personal that imo doesn´t work on a tightly defined basis.
A quick aside: People love to talk about EVE Online. They don't want to play it, but they enjoy talking about it. Because of the drama that takes place, the stories that come out of its universe of players killing and backstabbing one another. But here's the thing: Those people in EVE don't think of what's happening as stories but as experiences. And maybe that's where the issue comes from: When something is happening to you, it's an 'experience.' When it happens to someone else, it's a 'story.'
What Ueda is doing is making the things that happen in his games happen to the player. And maybe you're right, maybe it is subjective to a large extent, but what isn't? Take the best you can think of in the film and book media, and I guarantee you there will be a large number of people who don't get or like some of the titles considered the best. One thing that's clear is, it isn't dumb luck. The guy has successfully done this two games in a row. People report the same experience from ICO and SotC. He's doing this on purpose, but whether everyone is going to 'get it' or like it? Not everyone will.